Tag Archives: Capcom

Remember Me review

Say goodbye to privacy. In Remember Me’s speculative future, mankind gives up this once-cherished ideal in exchange for the digitization of memories. They can be shared, relived–even stolen. As the memory hunter Nilin, you’ll be doing all three as you battle through a wonderfully realized sci-fi setting in an attempt …

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Dragons Dogma expansion Dark Arisen coming 2013

Dragon’s Dogma will grow even more dogmatic next year with Dark Arisen, an expansion announced today. Capcom revealed a trailer and sprinkling of info for the expansion as well as details on two upcoming downloadable modes for its open-world adventure game. Details on Dark Arisen are scarce, and Capcom left …

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Resident Evil 6 to get three multiplayer modes post-launch

Capcom officially announced today that they are planning to release a set of downloadable content shortly after the launch ofResident Evil 6 (opens in new tab)next month. The pack will reportedly include three new multiplayer modes. The first new mode will be called Survivor’s Mode which is your basic last-man-standing …

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Capcom opening Resident Evil themed restaurant

Capcom has announced today that they will be opening up aResident Evil themed restaurant (opens in new tab)in Japan next month to tie-in with (and promote) the upcoming release of Resident Evil 6 in October. Unfortunately, the question we’re all dying to know the answer to – “what’s on the …

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Dragons Dogma demo coming next week, new trailer emerges

Dragon’s Dogma isn’t due until May, but next week Capcom is giving warriors a trial run with a playable demo of the fantasy action role-player on PlayStation Network and Xbox Live. Due April 24 (April 25 in the UK), the demo will consist of two quests; one pitting Fighters against …

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Super Street Fighter IV 3D Edition review

While it rules the console fighting game scene with an iron fist (sorry Tekken), Street Fighter’s handheld offerings have almost always had to make some kind of sacrifice. Early conversions to the Game Boy family had to deal with fewer buttons and hardware limitations, which meant console-level play was impossible. …

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