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Wolfenstein 2: The New Colossus Archives - Game News https://rb88betting.com/tag/wolfenstein-2-the-new-colossus/ Video Games Reviews & News Thu, 30 May 2019 00:00:00 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 Men arent cannon-fodder: the addition of low-level female enemies in video games is one of the best patterns in gaming https://rb88betting.com/men-arent-cannon-fodder-the-addition-of-low-level-female-enemies-in-video-games-is-one-of-the-best-patterns-in-gaming/ https://rb88betting.com/men-arent-cannon-fodder-the-addition-of-low-level-female-enemies-in-video-games-is-one-of-the-best-patterns-in-gaming/#respond Thu, 30 May 2019 00:00:00 +0000 https://rb88betting.com/men-arent-cannon-fodder-the-addition-of-low-level-female-enemies-in-video-games-is-one-of-the-best-patterns-in-gaming/ You’re making your way through the gaming world of your choice, and suddenly hear an overenthusiastic war cry. Turning around, there’s a handful of those generic enemies sprinting towards you with some obviously lethal intentions: they could be bandits, soldiers, roving post-apocalyptic fiends, or just some hostile bipedal humanoids – but chances are that no …

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You’re making your way through the gaming world of your choice, and suddenly hear an overenthusiastic war cry. Turning around, there’s a handful of those generic enemies sprinting towards you with some obviously lethal intentions: they could be bandits, soldiers, roving post-apocalyptic fiends, or just some hostile bipedal humanoids – but chances are that no matter the game, they’re a mixture of both men and women. It wasn’t so long ago that these generic, nameless baddies were simply men, yet this switch to include women among their ranks is one of the most important patterns in gaming. Because – in a revelation that won’t shock any of you, I’m sure – some girls can be evil too. 

However perverted this might sound, being able to fight off bloodthirsty women as well as men makes me so god damn happy. Whether these nameless, cookie-cutter foes are being used as meatbag distractions during a boss fight or are the kind that roam across an open world and are all too happy to open fire on you, having a mixture of men and women in their ranks is one step closer to equality between the sexes in video games, and helps to get rid of the damaging notion that women aren’t aggressors. Let me explain why. 

Mixed-sex cannon-fodder

It might just sound like an aesthetic choice, a small tweak that you don’t really notice when you’re gaming. But having both men and women attack you slowly but surely erodes the idea that men are the default setting for generic enemies: that they’re nameless cannon fodder, disposable and meant to be killed without a second thought. However, great as it is to have major female NPCs, treating men and women the same when it comes to the lowest level of nameless-NPCs is just as important. This is far from a new trend, though: Skyrim (opens in new tab) has mixed-sex guards and bandits, Far Cry 5 (opens in new tab) has cultists and Highwaymen of both genders, the soldiers patrolling Assassin’s Creed Odyssey (opens in new tab)’s forts and cities are both male and female, and other games like Dishonored 2 (opens in new tab), all the Bioshock (opens in new tab) games, and Left 4 Dead (opens in new tab) have the same gender balance. Most recently Borderlands 3 (opens in new tab) joined the party by giving us female psychos (at last). 

Bioshock's Baby Jane Splicer

Bioshock’s Baby Jane Splicer

Whichever way you look at it, it’s good to prove that like men, women can be dicks and join causes that belong to the baddies, as well as leading those hordes of evil ne’er-do-wells. Pretending otherwise is just putting women on a pedestal, implying that we’re without fault and couldn’t possibly contemplate hurting another living being. But even though most games already include lethal ladies, part of what is holding some titles back (and could have occurred to you too) might be that faint and outdated idea that you shouldn’t hit a girl, no matter what. And you shouldn’t, as a rule, but – and I hope this is so obvious that I don’t have to point it out – nor should you hit boys. But there is one big exception: if they seem thirsty for your blood, gender doesn’t really matter when it comes down to making sure your vital organs actually stay inside your body. It’s like that scene in 22 Jump Street, where Schmidt doesn’t want to hit Mercedes (opens in new tab), or Colossus’ initial reluctance to fight Angel Dust (opens in new tab) in Deadpool (opens in new tab)

One of God of War's Valkyries

Time to point out the obvious: if some girl is trying to whack your head in with a baseball bat, it’s alright to fight back. For whatever reason, for some fighting women who are pretty ok with fighting you seems to be one of those old weird chivalry rules that hasn’t quite gone away yet. I sincerely hope that if any of us were faced with Mickey and Lou from Far Cry New Dawn (opens in new tab), Doom (opens in new tab)’s Olivia Pierce, Irene Engel from Wolfenstein 2 (opens in new tab), God of War (opens in new tab)’s Valkyries, or Lady Butterfly from Sekiro (opens in new tab): Shadows Die Twice, we’d be ok with shedding some blood in the name of survival. 

