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]]>With that in mind, we’ve explored the nooks and crannies of each level and found every last one of the Uncharted 3 treasures collectibles (including the strange relic), and provided both video and text walkthrough guides so you can go out there and do the same. After all, these things belong in a museum, right Indy… err, Drake? If you’ve somehow overlooked Uncharted 3 in the past, or haven’t played it since the PS3 days, then now is a great time to revisit as Drake’s Deception is available as part of Uncharted: The Nathan Drake Collection, which is free on PS4 in April 2020 (opens in new tab).
Above: All treasures from chapter 1

1. After you’re thrown through the window and into the bar below, check the jukebox against the back wall for a treasure.

2. After emerging from the bathroom, but before leaving the bar, check the shelf behind the bar.
Above: All treasures from chapter 2

1. In the very first room, check the third cannon on your right.

2. Continue past the cannons, sticking to your right. Instead of walking up the stairs at the back of the room, enter the area to the right and check behind a potted plant.

3. After your ejection from the museum, make sure to check a door on the right side of the street, near the blue car.

4. When the road forks for the second time (after the scene with the nasty fruit), enter the market area and look on the left side of the street. There is a stand with jars on top, as well as the fourth treasure.

5. From treasure four, continue down the street as it winds to the left. Look for a skinny staircase on your left and climb it to find another treasure.

6. After you swing from the broken yellow pipe to the balcony nearby, make sure to walk all the way to the other end and find the treasure near the potted plant.

7. Climb to the top of the Hotel Arrecife sign to find a treasure.
Above: All treasures from chapter 3

1. After swinging from the horizontal lamp post, drop down to the balcony below. Run all the way to the other side and look on the ground near a bench for this treasure.

2. As soon as you enter the museum via the blue balcony door, look for an old diving suit. Check the arms for the treasure.

3. From the previous treasure, walk over to where you originally entered this room back in chapter 2. There is a treasure between the lever and the wall.
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Uncharted 3 treasures Chapter 1-3
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The cool blue glassy curves are pure Sony before you even get to the character artwork, but the latter hammers the point home with the force of a dinosaur-killing space rock. Uncharted, Killzone, God of War, LittleBigPlanet and Infamous all make an appearance in various areas of the site, alongside Metal Gear Rising: Revengance and what looks like it could be Call of Duty.
No word on exactly what form the Gaikai/Sony co-developments will take, but the site’s statement that “Gaikai will help SCE grow their ecosystem, empower developers with new capabilities, dramatically improve the reach of various content and bring breathtaking new entertainment experiences to end-users around the world” definitely adds fuel to the idea (opens in new tab) that Sony games might be heading to non-traditional formats not too far into the future.
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]]>The post The Elder Scrolls V: Skyrim takes GDC Awards top prize appeared first on Game News.
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Portal 2, Bastion, Battlefield 3, and Uncharted 3 were also well represented. See the full list (via Game Informer) below:
Game of the Year: The Elder Scrolls V: Skyrim (Bethesda)
Best Audio: Portal 2 (Valve)
Best Debut: Supergiant Games (Bastion)
Best Narrative: Portal 2
Best Visual Arts: Uncharted 3 (Naughty Dog)
Best Downloadable Game: Bastion
Best Game Design: Portal 2
Best Technology: Battlefield 3 (EA DICE)
Best Handheld/Mobile Game: Sword & Sworcery (Superbrothers)
Innovation Award: Johann Sebastian Joust
Ambassador Award: Ken Doroshow/Paul M. Smith (the legal council who won the U.S. Supreme Court Case Brown vs. Entertainment Merchants Assn.)
Lifetime Achievement Award: Warren Spector
Pioneer Award: Dave Theurer
The GDC’s main event was preceded by the Independent Game Festival Awards, which honored the movers and shakers of the indie scene. Winners included:
Best Student Game: Way
Technical Excellence: Antichamber (Alexander Bruce)
Excellence In Design: Spelunky (Derek Yu)
Best Mobile Game: Beat Sneak Bandit (Simogo)
Excellence in Visual Art: Dear Esther (thechineseroom)
Excellence in Audio: Botanicula (Amanita Design)
Audience Award: Frozen Synapse (Mode 7 Games)
Nuovo Award: Storyteller (Brainbeanz Ltd.)
Seumus McNally Grand Prize: Fez (Polytron)
Skyrim’s GDC award is the latest feather in Bethesda’s cap. The Elder Scrolls sequel also swept the Interactive Achievement Awards, won Spike’s top honor during the VGAs, and is up for multiple categories in the GAME British Academy Video Game Awards. More importantly, it won GR’s Platinum Chalice Reader’s Choice Award, which is worth more than its weight in fake, made up platinum.
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2011 was indeed a great year to be a gamer. Heres our buyers guide of the top must-own games from the calendar year. Have you played them all?

