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The following rewards are unlocked for finding the Legend of Zelda Ocarina of Time gold skulltulas:
Gold Skulltulas can only be found at night, underground or inside dungeons. Some can only be found as young or adult Link. If their token is too far to retrieve, use the Boomerang (as a child) or Hookshot (as an adult) to bring the item to you. Keep this in mind while searching!


01 (Young Link, Nighttime) – After finishing the first dungeon, return to Kokiri Forest at night and find the spider on the back of the Know it all Brothers’ house.
02 (Young Link) – Use a Bottle to catch some bugs, then drop the bugs in a patch of dirt near the Item Shop to reveal a napping Skulltula.
03 (Young Link) – Take two lefts in the Lost Woods and drop bugs in the dirt patch.
04 (Young Link) – In the Lost Woods, go right-left-right-left-left. Once again, dump bugs in the patch to reveal a Skulltula. Best to worry about these later in the game when you have all four Bottles.
05 (Adult Link) – Plant a Magic Bean in the same spot as the above Skulltula, then as an adult ride the leaf to find the new Skulltula
06 (Adult Link) – Use the Hookshot to strike a spider hiding on the House of Twins.
07 (Adult Link) – In the Sacred Meadow, climb the ladder and you’ll see a Skulltula hugging the wall. The Hookshot can hit him and collect the token.

08 (Young Link) – In the room with the Compass, near a small treasure chest.
09 (Young Link) – After falling down to B1, you’ll see this Skulltula clinging to a fence.
10 (Young Link) – In the same room, hanging on the wall.
11 (Young Link) – Bomb the wall in the room with the Gohma larvae.

12 (Young Link, Nighttime) – Roll into the tree near the entrance to shake a Skulltula loose.
13 (Young Link, Nighttime) – Clinging to the House of Skulltula.
14 (Young Link, Nighttime) – Scurrying on the house that’s under construction.
15 (Young Link, Nightime) – Near the house next to the gate that leads to Death Mountin.
16 (Young Link, Nighttime) – On the ladder of the tall lookout post. Use the Fairy Slingshot to kill it, then climb up to grab the token.
17 (Young Link, Nighttime) – In the graveyard, use the Boomerang to strike and kill the Skulltula on the wall.
18 (Young Link, Nighttime) – There’s a dirt patch to the left – use some bugs and acquire the next spider.
19 (Adult Link, Nighttime) – Use the Hookshot (or Longshot) to get up on the rooftops and find a Skulltula skulking around on Impa’s house.

20 (Young Link) – The entrance to Dodongo’s Cavern contains a patch of dirt. Drop some bugs in, collect the spider. Make sure to also plant a Magic Bean here for a Heart Piece later!
21 (Either) – Notice the odd-looking wall near the beginning of the trail. Bomb it and find the next Skulltula. Strangely, you can climb this wall.
22 (Young Link) – On the top floor of Goron City, find a room full of rocks. Work your way to a crate and roll into it to reveal the spider.
23 (Young Link) – As you enter the Death Mountain Summit (likely after completing the second dungeon), quickly roll into a crate. You’re timed due to the heat, but you should have plenty of wiggle room.
24 (Young Link) – There’s a spot of dirt near the entrance to the Fire Temple. Come back as a child and drop bugs to obtain the Skulltula. This dirt patch also leads to two Heart Pieces by planting a Magic Bean.
25 (Adult Link) – There’s a red rock near the entrance to Goron City. Smash it.
26 (Adult Link) – In the rock-falling area, look for a red rock along the wall. Smash it, find the next Skulltula.
27 (Adult Link) – Behind the stone that held the Spiritual Stone of Fire, the one dangling in the main room. Use the Hookshot to collect it.

28 (Either) In the room with tiny Dodongo babies, bomb a false wall either with your own bomb, or the babies’ explosive demise. Inside is your trophy.
29 (Either) After using a bomb flower to create a staircase, look on some vines near the exit up top.
30 (Either) Once you enter the giant skull, head right and bomb behind an Armos statue.
31 (Either) A small opening above those same bombable stairs where you found #29. Use the Boomerang as a Child or Hookshot as an Adult.
32 (Adult) In the baby Dodongo room (which held #28) notice how Navi will fly off and circle another area. Play the Scarecrow Song (obtained by visiting Lake Hylia in the past, then as an adult) and Pierre will appear as a Hookshot point.

