The post Zelda: Ocarina of Time earns a place in the World Video Game Hall of Fame appeared first on Game News.
]]>The Legend of Zelda: Ocarina of Time is one of the series’ most influential and best-loved entries. Now it’s gained the recognition it rightly deserves with a spot in the World Video Game Hall of Fame.
The Strong Museum, located in Rochester NY, has announced that four games have been inducted into its World Video Game Hall of Fame. As well as Nintendo’s 1998 classic, their class of 2022 includes Ms Pac-Man, Dance Dance Revolution, and Sid Meier’s Civilization.
It’s a diverse bunch, but each is deserving of their place. Released in 1982, Ms Pac-Man introduced us to gaming’s first lead female protagonist. Sid Meier’s Civilization set the standard for simulation and strategy games in the early 90s, and Dance Dance Revolution pioneered the rhythm and dance genre.
Also considered for a place in the World Video Game Hall of Fame this year was Assassin’s Creed, Resident Evil, PaRappa the Rapper. Since it began in 2015, 36 games have now been added. Previous inductees include Sonic the Hedgehog, Tomb Raider, GTA 3 and Minecraft. You can find all of the games in the World Video Game Hall of Fame on the Strong Museum website (opens in new tab).
Link’s next adventure is now at least a year away as The Legend of Zelda: Breath of the Wild 2 has been delayed to 2023.
This year has seen some great games too. Take a look at our pick of the best games of 2022 (so far).
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]]>The post The Legend of Zelda Ocarina of Time gold skulltulas locations appeared first on Game News.
]]>The following rewards are unlocked for finding the Legend of Zelda Ocarina of Time gold skulltulas:
Gold Skulltulas can only be found at night, underground or inside dungeons. Some can only be found as young or adult Link. If their token is too far to retrieve, use the Boomerang (as a child) or Hookshot (as an adult) to bring the item to you. Keep this in mind while searching!
01 (Young Link, Nighttime) – After finishing the first dungeon, return to Kokiri Forest at night and find the spider on the back of the Know it all Brothers’ house.
02 (Young Link) – Use a Bottle to catch some bugs, then drop the bugs in a patch of dirt near the Item Shop to reveal a napping Skulltula.
03 (Young Link) – Take two lefts in the Lost Woods and drop bugs in the dirt patch.
04 (Young Link) – In the Lost Woods, go right-left-right-left-left. Once again, dump bugs in the patch to reveal a Skulltula. Best to worry about these later in the game when you have all four Bottles.
05 (Adult Link) – Plant a Magic Bean in the same spot as the above Skulltula, then as an adult ride the leaf to find the new Skulltula
06 (Adult Link) – Use the Hookshot to strike a spider hiding on the House of Twins.
07 (Adult Link) – In the Sacred Meadow, climb the ladder and you’ll see a Skulltula hugging the wall. The Hookshot can hit him and collect the token.
08 (Young Link) – In the room with the Compass, near a small treasure chest.
09 (Young Link) – After falling down to B1, you’ll see this Skulltula clinging to a fence.
10 (Young Link) – In the same room, hanging on the wall.
11 (Young Link) – Bomb the wall in the room with the Gohma larvae.
12 (Young Link, Nighttime) – Roll into the tree near the entrance to shake a Skulltula loose.
13 (Young Link, Nighttime) – Clinging to the House of Skulltula.
14 (Young Link, Nighttime) – Scurrying on the house that’s under construction.
15 (Young Link, Nightime) – Near the house next to the gate that leads to Death Mountin.
16 (Young Link, Nighttime) – On the ladder of the tall lookout post. Use the Fairy Slingshot to kill it, then climb up to grab the token.
17 (Young Link, Nighttime) – In the graveyard, use the Boomerang to strike and kill the Skulltula on the wall.
18 (Young Link, Nighttime) – There’s a dirt patch to the left – use some bugs and acquire the next spider.
19 (Adult Link, Nighttime) – Use the Hookshot (or Longshot) to get up on the rooftops and find a Skulltula skulking around on Impa’s house.
20 (Young Link) – The entrance to Dodongo’s Cavern contains a patch of dirt. Drop some bugs in, collect the spider. Make sure to also plant a Magic Bean here for a Heart Piece later!
21 (Either) – Notice the odd-looking wall near the beginning of the trail. Bomb it and find the next Skulltula. Strangely, you can climb this wall.
22 (Young Link) – On the top floor of Goron City, find a room full of rocks. Work your way to a crate and roll into it to reveal the spider.
23 (Young Link) – As you enter the Death Mountain Summit (likely after completing the second dungeon), quickly roll into a crate. You’re timed due to the heat, but you should have plenty of wiggle room.
