The post All Resident Evil 7 bobblehead collectible locations appeared first on Game News.
]]>And, if you’re looking for more help to deal with the Bakers? We also have a complete Resident Evil 7 boss fight guide.
There’s a total of 20 bobbleheads around Resident Evil 7, each one of which has to be destroyed with a knife or bullet. The “Mr Everywhere” figures are distributed accordingly:
Getting all 20 bobbleheads earns you the “Mr Nowhere” achievement, and earn you a couple of special items for following playthroughs: the Walking Shoes and the Essence of Defense.

Mr Everywhere 1/20
Once you’ve spoken to the cop through the window and he hands you the knife, head back to the laundry room and smash the first bobblehead directly under the tape recorder.

Mr Everywhere 2/20
Now loop back around the house corridor to the far end by the ornate door to the Main Hall, where this bobblehead is sat on a table next to a bicycle.

Mr Everywhere 3/20
After obtaining the Ox Statue following the Garage fight and using it to open the door to the Main Hall, turn immediately left to find the next bobblehead on a side table next to a herb.

Mr Everywhere 4/20
To the right of Jack’s Memo and behind a coin is a bobblehead on top of the unit inside a basket.

Mr Everywhere 5/20
Once you’ve solved the wooden statue light puzzle and squeezed through the gap into the next area, look to the right of the Crow Door to find this bobblehead.

Mr Everywhere 6/20
Go to the other side of the mortuary room, through the door and down some stairs – at the end of the corridor by a Snake Door is a bobblehead on the floor between a breeze block and some tubs.

Mr Everywhere 7/20
Now cross the yard to the caravan, where this bobblehead is hiding under the steps leading to the door.

Mr Everywhere 8/20
Now continue ahead through the Gallery to get outside, then turn left to find a save room with a bobblehead on the side to your left as you enter.

Mr Everywhere 9/20
Head to the Living Room and destroy the insect nest in the fireplace (the Burner is good for this, grab the other half from the Water Station to assemble it if you haven’t already) then crawl through to spot a bobblehead on your left before going down the stairs.

Mr Everywhere 10/20
Now head around the corner and down into the crawl space, then look on the shelves to the left above a pet carrier.

Mr Everywhere 11/20
There’s also a bobblehead on the dresser in the middle of this room.

Mr Everywhere 12/20
If you turn around in the attic you’ll spot a bobblehead on a rafter above the ladder opening, and unfortunately it’s too far out of reach for a knife attack. To save ammunition, you can take it out with a single unit of Burner fuel by quickly tapping the trigger.

Mr Everywhere 13/20
Now enter the barn area next door and look up on the top of the fence to your left to spot a bobblehead. You can’t knife it, but again a single unit of Burner fuel should be enough to destroy it.

Mr Everywhere 14/20
Now turn around and look up as you exit the safe room, to locate a bobblehead above the door ready for a quick burst from your Burner.

Mr Everywhere 15/20
Outside, as you make your way to the Boathouse, hang a right into the wooden shack then check the netting on the floor for another bobblehead.

Mr Everywhere 16/20
When you’ve climbed up the lift to 4F and Eveline has called you a liar, loop around to the 4F stairs to find a bobble head by the handrail to the side.

Mr Everywhere 17/20
Return to 2F and head for the room in the top right corner of the map, then climb the ladder inside and turn around to spot a bobblehead on a ledge opposite.

Mr Everywhere 18/20
After exiting the ship and wading through the swamp to climb a ladder into a hut, collect your items from the crate then return to the ladder and pick off the bobblehead sat on the ledge opposite.

Mr Everywhere 19/20
When you reach an area of the salt mine with a bomb at the bottom of some stairs, follow the tracks to the left then look up above a crate to see this bobblehead next to a barrel.

Mr Everywhere 20/20
After defeating the two Fat Men and climbing the ladder out of the mines, pull away the boards ahead and return to the Guest House, then go around the other side of the shelves to find the final bobblehead.
At this point you should unlock the Mr. Nowhere trophy/achievement.
Resident Evil 7 coins | Resident Evil 7 files | Resident Evil 7 videotapes | Resident Evil 7 maps | Resident Evil 7 treasure photos | Resident Evil 7 backpacks | Resident Evil 7 repair kits | Resident Evil 7 DLC endings
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Go to the Laundry Room across the hallway and collect the Change of Clothes from the bench.

