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violent games Archives - Game News https://rb88betting.com/tag/violent-games/ Video Games Reviews & News Sat, 15 Jun 2013 00:00:00 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 Want to shoot a guy in the nuts and kick his head off? Play Bulletstorm https://rb88betting.com/you-should-play-bulletstorm/ https://rb88betting.com/you-should-play-bulletstorm/#respond Sat, 15 Jun 2013 00:00:00 +0000 https://rb88betting.com/you-should-play-bulletstorm/ Immature. Wafer-thin plot. Dumb bro game. Just a long-list of dick-jokes. These were some of the criticisms thrown at Bulletstorm (opens in new tab) when it appeared back in February 2011. Didn’t bother me. In fact, I really enjoyed all the creative swears and testosterone-driven plot. In a game about murdering virtual people for high-scores, …

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Immature. Wafer-thin plot. Dumb bro game. Just a long-list of dick-jokes. These were some of the criticisms thrown at Bulletstorm (opens in new tab) when it appeared back in February 2011. Didn’t bother me. In fact, I really enjoyed all the creative swears and testosterone-driven plot. In a game about murdering virtual people for high-scores, having anything less than a dumb, foul-mouthed narrative would be pretty disingenuous. It just feels… right.

I first discovered Bulletstorm about a month before it actually released, at a review event in London. Cliffy B and Adrian Chmielarz rocked up, very late, to introduce the game before we started playing. He used the words ‘Angry’ and ‘Birds’ a lot when talking about Bulletstorm, something that set off my internal alarm bells. I was tired, I was on deadline, I was hearing about Angry Birds–not a great start. But the moment I started playing all these reservations and frustrations just melted away.

From the first interactive scene–where you drunkenly shoot a bottle off a prisoner’s head and flush him out into space–through to the final scenes where you impale (yeah, it’s irony) your nemesis, General Sarrano, on an exposed spike of metal, Bulletstorm entertains and challenges. It doesn’t ponder life’s mysteries, or try to teach us about the savage nature of man. It demands that we shoot a bad guy in the nuts and then kick his head off so we can score more points than our friends.

It does that beautifully too. The actual gunplay is slick as hell, and the opportunities for combining weapons, whip and the hazards dotted around you to create absolute mayhem are vast. There are few things in games more satisfying than pinging a man 50ft into the air with a thump from your leash, before picking him out with a flare and watching him explode in a shower of gore and points. I love a smart story as much as the next person, but if the game is no fun to begin with… what’s the point?

People often criticise Bulletstorm for being a dumb game. Bulletstorm is actually one of the smartest games of this generation because it perfectly marries up gameplay and subject matter. Not only that, the balance between weaponry, scenario and the points you’re awarded for killing is incredibly well balanced. It’s one of those games where you assume you’ve nailed a certain level in Echoes–no-one could possibly beat your score–until you find someone who has not only beaten it, but smashed it. You go back, you replay, and you discover even more creative ways to kill. Most of the time, you’re not even competing against the person who beat your score; you’re challenging yourself.

People often criticise Bulletstorm’s producer, Cliff Bleszinski (formerly of Epic Games), for being a dumb bro. Cliffy B, as he’s known, is actually one of the smartest men working in games. In many ways, Bulletstorm is both his personality and persona in digital form. On the outside, it’s brash and loud. You assume it’s dumb because it wants to fist-bump you and use words like Sushi-dick. On the inside, it’s smart and knows exactly how to entertain and amaze you.

When it launched, no-one really knew what to make of Bulletstorm. It was a new shooter entering an industry at the height of the Call of Duty craze. It looked a bit like Gears of War, but it was first-person and had high-scores like a retro game. It laughed at itself and challenged the prevailing thinking that games should be serious, gritty and arty. No wonder it received a mixed critical reception and underperformed in the sales charts.

It was great to see Bulletstorm recently appear as one of the PS Plus instant game collection titles. This has undoubtedly exposed it to a wider range of people who ‘gave it a go, because it was free’. My hope is that I don’t even have to talk it up to you all–you’ve already played it. Good. A big, dumb game like Bulletstorm deserves a large, discerning audience like yourselves.

