Xbox One backwards compatibility (opens in new tab) has officially cleared the hurdle of multi-disc Xbox 360 games. The first supported multi-disc title, Deus Ex: Human Revolution Director’s Cut (opens in new tab), went live last week, and Xbox Live director of programming Larry Hryb confirmed on Reddit (opens in …
Read More »Silicon meets shinobi with gamings greatest cyborg ninjas
A version of this article originally posted February 21, 2013. Part man. Part machine. All ninja Once upon a time, the term cyborg called to mind man-machine combinations like Robocop. Those augmented humans boasted the firepower of tanks, but had the limited mobility to match. Flash forward to today, where …
Read More »The 12 essential video game soundtracks now available on iTunes that you cannot afford to be without
Tracking down game soundtracks used to be a bit like being an aristocratic big game hunter in the late 19th century. It required a whole lot of groundwork, weeks of research, a raft of foreign help and a stack of money. Now though, digital distribution means that you can poke …
Read More »Best Games of 2011
2011 was indeed a great year to be a gamer. Heres our buyers guide of the top must-own games from the calendar year. Have you played them all? Portal 2 Portal 2 review (opens in new tab)Portal 2 screens (opens in new tab)Portal 2 videos (opens in new tab) Batman: …
Read More »Deus Ex: Human Revolution – How conversation and hacking can work to your advantage
Some games may have trained you to run head first, guns blazing into a situation, but sometimes you can get just as much done with words. Our newest video in a series of exclusive, behind-the-scenes vignettes explains how Deus Ex often gives players an option to solve their problems by …
Read More »E3 2011: Deus Ex: Human Revolution hands-on preview – theres more than one way to skin a robot
We’re not so sure Deus Ex: Human Revolution should have been on the show floor. E3 is rock concert loud, and it’s hard to concentrate for any amount of time on tasks that require any amount of cerebral thinking. Usually, developers choose a section of their game that works well …
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