Go upstairs to the Kid’s Room, give the clothes to the girl.

Go downstairs and find Lucas in the Dining Area.

Go back upstairs to the Bathroom and find Marguerite.

Go downstairs to the Garage and get the Rope.

Return to Jack and Marguerite in the Bathroom.

Run to the Recreation Room, then close the door and use the Rope to secure it.

Go into the side room and get the Fork from the small table.

Use the Fork on the two nails holding a board across the window.

Exit through the window and go along the Veranda.

Pull away the board at the end, then go through the door to the Main Hall.

Sneak past Marguerite and unlock the double doors leading back to the Main House hallway.

Once you’ve received the Car Key, run down the hallway and past Jack into the Laundry Room and drop down into the crawl space.

Pop up into the Pantry then sneak through the Kitchen/Dining Area past Jack and downstairs to the Garage.

Interact with the car to get in and start it.

Eveline will appear and you’ll get the ‘bad ending’ in Daughters.
At this point you should unlock the Butterfly Effect trophy/achievement.
Next: How to get the true ending in Daughters
Current page:
Resident Evil 7 Daughters: Bad Ending
Next Page Resident Evil 7 Daughters: True Ending
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]]>The post Those latest Resident Evil 8 rumors could be from before a big development reboot appeared first on Game News.
]]>The Resident Evil 8 rumor blizzard continues to intensify but it looks like some things may be starting to fall in place. The original leaker who started speculation over the unannounced sequel last week has weighed back in on new rumors that pointed to Resident Evil 8 potentially taking the series to a monster-ridden, faux-European country full of bioweapon werewolves. According to AestheticGamer (opens in new tab), those rumors are likely pulled from a version of Resident Evil 8 that was in active development but was rebooted relatively recently.
We may still see a new game starring Ethan Winters and Chris Redfield as they fight were-zombies, but chances are it won’t be Resident Evil 8. Unless another rumor comes to shake this whole thing up again.
Update – January 28, 10:30am EST:
According to new information sent to BiohazardCast (opens in new tab) by an unverified source, Resident Evil 8 will be another first-person adventure featuring Resident Evil 7 protagonist Ethan Winters. It’s said to be set in a snowy environment home to a medieval castle, which suggests it may be Europe or a faux-European country.
The alleged leak also claims that Chris Redfield will return “in some capacity,” presumably to resume his promising boulder-punching career. It also specifies a recurring “shadowy ‘female'” enemy that stalks the player but can be scared off, as well as wolf-like monsters which could be werewolves or more zombie canines. Additionally, as opposed to the Molded monsters that appear in Resident Evil 7, Resident Evil 8 will reportedly return to traditional zombies – monster ladies and dogs aside, evidently.
Curiously, this source also claims Resident Evil 8 will not have a numbered title like the previous games, and that it was tested as recently as 2019. This information comes just one week after a more reputable leaker AestheticGamer (AKA DuskGolem) said that Resident Evil 8 had been in development since 2016 but was axed and rebooted in late 2019. So if any of this information is accurate, there’s a chance it’s referring to a version of Resident Evil 8 which has since been killed.
And for the record, that is a very big if. This information was sent through BiohazardCast’s publicly available tips line, and its sender did not explain how they learned any of it. In other words, not only is everything here totally unconfirmed, it could easily have been sent by a random fan sharing their vision of Resident Evil 8. So rather than taking it with salt, we’d advise curing this rumor in five pounds of salt.
Original story – January 22, 1pm EST:
Resident Evil 7 (opens in new tab) gave Capcom’s horrifying world a strong new direction, but then the franchise went right back to Raccoon City ’98 with Resident Evil 2 (opens in new tab). It would have been disappointing if the remake wasn’t so darn good (and if it didn’t get us so excited to play Resident Evil 3 (opens in new tab) next). Still, the true future of Resident Evil is calling, and until we can get any official answers from Capcom, we can look to at least one well-established leaker for answers.
According to AestheticGamer (also known as DuskGolem), Resident Evil 8 has actually been in the works (opens in new tab) since late 2016 – right around when development would have been wrapping up on Resident Evil 7.
However, it actually got officially scrapped and the project rebooted only like 6-7 months ago, so the “final” RE8 version hasn’t even been in development for a full year yet. Now these reboots often go faster because some assets and such are carried over, but don’t expect RE8January 21, 2020
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which will probably release next year, but it’s not a remake nor RE8.And that’s all I’m gonna’ say, now don’t bother me about RE for a while please.January 21, 2020
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Why should we trust this one source on all of these specifics? AestheticGamer has a solid history of leaks, especially leaks pertaining to the Resident Evil series; everything from early details on Resident Evil 7’s Not A Hero DLC to confirming Resident Evil: Resistance was connected to the Resident Evil 3 remake before the latter was officially announced.
As with all leaks and rumors, it’s still worth taking this update on Resident Evil 8’s development with many grains of salt, of course. That said, it’s a sensible explanation for why we haven’t heard anything more about where Resident Evil is headed in the future. If the story’s true, hopefully we won’t have to wait another four years before Resident Evil 8 returns us to the creepy new world of mold monsters.
See what else is on the way with our guide to the upcoming games (opens in new tab) of 2020 and beyond.
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]]>The post Resident Evil 7 nearly had a dog called Diane and ditched a breath-holding button after worries itd cause hypoxia appeared first on Game News.
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Koshi Nakanishi, director:
“In the early stages we were trying all kinds of new ideas but there were a lot of things that didn’t make the cut. For example, looking back now one of the things I wish we could have kept was that the family used to have a pet dog. I forget its name, I think it was Diane, and it was part of the dinner scene, I think. For one reason or another we had to cut it, which is a shame. Thinking back now I wish we could have kept that.”

