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Metal Gear Solid Archives - Game News https://rb88betting.com/tag/metal-gear-solid/ Video Games Reviews & News Thu, 03 Dec 2020 00:00:00 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 David Hayter would be happy to return as Snake in future Metal Gear Solid projects https://rb88betting.com/david-hayter-wants-to-play-snake-again-im-always-down-to-return-to-shadow-moses/ https://rb88betting.com/david-hayter-wants-to-play-snake-again-im-always-down-to-return-to-shadow-moses/#respond Thu, 03 Dec 2020 00:00:00 +0000 https://rb88betting.com/david-hayter-wants-to-play-snake-again-im-always-down-to-return-to-shadow-moses/ Voice actor David Hayter would be happy to return as Snake in Metal Gear Solid if the series returns.  Hayter responded to a fan who asked whether or not the rumours circulating about a Metal Gear Solid remaster are true. While he claims to have no knowledge of whether or not a remaster is happening, …

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Voice actor David Hayter would be happy to return as Snake in Metal Gear Solid if the series returns. 

Hayter responded to a fan who asked whether or not the rumours circulating about a Metal Gear Solid remaster are true. While he claims to have no knowledge of whether or not a remaster is happening, Hayter expressed a desire to reprise his role, saying, “I’m always down to return to Shadow Moses.” 

I honestly don’t know of the rumors are true. But if they are, let the studio know you’d like me back as Snake. 🐍 I’m always down to return to Shadow Moses. DH https://t.co/qLk42GJtTXDecember 2, 2020

See more

There’s been a lot of talk and speculation surrounding the possible return of Snake. A recent claim came from YouTube channel RedGaming Tech suggested that the original Metal Gear Solid will be getting a remake as opposed to a simple remaster, with all of the requisite bells and whistles. According to the channel’s source, the supposed remake will land on the PS5 as a console exclusive. Since then, we’ve not heard much else about this rumoured remake, but there continues to be a lot of buzz from Metal Gear Solid fans surrounding the idea. 

Metal Gear Solid and Metal Gear Solid 2: Substance also recently re-released on PC. Resurfacing on GOG after being absent from storefronts for several years, the two classic Konami titles landed on the platform along with Konami Collector’s Series: Castlevania and Contra. The prospect of seeing a Metal Gear Solid 6 release has long been the subject of much speculation, especially after the restructuring of Konami following the launch of Metal Gear Solid 5: Phantom Pain back in 2015.

Back in July, Metal Gear Solid movie director Jordan Vogt- Roberts expressed an interest in creating an animated series based on the game, with the wish of getting Hayter back to reprise the role of Snake. 

Here are all of the upcoming PS5 games we know about so far. 

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Metal Gear Solid: How a game about robots kindled my fascination with politics https://rb88betting.com/metal-gear-solid-how-game-about-robots-kindled-my-fascination-politics/ https://rb88betting.com/metal-gear-solid-how-game-about-robots-kindled-my-fascination-politics/#respond Tue, 11 Aug 2015 00:00:00 +0000 https://rb88betting.com/metal-gear-solid-how-game-about-robots-kindled-my-fascination-politics/ I was 14 when Metal Gear Solid (opens in new tab) came out. I bought it because it was about robots, cyborgs, and a gruff, cynical protagonist. I bought it because it offered a world full of intrigue, subterfuge and espionage. I bought it because the demo let me use a chaff grenade to take …

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I was 14 when Metal Gear Solid (opens in new tab) came out. I bought it because it was about robots, cyborgs, and a gruff, cynical protagonist. I bought it because it offered a world full of intrigue, subterfuge and espionage. I bought it because the demo let me use a chaff grenade to take out a surveillance camera, and because Snake knew that the enemies were equipped with “five-five-sixers and pineapples”. I had no idea what that meant, but it sounded cool. In short, I bought Metal Gear Solid (opens in new tab) because I was 14, and it was a game about the sort of things that appeal to someone of that age.

When I finished Metal Gear Solid, those weren’t the things that I was thinking about. I was thinking about the perilous tightrope of nuclear disarmament; of stockpiles of poorly maintained nuclear waste; of the Chernobyl disaster. I was thinking about how previous generations had nearly destroyed the world, and how, in turn, new generations could still destroy the world. Yes, I was a precocious teenager, but Metal Gear Solid is detailed and explicit in its distaste for nuclear weapons and their proliferation. It wants its players to think about this stuff.