24 (Young Link) – There’s a spot of dirt near the entrance to the Fire Temple. Come back as a child and drop bugs to obtain the Skulltula. This dirt patch also leads to two Heart Pieces by planting a Magic Bean.
25 (Adult Link) – There’s a red rock near the entrance to Goron City. Smash it.
26 (Adult Link) – In the rock-falling area, look for a red rock along the wall. Smash it, find the next Skulltula.
27 (Adult Link) – Behind the stone that held the Spiritual Stone of Fire, the one dangling in the main room. Use the Hookshot to collect it.
28 (Either) In the room with tiny Dodongo babies, bomb a false wall either with your own bomb, or the babies’ explosive demise. Inside is your trophy.
29 (Either) After using a bomb flower to create a staircase, look on some vines near the exit up top.
30 (Either) Once you enter the giant skull, head right and bomb behind an Armos statue.
31 (Either) A small opening above those same bombable stairs where you found #29. Use the Boomerang as a Child or Hookshot as an Adult.
32 (Adult) In the baby Dodongo room (which held #28) notice how Navi will fly off and circle another area. Play the Scarecrow Song (obtained by visiting Lake Hylia in the past, then as an adult) and Pierre will appear as a Hookshot point.
33 (Child) Roll into the tree near the entrance.
34 (Child, Nighttime) At the waterfall entrance to Zora’s Domain, drop down and find a Skulltula stuck to the ladder.
35 (Adult, Nighttime) Use the Hookshot to tag a Skulltula found on the high walls as you make your way up the river.
36 (Adult, Nighttime) Farther up the river you’ll walk across a wooden bridge. Use the Hookshot (or Longshot) to snag a Skulltula up high.
37 (Adult, Nighttime) Remember the diving game as a child? Return to that spot as an adult and use the Longshot to obtain the next token.
38 (Child) In Zora’s Fountain, roll into the tree near the back of the area.
39 (Child, Nighttime) On the wall near the giant log. Use the Boomerang to snag the token.
40 (Adult, Silver Gauntlets) Lift a heavy stone near the back of the area, enter and obtain the Skulltula below. Have the Lens of Truth handy down there…
41 (Child, Nighttime) There’s one scuttling around on an island far out in the lake. It’s the same island where you obtain the Fire Arrows, btw.
42 (Child) In a patch of dirt near the Lakeside Laboratory
43 (Child, Nighttime) Located on the rear side of the Lakeside Laboratory. Wait until you have the Boomerang to retrieve it.
44 (Adult) Atop the massive tree trunk. Use the Longshot to get up top.
45 (Adult) At the bottom of the pool inside the Lakeside Laboratory. Use the Iron Boots to sink down there.
46 (Child) After Ruto falls into the hole, look for a Skulltula on the far wall. Use the Boomerang to hit it.
47 (Child) After clearing the green tentacle, fall into its hole and find yourself back in the same room as #46. There’s another Skulltula in here.
48 (Child) On the second floor, in a room with stingers.
49 (Child) On a vine wall in the room before the boss battle with Barinade.
50 (Child, Nighttime) Look to the right as you walk across a small wooden bridge. The Skulltula is nestled in a square hole.
51 (Child) Float down the canyon with a Cucco and plant bugs in a patch of dirt.
52 (Future, Nighttime) Behind the tent across the broken bridge.
53 (Future, Nighttime) Under a stone formation near the tent.
54 (Adult) In the first room, climb the vine wall and find a Skulltula up here near the Small Key.
55 (Adult) In the main room with four torches, on the wall near the door in the back.
56 (Adult) On the wall in the upper right room. Use the Hookshot/Longshot to pull yourself up there.
57 (Adult) In the right side of the courtyard (upper left room), find one on a ledge.
58 (Adult) In the rotating room before the battle with Phantom Ganon. Spin the room until you reveal the chamber with the Skulltula.
59 (Adult) In the room with boulders rolling in several directions. Bomb the false wall on the north side.
60 (Adult) Near the entrance to the room containing the Megaton Hammer.
61 (Adult) Play the Song of Time to remove one of those blue blocks on the first floor. Find the spider behind it.
62 (Adult) A room with spinning tiles and a Like Like. It’s on the wall, in plain sight.
63 (Adult) Use the Scarecrow Song and Longshot to obtain a tricky one hanging out on the fourth floor.
64 (Adult) In the room with the Blue Fire and Compass. Look for it on the wall.
65 (Adult) In the room with the huge spinning blade, behind ice. You’ll need the Longshot.