Jun Takeuchi, executive producer:
“We prototyped a few concepts, one of which was, we were going to have zombies which would react to human breathing and to get past them you had to hold down a button to hold your breath. There would be a limit to how long you could hold it, with a breath gauge that would go down as you held the button, and if you didn’t get past them in time then the zombies would find you and grab you. It was a really fun idea but we found people tended to tense up and hold their breath for real making it very tiring to play. It was a great idea on paper but we ditched that because we thought doing that for 15 hours would give people hypoxia.”
Masachika Kawata, producer:
“When the project officially kicked off in February 2014, the first thing Takeuchi-san wanted to do was make a kind of ‘pitch movie’ that would show off the concept. So he quickly put together this very short CG movie which was not focused on the Resident Evil-ness of the game but the new horror style we could make with the tools available. We thought the movie was so good that we sent it over to our western office and they loved it. They sent us back a reaction video that they’d taken and in that video one of the younger staff members in particular had her face twisted in fear. That really motivated us because it told us we were were on the right track.”
In interesting to see how the change in style came around, especially Capcom’s own acknowledgement that previous instalments had ‘lost their identity.’ Hopefully ‘Part Two’ and beyond will dish out some more secrets.
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]]>The post How Resident Evil 7 uses Southern stereotypes to trick you appeared first on Game News.
]]>Dumb. Poor. Missing most of their teeth and all of their good sense. Bible-thumping, gun-loving, cousin-marrying hillbillies. Did I miss any Southern stereotypes? Oh, right, racist, fried-food eating NASCAR fans. Got it. Residents of the Southern United States aren’t typically portrayed in a flattering light, perhaps because of the accent or the fondness for okra. (Look, okra is straight-up gross and the sooner we all admit that, the faster we can heal.) Resident Evil 7 (opens in new tab) serves up the Baker family, a trio of huckleberries who kidnap and torture people for kicks, but this isn’t the same old stereotype – it’s a brilliant trick, and you’re the chump falling for it.
Let me pause for just a moment and come clean about my own geography. While I’ve been living in North Carolina for the past decade, I originally hail from very firmly above the Mason-Dixon line, and as a result, have the perspective of a snooty yankee. Name a Northern sin, and I’ve committed it, right down to categorizing Southerners as everything I’ve already mentioned – dumb, violent, and most of all Not Good Enough to be Northern. Yeah, I know, it’s kind of a dick move, but I’ve thankfully had the chance to have my mind changed. And while it’s undeniable some people still hew to the days of the Confederacy, the truth is that most people in the South are just that – people in the South. Some good, some bad, some brilliant, some not. It’s not difficult to see why Southerners get portrayed in such a consistently negative light, but it does get a bit tiresome, which is why I adored the way Resident Evil 7 handled the Bakers.

