The post Spider-Man Remastered has a new Easter egg for the low-poly boat people appeared first on Game News.
]]>While Spider-Man was plenty beautiful even in its PS4 days, the boat people became something of an idiosyncratic mascot for the game, in honor of the sacrifice they made to the twin ideals of performance and optimization. Clearly, Insomniac games didn’t expect most players to head out onto the water far enough to get a good look at them (especially since there aren’t any buildings to swing on out there).
But players did head out that far, and they loved the low-poly oddballs they found sailing the chilly waters out there. And when SenoirTaco went to visit the boat people again, they found one wearing a sticky note that says, “Did you miss us? <3” Insomniac Games never forgot about the boat people, and neither did we.
Spider-Man PS4 Easter eggs were already chockablock throughout the game’s virtual recreation of New York City, and it looks like we have even more to look out for now. Insomniac Games also added new suits to find in the game – including the tokusatsu-inspired Arachnid Rider – but they’ll also come to PS4 later on. They aren’t available in the PS4 version right now, but they’ll be on the way eventually.
The only way to get a copy of Spider-Man Remastered right now is to pick up a copy of Spider-Man: Miles Morales Ultimate Edition. It’s possible that Sony and Insomniac will start selling it separately in the future, but for the time being, that’s your only ticket to seeing the remastered people of the boat.
See what else is on the way with our guide to upcoming PS5 games.
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]]>The post Marvels Spider-Man PS5 sequel will reportedly launch next year, with Venom and Carnage as major villains appeared first on Game News.
]]>The Reddit post cites an anonymous source from within Insomniac Games, and corroborates previous rumours that the Spider-Man PS4 (opens in new tab) sequel will take place shortly after the events of the first game, set during the Winter months and expanding the open world to include the Queens and Brooklyn regions of New York City.
Be warned; the leak assumes you’ve played the game and are familiar with the Spider-Man PS4 ending (opens in new tab), so full spoilers are abound.
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According to this rumour, Harry Osbourne – Peter Parker’s best friend largely MIA from the events of the first game – will play a major role in the Spider-Man PS5 sequel (opens in new tab), in a new twist on the antihero Venom (opens in new tab), while classic comic book antagonists Carnage and Mysterio will also appear.
Returning character Miles Morales will once again feature heavily in the story, and can be played as during certain sections, though apparently Insomniac remains “unsure whether to let the player free roam as him”, though the post assures that the idea hasn’t been “thrown out completely just yet.”
Lastly, the game’s web-swinging has apparently been completely overhauled, featuring a new “web-chain” mechanic, more responsive animations, and three different types of swing modes; Realistic, Arcade, and Hybrid.
It goes without saying that you should take all of this with a healthy dose of salt but, given that previous rumours (seen below) have also suggested similar things about Insomniac’s super-shaped follow-up, these latest rumours are certainly worth bearing in mind for now.
See original story below:
A leak has surfaced on Reddit that claims a sequel to Marvel’s Spider-Man (opens in new tab) is in the works and may release “Holiday 2021.” Reddit user v17447377 (opens in new tab) posted the leak, which claims to be from a source “close to Insomniac games”, and lists story content and features that are said to be in the game alongside the 2021 release date window.
As with all leaks, the credibility of this information should be taken with a huge pinch of salt, but it certainly throws out some interesting directions a Spider-Man sequel could go in after the success of the web-slinging antics of the first.
According to the leak, our reunion with Peter Parker will take place in another open-world Manhattan area that has expanded from the first game to include Queens and Brooklyn. The leak also claims that it takes place over the wintertime, and goes on to list some “sparse” story details. Oscorp is said to play a major role in the sequel, with mentions of cloning and nods towards the Marvel Universe outside of Spider-Man’s web.
The leak also suggests that while Peter Parker will remain as the focus of the story, it will include more sections dedicated to Miles, who plays an integral role in the narrative. Interestingly, it also poses the idea that a “Diablo” esque dungeon mechanic will feature in the rumoured Spider-Man 2 for randomized crimes, saying it will spawn “in different types of crimes in different situations with randomized encounters.”
The post ends with the claim that Insomniac is doing “major engine work” and “adopting more technological advances” such as photogrammetry. If the sequel is in development, the release date window would likely place it on the PS5 (opens in new tab), Sony’s upcoming next-gen console slated for release at the end of this year.
Again, there’s little evidence to back up this leak and there’s every chance these are a series of educated guesses. The reason we’re flagging it though is that the Reddit user in question recently posted a leak that claimed (opens in new tab) the (now confirmed) Resident Evil 3 Remake (opens in new tab) was on the way ahead of Capcom’s official announcement. This doesn’t necessarily mean that this leak is also true, but it does suggest this leaker has form.
In other news, read about Sony revealing the PS5 official logo (opens in new tab) .
The post Marvels Spider-Man PS5 sequel will reportedly launch next year, with Venom and Carnage as major villains appeared first on Game News.
]]>The post “I wish we couldve made Shattered Dimensions 2”: Looking back at Beenox’s history of Spider-Man games with studio co-head Thomas Wilson appeared first on Game News.
]]>Though Beenox’s output of Spidey titles was steady between 2010 and 2014, the quality of each was less so, especially in the shadow of Treyarch’s Spider-Man 2, which remains a benchmark for Spider-Man games still to this day. With Peter Parker making his big comeback this month, however, I figured it would be an apt time to chat with Beenox’s co-head Thomas Wilson to look back on the past, present, and future of Spider-Man’s ever changing relationship with interactive entertainment, and the studio’s own history with the character in particular.