The Metal Gear Solid series has been criticised for trying to shoehorn serious issues into an ostensibly campy, sci-fi series. You shouldn’t, the theory goes, try to highlight the treatment of prisoners of detention camps in a game with a character called Skull Face. The place for a discussion on surveillance and the control of information, it is said, is not in a game that features a techno-vampire.

I disagree. Metal Gear Solid has every right to explore serious issues, just as any form of entertainment should be free to have an underlying theme. If it takes popular culture to bring big ideas to the broader population, then so be it. Plus, isn’t the plurality of tone essentially mimicking reality? The Metal Gear Solid games, much like life, are simultaneously absurd, dramatic, funny and serious.

This tonal patchwork is undeniably effective. As a teenager, I wouldn’t have watched a dry documentary about the ramifications of the fall of the Soviet Union. But I did spend hours talking to Nastasha on the Codec; the game’s ultimate stealth trick being to teach me about the state of the world under the cover of entertainment. Or, to put it another way, a spoonful of REX helped the frightening realisation about the precariousness of existence go down.

It would be one thing if the series was ever exploitative – pulling ripped-from-the-tabloids story ideas in service of a banal attempt at relevance. That’s not the case. In each instance, the game’s theme comes from a place that feels genuine. Individual stories are sometimes handled clumsily – most notably the way the tragedy of MGS 4’s Beauty and the Beast unit is highlighted through their sexualisation. But the occasional misstep shouldn’t invalidate Kojima Productions’ desire to make a point.

Looking back, Metal Gear Solid was a formative game for me. It was released at the right time in my life, and prompted me to look outside the insular world and at something bigger and more important. Metal Gear Solid’s exploration of nuclear weapons, and the tensions that led to their proliferation, eventually led to me studying politics, and specifically the history of the Cold War. More than that, it changed the way I thought about games. The series had a profound effect on my life and my career. For that reason, I’ll always be indebted to the series – specifically its desire to tackle serious subjects.

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The Codec is Metal Gear Solids most important item https://rb88betting.com/codec-metal-gear-solids-most-important-item/ https://rb88betting.com/codec-metal-gear-solids-most-important-item/#respond Mon, 27 Jul 2015 00:00:00 +0000 https://rb88betting.com/codec-metal-gear-solids-most-important-item/ T he Codec is the titanium-reinforced crutch of a series forever threatening to collapse under its mass of expository, acronym-laden dialogue. A direct line to Snake, Raiden, Big Boss and the player’s ears, the Codec offers a convenient means of dumping the vast swathes of information that never seem to get whittled out of Hideo …

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T he Codec is the titanium-reinforced crutch of a series forever threatening to collapse under its mass of expository, acronym-laden dialogue. A direct line to Snake, Raiden, Big Boss and the player’s ears, the Codec offers a convenient means of dumping the vast swathes of information that never seem to get whittled out of Hideo Kojima’s scripts, and doesn’t even offer a cutscene chaser to wash them down. This use of the Codec reached its nadir in Metal Gear Solid 2: Sons Of Liberty, where characters standing opposite one another would switch to the Codec to protect themselves from ‘eavesdropping’. How could this work? They’re still standing in the same room, talking out loud. You can picture MGS2’s exhausted cutscene animators shrugging carelessly as they massage the cramps from their hands.

There are times when Konami and Kojima Productions seem to acknowledge that Codec scenes and their radio ancestors are a bore. MGS2 lets players subvert the seriousness of these dialogues by pressing buttons to zoom in on faces, or wiggle analogue sticks to move them. It’s a typical bit of silliness, but it did turn MGS into what its detractors glibly described as the series that encourages players to listen to endless conversations while twiddling their thumbs.

Still, as tempting as it is to dismiss the Codec, MGS’s radio conversations are – alongside cardboard boxes, exclamation points and giant robots – a crucial part of the series’ identity. More importantly, they’re the means by which the series comes closest to reconciling its love of scripted dialogue with its interactive nature. At least that’s true for the optional ones. Players keen to get on with the action may rarely bother with its extra functions, but the Codec can make calls as well as receive them. Snake was running about Shadow Moses with access to a set of contacts long before Rockstar handed Niko Bellic a mobile.

