The post Destiny 2s Shadowkeep and Forsaken expansions are 40% off for Black Friday appeared first on Game News.
]]>If you’re one of the many free-to-play Guardians who only got into Bungie’s shared-world shooter through Destiny 2: New Light (opens in new tab), here’s a quick rundown of what these expansions get you. We’ll start with Destiny 2: Shadowkeep, the most recent expansion.
Shadowkeep kicked off Year 3 of Destiny 2. It added a new raid, dungeon, and destination (the Moon), as well as a short but compelling campaign. It also introduced some of the best and most enjoyable end-game grinds in Destiny’s history, as well as some of its most potent weapons. Shadowkeep comes with the pass to the Season of the Undying, which will end on December 11. If you start playing right now, you can still hit the lion’s share of the seasonal activities, though. You can find more details in our Destiny 2: Shadowkeep review (opens in new tab).
Forsaken is to Year 2 what Shadowkeep is to Year 3. More importantly, Forsaken was also Bungie’s answer to the problems of Year 1. It totally overhauled Destiny 2’s weapon and Power systems, and on top of a dungeon and raid, it delivered two fantastic destinations (the Tangled Shore and the Dreaming City) as well as a lengthy campaign, the impact of which is still seen in the game today. The activities in Forsaken are less relevant nowadays, but its campaign and destinations alone are worth the price of admission, and quite frankly everyone deserves to run Shattered Throne and Last Wish at least once. You can find more details in our Destiny 2: Forsaken review (opens in new tab).
Head here for more on the the Black Friday gaming specials (opens in new tab) to watch out for.
The post Destiny 2s Shadowkeep and Forsaken expansions are 40% off for Black Friday appeared first on Game News.
]]>The post Destiny 2 is getting big buffs for Solar subclasses, including one-hit throwing knives for Hunter appeared first on Game News.
]]>
Hunter’s bottom-tree Way of the Sharpshooter subclass is up first. “Traditionally, Way of the Sharpshooter has mostly been used in specific PvE activities and almost exclusively paired with the Celestial Nighthawk helm,” Bungie says. “We wanted to move Way of the Sharpshooter to be something players want to choose more often and for a wider range of activities.” With that in mind, the three-shot variant of Golden Gun and several passive perks have been changed.
Three-shot Golden Gun is getting increased aim assist, while six-shot Golden Gun (top-tree) is getting reduced range. To help offset this nerf, top-tree Solar Hunters are getting “a new explosive [proximity] knife that can stick to surfaces and detonate when enemies pass nearby.”
Anyway, back to Way of the Sharpshooter. On top of a Super buff, it’s getting four reworked abilities and passives. Those are:

Unsurprisingly, middle-tree Sunbreaker is the focus of Titan’s changes. This subclass never really got off the ground since it was introduced in Forsaken, so it’s getting some big buffs to help distinguish it from other Sunbreaker trees. Those are:

To round things out, Warlock is getting some much-needed buffs to top-tree Dawnblade, but some of those buffs come at the cost of nerfs elsewhere. Most notably, the speed at which Burst Glide accelerates players in Daybreak is being reduced, so no more ‘press jump and effortless fly across the entire god forsaken map,’ Warlocks. “We know this is a controversial change but we wanted to reserve the air superiority gameplay with Attunement of Sky and the Burst Glide speed was blurring the lines between both Daybreak paths,” Bungie says.
To counter this change, top-tree’s aerial maneuverability has been buff considerably. Here are all the changes:
These are big changes all around. Hunters are getting a one-shot ability, Titans are getting a new hammer to play with, and Warlocks are finally getting a reason to play top-tree Dawnblade. I expect these changes will have a much greater impact on PvP than PvE, simply because every class already has clearly defined roles in PvE (and most of them are Void-shaped), but there’s little doubt they’ll be noticeable. Players have been asking for a Solar Week-style rework for months, and it’s nice to see Bungie kicking off the next season with a requested change.
If you’re looking for Black Friday assistance as we get deeper into November, check out our roundup of the best Black Friday game deals (opens in new tab).
The post Destiny 2 is getting big buffs for Solar subclasses, including one-hit throwing knives for Hunter appeared first on Game News.
]]>The post Destiny 2s next seasonal update will nerf Recluse and One-Eyed Mask yet again appeared first on Game News.