33 (Child) Roll into the tree near the entrance.
34 (Child, Nighttime) At the waterfall entrance to Zora’s Domain, drop down and find a Skulltula stuck to the ladder.
35 (Adult, Nighttime) Use the Hookshot to tag a Skulltula found on the high walls as you make your way up the river.
36 (Adult, Nighttime) Farther up the river you’ll walk across a wooden bridge. Use the Hookshot (or Longshot) to snag a Skulltula up high.
37 (Adult, Nighttime) Remember the diving game as a child? Return to that spot as an adult and use the Longshot to obtain the next token.
38 (Child) In Zora’s Fountain, roll into the tree near the back of the area.
39 (Child, Nighttime) On the wall near the giant log. Use the Boomerang to snag the token.
40 (Adult, Silver Gauntlets) Lift a heavy stone near the back of the area, enter and obtain the Skulltula below. Have the Lens of Truth handy down there…

41 (Child, Nighttime) There’s one scuttling around on an island far out in the lake. It’s the same island where you obtain the Fire Arrows, btw.
42 (Child) In a patch of dirt near the Lakeside Laboratory
43 (Child, Nighttime) Located on the rear side of the Lakeside Laboratory. Wait until you have the Boomerang to retrieve it.
44 (Adult) Atop the massive tree trunk. Use the Longshot to get up top.
45 (Adult) At the bottom of the pool inside the Lakeside Laboratory. Use the Iron Boots to sink down there.

46 (Child) After Ruto falls into the hole, look for a Skulltula on the far wall. Use the Boomerang to hit it.
47 (Child) After clearing the green tentacle, fall into its hole and find yourself back in the same room as #46. There’s another Skulltula in here.
48 (Child) On the second floor, in a room with stingers.
49 (Child) On a vine wall in the room before the boss battle with Barinade.

50 (Child, Nighttime) Look to the right as you walk across a small wooden bridge. The Skulltula is nestled in a square hole.
51 (Child) Float down the canyon with a Cucco and plant bugs in a patch of dirt.
52 (Future, Nighttime) Behind the tent across the broken bridge.
53 (Future, Nighttime) Under a stone formation near the tent.

54 (Adult) In the first room, climb the vine wall and find a Skulltula up here near the Small Key.
55 (Adult) In the main room with four torches, on the wall near the door in the back.
56 (Adult) On the wall in the upper right room. Use the Hookshot/Longshot to pull yourself up there.
57 (Adult) In the right side of the courtyard (upper left room), find one on a ledge.
58 (Adult) In the rotating room before the battle with Phantom Ganon. Spin the room until you reveal the chamber with the Skulltula.

59 (Adult) In the room with boulders rolling in several directions. Bomb the false wall on the north side.
60 (Adult) Near the entrance to the room containing the Megaton Hammer.
61 (Adult) Play the Song of Time to remove one of those blue blocks on the first floor. Find the spider behind it.
62 (Adult) A room with spinning tiles and a Like Like. It’s on the wall, in plain sight.
63 (Adult) Use the Scarecrow Song and Longshot to obtain a tricky one hanging out on the fourth floor.

64 (Adult) In the room with the Blue Fire and Compass. Look for it on the wall.
65 (Adult) In the room with the huge spinning blade, behind ice. You’ll need the Longshot.
66 (Adult) The sliding-box puzzle room contains a Skulltula on the wall.

67 (Adult) On the wall in the room with the moving platforms. Requires Longshot.
68 (Adult) In the tunnel with all the whirlpools, along the left wall.
69 (Adult) In the main chamber, use the Longshot to tag one accessible from the second floor.
70 (Adult) In the main chamber, on the first floor. Bomb a fake wall when the water is at its lowest point.
71 (Adult) Behind a waterfall near Morpha’s lair.