There are scores of games in which the protagonist embarks on a mission aided by a support team delivering context and instruction into his or her earpiece, but MGS lets you actively choose to call on that support, and even provides a basic logic to what you’ll hear and when you’ll hear it. Equip a gun and ring weapons specialist Sigint in MGS3 to hear an exhaustive rundown of its technical specifications as well as some more practical information. Enter a new location for the first time and you’ll be given a briefing on what to expect if you call your CO. Call up anyone during a boss fight and you’ll get relevant tactical tips or well wishes. There’s a kind of contextual dialogue system at play in MGS; it may have a mountain of script to scale, but it also weaves player-influenced and -instigated conversations into an action game without resorting to dialogue trees.

The Codec allows players to tailor their experience, choosing how much background information they want to embellish the story with, and how much help they receive. One character in the first Metal Gear Solid, Ukrainian weapons analyst Nastasha Romanenko, is entirely optional: Snake need never hear an accented word from her unless you decide to seek out more background info on nuclear armaments or want operational tips for your FAMAS assault rifle. Mass Effect’s extensive Codex arguably performs much the same expository role as the Codec, but the latter ensures that Snake, Big Boss or Raiden functions as the vehicle for your curiosity, and keeps information seeking hemmed inside the game’s present tense.

Kojima knew players would visit the Codec regularly, though, because it also functions as a save screen. Calling Mei Ling, Rosemary or Para-Medic to save your progress applies vast quantities of C4 to the fourth wall, but just stops short of detonating it. There’s something so reassuringly straight-faced about the way all three characters discuss the ‘mission data’ you’re storing that the act of saving progress becomes, thanks to the Codec, a simple bit of military protocol.

Unless, of course, you keep calling Mei Ling and refusing to save until she gets fed up and sticks her tongue out at you. That probably breaks protocol. But it wouldn’t be MGS unless the Codec was used for occasional levity, whether that’s Easter Eggs like Mei Ling’s anger, or overt digressions such as Para-Medic’s long-winded chats about movies. Yet the latter serve a thematic function, firmly establishing Snake Eater’s ‘60s setting despite the game’s jungle environment leaving Snake cut off from the prevailing culture.

Of course, the funniest Codec dialogues are the ones you have to work hardest to uncover: the throwaway conversations that occur when you push behavioural limits within the game, such as when you murder too many Huskies in Shadow Moses and get told off by your comrades. For a linear action series, MGS has always offered densely simulated environments, packing them with optional interactions and opportunities for mischief, and the Codec is an easy way for the game to acknowledge that, yes, it has taken notice of your attempts to break it.

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It’s these silly, extraneous conversations that frequently feature the series’ best writing. Freed from explaining torturous double-crosses and convoluted plans, the Codec lets moments of human warmth and character seep into what are supposed to be lone-wolf sneaking missions. The Codec and the radio aren’t just MGS at its most indulgent, they’re its lifeblood-pumping heart.

Read more from Edge here. Or take advantage of our subscription offers for print and digital editions.

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Metal Gear fan art: The best images weve seen https://rb88betting.com/metal-gear-fan-art-best-images-weve-seen/ https://rb88betting.com/metal-gear-fan-art-best-images-weve-seen/#respond Sat, 20 Apr 2013 00:00:00 +0000 https://rb88betting.com/metal-gear-fan-art-best-images-weve-seen/ The following pieces have been posted with full, written permission from their creators. However, if an artwork that belongs to you has been included, and you would like take down or its information edited, please let us know. Rising Created by: Robin Tran (opens in new tab) Metal Gear Solid 5 / BIG BOSS Created …

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The following pieces have been posted with full, written permission from their creators. However, if an artwork that belongs to you has been included, and you would like take down or its information edited, please let us know.

