Feature

RadioRadar+ Podcast 15: Resident Evil, Crying Devil

With the Resident Evil 2 remake (opens in new tab) en route, we spend this episode of RadioRadar+ laying out a critical aspect of the game that’s simply not negotiable in Capcom’s next re-do. We also make up a wildly varied list of gems that don’t deserve to languish in …

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Im rooting for Asura way more than Kratos

[Warning: Spoilers for Asura’s Wrath and the God of War series below.] I’ve never liked Kratos much, mostly because I’m not as impressed with him as God of War clearly wants me to be. Sure, it looks spectacular when he kills a Titan by jamming a two-story spike through its …

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Why I Love: Minecart levels

I don’t think I’ve ever encountered a video game minecart that was used for its original purpose of transporting coal. Any time you see a hunk of metal stock with four wheels resting atop a rickety railing, you know you’re about to experience the polar opposite of hard labor: a …

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Turns out, its hard work being a virtual girlfriend

Romance in games has become commonplace. In the M-rated RPG space populated by hits like Dragon Age: Inquisition (opens in new tab) and The Witcher 3 (opens in new tab), it’s assumed that there’ll be some component that lets you strike up conversation, bond, and eventually have sex with a …

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How to make Battleborn pretty

If there’s one thing Gearbox does better than anyone else, it’s building RPG-shooters that look like they’ve jumped straight out of a comic book. Borderlands has become the studio’s international calling card, so if you’re going to build another IP that involves co-operative shooting in a cartoon setting, how do …

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Why I Love: Cheesing games

If you pay close attention in Bloodborne, you learn that a werewolf’s ultimate weakness isn’t quicksilver or wolfsbane – it’s doors. Specifically, it’s doorframes that are too big for their hulking bodies to fit through. You can stand on the other side and comfortably hack them to death without any …

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