Monstrous mobs

This goes far beyond just low-level female and male mobs though, and into the depiction of monsters and the monstrous in video games. Although with some creatures it’s almost impossible to tell their gender due to their androgynous appearance – like Devil May Cry 5 (opens in new tab)’s Hell Atenora or Metro Exodus (opens in new tab)’ humanimals – other games seem to incline more towards having a majority of monsters with masculine physical qualities. Take Outlast (opens in new tab) and Outlast 2 (opens in new tab), for example. Even though the second game had horrific female enemies like Val and Marta, the Heretics that you fought near the end of the game are all men, as evidenced by their almost-naked bodies and, ahem, genitalia. Then Outlast only had male enemies, despite there being a female ward at Mount Massive Asylum. 

One of Outlast's Variants

One of Outlast’s Variants

Helwalkers, Trolls, and Draugr in God of War all have male physical characteristics too (broad shoulders, slim hips), plus in Legend of Zelda: Breath of the Wild (opens in new tab) Lynels, as just one example, are all evidently buff lion centaur dudes. Depicting most monsters as having typically male qualities is limiting to say the least. Although they look cool as heck in a kind of horrifying way, monsters can and should have female characteristics too, like God of War’s Revenants or Left 4 Dead 2 (opens in new tab)’s Spitter and Witch special infected. By the way, those two examples also prove that women can be monstrous without using their gender as the reason for their monstrosity, which is unfortunately the category that enemies like Marguerite Baker from Resident Evil 7 (opens in new tab) fall into, with her twisted form seemingly relying on a twisted mockery of pregnancy (opens in new tab) to disgust us. 

Read more

The best upcoming new games of 2019 (opens in new tab) (and beyond)

And yeah, I know my entire argument can be simplified into ‘let me kill more women in video games, dammit’, but I’m ok with that. You want to support a tyrant? A cult leader? You can, no matter what’s between your legs! Including women among those low-level mobs undermines the idea that women can’t be aggressors, and helps to combat the sexist idea that women can’t be violent. A notion like that harms both genders, and who knows, this could just be a small step towards men being treated as women’s equals in other bits of real life too. Since we’ve started to talk more about equality between the sexes it’s no coincidence that current trends indicate men are feeling more able to open up about being the victims of violence: reports of sexual offences against men having tripled in the last 10 years (opens in new tab), and reports of men being domestically abused have risen (opens in new tab) also. Having a balanced depiction of generic, evil men and women in video games might seem like a trivial point, but it’s small things like this that end up making it easier for all of us to be treated equally. 

If you want to know what’s going on this week, here’s our pick of the week’s best TV, movies, and games (May 6-12) (opens in new tab), or look below to see it in video form!

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MachineGames on Wolfenstein 2s development, controversy and what’s next: “we always planned this as a trilogy” https://rb88betting.com/machinegames-on-wolfenstein-2s-development-controversy-and-whats-next-we-always-planned-this-as-a-trilogy/ https://rb88betting.com/machinegames-on-wolfenstein-2s-development-controversy-and-whats-next-we-always-planned-this-as-a-trilogy/#respond Wed, 03 Jan 2018 00:00:00 +0000 https://rb88betting.com/machinegames-on-wolfenstein-2s-development-controversy-and-whats-next-we-always-planned-this-as-a-trilogy/ Last year was full of huge games, but Wolfenstein 2: The New Colossus (opens in new tab) managed to stand out thanks to its impressive shooting and insane story – there’s no doubt that it’s one of 2017’s biggest releases. But just what went into making it as bombastic as it is, and where does …

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Last year was full of huge games, but Wolfenstein 2: The New Colossus (opens in new tab) managed to stand out thanks to its impressive shooting and insane story – there’s no doubt that it’s one of 2017’s biggest releases. But just what went into making it as bombastic as it is, and where does the series go next from here? How do they keep dialling up the madness to top that ending?

We sat down to chat with Jerk Gustafsson, executive producer at MachineGames, about how far it’s come from the first game and the challenges that emerge when developing a highly anticipated, blockbuster game. They might make it look easy, but there’s a lot of work going on behind the scenes to make sure the game turns out great when it reaches players’ hands.