Rising

Created by: Robin Tran (opens in new tab)

Metal Gear Solid 5 / BIG BOSS

Created by: Francisco Badilla (Badillafloyd) (opens in new tab)

Metal Gear Solid Peace Walker

Created by: Emilio Lopez (opens in new tab)

Meryl and Metal Gear MK II

Created by: Ashley Rochelle (opens in new tab)

Solid Snake

Created by: Alex Figini (opens in new tab)

Snake Vs Gekko (Metal Gear Solid 4)

Created by: Robin Chyo (opens in new tab)

Metal Gear BIG BOSS

Created by: Gerardo Sandoval (opens in new tab)

The Boss and Big Boss: Pieta

Created by: Tiffany Knight (opens in new tab)

BIG BOSS

Created by: TELEFONO 4 (opens in new tab)

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Metal Gear memes: The best jokes and images weve seen https://rb88betting.com/metal-gear-memes-best-jokes-and-images-weve-seen/ https://rb88betting.com/metal-gear-memes-best-jokes-and-images-weve-seen/#respond Sat, 02 Feb 2013 00:00:00 +0000 https://rb88betting.com/metal-gear-memes-best-jokes-and-images-weve-seen/ We could post 35 images defending Kojami’s master spy, but really, what’s the fun in that? Instead, we present our collection of some of the best Metal Gear memes, jokes, and all-round funny images (nabbed from the likes of Halolz (opens in new tab), Funny Junk (opens in new tab), memebase (opens in new tab), …

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We could post 35 images defending Kojami’s master spy, but really, what’s the fun in that? Instead, we present our collection of some of the best Metal Gear memes, jokes, and all-round funny images (nabbed from the likes of Halolz (opens in new tab), Funny Junk (opens in new tab), memebase (opens in new tab), memegenerator (opens in new tab), Metal Gear Memes Facebook (opens in new tab), Metal Gear Memes Tumbler (opens in new tab), Neogaf (opens in new tab), quickmeme (opens in new tab), etc…)

And don’t worry about Snake’s feelings, we’re pretty sure he can take it…

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Metal Gear Solid 5 apparently confirmed by Kojima. And Snakes not allowed to be dead, so he isnt https://rb88betting.com/metal-gear-solid-5-apparently-confirmed-kojima/ https://rb88betting.com/metal-gear-solid-5-apparently-confirmed-kojima/#respond Thu, 21 Jun 2012 00:00:00 +0000 https://rb88betting.com/metal-gear-solid-5-apparently-confirmed-kojima/ Hideo Kojima has apparently gone on-record and confirmed that not only is Metal Gear Solid 5 happening, series hero Solid Snake is also still alive and kicking… even though he was supposed to die at the end of MGS4. Pause for breath. Obviously, this is massive news. But perhaps not surprising considering Platinum Games has …

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Hideo Kojima has apparently gone on-record and confirmed that not only is Metal Gear Solid 5 happening, series hero Solid Snake is also still alive and kicking… even though he was supposed to die at the end of MGS4.

Pause for breath. Obviously, this is massive news. But perhaps not surprising considering Platinum Games has been hard at work on Metal Gear Solid Rising: Revengeance, leaving Kojima pretty much free to work on the next numbered instalment in gaming’s premiere stealth series. Just think how many cut-scenes he could have made in all that time!

The source is reportedly the July edition of a French Magazine called IG, which does not appear to have been scanned or published on the internet. However, a spokesperson for the mag has responded to our sister site CVG (opens in new tab) to confirm that the quotes are real. So let’s have a look at exactly what Kojima has said, through a translator:

“There will be a Metal Gear Solid 5 with the new FOX Engine

“Metal Gear Rising: Revengeance never claimed to be a Metal Gear Solid. This is not a game about our beloved Solid Snake. It is a spinoff that tries something different. We have not yet finished with Solid Snake, despite the fact that I wanted to let him die at the end of Guns of the Patriots.

“About Metal Gear Solid 5, I can tell you two things. There will be much question of infiltration, espionage, and convincing people to give you ‘a favour’ like in the last Metal Gear Solid.

“I liked the idea of social interactions in Deus Ex: Human Revolution, but we will see. And if I say more, the female ninja public relations officer, who is behind the door, I will be carved up into pieces. So it’s better that we meet again when the time comes to talk about Metal Gear Solid 5.”