66 (Adult) The sliding-box puzzle room contains a Skulltula on the wall.
67 (Adult) On the wall in the room with the moving platforms. Requires Longshot.
68 (Adult) In the tunnel with all the whirlpools, along the left wall.
69 (Adult) In the main chamber, use the Longshot to tag one accessible from the second floor.
70 (Adult) In the main chamber, on the first floor. Bomb a fake wall when the water is at its lowest point.
71 (Adult) Behind a waterfall near Morpha’s lair.
72 (Child) In the room with the Like Like, along the back of the dungeon.
73 (Child) The center room contains two locked doors. One contains this Skulltula…
74 (Child) … and the other contains this one. Use the Lens of Truth to safely navigate the rooms.
75 (Adult) In the room with invisible blades.
76 (Adult) In the room with dropping spikes.
77 (Adult) There’s a flaming skull statue in B3. Toss a bomb inside and find the Skulltula behind its remains.
78 (Adult) In a cage near the boat. Use the Scarecrow Song and the Longshot.
79 (Adult) In the room with three spinning skulls, after the boat ride.
80 (Adult, Nighttime) Above the eastern wall.
81 (Adult, Nighttime) In the archery area, behind one of the poles.
82 (Adult) When you find the Phantom Guide in the Haunted Wasteland, look inside the nearby structure.
83 (Adult, Nighttime) In a tree near the dried-up oasis. If he’s not there, play the Song of Storms and see if that make him appear.
84 (Child) A dirt patch near the Spirit Temple, eh? Drop some bugs in there.
85 (Adult, Nighttime) Now, as an adult, ride the floating plant and hop off as it passes a platform with another Skulltula.
86 (Child) On the fence in the room with all the flying Keese.
87 (Child) On the climbable wall that leads from 1F to 2F. Can’t miss it.
88 (Child) In the hallway before your battle with the Iron Knuckle.
89 (Adult) Play the Song of Time to make a blue block disappear in the room with the rolling boulders.
90 (Adult) Play the Scarecrow Song in the giant statue room. Use the Longshot to pull yourself over and claim the token.
91 (Child) Inside the guard house near the market.
92 (Child) Play the Song of Storms near the tree where you found Malon.
93 (Child) Roll into the tree as you enter the castle grounds.
94 (Adult) On an arch after Hyrule Castle becomes Ganon’s Castle.
95 (Child) Roll into a tree near the ranch gate.
96 (Child, Nighttime) Behind the corral.
97 (Child, Nighttime) Near the tall silo where you found the Heart Piece.
98 (Child, Nighttime) Tucked in a window of the ranch house.
99 (Either) Bomb a tree between Hyrule Castle and Kakariko Village. Enter the hole and use either the Boomerang or Hookshot.
100 (Either) Place a bomb inside a circle of rocks near the entrance to Gerudo Valley. Burn the webs inside with Fire Arrows or Din’s Fire and claim the final Skulltula.
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]]>Hyrule, eh? Its the most magical, fantastical, and often-times most whimsical of Nintendos resolutely family-friendly game universes. It would be a great place to live, should you not be too bothered about having a TV or a place to charge your laptop.
Except that it wouldnt. You see Hyrule is really a seething eldritch horror-pit filled with the worst kind of terrors, day in, day out. Whether the product of monster, politics, or plain old, honest-to-goodness inhumanity, Hyrule is is a non-stop atrocity parade spitting out neverending vileness and fear like the production line on Satans own toy factory.
Ocarina of Times night should be a glorious time to be out and about. There are miles of dusky countryside to explore. Theres an inky, hazy sky above and a huge, bulbous full moon to light the way. But can you enjoy it? Not in the slightest. Because the undead are crawling out from under your feet during every step you take, trying to forcibly remove ankles off your legs every single time you place foot upon grass.
And this isnt a special, one-off incident. Its the norm for Hyrule. Skeletal assault isnt an unfortunate horrific mishap, but rather a countrywide way of life. No wonder the main settlement is a fortified castle city. Even the smallest town is fortified or hidden in the woods. Nightfall is a disgusting, unnatural, terror-filled time in Hyrule, spawning flat-out weapons-grade horror every 24 hours without fail. And it gets even worse when you realise that this situation logically means that
If youre out in Hyrule Field youre going to get attacked by skeletons. This vile matter is already established. But it never stops from dusk til dawn. Which means there must be an endless supply of skeletons under the turf of Hyrules verdant countryside. They must have gotten there somehow, so what happened? Well we know that there was a Hyrulian civil war a few years before the events of Ocarina of Time. Its largely glossed over, but given the sheer number of dead now lingering under the ground everywhere in Hyrule, it must have been a bloody slaughter on a scale to make the battle of Helms Deep look like a stumbly scuffle in a pub car park.
