The Outer Worlds companions

Space is big, and lonely. So knowing which of the Outer Worlds companions you should take with you is important. There are six in total that you can meet and bring into your crew. They all have different special abilities in combat and passive buffs that can help you. As well as a backstory and personal mission to keep you busy. But who’s best at what? Where are they and who should you actually take with you on missions. 

You’re only allowed to take two Outer Worlds companions with you at any one time so you want to make sure you make the right choice. How you want to approach a mission, or the actual mission itself could mean swapping out faves to get bonuses and advantages. Some will help with shooting, others are better at more stealthy activities like lockpicking and hacking, while some can make conversations easier. 

So, if you want to staff up The Unreliable, and know who to take when, here are all of The Outer Worlds companions and where to find them.

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Parvati

The Outer Worlds companions Parvati

(Image credit: Microsoft)

The first companion you can get in The Outer Worlds is Parvati, who you’ll find in Edgewater on Terra-2. The first time you head up to speak with Reed Tobson as part of the main quest, Parvati is in a debate with Tobson about fixing something before your arrival interrupts them. Listen to what Tobson has to say and Parvati will offer to accompany you, at which point you can accept or decline.

Skills

  • Persuade
  • Lockpick
  • Engineering

Ability

Overload: Parvati slams down her hammer creating a blast wave that shocks enemies and stuns automechanicals [Outer World’s name for robots].

Vicar Max

The Outer Worlds companions: Vicar Max

(Image credit: Microsoft)

Vicar Max is the head of the church in Edgewater, and he wants you to help him find a book. Once you’ve got Parvati in your party (which is a very satisfying rhyme), the two will have an interesting conversation, and you can decide whether to bring Vicar Max along for the ride or not.

Skills

  • Intimidate
  • Hack
  • Science

Ability

Trickshot: Max examines and evaluates his target and spiritually enlightens them with a blast from his shotgun.

Sam

The Outer Worlds companions: Sam

(Image credit: Microsoft)

Sam is a friendly janitor robot you can find already aboard The Unreliable on the top floor, inside a small closet. Interacting with the sleeping automechanical will lead you on the quest called The Cleaning Machine, in which you have to find an Acid Steeper to get Sam up and running again.

Skills

  • Intimidate
  • Hack
  • Science

Ability

Decontaminate: Sam jumps in the air and slams down near his target spewing out caustic cleaning fluids all around to get out those really tough stains.

Felix

The Outer Worlds companions: Felix

(Image credit: Microsoft)

When you dock at the Groundbreaker for the first time, the first group of people you’ll come across include Felix arguing with a Corporate Trooper outside of Customs. Speak with him and he’ll eventually apologise for taking up your time, so venture into Groundbreaker and carry on with your exploration. When you go past him again, enter conversation and you’ll be able to acquire his services.

Skills

  • Persuade
  • Sneak
  • Lockpick

Ability

Dropkick: Felix charges his target, leaps into the air and slams into the target with both feet.

Ellie

The Outer Worlds companions: Ellie

(Image credit: Microsoft)

Inside Groundbreaker, you’ll find the Medbay. This is where you can find Ellie arguing with one Dr. Mfuru about a patient, Jessie, and how Ellie wants to be able to see her but she isn’t permitted into the quarantined zone. As you’d expect, you can offer to sort out Ellie’s problem for her, which you need to do by acquiring a Mardet ID cartridge and disguising yourself in the restricted area. Complete the quest, which also involves speaking with Udom Bedford, and you’ll be able to have Ellie tag along when finished.

Skills

  • Lie
  • Medical
  • Engineering

Ability

Quick Draw: Ellie quickly draws her pistol and fires off a series of precision shots at her target.

Nyoka

The Outer Worlds companions: Nyoka

(Image credit: Microsoft)

When you eventually make it to Monarch, you can grab the sixth and final companion, Nyoka. She’s inside the bar directly in front of you when you descend from the landing pad in Stellar Bay, and speaking to her sends you on a quest to get some pills for her. Return with the “medicine” she requires and she’ll be your tour guide on Monarch, then follow you wherever else you go.

Skills

  • Lie
  • Sneak
  • Medical

Ability

Barrage: Nyoka uses her personally modified LMG to deal damage to her target and set enemies near it ablaze.

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