]]>Let’s start with One-Eyed Mask, and Exotic aimed squarely at PvP. It marks the last target that damaged you – letting you track them through walls for several seconds – and provides a damage buff, health regen, and an overshield when you kill a marked target. The potency of the mask’s health regen has been nerfed before, and to take its recovery down another peg, Bungie is now removing the overshield entirely. However, you’ll still get health regen, a damage buff, and – most importantly – temporary wall hacks, so I have to wonder if this nerf will have the desired effect.
Recluse is next on the chopping block. This pinnacle submachine gun has dominated the primary meta since its release, even after its unique perk, Master of Arms, was toned down in the Season of the Undying. To give other primary weapons – not to mention every red- and orange-bar enemy in the game – a chance to compete with Recluse, Bungie’s nerfing Master of Arms more severely. This perk will no longer provide such a massive boost to body shot damage, forcing Recluse users to hit their headshots if they want to dish out the kind of pain they’re used to. This should greatly reduce the weapon’s ease of use, which is largely what makes it so popular, without destroying it outright.
“After considering various options on what to do with it, the decision was made to remove that part of the functionality and preserve its activation methods,” Bungie says. “The alternative was leaving in an effect we believe to be too strong for a Legendary weapon.”
If you’re a One-Eyed Mask-wearing, Recluse-using Titan, first of all, stay away from me in Crucible. Second of all, here’s some sugar to help the medicine go down: Xenophage, which Bungie admits “unintentionally shipped a little weak,” is getting a massive 50% damage boost in PvE, plus an ammo boost in PvP. I don’t think this buff will push the gun to a top-tier DPS spot, but it could very well make it the go-to orange- and yellow-bar killer. With a few machine gun mods supporting it, Xenophage could be a contender next season.
If you’re looking for Black Friday assistance as we get deeper into November, check out our roundup of the best Black Friday game deals (opens in new tab).
The post Destiny 2s next seasonal update will nerf Recluse and One-Eyed Mask yet again appeared first on Game News.
]]>The post Destiny 2 weekly reset times: Heres when activities reset and what that means for Shadowkeep appeared first on Game News.
]]>You can access all the activities in Destiny 2 whenever you want, but most of them only award one round of Powerful loot each week. Once you complete them, you’ll need to wait for reset before looting them again. However, you can continually grind some activities for normal, non-Powerful loot, like Crucible matches and normal Strikes.
Powerful loot from the following activities is affected by the weekly reset:
In addition to loot, the Destiny 2 weekly reset times indicate when certain activities receive a refresh. Every reset changes the three featured Nightmare Hunts, for example, as well as the Strike used in Nightfall: The Ordeal. Planetary Flashpoints and Heroic Strike elements also change on a weekly basis.
Destiny 2 Horned Wreath | Destiny 2 Ethereal Charms | Destiny 2 Necromantic Strand | Destiny 2 Withered Plumes | Destiny 2 Captive Cord | Destiny 2 Bound Manacle | Deathbringer Destiny 2 | Divinity Destiny 2 |
The post Destiny 2 weekly reset times: Heres when activities reset and what that means for Shadowkeep appeared first on Game News.
]]>The post Destiny 2 Eyes on the Moon: How to get Eyes on the Moon and unlock Vex Offensive appeared first on Game News.
]]>How to finish the Destiny 2 Eyes on the Moon quest
First thing’s first: go talk to Ikora in the Tower. She’ll give you a quest item called the Vex Invasion Emergent Protocol. To complete it, you’ll need to kill 100 Vex enemies on the Moon as well as three Gate Lords. This ties into a new type of public event which occurs on the Moon: Vex Invasions.

Head to the Moon and check out the map. You’ll see a few small Vex icons dotted around the planet. These indicate where Vex Invasions will occur – they don’t line up exactly, but if you’re near the icons, you’ll see the Invasions when they start. Look for a big portal in the sky, lots of lightning, a pillar of light visible from quite a ways away, and a message in the chat box that says a Vex Invasion has begun. Keep an eye out for pockets of Vex roaming the planet, too. If you see them, you’re in range of a potential Invasion.
Once you find an Invasion, a Minotaur Gate Lord will appear. Vex will keep spawning as long as the Gate Lord is alive, so you might want to leave it up in order to farm kills. Once you damage the Gate Lord a bit and kill some of the basic enemies, two Quantum Hydras will appear. Be sure to kill the Hydras before killing the Gate Lord. This will cause another Invasion to start nearby, and you can chain this up to three times to not only get all your Gate Lord kills in one go, but also to spawn an Overlord Hydra which drops Vex gear.
