The post Infamous rumored to be at this weeks PlayStation showcase appeared first on Game News.
]]>XboxEra co-founder @Shpeshal_Nick (opens in new tab) took to Twitter yesterday (September 5) to say that although he couldn’t get it confirmed: “There’s a chance that we could see Infamous make a return at Sony’s showcase,” referring to the PlayStation showcase that’s due to take place later this week.
Ok. Please take this one with a grain of salt because it’s one of the things I couldn’t get confirmed. But because I like the series I’m hoping it’s true. But there’s a chance we could see Infamous make a return at Sony’s showcase. Fingers crossed.September 5, 2021
See more
Now, even though this rumor isn’t exactly ironclad – even the tweet says to take it with a grain of salt – @Shpeshal_Nick has good previous with Sucker Punch leaks. Earlier this year, he tweeted out details (opens in new tab) of what would become Ghost of Tsushima: Director’s Cut. While certain things about this leak weren’t exactly accurate – for instance, Iki Island wasn’t a standalone game – a lot did line up with what eventually came out earlier the summer.
The other reason why this rumor has gained a little traction is that it’s been noted by a few accounts (opens in new tab) that Sony had renewed the Infamous webpage domain last year. While this is almost certainly a way for PlayStation to make sure no-one else is going to nick the domain, it’s at least a sign that Sony hasn’t forgotten about Sucker Punch’s open-world series.
It’s been a long time since we’ve seen anything in the Infamous universe, with the last entry in the franchise being spin-off Infamous: First Light way back in 2014. Of course, since then, developer Sucker Punch hasn’t abandoned open-world gaming, with last year’s Ghost of Tsushima proving the studio hasn’t lost its touch when it comes to giving us gorgeous open worlds to play in.
Still, with the PlayStation showcase set to take place on Thursday, we won’t have to wait too long to see if this rumor has legs.
For more on Sucker Punch’s latest, check out the recent changes made to Ghost of Tsushima’s foxes.
The post Infamous rumored to be at this weeks PlayStation showcase appeared first on Game News.
]]>The post PlayStation Collections announced by Sony, God of War and Infamous coming first appeared first on Game News.
]]>
Sony announced today that they will be bringing God of War and Infamous back to market in the form of giant collections of every game in the series including some unannounced extra content.
The new program is called PlayStation Collections and will feature God of War, Ratchet and Clank, and Infamous as its first installments. All of which will gather together multiple games in the series, HD-ified, and priced at $29.99 (see update). The God of War collection will feature all five God of War games thus far, including all three console games and both PSP games: Chains of Olympus and Ghost of Sparta.
The Infamous collection will combine the first two games in the series along with the standalone PSN title Festival of Blood. Both titles will sport additional content at a later date that has not been specified.
God of War and Infamous will launch alongside the previously announced (opens in new tab) Ratchet and Clank collection on August 28.
The official PlayStation Blog (opens in new tab) has a full list of the goods that will be included with each.
UPDATE: According to a source at the PS Blog, the actual price will be $39.99 and that “$29.99” was a typo. However, the original post has not yet been changed so we’re not 100% sure yet. We will update the story if an official change is implemented.
God of War Collection:
-God of War
-God of War II
-God of War III
-God of War: Origins Collection (which includes God of War: Chains of Olympus and God of War: Ghost of Sparta)
-Exclusive Bonus Content
-Voucher For 1 Trial Month of PlayStation Plus
-Remastered for HD, DUALSHOCK Control, Full PlayStation Network Trophy Support and 3D (3D supported only in God of War III and God of War: Origins Collection)
Infamous Collection:
-inFAMOUS
-inFAMOUS 2
-inFAMOUS: Festival of Blood
-Extra missions
-Additional character costumes, power ups and weapon styles
The post PlayStation Collections announced by Sony, God of War and Infamous coming first appeared first on Game News.
]]>The post Sony buys Sucker Punch – an interview with Sucker Punch’s co-founder Chris Zimmerman appeared first on Game News.
]]>
“The best part is poking around a little bit, seeing all of the comments and responses from people saying ‘I thought they already were part of Sony!’” Sucker Punch’s co-founder Chris Zimmerman joked during a phone interview aboutSony’s acquisition of the studio. “For us, it felt like we went from having a long-term girlfriend to a wife.”
Zimmerman believes that Sucker Punch will remain the same company we know and love, playing down any supposed “changes” that might be made as a result of the corporate acquisition. “There certainly has been a lot of quirkiness to our games. That’s something we really treasure, it’s something Sony really treasures, and it’s something our fans really treasure about Sucker Punch. Our games have a unique character to them, and that’s not going to change.” He references at examples of Sony’s success in the past, pointing out “how good a job Sony has done integrating studios like Naughty Dog, Guerrilla Games, and Media Molecule without losing what makes them special.” He believes that those companies genuinely enjoy being a part of Sony—something that was of great importance to Sucker Punch as they approached the acquisition.