So it looks like Konami diverted the gun muzzle from Snake’s mouth to a few centimetres past his cheek. You’re too valuable, son. Still, the FOX Engine, eh? That’s the new engine that’s supposedly going to run Kojima’s games on the next generation of consoles, render see-through underwear (opens in new tab) and also make multi-platform games easier to produce than ever before.

So… MGS5 on PS4 and Xbox 720, starring Solid Snake? We didn’t really need this article to have a guess at that, but hey – it all lends weight.

Sources: CVG (opens in new tab), MCV (opens in new tab)

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15 3D Classics we want to see on 3DS https://rb88betting.com/15-3d-classics-3ds-need-happen-now/ https://rb88betting.com/15-3d-classics-3ds-need-happen-now/#respond Wed, 09 May 2012 00:00:00 +0000 https://rb88betting.com/15-3d-classics-3ds-need-happen-now/ Ever since Nintendo announced its 3D Classics initiative for the 3DS eShop, our imaginations have been working in overdrive dreaming of the many ways our favorite games could benefit from a three-dimensional facelift. Now, nearly one year since its launch, we’re still… well… waiting. With just a handful of downloads to choose from, the selection …

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Ever since Nintendo announced its 3D Classics initiative for the 3DS eShop, our imaginations have been working in overdrive dreaming of the many ways our favorite games could benefit from a three-dimensional facelift. Now, nearly one year since its launch, we’re still… well… waiting.

With just a handful of downloads to choose from, the selection of 3D Classics is slim to say the least. Sure, we dig how Nintendo made Excitebike exciting again, or how it gave Kirby a little girth, but we thought by now our 3DS hard drives would be replete with classic NES, Game Boy, and Sega games in glorious 3DS-O-Vision.

Suffice to say, Nintendo has a long way to go before 3D Classics becomes the shop it was born to be. Thankfully, it also has hundreds of so-called classics to work with. So where should it begin on its road to digital salvation? We have some ideas…

Battletoads

Rare’s answer to the Teenage Mutant Ninja Turtles proved there was room for another gang of sass-talking amphibious brawlers, and sometimes it was way more fun to smack around our friends than actually pay attention to the game. Blending side-scrolling levels with technically advanced (at the time) faux-3D sequences, the co-op beat-em-up headbutted the platforming genre into the future and still holds up after all these years.

Re-jigged as a 3D classic, climbing the Dark Queen’s tower would take on a whole new depth, as would riding waves in Surf City, rappelling down the Wookie Hole, or spelunking into Volkmire’s Inferno. And yes, adding an extra dimension might actually help us get through the notorious Speeder Bike level without kicking a puppy. I’s unlikely Rare will dust off Rash, Zitz, and Pimple for a new sequel anytime soon, so a Battletoads entry in the 3D Classics library might be our only chance to chill out with the other green heroes from our past.

Marble Madness

Few games are as a ripe for 3DS controls as Marble Madness. Atari’s arcade skill game was all about manipulating a sphere through a 2.5D maze using exacting controls and the patience of a monk. Minus the monk part, the 3DS is more than equipped to improve upon the core mechanics, sporting motion controls and 3D imaging that would tranform Marble Madness into the experience it was designed to be back in the mid-80s.

Nintendo’s already tinkered with Marble Madness remakes and sequels on the DS and Wii. So while the concept of controlling the marble with something other than a directional pad has been done, a makeover for the 3DS would pair those updated controls with bona fide 3D courses, making for one addictive download.

Paperboy

Paperboy’s been ported many times since its debut in 1984, but there’s still room in our hearts and bank accounts for an extra-dimensional version of Atari’s arcade action game. What better way to pay tribute to the paper-chucking classic than by bringing a new visual depth the game’s rolling suburban landscape? With a new home on the 3DS, Nintendo could lift Paperboy from its 2D cabinet perspective, and really make those houses, mailboxes, and house cats feel like actual objects and obstacles. Given the skill-based nature of Paperboy’s gameplay, Nintendo could also bring classic gamers into the fold with an online leaderboard or score attack challenges.

On a technical level, it would take some skill to add a field of depth to Paperboy’s constantly scrolling environments. But then, if Nintendo is willing to put in the extra effort, we’ll be happy to leave a tip.