72 (Child) In the room with the Like Like, along the back of the dungeon.
73 (Child) The center room contains two locked doors. One contains this Skulltula…
74 (Child) … and the other contains this one. Use the Lens of Truth to safely navigate the rooms.

75 (Adult) In the room with invisible blades.
76 (Adult) In the room with dropping spikes.
77 (Adult) There’s a flaming skull statue in B3. Toss a bomb inside and find the Skulltula behind its remains.
78 (Adult) In a cage near the boat. Use the Scarecrow Song and the Longshot.
79 (Adult) In the room with three spinning skulls, after the boat ride.

80 (Adult, Nighttime) Above the eastern wall.
81 (Adult, Nighttime) In the archery area, behind one of the poles.

82 (Adult) When you find the Phantom Guide in the Haunted Wasteland, look inside the nearby structure.
83 (Adult, Nighttime) In a tree near the dried-up oasis. If he’s not there, play the Song of Storms and see if that make him appear.
84 (Child) A dirt patch near the Spirit Temple, eh? Drop some bugs in there.
85 (Adult, Nighttime) Now, as an adult, ride the floating plant and hop off as it passes a platform with another Skulltula.

86 (Child) On the fence in the room with all the flying Keese.
87 (Child) On the climbable wall that leads from 1F to 2F. Can’t miss it.
88 (Child) In the hallway before your battle with the Iron Knuckle.
89 (Adult) Play the Song of Time to make a blue block disappear in the room with the rolling boulders.
90 (Adult) Play the Scarecrow Song in the giant statue room. Use the Longshot to pull yourself over and claim the token.

91 (Child) Inside the guard house near the market.
92 (Child) Play the Song of Storms near the tree where you found Malon.
93 (Child) Roll into the tree as you enter the castle grounds.
94 (Adult) On an arch after Hyrule Castle becomes Ganon’s Castle.

95 (Child) Roll into a tree near the ranch gate.
96 (Child, Nighttime) Behind the corral.
97 (Child, Nighttime) Near the tall silo where you found the Heart Piece.
98 (Child, Nighttime) Tucked in a window of the ranch house.

99 (Either) Bomb a tree between Hyrule Castle and Kakariko Village. Enter the hole and use either the Boomerang or Hookshot.
100 (Either) Place a bomb inside a circle of rocks near the entrance to Gerudo Valley. Burn the webs inside with Fire Arrows or Din’s Fire and claim the final Skulltula.
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If you’re looking for a challenge, tons of games will readily provide one. Between extreme difficulty settings, permadeath modes, and special end-of-game ranks, developers love giving masochistic gamers the tools they need to take on thumb-blisteringly arduous playthroughs. But sometimes, even the built-in options don’t offer enough of an obstacle to overcome. And when that happens, it’s time for patient, dedicated, maybe-a-little-insane players to invent their own kind of Herculean feats.
Through a combination of playfulness, ingenuity, and a dash of self-hatred, passionate gamers have come up with some truly inspired ways of testing their reflexes and cognitive thinking in their favorite titles. What follows are some of the custom rules and restrictions players put on themselves in order to up the ante to incredible heights. And while these challenges might seem completely impossible to us mere mortals, they’ve all been achieved by at least one incredibly determined human being. If you’re brave and/or crazy enough, perhaps you can follow in the footsteps of these gaming demigods, or devise something even more intense yourself.

During the Awesome Games Done Quick marathon that kicked off 2015, expert player Runnerguy2489 dazzled a room full of people that are renowned for their skill at playing video games. He did this by playing The Legend of Zelda: Ocarina of Time without looking at the screen, making his way through the three ‘Child Dungeons’ encountered at the start of the game all while wearing a blindfold.
Now, this isn’t the first time a runner has amazed onlookers with a live performance of blindfolded gaming – Sinister1’s blind Punch-Out!! run is a must-see (unless you’re wearing a blindfold). But that run involved a stationary character and limited plane of movement, while Ocarina of Time drops you into a massive three-dimensional world. Watching Runnerguy2489 work his way past countless obstacles with only subtle sound effects, environmental cues, and his memory to guide him, all while he’s verbally explaining what’s happening, is absolutely stunning. He’s essentially the Luke Skywalker of Zelda speedrunners.