OXM: How does it feel now that the game is in people’s hands?

Jerk Gustafsson: It’s a bit scary of course – it always is, when you have been working on something for a few years. You have invested a lot of time in it, so you’re always nervous about it. But I really do feel that we have a very strong and a very good game.

OXM: What kind of reaction did you think you’d get?

JG: Over our entire careers, ever since Enclave and Riddick and all those games, we have focused a lot on the narrative and also the first-person experience, and I think that in particular will be what people highlight now as well. The storytelling, of course, that is a big, big issue and the other thing is the shooting aspect – the way it feels when you move around with a weapon in your hand. I think we have made a lot of great improvements to that since our previous game and within that field, so I at least hope they will be the talking points.

OXM: What is it that makes it feel significantly different to the first one?

JG: I think the big step for us is to use the full body for the player. For The New Order – and what many games do – is have a floating model that you play with. But for this game, we moved over to a full body, similar to what we had in the Riddick games, so you’re always physically present in the world, which I feel makes it a lot more fluent and seamless. When you are going to perform certain tasks, certain actions, whether you fall down, you climb a ladder, whatever it is, it’s always the full body that is part of the experience. So it feels a little bit more integrated and seamless, and I think that’s a big step for us.

On the gameplay side that’s more noticeable too – we allow players now to dual-wield different weapons in each hand. In the previous game we’d only allow weapons of a similar type, but as an example, now you can sneak around with a silenced handgun in one hand and a fully auto shotgun in the other. So for those type of things, we have put a lot of focus on it to make sure that selection and movement with those two weapons are fluid.

OXM: Is there anything that didn’t quite make it into the game because you were forced to tone it down?

JG: Not really. I mean it’s always been somewhat controversial since we are fighting against the Nazis, but we really haven’t… The storytelling and the way we are writing stories, that doesn’t differ in any way from what we did with The New Order. People seemed to really like the story, so we have turned it up a little bit, I think it is a little bit more crazy and maybe a little bit more controversial but in that way we give ourselves freedom in how we tell the story. And of course, the entire story’s about going back to the home country, back to the United States and liberating it, like you say, from the Nazis, so of course that contributes as well to the controversy.

OXM: How did you go about getting that balance between fantasy and history to make it feel real?

JG: The main reason that we took it in this direction with alternative history is that it would give us a little bit more freedom in terms of storytelling, but also in terms of what type of gameplay elements we added. We could be a little bit more free when it comes to using sci-fi and enemies and weapons, and introducing robots as an example. For us that was the main reason for moving over to the alternative history – to give us a little bit more freedom in what we could do in terms of technology and those types of elements.

OXM: The series is known for being quite OTT. How did you go about topping the previous one?

JG: We haven’t really held back anything, so in terms of storytelling we’ve been pushing it in a way that we feel really dials it up.

OXM: What have been your greatest challenges making this game?

JG: When you develop games nowadays, the time it takes… the development periods are so long, so we are very careful that when we lay the foundations, we stick to them. But you always have to be flexible – over two-and-a-half to three years, a lot of things change, not only on the technical side but also in a lot of other respects. New people are coming in, some people may leave – there’s always those types of challenges, there’s so many things that change when you’re in development.

And since we are using an updated version of id Tech 6 we have encountered a lot of challenges in terms of tech in general; the new animation pipeline and the new script system. All of those things have been providing lots of extra challenges, but also fun challenges because they allow us to make the game that we really want to make, and make sure that we can meet our ambitions from where we start.

OXM: What’s your proudest moment?

JG: I think that usually is at the end. Also, [I’m really proud of] the team we have, since we have a core group that we have been working with for so long. We have always been good at making sure things get together in the end, and we’ve seen a lot of progress here in the last month.

And when you see all of that coming together, even though it’s a hectic and stressful period with a lot of work, it’s also the most fun and rewarding time, because when you see all these things coming together, you feel great. You get that extra motivation and that extra push to finish the game, and of course you’re also very proud not only of the work you have done and the product that has come together, but also you become very proud of the team and all the effort that the team puts into it. Yeah – this one especially has been extremely rewarding.

OXM: Now that the game is out, what’s your next move? Is it time for a little break?

JG: I think when you put the pen down on something, then at that moment you’re at your most eager to get started on something new, because you have so many new ideas and new things you want to do. Of course, people will have some rest and the team will have well-deserved time off, but we are also eager to get started on something new and continue to work on this Wolfenstein IP that we have come to love so much. Then what we’re doing now is some DLC work.