Drill Dozer

Drill Dozer was an innovative action puzzler for Game Boy Advance that’s been all but forgotten despite winning over critics and gamers alike back in 2005. Offering more than your cut-and-paste platformer, Game Freak (of Pokemon fame) and its drill-centric adventure challenged players with combating enemies and navigating maze-like levels with a drill that could be upgraded and tweaked for various effects. Mastering the art of the drill was essential to solving the game’s puzzles and besting end-level bosses. It was a game for thinkers and twitch gamers alike, and more than deserving of a second shot at greatness. As a plus, new 3D visuals could help distinguish the game’s interactive elements from the background, better define Jill’s playground, or at the very least bring a cult classic back with some nifty new tricks.

Gradius

Xevious is a decent shooter in a pinch, but if we could pick one golden oldie to represent the shooter genre in the 3D Classics library, it would be Gradius all the way. Konami ushered in one of the strongest shooter series on Nintendo’s debut console, and introduced the world to the Konami code; two strong reasons why Vip Viper deserves to be recommissioned for Ninty’s newest handheld.

Fanboy fawning aside, where Xevious’s top-down perspective looks plenty fine with a three-dimensional tweak, the effect would be put to better use on Gradius’s side-scrolling missions. It would add a new perspective the hectic action, and affect gameplay in a meaningful (albeit, largely superficial) way. Xevious is a solid fighter, but now it’s time to call up the big boys.

Metal Gear

Modern day Snake fans already got their Metal Gear fix with this year’s Solid Snake Eater 3D (read our review (opens in new tab)), so it’s only fair that retro-3DS gamers get a crack at one of the spy’s original missions. Bringing Metal Gear’s debut title back into play would fill in Snake’s handheld resume, and the inclusion of 3D visuals would spice up the straightfoward top-down action sequences. Nintendo wouldn’t even need to lift a finger to fit the new look with Metal Gear Solid’s gameplay; except for possibly enhancing the stealth elements by programming AI to recognize Snake’s height and position. It’s a long shot, we know.

Frankly, we’re surprised Metal Gear Solid hasn’t been released for the 3DS eShop, considering all the hype it generated for Konami’s Metal Gear Solid 3: Snake Eater remake. We predict it’ll infiltrate Nintendo’s digital warehouse eventually, so why not use the franchise’s popularity to raise a few alarms in the 3D Classics section?

Castle of Illusion Starring Mickey Mouse

With Mickey Mouse slated to return in two new flavors this fall (Epic Mickey 2: The Power of Two for Wii and Epic Mickey 2: Power of Illusion for the 3DS) you can bet Disney is polishing off at least one of its classic Castle of Illusion games for re-release. Instead of rehashing the Sega series for Wii’s Virtual Console, it would be in Disney’s best interest to bring the fetchingly animated platformer to Nintendo’s 3D Classics as a way to promote the lackluster library and give 3DS Mousekateers an opportunity to enjoy one of Mickey’s earliest adventure with a little added flair.

So what makes Mickey great for 3D? Castle of Illusion was already one of the prettiest games for the Sega Genesis when it bounced out in 1990, so we’d love to see those themed “rooms” in the titular Castle of Illusion come alive through the separation of the lovingly rendered backgrounds and the equally pleasing character animations. With only a few touch ups, this would be a visual treat on the 3DS.

Castlevania: Aria of Sorrow

The 3DS is hurting for a solid Metroidvania experience, and while Konami has hinted we might see Castlevania: The Adventure arrive for the regular NES section somewhere down the road, we’d prefer to see the vampire slaying series represented by one of its stronger chapters, Aria of Sorrow. The third Castlevania game for the Game Boy Advance, this sequel carried the series into the year 2035, and re-coated the gothic series in a colorful and futuristic sheen that would stand out on the 3DS’s screen. We can see the 3D effect used to create a multi-dimensional map, and the duel screens coming in handy for on-the-fly equipment changes. What’s more, porting the sequel to Nintendo’s newest handheld would also let players make use of the Tactical Souls feature without having to fumble around with a transfer cord.

Arguably, there are a handful of Castlevania games that would equate to great 3D adventuring; each requiring only the separation of the gaming planes to compliment the already tight gameplay. Ideally, we’d love for all Castlevania games to be resurrected in glorious 3D, but we don’t want to seem too greedy.