The Souls series has a reputation for being cruel, but that’s unfounded – it simply requires caution, pattern recognition, and sharp reflexes to succeed. So if you can beat those games with a regular 360 pad, why not a plastic rhythm game peripheral? Beating Ornstein and Smough one-handed wasn’t enough for Benjamin ‘Bearzly’ Gwin, so he decided to map the game inputs to some Rock Band instruments – first a guitar, then a drum kit.
Even with a greatly limited moveset, Bearzly’s insanely impressive runs show just how far you can get with camera controls, an attack button, a roll button, and a generous amount of skill. And by ‘far’, I mean the end credits of both Dark Souls games. Just get ready for some seriously sore forearms in the morning.

Final Fantasy games are all about teamwork, where a ragtag group of adventurers band together to overcome evil. Or, if you’re particularly sure of your skills, you can venture off on your lonesome and hog all the glory for yourself. The FF series lends itself nicely to those that want to deprive themselves of additional skills or party members, but the best starting point is the original. Simply pick your preferred class, let your other three party members hit the dirt, and get ready to grind to max level just to have a chance of survival!
Each class offers varying degrees of outrageous difficulty, from the Fighter’s more forgiving balance of defense and offense, to the White Mage’s delicate combo of physical frailty and evasion spells. But the ultimate challenge is piloting a lone Thief through the entire game – the weakest class, whose only specialty is running away from fights. Good luck.

If you’ve ever played it, then you know that Spelunky is by no means an easy game. Careless or mistimed jumps will often get you insta-killed, and everything in its cavernous depths is out to get you. The only thing more frail than your spelunker’s life is the Eggplant, a seemingly useless item that’s impossibly tricky to find and instantly splats if anything touches it. But wouldn’t you know it – the Eggplant actually has the power to transform the final boss King Yama in the hidden Hell stage.
Simply getting that far is an impressive feat, and doing so with an Eggplant intact was only thought to be possible in co-op play. But through an astonishing display of patience, reflex, and some heart-stopping near misses, runner Bananasaurus Rex managed to finish the game solo with an Eggplant on King Yama’s noggin. This extensive breakdown of Rex’s run shows just how miraculous it is that challenge can actually be completed.

Here’s a popular player-made challenge that’s a bit more forgiving than most, thanks to its straightforward ruleset and emphasis on those fancy ’emergent narratives’ rather than raw skill. Here are the basics of the Nuzlocke Challenge: any Pokemon that faint are considered dead and must be released, and the only Pokemon you can even attempt to capture are the first ones you encounter in any given area.
That’s it! But what you’ll soon find is that fate is about to deal you a misfit hand of Pokemon, and it’s your battle to make the best of it. Nicknaming each of your Pokemon is highly recommend, so that you may cheer for them when they’re victorious and weep for them should they fall in battle. You might not fill your Pokedex while attempting the Nuzlocke Challenge, but you’re sure to see the Pokemon that you’d typically ignore in an entirely new, deeply personal light.

Like many Diablo 2 players, a forum user by the name of MongoJerry liked to imagine unique backstories for his characters – all of whom had rather atypical builds – and chronicle their adventures online. And by my estimation, his crowning achievement in both storytelling and spectacle is Irene the Infirm, a Hardcore Sorceress with no armor, no weapons, no stat points assigned, and no abilities learned.
With nothing but her two fists and some help from her equally unarmed mercenary, Irene slew every monster in Act 1, including the big boss Andariel. When you’re as frail as wet tissue paper and your damage caps out at two hitpoints, downing any enemy is a feat, let alone a half-naked, poison-spewing demon. I highly suggest that you read the story of Irene the Infirm if you want to experience the glory of D2’s best role-playing builds.

Azeroth and its denizens are defined by conflict, with constant tension between Horde and Alliance players. But not everyone’s born to fight – and some commendably dedicated players would rather abstain from all the ‘war’ business in Warcraft and experience the world their own way. The race of Pandaren start their journey as a neutral third party, but are forced to swear allegiance to a faction when leaving the starting zone. So what did player Doubleagent do when he wanted to hit max level as a conscientious objector?
He simply stayed put on in the Wandering Isles zone, slowly but surely grinding his way to the previous level cap of 90 through professions alone. This amounted to 173 days of in-game time spent collecting herbs and mining nodes for paltry scraps of XP. That’s dedication. There’s also the similar tale of Irenic, a Tauren who hit 90 without ever killing a single creature.