OXM: What are your plans for the rest of the Wolfenstein series? How far along is Wolfenstein 3?

JG: Even from the very beginning – when we set out to start work on The New Order – we had always planned this as a trilogy, and this is the second game. Whatever happens in the future we will have to see; it depends on how well the game does – but we have always planned for a trilogy and we as a team would love to continue to work with Wolfenstein. Still, you never know what will happen.

OXM: So we guess the third game is already in some form of planning stage?

JG: No – we have focused on this game and there are always ideas you have floating around and there are things that you want to do but nothing really concrete. The focus has been this, and now we are focused on the Xbox One X (opens in new tab) release as well, and then we will go onto some DLC stuff from there, and then we’ll see.

OXM: How have you found working with the Xbox One X?

JG: It’s a super powerful machine and the game runs really, really well – it looks fantastic on the Xbox One X. The focus has been to make sure that we can present the game in the best possible way and use the console and the power that the new console provides. And of course, everything from lighting and graphics overall – in terms of visual quality it will be a lot closer to the high-end PCs than the regular consoles.

OXM: Do you think the Xbox One X will change the gaming industry?

JG: Yeah – I hope so at least. If you have the possibility to develop and deliver games that run in 4K resolution and look that fantastic, of course you want to take that opportunity. It will set a new standard for games moving forward.

This article originally appeared in Xbox: The Official Magazine. For more great Xbox coverage, you can subscribe here (opens in new tab).

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Gears of War 4, Wolfenstein 2, and the best demos you can play for free on the Xbox One right now https://rb88betting.com/gears-of-war-4-wolfenstein-2-and-the-best-demos-you-can-play-for-free-on-xbox-one-right-now/ https://rb88betting.com/gears-of-war-4-wolfenstein-2-and-the-best-demos-you-can-play-for-free-on-xbox-one-right-now/#respond Tue, 05 Dec 2017 00:00:00 +0000 https://rb88betting.com/gears-of-war-4-wolfenstein-2-and-the-best-demos-you-can-play-for-free-on-xbox-one-right-now/ Playing a video game demo is a bit like tasting the wine before buying the full bottle at a restaurant. You like the look of it, but you need to know for sure whether it’s worth your money before splashing out on the entire thing. Because developers want you to buy their product (shock!), these …

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Playing a video game demo is a bit like tasting the wine before buying the full bottle at a restaurant. You like the look of it, but you need to know for sure whether it’s worth your money before splashing out on the entire thing. Because developers want you to buy their product (shock!), these demos are usually one big playable sales pitch for what makes the game special. 

Better yet, on Xbox One (opens in new tab), Microsoft often allows you to permanently keep hold of any Achievements you earn in a game’s trial run. That’s free Gamerscore points for playing a free demo, which are often worth playing for the entertainment value in and of themselves! Instead of having to trawl through the Xbox Marketplace looking for the right freebies for you, I’ve selected some of the very best Xbox One demos available and listed them below for your browsing pleasure.

Metro Redux

Curious about that eerie first-person shooter reveal at Microsoft’s 2017 E3 conference this year? The one with the giant rat? It’s the third game in 4A Games’ grounded, melancholic survival series, Metro, and continues the story left off by Metro 2033 (opens in new tab) and Metro: Last Light. Both of those titles were remastered and resold as one package (Metro Redux (opens in new tab)) a few years ago, and you can try the demos right now on Xbox One. 

That’s right, demos, plural. You can download and play trials for either or both of the titles, playing around a third of the campaign for each, which gives you a good deal of flexibility and freedom for your consideration. Luckily, they’re both excellent games, and your progress will carry on if you decide to jump in full time for the Russia-set rambling. 

Titanfall 2

The good news gods must have been smiling upon earth when it was announced that Respawn would be making a third Titanfall game with EA (opens in new tab), but you might not have yet had the chance to play the recently released sequel.

The least you can do to show your support is give the demo a whirl, which contains approximately an hour of gameplay, using a mid-game chapter from Titanfall 2 (opens in new tab)’s stellar campaign. Be warned, though, you’ll be aching to play more by the end of it, especially once you make friends with BT. 

Wolfenstein 2: The New Colossus

Bethesda has a pretty good track record when it comes to demos of late. You can download trials for Dishonored 2 (opens in new tab), Prey (opens in new tab), Doom (opens in new tab), The Evil Within 2 (opens in new tab), and now Wolfenstein 2: The New Colossus (opens in new tab), which only released in October. 