After you kill 100 Vex and three Gate Lords, your quest will update to Eyes on the Moon. Talk to Eris near the main landing zone to finish the quest and unlock Vex Offensive. Voila!
Destiny 2 Horned Wreath (opens in new tab) | Destiny 2 Ethereal Charms (opens in new tab) | Destiny 2 Necromantic Strand (opens in new tab) | Destiny 2 Withered Plumes (opens in new tab) | Destiny 2 Captive Cord (opens in new tab) | Destiny 2 Bound Manacle (opens in new tab) | Deathbringer Destiny 2 (opens in new tab) |
The post Destiny 2 Eyes on the Moon: How to get Eyes on the Moon and unlock Vex Offensive appeared first on Game News.
]]>The post Destiny 2: Shadowkeep raid trailer promises that only “the worthy will triumph” appeared first on Game News.
]]>In the meantime, Bungie has released a 30 second teaser trailer for the Destiny 2 Shadowkeep raid (opens in new tab), officially titled “Garden of Salvation”, revealing the first footage of its contents in action. Check it out in the video below.
While refusing to give away much in terms of story or gameplay details, we do know that the Garden of Salvation will take Destiny 2 (opens in new tab) players back to The Black Garden zone that first featured in the original Destiny (opens in new tab) all the way back in 2014.
Teams of six will be able to enter the raid and take on hordes of Vex enemies, several unique bosses, and a number of classic Bungie puzzles, platforming challenges, and more, with the race to world first being streamed around the world from Saturday onwards.
Read more

Destiny 2 New Light (opens in new tab): Everything you can play for free and how to make the most of it
There’s no doubt that the winning Fireteam who beat the raid before anyone else will receive some form of recognition, not least in the form of physical belt trophies (opens in new tab) officially made by Bungie itself, but who knows when that threshold could be reached?
Previous Destiny 2 raids have taken days for players to conquer, and this latest one could well be the most challenging of the bunch. That said, Bungie has promised that those who complete Garden of Salvation within the first 24 hours will unlock access to exclusive in-game emblem, while anyone who beats it before October 15 can purchase an exclusive raid jacket on Bungie’s store.
In short, it’s all to play for in Year 3 of Destiny 2, and Bungie has even set up a dedicated Twitch page (opens in new tab) for onlookers to watch the race to world first in real time this weekend. Best of luck out there, Guardians.
For more, find out how to get the Destiny 2 Deathbringer (opens in new tab) RPG in Shadowkeep, or watch below for our latest episode of Dialogue Options.
The post Destiny 2: Shadowkeep raid trailer promises that only “the worthy will triumph” appeared first on Game News.
]]>The post Bungie explains Destiny 2s new Bright Dust and Powerful reward economies appeared first on Game News.
]]>This change will affect Annual Pass activities like Reckoning, Black Armory Forges, and the Menagerie, as well as Forsaken content like the Shattered Throne dungeon, Last Wish raid, and Ascendant Challenge rewards. However, nearest we can tell, evergreen sources like weekly Crucible and Strike rewards – which were around before Year 2 – will still award Powerful gear. Relatedly, Bungie says that gear from the new Nightfall: The Ordeal will “drop at the character’s highest equippable Power level.”
Removing Year 2 Powerful sources from the pool will drive players to Year 3 activities, and it will drastically trim the weekly to-do list that the game’s Director presents. And while it might seem like an abrupt transition, it’s really no different from what happened at the start of Year 2 – it’s just that more activities are being cut out. The Year 1 Leviathan raids, for instance, weren’t worthwhile in Year 2 because they dropped low-Power gear. New stuff drops stronger stuff – that’s how Destiny expansions have always worked. And with the Power floor now set at 750 for all players, the only players who’ll need higher-Power gear will be the ones playing Shadowkeep content, which will obviously drop higher-Power gear.
Bungie also clarified the somewhat confusing Power caps coming in Shadowkeep. There are basically three soft caps in Power:

That’s one economy out of the way – now for Bright Dust, the free currency used to acquire Eververse items. As Bungie said previously (opens in new tab), Bright Dust will no longer come from dismantled Eververse gear, and will instead only come from weekly Crucible, Gambit, and Vanguard “weekly and repeatable bounties.” Bungie says “players will be able to do the repeatable bounties as many times as they like” with no weekly cap. To compensate, Eververse bounties are being removed; any deprecated bounties you may have can be dismantled for Bright Dust.