“In terms of day-to-day operations we’re not anticipating a lot of change,” Zimmerman continued. “We decided to make our relationship with Sony permanent because we’ve been happy with how it has worked. We’ve been happy with the results, and Sony has as well.” He said that he feels a connection between the two companies, mostly due to their long history, and how, while they’ve always been supportive, Sony pushed Sucker Punch when they needed to be pushed, making them a better studio in the process. “We were an independent studio, so every time we finished a game there was a possibility that our next project was going to be with another publisher. And yet, after every project, we’d go back to Sony.”
But if nothing is going to change, why stick with Sony? The answer, it seems, is so that they can make sure things don’t have to change. As games get more expensive to make, Sucker Punch’s method of putting all of their eggs in one basket was starting to become too risky, and they weren’t interested in splitting up their efforts and tackling multiple games at once. “As a one-game-at-a-time company, there’s always been the pressure that we’re betting our company on that one game, right? If one doesn’t do well then that’s going to cause a problem for us.” Working with Sony, Zimmerman said, will let them “spread that risk around” so they can continue putting their hearts into one game at a time without needing to play it safe. With Sony’s backing they can continue to strive towards innovation—one of the qualities that has made Sucker Punch so successful over the years.

Above: In this Infamous 2 screenshot, Lucy Kuo represents Sony and Cole MacGrath represents Sucker Punch Productions
Zimmerman is optimistic for the future of the company, though he does admit that he “would rather that we were back in the PlayStation 2 days, when Sony market share of the platform, but we’re not. Hopefully as things move forward we’ll get things back where they ought to be.”
Even so, he promises that Sucker Punch is hard at work on their next project, though he wasn’t willing to discuss what that project might be.
No matter how much poking and prodding we did, he wasn’t willing to drop any hints, or reveal if they were planning on making any announcements at the upcoming PAX or Gamescom. He also wouldn’t talk much about the PlayStation Vita, besides confirming that it’s a technical possibility that they could develop for Sony’s new handheld.
“We’re hard at work on stuff, but we’re not to the point of talking about it yet,” he said, adding “Stay tuned on PAX and Gamescom. If there were anything to announce that would be a good place to do it!”
Aug 2, 2011
“In terms of day-to-day operations we’re not anticipating a lot of change,” Zimmerman continued. “We decided to make our relationship with Sony permanent because we’ve been happy with how it has worked. We’ve been happy with the results, and Sony has as well.” He said that he feels a connection between the two companies, mostly due to their long history, and how, while they’ve always been supportive, Sony pushed Sucker Punch when they needed to be pushed, making them a better studio in the process. “We were an independent studio, so every time we finished a game there was a possibility that our next project was going to be with another publisher. And yet, after every project, we’d go back to Sony.”
But if nothing is going to change, why stick with Sony? The answer, it seems, is so that they can make sure things don’t have to change. As games get more expensive to make, Sucker Punch’s method of putting all of their eggs in one basket was starting to become too risky, and they weren’t interested in splitting up their efforts and tackling multiple games at once. “As a one-game-at-a-time company, there’s always been the pressure that we’re betting our company on that one game, right? If one doesn’t do well then that’s going to cause a problem for us.” Working with Sony, Zimmerman said, will let them “spread that risk around” so they can continue putting their hearts into one game at a time without needing to play it safe. With Sony’s backing they can continue to strive towards innovation—one of the qualities that has made Sucker Punch so successful over the years.

Above: In this Infamous 2 screenshot, Lucy Kuo represents Sony and Cole MacGrath represents Sucker Punch Productions
Zimmerman is optimistic for the future of the company, though he does admit that he “would rather that we were back in the PlayStation 2 days, when Sony market share of the platform, but we’re not. Hopefully as things move forward we’ll get things back where they ought to be.”
Even so, he promises that Sucker Punch is hard at work on their next project, though he wasn’t willing to discuss what that project might be.
No matter how much poking and prodding we did, he wasn’t willing to drop any hints, or reveal if they were planning on making any announcements at the upcoming PAX or Gamescom. He also wouldn’t talk much about the PlayStation Vita, besides confirming that it’s a technical possibility that they could develop for Sony’s new handheld.
“We’re hard at work on stuff, but we’re not to the point of talking about it yet,” he said, adding “Stay tuned on PAX and Gamescom. If there were anything to announce that would be a good place to do it!”
Aug 2, 2011
The post Sony buys Sucker Punch – an interview with Sucker Punch’s co-founder Chris Zimmerman appeared first on Game News.
]]>