Portal 2 review (opens in new tab)
Portal 2 screens (opens in new tab)
Portal 2 videos (opens in new tab)

Batman: Arkham City review (opens in new tab)
Batman: Arkham City screens (opens in new tab)
Batman: Arkham City videos (opens in new tab)

The Elder Scrolls V: Skyrim review (opens in new tab)
The Elder Scrolls V: Skyrim screens (opens in new tab)
The Elder Scrolls V: Skyrim videos (opens in new tab)

The Legend of Zelda: Skyward Sword review (opens in new tab)
The Legend of Zelda: Skyward Sword screens (opens in new tab)
The Legend of Zelda: Skyward Sword videos (opens in new tab)

The Witcher 2: Assassins of Kings review (opens in new tab)
The Witcher 2: Assassins of Kings screens (opens in new tab)
The Witcher 2: Assassins of Kings videos (opens in new tab)

Deus Ex: Human Revolution review (opens in new tab)
Deus Ex: Human Revolution screens (opens in new tab)
Deus Ex: Human Revolution videos (opens in new tab)

Uncharted 3: Drake’s Deception review (opens in new tab)
Uncharted 3: Drake’s Deception screens (opens in new tab)
Uncharted 3: Drake’s Deception videos (opens in new tab)

Call of Duty: Modern Warfare 3 review (opens in new tab)
Call of Duty: Modern Warfare 3 screens (opens in new tab)
Call of Duty: Modern Warfare 3 videos (opens in new tab)

Super Mario 3D Land review (opens in new tab)
Super Mario 3D Land screens (opens in new tab)
Super Mario 3D Land videos (opens in new tab)

Dark Souls review (opens in new tab)
Dark Souls screens (opens in new tab)
Dark Souls videos (opens in new tab)
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]]>We love that moment in the opening between Elena and Drake, his fear at losing her again is sweet while pushing her away at the same time. Human touches like that ground the series and make the crazy action all the better. Along with the trailer came a set of new single and multiplayer screens, most of which focus on the visually enticing action instead of the quiet drama. Go figure.










Aug 16, 2011
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]]>The post E3 2011: Uncharted 3: Drake’s Deception preview appeared first on Game News.
]]>It hit all the right notes for an Uncharted level, with Drake characteristically getting in (again literally) over his head – but for some, it was a little too calm, dark and sedate for what was supposed to have been a blowout look at Uncharted’s frenzied action. As it turns out, the real action was being saved for a closed-door session near Sony’s E3 booth, featuring Drake, his on-again-off-again love interest Elena Fisher, and one very large cargo plane.
The level began with Drake and Elena climbing onto the roof of a hangar, which gave them (and us) a clear view of a sprawling, remote airstrip, at the other end of which sat the aforementioned plane. After getting a good look, Elena and Drake set off in the plane’s direction, stopping only when confronted with a high fence.

Promising to pull her up at the top, Drake got a boost from Elena – only to clear the fence and drop down on the other side. Naturally, Elena started muttering furiously and started to climb the fence, but Drake – suddenly serious – stopped her. What he was about to do was a one-in-a-million shot, he said, and after nearly losing Elena once already, he wasn’t about to risk it again. After Drake begged her to escape in a nearby jeep, he gave her a silent, longing look – and after a moment, she returned it, patted his hand and turned to leave.
With Elena on her way to safety, Drake crept toward the gate to the runway – only to break into a sprint as it started to close. Searchlights snapped on, alarm klaxons blared and machinegun fire started hailing down. Clearly, this was a trap.