Ristar

Because Nintendo is an equal opportunity employer (and non-Nintendo mascots deserve a little love too), we see no reason why Sega’s own Ristar can’t be selected for a 3D upgrade. Produced in 1995, Ristar was a well-received platforming title that made up for its underwhelming character design through the innovative use of Ristar’s stretchable arm mechanic that was used to grapple, swing, and propel players through the game’s twelve levels. This is another video gaming classic that would need very little retooling to be fitted with a 3D body, and one in which an extra dimension would make Ristar’s colorful foregrounds and multi-layered background truly shine.

Ristar never came close to rivaling Sonic’s popularity, despite cribbing the hedgehog’s general feel and vibrant aesthetics. Regardless, Ristar’s entries for the Sega Genesis and Game Gear were close to as enjoyable. That’s why Ristar has already been invited to Wii’s Virtual Console, and why we’re rooting for this B-grade mascot on the 3DS.

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Why was Metal Gear Solid: Rising replaced by Revengeance? We get answers from the developers https://rb88betting.com/why-was-metal-gear-solid-rising-replaced-metal-gear-rising-revengeance-answers/ https://rb88betting.com/why-was-metal-gear-solid-rising-replaced-metal-gear-rising-revengeance-answers/#respond Wed, 14 Dec 2011 00:00:00 +0000 https://rb88betting.com/why-was-metal-gear-solid-rising-replaced-metal-gear-rising-revengeance-answers/ With the new trailer for Metal Gear Solid: Rising revealing that the game is now called Metal Gear Rising: Revengeance, and that it’s being made by Platinum Games (Bayonetta, Vanquish) and not Kojima Productions, there are a lot of Metal Gear fans feeling confused. And in some cases, irritated. Obviously aware that the trailer would …

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With the new trailer for Metal Gear Solid: Rising revealing that the game is now called Metal Gear Rising: Revengeance, and that it’s being made by Platinum Games (Bayonetta, Vanquish) and not Kojima Productions, there are a lot of Metal Gear fans feeling confused. And in some cases, irritated.

Obviously aware that the trailer would prompt a number of questions, Konami invited members of the media to a press conference, which they held on Monday in Los Angeles. During it, they showed a twenty minute long documentary on what happened, followed by a Q&A session with Hideo Kojima and Platinum’s Atsushi Inaba.

According to Kojima — who was busy with Peace Walker while Metal Gear Solid: Rising was being made — there were elements of the game that worked well, but it was not coming together as a whole. “We have brilliant staff when it comes to art and technology, we just needed someone to make the decisions about game design,” he admits. Seeing that the game was not coming together to anyone’s satisfaction, “I decided to cancel it.”

Though almost immediately, he says, “I started to wonder if there was a game designer out there who could make this game. Because we had all the parts.” His first thought was to ask a Western developer, but he soon realized that the game’s ninja action demanded it be made by a Japanese developer. He ultimately went with Platinum, in part because of friendships he has with people there, though also because, as he says, “they are the best in Japan when it comes to action games.”

Interestingly, both Inaba and Platinum CEO Tatsuya Minamani had the same reaction to Kojima’s offer to take over the game: “We thought it was a joke.” But after realizing that Kojima wasn’t kidding, the Platinum people got to work, and not only had a coherent plan within a week but had a working alpha build within months.

“I saw what they had done before,” Inaba says, “and I could see that they were having a hard time. [But] our job is not to change the original concept [of the game], but to take the concept of Rising and make the game fun.”

Of course, that’s what Gearbox’s Randy Pitchford said about Duke Nukem before that game came out. But Inaba and his team aren’t being as slavish to Rising’s original design (it also helps that Kojima and crew are still helping). For starters, they’ve eliminated the stealth aspects of the game in favor of pure hack & slash action, a decision that Kojima cites as a prime example of the decisiveness that had been previously missing from the game’s development.

Revengeance is also now set after Metal Gear Solid 4, while the original version of Rising took place before it, while the addition of the word “Revengeance” comes, Kojima explains, because, “the game is about Raiden getting revenge.” Though since living well is the best revenge, we’ll have to wait until the game comes out next year to see how he’ll get revenge against those who couldn’t finish his game right the first time.

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