Additionally, players will no longer receive Bright Engrams (or the seasonal equivalent, like Best of Year One Engrams) when they level up. Instead, players will receive Bright Engrams upon reaching certain ranks within the free version of the Destiny 2 Season Pass (opens in new tab). These Engrams will still be available to all players; you don’t have to buy the Season Pass to receive them. Another Engram will also be granted every five ranks after reaching rank 100.
Notably, Bungie says “experience rewards have been rebalanced with the introduction of the Season Pass and Seasonal Artifact progressions.” The experience-boosting Fireteam Medallion consumable is also being removed – players can dismantle any leftover Medallions for Bright Dust. The good news is that Vanguard and Crucible boons will be more affordable at 150 and 500 Bright Dust respectively.
Given these changes, it’ll be interesting to see how increasing your Season Pass rank compares to increasing your character level in the old system, to say nothing of how the two systems’ Engram rewards stack up.
With Year 3, Bungie’s discontinuing pinnacle weapons (opens in new tab) and replacing them with ritual weapons.
The post Bungie explains Destiny 2s new Bright Dust and Powerful reward economies appeared first on Game News.
]]>The post Bungie talks Destiny 2 Super nerfs, balance changes, and a totally rebuilt Crucible appeared first on Game News.
]]>“The way damage stacking works in the game right now is busted,” Smith says. “Multiplicative damage combines with exponential damage inflation to send damage numbers to soaring heights of ‘we cannot continue this way.'”
To counter this, Bungie’s changing the way buffs and debuffs interact in Destiny 2. Right now, you can stack things to high heaven. Going forward, players will only be affected by one buff at a time, and enemies will only be affected by one debuff at a time. The system will always prioritize the most powerful buffs and debuffs available, meaning Weapons of Light – it’s back, baby (opens in new tab) – would override a buff from Lumina. This doesn’t include buffs from Exotics like Raiden Flux or weapon skills like Rampage – those are their own category.
Critically, several debuffs are being tweaked, namely Shattering Strike, Tractor Cannon, Shadowshot, and Hammer Strike. Smith didn’t give specifics for these changes, but he did say “we’ve touched the effects and durations of a number of them.” It’s not all nerfs, either: Shadowshot will now affect heavy weapons, which should make it more relevant for boss DPS. Smith also hinted – again – that Well of Radiance will be nerfed, since it seems like the buff from the Destiny 2 Lumina (opens in new tab) will override it going forward. Currently, Well overrides Lumina, so either Lumina is getting buffed or Well is getting nerfed, and all signs point to the latter.

Outside of these buffs, damage calculation is also being fundamentally changed. Basically, visual damage inflation is being reigned in. This won’t affect the amount of damage you deal, but it will affect the numbers you see. That means more Celestial Nighthawk 999,999 headshots, but those headshots will still technically deal the same amount of damage to a boss.
In the same vein, the so-called “immunity wall” – that is, the Power difference that prevents you from damaging enemies way over your level – is being changed. Right now, players can’t damage enemies that are 50 or more Power above them. From Shadowkeep on, players will be able to damage enemies up to 100 Power above them. “This isn’t a nerf,” Smith says. “This is a way for folks to take on greater challenges by fighting further below the Power curve.”
The nerf train doesn’t stop there, mind you. “Similar to the way that deep down, we all know the damage-dealing capabilities of Guardians has gotten out of control, we know the Supers have too,” Smith says. “Destiny 2 was overly restrictive at launch, but now the pendulum has swung too far in the other direction.”
Supers will be changed in two main ways come Shadowkeep, in both PvP and PvE. Firstly, roaming Super armor damage mitigation is being pulled back, as Smith suggested during this summer’s Lord of Wolves saga. Secondly, the amount of Super energy gained from Orbs of Light, kills, and assists is being lowered. Smith maintains that, as a result of these changes, “Supers will be just as powerful, but they will be a more strategic choice.”

Crucible is in bad shape. Smith said it best: “We haven’t released a new permanent game mode, many game modes from Destiny 1 are nowhere to be seen, there isn’t a public-facing PvP team, and the last real thing we said was Trials is staying on hiatus indefinitely.”