Reading about this nutty accomplishment in the pages of EGM was my first exposure to the idea of using niche peripherals to play the ‘wrong’ game. Clearly no longer content with the humdrum action of Sega Bass Fishing, an intrepid Japanese gamer took it upon himself to beat the original Soulcalibur (on Ultra Hard, no less) with a Dreamcast Fishing Controller.
Watching him deftly control Cervantes’ sword swipes with flicks of the fake half-fishing rod feels like the precursor to Wiimote waggling, only five times more comical. And those moments when he reels in with the rage of a thousand suns while charging up for an attack are just too good.

Most people ignore their scores when playing a Super Mario game, simply content to reach that axe behind Bowser and send him plummeting into a pit of lava. And while chasing high scores is all well and good, why not try beating the game with the lowest number of points possible? Runner NotEntirelySure found the answer to one of life’s greatest mysteries: 500 points is the absolute minimum score possible while still finishing the game (without continues, naturally).
The catch is that this can only be accomplished by never collecting a coin or killing an enemy, then jumping at the bottom of the stage-ending flagpole when the timer reaches ‘000’. Never before have you seen Mario so afraid to snag a golden coin or bop a Goomba, but he gets the princess-rescuing job done all the same.
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]]>Many in the Japanese games industry talk gloom and doom for their future, but if they’d all just shut up and make games as crazy, funny, action-packed, and unique asShadows of the Damned (opens in new tab), everything would be fine. Headed up by the beloved-by-critics Suda51, with support from big name developers including Resident Evil’s Shinji Mikami and Silent Hill’s Akira Yamaoka, this exuberant look at a journey through the bowels of Hell was head and shoulders above everything else that cropped up on home consoles this month.

The bloody, shadowy action was more entertaining than FEAR 3, the unique design aesthetics made us forget about Alice, the eclectic soundtrack is one of the most memorable we’ve heard in a long time, and the comedy was legitimately funny, unlike the painfully shitty Duke Nukem. Shadows of the Damned first won our hearts by being the most playable game from Grasshopper Manufacture to date, no doubt helped by the input of Mikami, as the controls take what RE4 did for over-the-shoulder shooting and ran with it. Despite being equipped with only three different firearms throughout the game, the shooting never let us down.
As we braved through more of Hell in SotD, we found to so many other reasons to enjoy our stay. Almost all the boss fights had some clever trick that kept things interesting, with some battles a genuine challenge that made each win feeling earned. We loved how sometimes SotD wouldsuddenly surprise us with some gameplay twist that was truly bizarre and unpredictable. Likewise the game impressed us with how it kept its formula fresh while simultaneously maintaining a familiar feel to the action. But what we’ll remember most is Damned’s mastery of the not-so-subtle art of the dick joke.
Shadows of the Damned never met a dick joke it didn’t love, with the risqué gags told so often and with such giddiness that you just have to give in and enjoy them. Unlike the mean jockishness of Duke Nukem Forever’s humor, Damned’s juvenile jokes have a childlike innocence to them that you can’t hate. SotD has over-the-top action, an unpredictable pace, and more dick jokes than you can shake a phallic symbol at. What’s not to love?
Shadows of the Damned never met a dick joke it didn’t love, with the risqué gags told so often and with such giddiness that you just have to give in and enjoy them. Unlike the mean jockishness of Duke Nukem Forever’s humor, Damned’s juvenile jokes have a childlike innocence to them that you can’t hate. SotD has over-the-top action, an unpredictable pace, and more dick jokes than you can shake a phallic symbol at. What’s not to love?