Of course, Drake’s never really been fazed by traps, and within moments had fought and climbed his way up to the elevated catwalks where the mercenary guards patrolled, gunning them down and yanking them off ledges as he went. The path through the guards led him around the airfield and, eventually, to the runway itself – at which point the plane started to taxi toward its inevitable takeoff. In a futile attempt to catch up, Drake ran toward the plane, even though it was clearly gaining speed.
This was a perfect opportunity for Elena to sweep back into the action, and so she did, giving Drake a lift in her stolen jeep and gunning it toward the cargo plane’s landing gear. This cued a brief vehicle segment in which Elena, now controlled by the player, had to keep the jeep steady while getting close enough for Drake to leap – at the very last second – onto the landing gear before it lifted and closed in flight.

Safely aboard the plane, Drake crawled into a little service room, rested for a moment, and crawled into a nearby ventilation duct – only to be spotted by a particularly huge mercenary, yanked out of the duct and slammed against a wall of the plane’s cargo hold. While Drake did his best to fight back, the big lug stunned him with a quick smash across the nose, and – as Drake shook it off – opened the cargo bay doors. Drake went for his pistol, but the merc yanked it away and tossed it on the floor. After the two exchanged a few more punches, the merc hurled Drake onto the plane’s loading ramp, now yawning over a vast desert thousands of feet below.
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Instead, our demo focused entirely on Uncharted 3’s multiplayer, which was a little disappointing at first – but only at first. After all, while gaming publications heaped accolades on Uncharted 2 for its striking single-player campaign, it can be easy to forget that it’s still one of the best multiplayer shooters on the PS3. What’s more, developer Naughty Dog announced that it intends to bring the “cinematic” aspects of single-player to multiplayer, along with a slew of other cool changes and improvements. And judging from what we’ve seen so far, it’s off to a very good start.
Before we tell you about it, though, you might be more interested to know you won’t have to wait until fall or the holiday season to get in on the action yourself. Before turning us loose on the game, Naughty Dog announced it plans to launch a public multiplayer beta beginning in late June. The limited “early access” stage of the beta starts on June 28, 2011, and becomes open to anyone with a PSN account on July 5.
As for what you can look forward to, our time with the game included three game types: team deathmatch for up to 10 players, which was immensely fun; Free-For-All deathmatch for up to eight, which was less so thanks to having to constantly watch our own backs; and Three-Team Deathmatch, a new mode that pits three teams of two players against each other. This last one showed a lot of promise, even though it didn’t seem terribly different from Team Deathmatch (having your enemies occasionally shoot each other instead of you doesn’tshift the dynamic asdramatically as you mightthink). Also, while Three-Team was the only mode to show it off, all modes will apparentlysupport split-screen play,and will enableboth players to use their own PSN IDs at the same time to play online.
Regardless of which mode we played, they all unfolded on the same two maps, both of which were huge. The first was Chateau, a sprawling ruin of a French villa, which provided ample cover points for ambushing opponents (sometimes with minigun turrets, which were set at high, strategic points around the map). At one point, the ceiling of its darkened entrance hall collapsed, burying any players unfortunate enough to be underneath it in flaming rubble, and transforming the area above into a network of precarious rafters.

With a lot of emphasis placed onducking behind sticky cover pointsand shooting, it was easy to forget that nearly everything could be climbed and/or leapt off of. That verticality is key to getting the drop on your opponents, as well as for finding the best sniper spots and hunting for randomly appearing treasures – and it’s even more important in the other map we played, Airstrip.
Airstrip is where the cinematic sensibility we mentioned earlier really came into play, as it begins with a cargo plane being chased down a runway by a handful of speeding flatbed trucks. The “hero” team spawns inside the plane, and has to defend its loading ramp from the “villains,” who start on the trucks. Playing as a villain is a lot more exciting, as getting on the plane requires leaping from truck to truck, which can be difficult given the way the trucks drift and veer erraticallyacross the tarmac.