Machine Games’ FPS sequel is a loud and proud Nazi slaying simulation, but its unforgiving run-and-gun gameplay isn’t for everyone, so this demo is a good excuse to see if your penchant for its bold flavour of gunplay can last to see the story through to its conclusion. The best part, though, is that the demo is the entirety of the game’s first level: the one where you’re killing Nazis from a wheelchair. Excellent. 

Rise of the Tomb Raider 

You’ll have to buy the complete product if you want to witness Lara Croft’s promised ascension in full, but the first two chapters contained within the Rise of the Tomb Raider (opens in new tab)’s demo give you a good sense of how it’s all going to play out. 

There’s shooting, crafting, raiding, upgrading, and exploring to be done, and it can take you anywhere between two to three hours before the demo is up, depending on how you prefer to play. Oh, and it features at least one scene where Lara dies in some horrible, excruciating way. Sorry about that.  

Watch Dogs 2 

If Watch Dogs 2 (opens in new tab) protagonist Marcus Holloway had known that Ubisoft is offering a three hour trial of open-world adventuring in his game for no charge, he’d probably have never hacked the studio’s offices in the first place. 

The demo includes full access to the single player and multiplayer features of the San Francisco-set sandbox, but be warned – you’re on a timer for the entire thing, so spend your minutes wisely before the demo automatically comes to a close. If three hours isn’t enough (and let’s face it; it isn’t), you can continue on seamlessly from your trial’s progress once you decide to cash in on the full game. 

Gears of War 4

As far as value for no money goes, The Coalition has outdone itself with the Gears of War 4 (opens in new tab) free trial. You can enjoy up to ten hours of the game at no cost, which includes the opening Act of the campaign, and as much PvP and Horde multiplayer that you can wring out of the experience. 

You’ll know by the end whether you want to pay up to keep going or not, and even if you don’t, that’s ten hours of high quality gaming for the price of nothing. Go on, pat yourself on the back for being such a frugal gamer.

Forza Motorsport 7 

You might enjoy the odd driving sim every now and again, but never enough to warrant a full blown purchase on the next big racing game. The Forza Motorsport 7 (opens in new tab) demo has you covered, then, offering a small but not insubstantial set of racing experiences that have enough replay value for you to return to whenever you feel the need for speed.

There are three unique tracks, each boasting a different car to test them out in, and the demo even includes a race at at the Nürburgring Grand Prix circuit, which is a nice showcase for Motorsport 7’s breathtaking dynamic weather technology. Better yet, you’ll never have to worry about those pesky and overbearing microtransactions plaguing the full game. 

Halo Wars 2 

The original Halo Wars came out so long ago, that it’s difficult to know if the recently released sequel to the cult hit RTS is something that could hold your interest. It’s exactly the kind of game that can benefit from a demo, and Microsoft isn’t oblivious to this, offering a free trial that introduces players to all the important nuts and bolts of its strategically-minded gameplay.

It uses the campaign’s opening mission, so you won’t have free reign of every gizmo and gadget available in the full game, but it does give you a basic understanding of the kind of Halo experience that Halo Wars 2 (opens in new tab) is. At the very least, it’ll save you from making the horrible mistake of buying the full title thinking that it’s another classic Halo FPS outing. Welp. 

Dead Rising 3 

Sometimes you’re not in the mood for enrapturing narratives, elaborate role-playing, or tough-as-nails PvP. Sometimes, you just want to whack a few zombies round the head with a baseball bat. Dead Rising 3 (opens in new tab) offers exactly that kind of therapy for the low, low price of nil, with a demo that chucks you head-first into its open world, with 20 minutes to do as you please with whatever you can find. 

Tear zombies in half with a cement saw if you want, or head towards a nearby side quest for something more purposeful. Whatever you’re doing, it’s mindless gratification from the get go, and tells you all you need to know about the kind of game that Dead Rising 3 is. 

FIFA 18

There’s a reason that every annual FIFA demo consistently breaks its own records as the most popular demo released on consoles, year after year, without fail. Not only is it the FIFA community’s first chance to test out the new software for themselves, but it always boasts a striking amount (pun intended) of replay value, thanks to the fact that players can enjoy match after match to no end, even if the conditions and choices contextualizing each game are necessarily limited.

If you’re not a massive fan of video game footy, but don’t mind having a quick kickabout whenever a friend is round, this demo is the perfect option, allowing you to easily boot up a game of FIFA 18 (opens in new tab) without ever having to spend dime. 

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