Fortunately, big changes are coming. Let’s start with heavy ammo, which has been ruining PvP for over a year. Heavy ammo is basically going back to the way it worked in Destiny 1. It will now be “communal” in 6v6 playlists, meaning it will appear less often and everyone on the team (who’s nearby) will get some when it does. It sounds like heavy spawns will be available for both teams as well. It’s not exactly like Destiny 1, though; players will have more time to grab ammo once their team pops the box, which should prevent those painful moments where you arrive seconds too late. Additionally, the amount of heavy ammo provided is being reduced in some 6v6 modes.
Next up: Trials of the Nine, or rather the lack thereof. “Trials of the Nine wasn’t the hero we wanted it to be,” Smith says. “We made too many changes to a formula that – while it had begun to decline in Destiny 1 – wasn’t as flawed as we thought. When we were making Destiny 2, we talked a lot about making sure it felt like a sequel, bringing in new players, and simplifying the game – and Trials of the Nine created another casualty there. It happened on my watch, and if I could turn back time, I’d challenge us to do many things differently. If nothing else, I hope it’s clear we are committed to learning from the mistakes we make and making it right.”
Smith says that Trials of the Nine will remain on hiatus indefinitely, which suggests a new form of Trials – or good-old Trials of Osiris – will return in the not-so-distant future. That’s just a teaser, but it’s something.
The bulk of the PvP changes coming in Shadowkeep revolve around playlists. Here’s the play-by-play:

On top of all this, Bungie is changing the way skill-based matchmaking works. “This Fall, skill match should ensure a wider variety of matches, regardless of player skill,” Smith says. “Some matches should be tense and thrilling, while other matches should be stomps. This philosophy should also apply to the top players, so they don’t feel like every match is a sweat-show, either. “
To this end, skill differences will now affect Glory and Valor gains in the Crucible as well as Infamy gains in Crucible. If you destroy a team of weaker players, you’ll earn fewer points. If you win an even match, you’ll get some solid points. And if you outfox some Crucible gods, you’ll get bonus points. Smith also says “we’ve also made a number of quality-of-life changes to Glory, Valor, and Infamy to make losses less punishing to your streaks.”

Earlier this year, Bungie said Shadowkeep would kick off a new approach to seasonal content in Destiny 2, something that would pair better with its new a la carte DLC model. Smith elaborated on this point in his post. Destiny 2 is getting another annual pass-style lot of DLC, but it won’t work the same way as the original annual pass.
“Over the course of the season, parts of the game will change before the situation culminates in an event that will ultimately resolve it, and its content will be exhausted,” he explains. “But this resolution sets up the events of Season 9, which again adds something new to the game and resolves it, something that too will go away, but not before setting up Season 10, et cetera.
“This differs from last year’s Annual Pass, which permanently added activities to the game. This year will see events that last for three months and offer new rewards to chase, although at the end of that period, some of the activities will go away. For a time, the rewards will too. But we also acknowledge that part of playing Destiny is collecting all of the stuff, so in future seasons the weapons and Legendary armor associated with these seasonal activities will be added to other reward sites.”
Finally, Smith briefly touched on the long-term future of Destiny, namely the plausibility of Destiny 3 (opens in new tab). Players have long wondered whether Bungie would continue to build on Destiny 2 with more expansions rather than release a new standalone game. Smith says that “technical limitations aside, we also don’t think making a game that grows forever is Destiny’s path forward.” In other words, Destiny 3 will be its own game, not a massive expansion to Destiny 2. This isn’t a huge surprise, and this isn’t exactly a Destiny 3 announcement, but with so many unknowns still hanging around, it’s nice to have some degree of certainty.
Here’s everything you need to know about the Destiny 2 Armor 2.0 (opens in new tab) system coming in Shadowkeep.
The post Bungie talks Destiny 2 Super nerfs, balance changes, and a totally rebuilt Crucible appeared first on Game News.
]]>The post Destiny 2s new finishing moves will be moddable and cost Super energy appeared first on Game News.
]]>“When enemies get below a certain health threshold, they’re going to have an indicator that means they can be finished,” Smith explained. All of the finishing moves we’ve seen thus far essentially boil down to punching or stabbing something really hard, so presumably you’ll need to be right up in an enemy’s face to *Mortal Kombat 11 (opens in new tab) voice* finish him. This makes finishing moves sound a bit like the glory kills in Doom Eternal (opens in new tab), which sounds pretty cool.