With careful jumping (and bullet-dodging), however, it’s possible to avoid a frontal assault entirely, and instead work your way up the columns of trucks on either side of the plane. Once you do, you’ll see that the heroes have left the side passenger doors open and, more likely than not, unguarded – at which point you can jump in and surprise them from behind while they focus their attention on the ramp. Meanwhile, the heroes are also free to take the fight to the villains on the trucks, with the caveat that they might not be on the plane when it takes off.
As thrilling as it is, the plane scene is actually just a lead-in to the real Airstrip map. Once it takes off, where you are in relation to the plane determines your starting position in the map’s next area, an abandoned airfieldfull ofshipping containers, old planes and a giant, crate-filled hangar that dominates the center of the map. It also features a control tower at one corner of the map, which you’ll want to climb quickly, as the minigun turret installed halfway up it is a great way to rack up kills fast. If an opponent beats you to it, you’ll want to find one of the bulletproof riot shields hidden throughout the level, which will help you close in on his position without getting perforated.

Cool new maps aren’t the only thing planned for Uncharted 3’s multiplayer, of course. Also new are Power Plays, semi-random conditions that pop up automatically when one team is doing particularly well. Designed to give the losing players an edge and keep everyone on their toes, these do things like temporarily disable respawning, or “curse” one team into seeing every player (including their own) as a green skeleton with no obvious player tag. When we played, these felt a little more random than Naughty Dog suggested, seeming to affect our opponents even when we were winning, but they’re nonetheless a fun addition to each match. Even when you’re the one affected by them, being thrown a sudden curveball can makethe match feel a little more exciting, and prevents any hint of tedium from setting in.
Also new to Uncharted’s multiplayer is its buddy system, which automatically pairs you with one other player on your team, and enables you to respawn near them after you’re killed (as long as they’re not being directly shot at, anyway). Working together with your buddy to take down opponents not only nets you extra cash, but also creates “buddy opportunities,” which create high-five icons over enemies you worked together to defeat (which we couldn’t figure out how to activate during the demo).

Working with your buddy will also give you a chance to use “Buddy Boosters,” part of Uncharted 3’s new perks system. Boostersare persistent perks, like faster healing, or grenades that drop from your defeated corpse.They can beselected from the character-customization menu, and will level up and improve the more you play. There’s a huge variety of the things, too, with more unlocked as you level up. Buddy Boosters, meanwhile, kick in with additional bonuses while you’re working together with your buddy.
You’ll also be able to use the cash you earn in-game to buy special add-on Boosters. These grant things like a second chance to get up again after you’re “killed,” and are intended partly to give you something to spend your currency on even after you’ve bought everything else available.

Complementary to the Boosters are Kickbacks, temporary superpowers selected the same way as Boosters. After you’ve earned enough medals in a match (by killing guys and finding treasure), you’ll be able to activate your Kickback, which can grant things like infinite ammo or the ability to throw three grenades at once. So long as you remember they’re there and don’t turn them on just as someone’s putting a bullet in you, they can be the key to getting out of a tight situation.
In addition to useful things like Boosters and Kickbacks, Uncharted 3 will introduce a bunch of new customization features. For starters, you’ll be able to customize two different avatars (for playing as a Hero or a Villain) with a wide array of character models and clothing – and yes, that means you’ll be able to dress up Sully and Drake more or less however you like, depending on what bits of clothing you’ve unlocked by finding treasures. Treasures will also help unlock pieces for emblems, which you can customize and use to represent your character or your clan online.

You’ll also be able to create multiple custom weapon loadouts. Our choices during the demo were limited to four rifles and four pistols (more weapons can be found laying around in-game), but we were also able to pick from a selection of weapon mods. Limited to one per weapon, these boosted things like rate of fire and accuracy, and madeour loadoutdecisions a little more complicated and interesting than just “M4 and scoped Magnum.”
Finally, Uncharted 3 is going further with its social-media integration than Uncharted 2 did. Instead of just posting updates on Facebook, you’ll now be able toset up matchesyour Facebook friends, even if you’re not friends with them on PSN. YouTube will also be part of the mix, as you’ll be able to edit and upload clips from your matches within the game, with the best picked by Naughty Dog for inclusion in the Uncharted TV feature, which streams constantly between matches. It seems there’s a lot to look forward to – and, again, we’ve seen only a little bit of what’s in store. With any luck, we can expect to see a lot more by the time E3 rolls around.
Apr 18, 2011
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