Why are there so many huge open-world games with tons of map markers to tick off like a checklist? We all know the answer: to create value for money. That isn’t necessarily a bad thing, especially as big-budget games keep impacting our small budget reality. $70 is a lot to …
Read More »Resident Evil 4 retrospective: Why Capcoms 2005 action masterpiece is still without peer
More than ten years later, it still hasn’t been topped: Resident Evil 4’s opening remains the yardstick by which all others must be measured. No doubt some will make a compelling argument for The Last Of Us, though repeat plays reveal how Naughty Dog ensures the player’s arms and legs …
Read More »The making of Yoshis Island – How Nintendo delivered a sensational successor to Super Mario World
There’s an enormous burden of expectation that comes with following up a game like Super Mario World. Retro Gamer (opens in new tab) readers voted it the greatest game of all time, and many would argue that it was as close as you could get to a perfect game, as …
Read More »Mafia: Definitive Edition is shaping up to be a stunning remake of a game thought lost to time
The original Mafia was developed in tandem with Grand Theft Auto 3, at a time when open world games weren’t prolific. There were no established rules to follow, and just as Rockstar North set about reinventing how we play games so too did Hangar 13, but with a focus unique …
Read More »Hands-on with Yakuza 7: Like a Dragon, the wildest and riskiest Yakuza game yet
Having thoroughly trounced a room full of thugs, we witness a familiar sight in Yakuza 7: Like A Dragon as a larger, better-armed group of toughs bundle through the door. Ordinarily, this would be the time for Kazuma Kiryu to crack his neck, loosen his shoulders and raise two clenched …
Read More »Edge magazine goes inside Valve Software for an exclusive 34-page feature covering Half-Life: Alyx, Steam and more
The last time Edge (opens in new tab) visited Valve, way back in 2013’s issue 250, we asked CEO and co-founder Gabe Newell an awkward question: should we even see Valve as a videogame developer anymore? At the time the company’s focus was on the colossally successful PC storefront, Steam …
Read More »GTA 5s swappable triad is still the smartest idea Rockstar has contributed to video games
Get more great writing from Official Xbox Magazine (Image credit: Future) This article is taken from Official Xbox Magazine, your guide to Xbox One and with the inside track on Xbox One Series X. Subscribe now for as little as $9 for three digital issues (opens in new tab). I …
Read More »Live out your perfect monster mash in Vampire: The Masquerade – Bloodlines 2, and prepare to get bloody
“We want you to feel like a vampire in everything that you’re doing,” says Hardsuit Labs’ narrative lead, Brian Mitsoda. He admits, “[The first Bloodlines felt] kind of more like an FPS where you occasionally drink blood for fuel.” This time, he says, “The violence of the vampire is more …
Read More »The making of Half-Life 2: Valve takes us behind the scenes of its narrative masterpiece
It’s difficult to get anyone at Valve to tell you that Half-Life 2 was a great game. Its staff are quick to credit their competitors with a similar will for innovation, and are reticent to posit themselves as sole pioneers. Though they acknowledge the pile of awards the game has …
Read More »Edge magazine issue 339 celebrates the defining games of the decade across 12 collectors edition covers
Ten years is an awfully long time in games. That’s always been true for the most dynamic form of entertainment on the planet, but the 2010s have been something else entirely. The past ten years have brought us new genres, platforms, and business models that have changed the ways games …
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