You’ll be able to customize which finishing move you perform, and what effects it has, using new mod slots on armor, Smith said. For example, successfully performing a finisher could give you and your allies some ammo. Looking at existing Destiny 2 mods and perks, it’s a small leap to assume finishers could grant ability energy, health regen, or even a damage buff. It’ll be interesting to see what modifiers are available. Together with artifacts, finishing moves could add a whole dimension to character builds and perk combos. The newly released Destiny 2 Bad Juju (opens in new tab), which generates Super energy on kills, could be a great finisher enabler, for instance.
Using any finishing move will cost some Super energy, though Noseworthy says Bungie hasn’t balanced out exactly how much. “At launch, you’ll only be able to equip one finisher, but we are working hard on multi-equip for them,” he told Polygon, adding that the goal is to eventually create a “box of chocolates” roulette with variable animations. However, Noseworthy maintained that finishing moves are a work-in-progress, so they may look quite different by the time Shadowkeep launches on September 17.
We’re tracking all the best Amazon Prime Day game deals (opens in new tab) right here. Some online stores give us a small cut if you buy something through one of our links. Read our affiliate policy (opens in new tab) for more info.
The post Destiny 2s new finishing moves will be moddable and cost Super energy appeared first on Game News.
]]>The post Bungie affirms Destiny 2 cross save will allow cross-platform progression, but DLC purchases wont carry over appeared first on Game News.
]]>Hi Ed, that’s correct. You’ll need to purchase Destiny 2 on each gaming platform. Also, please note that it’s a one time transfer of your Destiny guardian to Stadia from a different platform.June 11, 2019
See more
It’s dangerously easy to read this as: once you transfer your Destiny 2 account to Google Stadia (opens in new tab), it’s leashed to that platform for good. This clashes with Bungie’s messaging around cross save, so people were rightly confused. Fortunately – and this is just speculation on my part, but probably after an angry phone call from Bungie – Google clarified how cross save will work in a new tweet.
Attention all Guardians:Cross Save on Destiny 2 will be fully supported on Stadia and all other platforms. You will choose one account that will share its progression consistently across all other platforms.Thanks @Bungie for making this happen 🙏🏽June 11, 2019
See more
Better still, as part of Bungie’s big E3 2019 (opens in new tab) interview panel, Destiny 2 general manager Mark Noseworthy outlined exactly what you can and can’t do via cross save.
“We’re still working out the details on a couple things, but with cross save, you’re going to pick the set of Guardians on one platform that you’re gonna promote,” he explained. “These are the ones I put the most time into, these are the ones I care most about, that’s got a star above it. That’s the [set] you can play on all the platforms. Because of New Light, you can go to any of those three platforms and try out cross save for free. But if you wanna play, say, the story of Shadowkeep on that new platform, you’ve gotta buy Shadowkeep there.”
Noseworthy’s explanation makes more sense taken alongside this shot of the work-in-progress cross save menu, which was shown during the Shadowkeep reveal:

There are a few important caveats here. Firstly, you can only save one account’s Guardians as your cross save profile. So if you initially played Destiny 2 on PS4 and later started playing on PC, but you’re still missing some of the Exotics you got on PS4 or something, you won’t be able to transfer just one of your old Guardians. You’ll only be able to bring one Destiny 2 profile to other platforms, so use your most up-to-date one. It sounds like you won’t be able to change your cross save profile once you assign one either – otherwise Bungie would have a logistical nightmare on their hands – so if you’ve kept up with multiple platforms, choose wisely.
Secondly, while you’ll be able to access all destinations and base activities on all platforms thanks to the Destiny 2 free to play (opens in new tab) version New Light, you’ll have to buy DLCs multiple times in order to access their story content and premier activities on multiple platforms. If you’re a PC player but you have friends on PS4 and Xbox One, you can join them in the Crucible for free. But if you want to run the Shadowkeep raid with them, you’ll need to buy the DLC again.
Bungie discussed plenty of other things during its E3 interview panel, including the decision to leave Activision, next-gen possibilities, and improvements coming to future seasons. (opens in new tab)
The post Bungie affirms Destiny 2 cross save will allow cross-platform progression, but DLC purchases wont carry over appeared first on Game News.
]]>