Shattered Dimensions was Beenox’s first real Spider-Man title, following its successful ports of old games like Ultimate Spider-Man and Spider-Man: Friend or Foe. Praised for its ambitious, fan servicing plot and confident vision, Shattered Dimensions was a very strong start for Beenox, so it’s no surprise that it also happens to be Wilson’s personal favourite too.
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“At the time, the ask was to rejuvenate the franchise with something that would be new and innovative, so Activision had given us carte blanche to start brainstorming ideas inspired by the comic books, not the movies. So we started to look for anything that hadn’t been seen in a game before. There had already been a few Spider-Man games out there, but our Senior Producer was a huge comic book fan and he started talking about Spider-Man 2099, Spider-Man Noir, and so on, who I’d never heard of before, and so we came up with this idea of playing multiple Spider-Men within the multiverse. From there, we could create four different universes with their own art styles and a Megaman structure where players fought a boss per level, which we thought was a nice twist on the Spider-Man open world tradition.”
“Shattered Dimensions was the game we had the most fun creating. It was the most chaotic development, but this idea of coming up with four distinctive art directions injected a lot of personality into the level design and boss battles. I wish we could have done a Shattered Dimensions 2, as there’s so much content to draw inspiration from in the comics. Now, of course, the industry has evolved, but after the first game I wish we could have jumped right into the sequel, because I loved the formula and approach we had.”

After the success of Shattered Dimensions, Beenox was in the unfortunate position of attempting to follow up on struck gold with limited resources. Edge of Time took place in two different Spider-Man universes, down from Shattered Dimension’s four, as the Amazing Spider-Man worked with Spider-Man 2099 to stop a powerful foe that threatened them both. Many found Edge of Time to be strangely limited and repetitive compared to the previous game, but Wilson explains that Beenox had been under a lot of pressure.
“The big difference with Edge of Time is that we had very little development time, and I guess that’s the reason why some of the fans were potentially disappointed that it was half of what Shattered Dimensions had been. It was a situation where a game needed to be released quickly, so the decision was made to focus exclusively on Amazing Spider-Man and Spider-Man 2099, as we knew that it was a storyline that we’d seen in the comic books.”
“There was this cause and effect gameplay idea where what you were doing in the Amazing Spider-Man time period would affect what was going on the future, so there was a few situations where we had a picture-in-picture experience where a villain was killing Spider-Man 2099 and you had to defeat him in the other timeline first. It was definitely a smaller game, though, and I think that’s where it really fell short.”

With two original Spidey titles to its name, Beenox was eventually put to work by Activision on a movie tie-in game to The Amazing Spider-Man reboot starring Andrew Garfield. It would mark the first time in a long time that players could get back to liberally swinging around Manhattan as the webhead in a video game, and Wilson welcomed the challenge to return the character to an open-world after his brief stint with linearity.
“We worked closely with Marvel and Sony to understand what their vision for this reboot was, and what we could do to come up with something that was tied to the movie. So we returned to Manhattan and, using our technology, we basically created a city editor that let our artists build the city from scratch. We went on location and took a lot of pictures to get references; we’re not New Yorkers, so we wanted to make sure that we created a city that was close enough to the real thing.”
“This was right around the time developers were no longer just recreating the movie’s story in a tie-in game. The tendency was to make a game inspired by the movie but not bound to the same narrative, so from that point on we had quite a lot of freedom to look for things that we thought would make sense within the world of the Amazing Spider-Man. It’s a process that required us to talk to Marvel’s experts and to Sony to explain our intentions, but they felt pretty good about our approach and so from there it’s just a matter of working with writers to validate that with Marvel.”