Ever wondered why a supposedly proud kingdom such as Hyrule has such sparse pockets of population? Thatll be your answer. The regions various races and factions murdered the merry Hell out of each other until only a handful of small settlements was left. The Hylian royal family might have unified the kingdom after the war, but given that there were only about 30 people left following the altercation, was that really much of a victory?
No way in Hell KFC could ever work in Hyrule. Those chickens are for eggs only. Hyrules Cuccos are less the amicable, bumbling poultry we know, more an efficient, structured, bloodthirsty winged mafia. He puts one of yours in a toasted bun, you put one of his in the Hyrule Field morgue. Thats the Cuccos way. In fact, linking the proliferation of violent farm foul in Hyrule to the amount of corpses buried in shallow graves across the countryside, theres every chance that the Cuccos are actually the real ruling class in Hyrule, having won the war and allowed the Hylian royal family to set up a puppet monarchy in order to tend to their needs. Just like cats do here.
And its not just the chickens. Every bit of wildlife in Hyrule, whether flora or fauna, is sentient, angry, and will attack on sight. Only the bravest and most vigilant warriors would even consider owning a pet or having a few potted plants around the house. Almost every element of Hyrules ecosystem is a pathological murderer. You cant even trust the bushes. The place is a living nightmare.
The best defence against Hyrules murderous natural world? The one saving grace giving hope to wandering adventurers and lost innocents amid the long, dark night of abominations that shrouds the path ahead? The possibility of stumbling across a severed human organ. Fortunately (!?) those things are everywhere. The whole of Hyrule is basically one big abattoir floor, strewn end to end with the remains of the no-doubt unpleasantly deceased.
Again, we can only pin this one on the war. Theres little else in the way of a plausible explanation. Just as theres little in the way of a plausible explanation for how this life-giving offal works, other than that Link must be consuming them and living off the life-force contained within. That makes even more macabre sense when you consider that he often receives a greater amount of regenerative essence from larger, recently killed enemies, and gets an overall increase in his vital capacity from felled bosses. Bigger life, more recent death, more lifeforce for Link. Thats how it works. The only way to survive in Hyrule is through evisceration-driven vampirism. Tasty.
Think about the geology of Hyrule. Its broken. Flat-out screwed. Within a few miles at most you can cross grassy countryside, scorching desert, ice-blasted tundras, and furious, active volcanoes. Thats not right. Thats just not right.
Theres something fundamentally wrong with the physical structure and localised climate systems of Hyrule. And when multiple versions of the series iconic Kakariko Village are located at the foot of something known in the vicinity as Death Mountain, you get the impressions that the locals know that. Consider that the Great Sea in Wind Waker is widely accepted to cover the old Hyrule of Ocarina of Time, and its pretty clear that the kingdoms multitudinous environmental maladies eventually conspired to the sink the place through geological disaster. However hard Link works to save Hyrule in Ocarina, the whole place is going down eventually anyway. The whole quest will be ultimately fruitless. Beat Ganondorf if you like, but everyones going to drown anyway.
There are a handful of core races in Hyrule. Hylians, Kokiri, Gorons, Gerudo, and Zora would be the main ones. But they rarely ever mingle. Despite unification, each people has its own distinct area of the kingdom (central towns, forest, mountains, desert, and rivers, respectively) and they by and large stay there. The almost entirely female Gerudo have a distaste for Hylians and only mingle for breeding purposes. The Kokiri enforce their isolation via a (false) collective cultural belief that theyll die if they leave the forest. The Zora have the excuse that they get ill if they leave the water for too long, but its notable that they generally remain at the head of the river, far from central Hyrule.
And thus, every single time Ganondorf appears, the various factions lack of cooperation means that a small boy dressed in green has to save the world. He does so by visiting each region in turn and helping out each civilisation with its various problems before using the rewards to do similar elsewhere. If Hyrule truly worked together as one nation, combining their various gadgets, tools, magic, and knowledge instead of waiting for Link to collect it all, Ganondorf would be a mere irritation. But they dont. Segregation is bad, kids.
The mystical Triforce is often thought of as the golden panacea to all of Hyrules ills. Its not. Its a magical nuke on a short fuse with no safeguards against misuse. Made up of three segments pertaining to power, wisdom, and courage, the Triforce will grant any person who touches it their wish. But it doesnt distinguish between good and evil. In a weak caveat to responsibility, if the Triforce-finder does not have a personality balanced between its three core elements, it will break into three parts, each sent to a person personifying its trait. Only when the Triforce is reunited will the holder be delivered his or her wish. But theres a major flaw in that system.