Want to parachute children into bottomless pits? Play Snowboard Kids!

Looking for games to play outside of the stuff we already tell you to play on a daily basis? You’re in luck! Every Saturday we’ll recommend an older game for you to check out, complete with a story on how we found the game and why we recommend you play it.

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Video games do not cause violence according to former FBI profiler https://rb88betting.com/video-games-do-not-cause-violence-according-former-fbi-profiler/ https://rb88betting.com/video-games-do-not-cause-violence-according-former-fbi-profiler/#respond Mon, 25 Feb 2013 00:00:00 +0000 https://rb88betting.com/video-games-do-not-cause-violence-according-former-fbi-profiler/ A former FBI analyst has stated on CBS News: “It’s my experience that video games do not cause violence.” Former FBI Senior Profiler Mary Ellen O’Toole explained her professional stance on the subject in a live debate on Sunday, discussing the link between violent games and the Sandy Hook Elementary School shootings in December last …

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A former FBI analyst has stated on CBS News: “It’s my experience that video games do not cause violence.” Former FBI Senior Profiler Mary Ellen O’Toole explained her professional stance on the subject in a live debate on Sunday, discussing the link between violent games and the Sandy Hook Elementary School shootings in December last year. However, she also added: “We’re not strangers to how this material can be misused.”

She explained that video games are “one of the risk variables when we do a threat assessment for the risk to act out violently,” adding that violent games can be used alongside newspaper clippings or textbooks as educational tools as part of the potential offender’s preparation for an intended crime. “As a thread assessment and a former FBI profiler, we don’t see these as the cause of violence. We see them as sources of fuelling ideation that’s already there.”

It was also pointed out by Texas A&M International University psychology professor Christopher Ferguson that when new media comes out, it tends to go through a period of moral panic and this has been seen in everything from movies to comic books.

Watch the short debate in full here:

Source: RawStory (opens in new tab)

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Dishonored dev says games can help curb violence https://rb88betting.com/dishonored-dev-says-games-should-help-curb-violence/ https://rb88betting.com/dishonored-dev-says-games-should-help-curb-violence/#respond Wed, 16 Jan 2013 00:00:00 +0000 https://rb88betting.com/dishonored-dev-says-games-should-help-curb-violence/ Violent games have reclaimed their status as a global scapegoat for societal ills, and gamers and game makers are nigh-unilaterally trying to shut down the conversation. Dishonored developer Joe Houston thinks games are probably not part of the problem, but he wrote in a Rock, Paper, Shotgun guest editorial that they can and should be …

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Violent games have reclaimed their status as a global scapegoat for societal ills, and gamers and game makers are nigh-unilaterally trying to shut down the conversation. Dishonored developer Joe Houston thinks games are probably not part of the problem, but he wrote in a Rock, Paper, Shotgun guest editorial that they can and should be a bigger part of the solution.

“I argue that linear games that have a lack of personal ownership in game violence actually do so at the disadvantage of society,” Houston wrote. “I don’t believe that game violence causes real world violence, but I do believe that it does little to prevent it. And games with meaningful (and potentially distasteful) choice just might do better because they stand a chance of making the player think about what they’re doing on screen.”

Houston (who has since left Arkane and founded his own studio) noted that Dishonored was one of few games to depict graphic violence which was not censored in Germany. While German Team Fortress 2 players explode into gears and springs instead of gibs, they can slash the throats of Dunwall’s nobility just like anybody else.

“One could argue this is largely because the game can be played without killing anyone. This doesn’t change all the things you might do in the game, but simply by knowing that it allows non-violence you find that every violent act you choose is cast in a sobering light.”

“In light of the recent gun violence in the U.S. and the resultant anti-game talk that has stemmed from it, it’s important as gamers not to simply retreat to the easy reaction, that games aren’t a part of the problem. While I think that might be true (after personal examination), I think it’s a pity to stop there. Too often we think about what we might lose as players and developers if forced to engage in that conversation, becoming blinded by the fear of censorship. As a result we miss out on more creative and effective ways to be a part of the solution.”

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