As Garfield’s nascent franchise received a hastily made sequel, so too did Beenox’s movie tie-in series. The Amazing Spider-Man 2 was probably the studio’s least well received Spider-Man game of the four, especially as this was Spidey’s first appearance on current-gen consoles, but looked about as technically proficient as an Xbox 360 launch title. Wilson readily admits that it was not the game he’d hope to have finished Beenox’s journey with Spider-Man on.
“I made one of the worst design decisions of my entire career in The Amazing Spider-Man 2!”
“There was another movie coming, and we tried to make improvements on the game on a whole bunch of fronts. The graphical fidelity of the city, the combat, adding stealth missions, and so on… but I made one of the worst design decisions of my entire career in that game!”
“We created what we called the ‘Hero or Menace’ system, which was a good idea on paper, where Spider-Man had a reputation meter that went up or down depending on whether the player was taking care of crime or not, but we ran out of varied mission design, so it just felt repetitive and penalising. That hurt us in the reviews when the game came out, and I apologise for that! Sometimes you think something is good, but by the time you realise it isn’t, it’s way too late in development to remove it, so we just tried refining it as much as we could before release.”

So, now that the property is off his and Beenox’s hands, what does Wilson make of Insomniac’s Spider-Man game, and of the evolved superhero genre at large? You won’t be too surprised to hear he’s just as full of praise for the studio as everyone else is right now.
“I think Insomniac taking over the reins of Spider-Man is great. I’m a huge fan of their games and I’ve been playing them for a long time, so I was watching closely when I found out they were developing it. I haven’t had a chance to play it yet, but I’m look forward to trying it out. What I’ve seen so far looks great!”
“I will say it brings back nostalgia, especially as in their case they’ve had like five years of development to make the game. I only wish we had five years on any one of the Spider-Man games we made! Superheroes are great characters to be making games for, and working on them is a lot of fun. To me, it doesn’t matter how the characters evolve in the theaters, because you can pretty much dive into the content that each movie offers to make a game of your choice.”

At the moment, Wilson and the rest of Beenox are hard at work helping Treyarch bring Call of Duty: Black Ops 4 (opens in new tab) to PC, which he calls a “AAA PC title with all the bells and whistles that involves”, but the studio’s co-head promises big things from the studio in the long term.
“I can’t really talk about it, but all I can say is that what’s coming is super exciting. We have a great future in front of us, and Activision is a big family so there’s a lot of opportunity to work on some very cool titles. You just look back to our first title, a tie-in game to Bee Movie, and you can see it’s been quite a journey for the past 13 years. I feel very privileged to be a part of it all.”
For more vigilante antics, check out our run down of the best superhero movies (opens in new tab) of all time, and count how many Spideys make the cut.
The post “I wish we couldve made Shattered Dimensions 2”: Looking back at Beenox’s history of Spider-Man games with studio co-head Thomas Wilson appeared first on Game News.
]]>The post How to get the Spider-Man PS4 Velocity suit appeared first on Game News.
]]>Usually each suit comes with an associated temporary power that you can activate by pressing L3 and R3 together. However, they’re not tied to any suit and can be mixed and matched so you can find your perfect combination of suit and power. The Velocity suit comes with the Blitz power, which lets you sprint a hell of a lot faster and allows you to run into enemies, knocking them flying with your momentum. You can also use any power unlocked by other suits while you’re wearing it, so it’s just as useful as the other costumes Peter has in his wardrobe.
First you’ll need to get to level 33 to unlock the suit in your inventory. Then make sure you have two landmark, two backpack, and four challenge resources, which you’ll then use to craft the suit. Once all that is done the suit is yours for good, and you can use it when you’re taking on the big bads rampaging through Spider-Man’s fair city. There are a total of 27 suits to get, and Velocity falls squarely in the middle when it comes to how difficult it is to unlock. Getting the four challenge resources is the element that will take you the most time, as you’ll have to complete at least two sets of challenges well enough to get given two or three tokens for each one. That means reaching a certain score, which can require a couple of gos if you’re playing Spider-Man on its normal difficulty. Good luck on getting all the resources to get the Velocity suit!
That’s not enough Spider-Man for you? Well, here’s some Spider-Man PS4 tips (opens in new tab) so you can make the most of your web-swinging escapades and if you really want to you can find out where all the Spider-Man PS4 secret photo locations (opens in new tab) are. Or find out how long is Spider-Man PS4?
Plus if you want to try out the web-slinging action yourself, just look here to get the best price on Spider-Man PS4 (opens in new tab) and step into Spidey’s shoes.
The post How to get the Spider-Man PS4 Velocity suit appeared first on Game News.
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