The initial finder will immediately gain the section of Triforce pertaining to his or her dominant trait. So if, say, a megalomaniac like Ganondorf should get hold of it, the Triforce segment of power is his, no questions asked. Thus, it will be up to the other two, inherently weaker, Triforce recipients to stop him from gaining ultimate power. And given how often that happens, its pretty damn clear that the Golden Land in which the Triforce is hidden is about as secure as a Gotham City mental facility.
So theres our rundown of the most reprehensible elements of Zeldas supposedly noble kingdom. But did we miss anything? Frankly we could have written an entire feature just on Redeads, so feel free to spill your suggestions into the comments. And let us know if there are any other supposedly wholesome gameworlds you find flat-out terrifying.
And while youre here, check out some of our related content by giving video game locations only an idiot would live in a go, and then maybe try the top 7 most disturbing things about the Pokemon universe.
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]]>As usual, I play through the dungeon, and have Carolyn, Henry and Mike Grimm in tow for color commentary and no small amount of ridicule. Now that Ocarina of Time is handled, what other game would you like to see played through in a series of videos? We have some thoughts, but we’re always eager to appease you fine folks…
Aftereight videosand just as many hours, we’re finally entering the home stretch. Ocarina of Time’s closing moments are indeed some of the series’ best, with a climactic showdown between Link and Ganondorf, and then a truly awesome duel to the death with the latter’s final form. While I may bitch and moan about the platforming elements in this dungeon (they’re irrefutably awful), that last skirmish with Ganon still ranks among my favorite videogame moments of all time. I go intogreater detail in the video, but yeah, it’s amazing. Still the best final boss of any Zelda game, maybe of any Nintendo title.
As usual, I play through the dungeon, and have Carolyn, Henry and Mike Grimm in tow for color commentary and no small amount of ridicule. Now that Ocarina of Time is handled, what other game would you like to see played through in a series of videos? We have some thoughts, but we’re always eager to appease you fine folks…
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Ocarina of Time video: Spirit Temple FAP
We enter the home stretch of our ongoing Ocarina playthrough
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Ocarina of Time video: Shadow Temple FAP
An ancient evil is awakened, and it’s up to us to slowly and clumsily save the day
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Ocarina of Time video: Water Temple FAP
The longest, most frustrated FAP to this day. And probably ever
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]]>The post The Legend of Zelda: Ocarina of Time Dodongos Cavern walkthrough appeared first on Game News.
]]>The last thing you should do before finally heading to Goron City is visit the graveyard on the east side of Kakariko Village. Dampe the groundskeeper can provide another heart piece (by digging in soft soil), a Hylian Shield is located under one of the gravestones and the large grave at the top of the hill leads to the Sun Song. Then, at long last, head to Goron City, play Saria’s Song to Darunia and enter Dodongo’s Cavern.
Get: Bomb Bag, Gold Skulltulas x5, Heart Container, Spiritual Stone of Fire
The second dungeon isn’t much more difficult than the first. You’re largely committed to a straight path and don’t have much opportunity to get turned around. Bombs are key to most of the puzzles here – if you’re not sure what to do, try using a bomb.
It’s also worth noting the Deku Shield can catch on fire and burn away. We recommend using the Hylian Shield (obtained in the graveyard earlier) here, which can protect Link from the mini-Dodongo enemies as they crawl over him. Refer to the video if you get stuck any other places.
Some general dungeon info: they all contain a map and compass; the former to reveal the layout and number of floors, and the latter to show which direction you’re facing as well as which door you last exited.
Above: Plant a bomb in the middle to set both sides off at the same time
Above: Drop bombs into both eye holes to open a path to the boss
Fighting Dodongo: If you’re on top of your game, you can best the “infernal dinosaur” in about a minute. Take out a bomb, approach him and he’ll open his mouth – toss the bomb in (hold forward to toss, otherwise you’ll drop it) to shred his insides with searing gas pains. Once he’s stunned, hit him with your sword until he stands up again. He’ll then curl into a ball and roll around his lair – avoid this by simply standing near the hot lava center, just close enough so you’re out of range of the rolling attack but not quite touching the lava. Repeat until he’s through.
Now armed with bombs, explore Death Mountain and Goron City for newly accessible areas. You’ll be able to acquire a larger bomb bag, a heart piece and the magical Din’s Fire attack all thanks to your new item.
DUNGEONSThe post The Legend of Zelda: Ocarina of Time Dodongos Cavern walkthrough appeared first on Game News.
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