Everyone loves a good video game secret. Developers love to hide them in places players would never think to look, and players love exploring every nook and cranny of their favorite games hunting them down. But this being the age of the internet, streaming, and constant dissection and discussion, most …
Read More »The Silent Hill series: 10 shocking moments
Drag me to ‘Hill The cancellation of Silent Hills was just cruel. So much terrifying potential lurked in the single corridor of P.T that a full game might have been too much fear to actually handle. So, in mourning of what could have been, lets take a look back at …
Read More »The 10 weirdest save points in video game history
In the mood for saving The humble save point is an endangered species in this day and age. Modern games, not wanting to interrupt or burden players with a need to remember to slide a digital bookmark into their progress, either save your game automatically or let you save whenever …
Read More »GR+ Live: Meet the maker of Screencheat as we try to destroy each other
Long, long ago, back in the before times, we rolled our multiplayer action at home splitscreen style. We’d play Goldeneye 007, four tiny guns and blocky hands each in their own quadrant, on a fuzzy CRT television and we would love it. Part of the fun of splitscreen shooters back …
Read More »GR+ Live: The making of Dragons Lair, An American Tail and more with Don Bluth
Don Bluth and Gary Goldman met one another at Disney back in the 1970s, right when its animation was starting to get super weird and super awesome. Their artistic partnership went on to revolutionize movies with pictures like The Secret of Nimh and An American Tail as well as video …
Read More »The unsung hero of Metal Gear Solid
Solid Snake was always supposed to be the hero of the Metal Gear franchise. He was inspired by Snake Plissken from Escape From New York. His image on the cover of the NES version of Metal Gear is almost identical to Kyle Reese in The Terminator (opens in new tab). …
Read More »That Console Feeling: What defines console gaming in 2015?
For the old school console fan, 2015 is a paradise of fresh delights. Axiom Verge oozes that classic console feeling when it starts up on PlayStation 4. The grinding wub-wub-wub of the distortion field weapon and its glitchy effects warping the blocky environment seem like they were lifted right out …
Read More »Metal Gear Solid: How a game about robots kindled my fascination with politics
I was 14 when Metal Gear Solid (opens in new tab) came out. I bought it because it was about robots, cyborgs, and a gruff, cynical protagonist. I bought it because it offered a world full of intrigue, subterfuge and espionage. I bought it because the demo let me use …
Read More »The Codec is Metal Gear Solids most important item
T he Codec is the titanium-reinforced crutch of a series forever threatening to collapse under its mass of expository, acronym-laden dialogue. A direct line to Snake, Raiden, Big Boss and the player’s ears, the Codec offers a convenient means of dumping the vast swathes of information that never seem to …
Read More »Why I Love: Cheesing games
If you pay close attention in Bloodborne, you learn that a werewolf’s ultimate weakness isn’t quicksilver or wolfsbane – it’s doors. Specifically, it’s doorframes that are too big for their hulking bodies to fit through. You can stand on the other side and comfortably hack them to death without any …
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