In the grand scheme of things,Ocarina (opens in new tab)is a bigger, better game than Shadows of the Damned. But it wouldn’t be fair to award “Game of the Month” to a remake instead of a brand new title, so we’re bumping this admittedly excellent 3D conversion down to runner-up. Like we said in the review, this is everything you loved about the groundbreaking original – the puzzles, the story, the expansive Hyrule Field and countless secrets hidden in every room – gussied up for another moment in the spotlight. Further improvements, like controls and inventory management, were also addressed to make this the definitive version of an already outstanding adventure. As with any Zelda, there are a handful of minor complaints along the way, but they’re insignificant when compared to the staggering amount Nintendo (and 3DS dev Grezzo) got so perfectly right.
Jun 30, 2011
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]]>The post Ocarina of Time video: Ganons Castle FAP appeared first on Game News.
]]>As usual, I play through the dungeon, and have Carolyn, Henry and Mike Grimm in tow for color commentary and no small amount of ridicule. Now that Ocarina of Time is handled, what other game would you like to see played through in a series of videos? We have some thoughts, but we’re always eager to appease you fine folks…
Aftereight videosand just as many hours, we’re finally entering the home stretch. Ocarina of Time’s closing moments are indeed some of the series’ best, with a climactic showdown between Link and Ganondorf, and then a truly awesome duel to the death with the latter’s final form. While I may bitch and moan about the platforming elements in this dungeon (they’re irrefutably awful), that last skirmish with Ganon still ranks among my favorite videogame moments of all time. I go intogreater detail in the video, but yeah, it’s amazing. Still the best final boss of any Zelda game, maybe of any Nintendo title.
As usual, I play through the dungeon, and have Carolyn, Henry and Mike Grimm in tow for color commentary and no small amount of ridicule. Now that Ocarina of Time is handled, what other game would you like to see played through in a series of videos? We have some thoughts, but we’re always eager to appease you fine folks…


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Ocarina of Time video: Spirit Temple FAP
We enter the home stretch of our ongoing Ocarina playthrough

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Ocarina of Time video: Shadow Temple FAP
An ancient evil is awakened, and it’s up to us to slowly and clumsily save the day

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Ocarina of Time video: Water Temple FAP
The longest, most frustrated FAP to this day. And probably ever
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]]>The post The Legend of Zelda: Ocarina of Time Dodongos Cavern walkthrough appeared first on Game News.
]]>The last thing you should do before finally heading to Goron City is visit the graveyard on the east side of Kakariko Village. Dampe the groundskeeper can provide another heart piece (by digging in soft soil), a Hylian Shield is located under one of the gravestones and the large grave at the top of the hill leads to the Sun Song. Then, at long last, head to Goron City, play Saria’s Song to Darunia and enter Dodongo’s Cavern.

Get: Bomb Bag, Gold Skulltulas x5, Heart Container, Spiritual Stone of Fire
The second dungeon isn’t much more difficult than the first. You’re largely committed to a straight path and don’t have much opportunity to get turned around. Bombs are key to most of the puzzles here – if you’re not sure what to do, try using a bomb.
It’s also worth noting the Deku Shield can catch on fire and burn away. We recommend using the Hylian Shield (obtained in the graveyard earlier) here, which can protect Link from the mini-Dodongo enemies as they crawl over him. Refer to the video if you get stuck any other places.
Some general dungeon info: they all contain a map and compass; the former to reveal the layout and number of floors, and the latter to show which direction you’re facing as well as which door you last exited.

Above: Plant a bomb in the middle to set both sides off at the same time

Above: Drop bombs into both eye holes to open a path to the boss

Fighting Dodongo: If you’re on top of your game, you can best the “infernal dinosaur” in about a minute. Take out a bomb, approach him and he’ll open his mouth – toss the bomb in (hold forward to toss, otherwise you’ll drop it) to shred his insides with searing gas pains. Once he’s stunned, hit him with your sword until he stands up again. He’ll then curl into a ball and roll around his lair – avoid this by simply standing near the hot lava center, just close enough so you’re out of range of the rolling attack but not quite touching the lava. Repeat until he’s through.
Now armed with bombs, explore Death Mountain and Goron City for newly accessible areas. You’ll be able to acquire a larger bomb bag, a heart piece and the magical Din’s Fire attack all thanks to your new item.

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