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Read More »Halo 5 sacrifices more than splitscreen for 60 fps, but framerate is rock solid
Earlier this summer, Halo franchise director Frank O’Connor explained Halo 5: Guardians’ lack of splitscreen (opens in new tab) as a necessary cut to keep the game running at 60 frames per second. An in-depth examination of Halo 5’s graphics by Digital Foundry shows that couch play isn’t the only …
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