We’re told the Bakers are a perfectly lovely family, which is somewhat difficult to believe when we first meet them, what with them trying to force-feed you… what was that, even? Intestines? Jack is having way too much fun trying to kill you, Marguerite is bat-shit crazy (and then there’s the whole bug thing), and Lucas reminds you of that guy who just watches you across the parking lot. They live in a swamp, their house is a ramshackle affair of old wood, peeling paint, and more riding mowers than seems reasonable. They’re obsessed with the notion of family and are so backwards they still have VCRs connected to their TV sets. And really, how much of that shocked you? Because hicks, right?
It’s not entirely your fault that Resident Evil so easily preys on your preconceived notions about the South. Movies like Texas Chainsaw Massacre, Jeepers Creepers, and House of Wax, to name just a few, have been telling us for years that a big house in the deep south means inconceivable murder is but a few steps away. We’re preprogrammed to equate ‘rural’ with ‘scary’, and a Southern accent with behavior that defies reason. You won’t just die in the South, you’ll die horribly as course yokels laugh and quote scripture. Resident Evil 7 is well aware of the tropes and uses them fully to help create an immediate sense of dread and fear. As you sit at that kitchen table, you know nothing about the Bakers and yet you feel like you know everything, which is exactly how the trick is done.
Resident Evil knows what you’re afraid of, and feeds that fear to set you up for the horrible realization that the Bakers are victims themselves. They aren’t monsters, aren’t psychopaths, aren’t cruel hicks getting jollies from locking passersby in their basement. They really are the ordinary family you were told about – or were, before your wife showed up with Eveline in tow. Eveline is a bioweapon, created to infect and control enemy combatants, which is exactly what she’s doing to Jack and Marguerite. They took in strangers who needed help, and as a result became victims of their own kindness, trapped in their home with their jailer. Every awful thing they did was because of Evie, but once you see Jack as he truly is, you start to reconsider your perspective about the Baker house.

There’s a trailer in the back yard, the steps to the greenhouse are overgrown, and the gate is rusty, but other than that, is it really so very scary? It’s old, a bit run down, and the mosquitos are probably terrible in July, but remove Evie’s influence and it’s just… a house in Louisiana. Most of the unease it creates is what you brought with you when you walked through the front door, and honestly, how much of that was because the South gives you the heebie jeebies? Ok, fair, the horse-leg gate probably had something to do with it, too, but I have a feeling that if the Bakers sounded like they were from the Bronx and not the bayou, you’d have been just a bit more confident as you explored that house.
The Baker home was a bold, fresh new setting for Resident Evil, but it’s not one that could sustain more than a sole story. Resident Evil 7 pulls a bait and switch, showing you people you’re ready to consider evil, only to reveal that they’re totally innocent. It’s a brilliant move that makes wise use of player bias to create surprise while also laying the foundation for future entries in the series – not bad for a 20 year old franchise that many thought had nothing new to offer.
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]]>The post Two new Resident Evil 7 videos show off new locations, phone calls and a shotgun appeared first on Game News.
]]>The main thing to take away from that is that there are three different phones in different settings (one appears twice for a close up). We’ve already had a series of phone messages in the Resident Evil 7 (opens in new tab) demo, so clearly speaking to someone plays a significant part in the game. That first phone looks like it’s in a nice, clean family home setting as well, so maybe it isn’t murder shacks all the time.
There’s also this video which is basically ‘Oh Hai‘ shotgun edition.
We already knew there would be combat in Resident Evil 7 (opens in new tab) involving shotguns, pistols and flamethrowers(?) but this is the first hint of anything more threatening than the original demo’s hatchet.
Worth noting as well that the opening shot out of the door establishes a new location – some sort of hut outside in a swampy area.

You can see a jetty outside to the left, and what looks like a float (the ball in a net on the right) so it also looks we’ll be heading towards water at some point.
We’ve been promised another update to the Resident Evil 7 Beginning Hour demo before the game arrives in January next year so hopefully we’ll get some more info soon. I’m kind of enjoying the mystery though.
Seen something newsworthy? Tell us! (opens in new tab)
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