When reviews of the first Dark Souls surfaced, many writers likened their experience to a tour of Hell. The game’s legendary difficulty begs for a metaphor of molar-grinding torment on a sufficiently grand scale, and the Hell allusion is a natural one considering that Dark Souls draws so much inspiration …
Read More »Doom 3 is a great game, but it could have been so much more
Ask a random gamer, PC owner or not, for opinions of Doom and you’ll be lucky if you get one. Ask them for memories and you’ll get a dozen. Even those who’ve never shot the barrel and turned the imp into pixel mush remember it as if they had, its …
Read More »Why Assassins Creeds Animus is more than just a plot device
The Animus is a device that renders genetic memories in three dimensions, which situates it firmly in the realm of total nonsense. The problem isn’t the device – its mechanisms and workings are obfuscated. No, it’s the premise. Genetic memory is a concept that some scientists support, but it refers …
Read More »Dare Protoplay – experimenting with the concept of the indie game festival
Like its soon-to-graduate participants, Dare ProtoPlay is in a state of transition. The event, which marks the culmination of Abertay University’s annual Dare To Be Digital student game design competition, has been steadily growing over the past few years, and now it’s looking to bolster its offering. Director Dr William …
Read More »Whats Wattam?
We’re as surprised as you to hear that Katamari Damacy and Noby Noby Boy creator Keita Takahashi has decided to curb the eccentricity of his latest game a little. “I understand that Noby Noby Boy was too much for some people,” he says with a grin, “so I just tried …
Read More »The Codec is Metal Gear Solids most important item
T he Codec is the titanium-reinforced crutch of a series forever threatening to collapse under its mass of expository, acronym-laden dialogue. A direct line to Snake, Raiden, Big Boss and the player’s ears, the Codec offers a convenient means of dumping the vast swathes of information that never seem to …
Read More »Mass Effects Normandy is far more than a space-age touring car
Commander Shepard is many things: hero, flirt, compassionate friend, callous pragmatist and more. But while BioWare offers a host of opportunities to steer your character’s moral temperament and actions, humanity’s first Spectre has constants, too. For instance, Shepard is always a ship’s captain. Of the two vessels to bear the …
Read More »How Nintendos most famous castle changed Mario forever
The outside of Peach’s Castle was 3D gaming’s gentle introductory playground. It seems oddly sparse today: just a cluster of trees and a lake devoid of traditional game-like challenge. But that’s the point. Nintendo built Mario 64 on a foundation of technological breakthrough with its sprawling 3D worlds, but nothing …
Read More »A decade of Develop
As game development becomes an ever broader church, it’s fitting that this year’s Develop, taking place July 14–16 in its traditional home, should encompass an extraordinary diversity of experience, its lineup designed to cater to all who make the pilgrimage to Brighton. Take, for example, the ever-popular business track. This …
Read More »Why double Mario forced Nintendo to change Super Mario 3D World
No tea tables were upended – as a Nintendo euphemism for radical changes towards the end of a game’s development goes – during the making of Super Mario 3D World. Since 2005’s Donkey Kong Jungle Beat, Nintendo EAD Tokyo has blossomed into one of the publisher’s finest assets, and it …
Read More »