Valve was “surprised” by Artifact’s failure, says Gabe Newell, speaking exclusively in the new issue of Edge magazine, who has confirmed that the team is still working on a “larger reboot” of its critically lambasted Steam trading card game. As part of Edge Magazine (opens in new tab)‘s all-access trip to …
Read More »Edge magazine goes inside Valve Software for an exclusive 34-page feature covering Half-Life: Alyx, Steam and more
The last time Edge (opens in new tab) visited Valve, way back in 2013’s issue 250, we asked CEO and co-founder Gabe Newell an awkward question: should we even see Valve as a videogame developer anymore? At the time the company’s focus was on the colossally successful PC storefront, Steam …
Read More »How the Hytale Model Maker will let you be a fighting pigeon
Edge Magazine (opens in new tab) has had a world exclusive look at Hytale, and how its Model Maker works in their latest issue, 342 (opens in new tab), which goes on sale today. In its cover feature on how Hytale is looking to radically evolve the blockgame genre, Edge …
Read More »The making of Half-Life 2: Valve takes us behind the scenes of its narrative masterpiece
It’s difficult to get anyone at Valve to tell you that Half-Life 2 was a great game. Its staff are quick to credit their competitors with a similar will for innovation, and are reticent to posit themselves as sole pioneers. Though they acknowledge the pile of awards the game has …
Read More »Edge magazine issue 339 celebrates the defining games of the decade across 12 collectors edition covers
Ten years is an awfully long time in games. That’s always been true for the most dynamic form of entertainment on the planet, but the 2010s have been something else entirely. The past ten years have brought us new genres, platforms, and business models that have changed the ways games …
Read More »What are video game engines and what do they do?
Frostbite, Unity, Unreal… we’ve all heard of the world’s most popular game engines and seen their logos in front of games such as PUBG, Firewatch and Battlefield V (opens in new tab). You’ve probably seen their jaw-dropping tech demos (opens in new tab) that highlight advancements in lighting, animation, physics …
Read More »How to get started in indie game development
Okay, so you’ve got a killer idea for a game but have no idea where to start. Or maybe you have a vague idea, but the sheer volume of things to consider makes going beyond your initial idea seem overwhelming and stops you from getting past the first steps in …
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