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Once upon a time, the term cyborg called to mind man-machine combinations like Robocop. Those augmented humans boasted the firepower of tanks, but had the limited mobility to match. Flash forward to today, where the current craze in the fictional cyborg community that makes Robocop look like an Apple II. These killers have robotic implants, but that doesnt stop them from learning the art of ninjutsu, or at least the part where you sneak up on someone and stab them in the back.
Currently cyborg ninjas rule the roost in gaming, combining two concepts players love into one silent, deadly, cybernetic package. To prepare yourself for the launch of Yaiba: Ninja Gaiden Z–2014’s leading cyborg ninja zombie killer–I’ve rounded up the best examples of robo-eyed assassins gaming has ever known. So charge up your sword as we pay tribute to enhanced ninjas like

A member of the Tekken roster since the original entry, Yoshimitsu has retained an air of mystery fitting for a ninja. Weve never really seen his face, his motives and age are hard to discern, and we cant even nail down exactly how many cyborg attachments he has. Based on how he can spin his right arm with unnatural speed (he often uses it like a helicopter), at least that appendage is mechanized, which is enough for a spot on this list.
Though his looks might scare some, at heart Yoshimitsu is less a stealthy murderer than a giving goofball, and thats true no matter the timeline. Whether in Tekken or guest starring in Soucalibur, Yoshimitsu enjoys a good laugh, and is often seen sharing his tournament winnings with the common folk. Its also admirable that hes somehow still a cyborg in Soulcalibur. As implausible as it might seem, his wooden right arm in SC functions almost exactly the same as its modern day equivalent. But weve learned to not question a series with lizard men and swords that can blink.

These guys were some of the earliest gaming combinations of ninjas and robotics, though their look owes more to Predator than Robocop. All three of these Lin Kuei warriors were skilled in the deadly arts, but that wasnt going to cut it in a world where Shao Khan can tear the fabric of reality with his bare hands. The clan elders decided to step up their game with robotic enhancements, including dreadlocks that must have some useful function (that we can’t possibly fathom).
Sektor and Cyrax took the upgrade willingly, while Smoke unsuccessfully tried to reject the procedure due to one of the side effects: it destroys your soul. What did these ninjas get for paying that price? Energy nets, teleportation, and chests with a storage capacity akin to Futuramas Bender. These guys werent the stealthiest of killers, but well give them extra credit for having tech powerful enough to blow up the Earth.

There were cyborg ninjas before Metal Gear Solid came to the PlayStation in 1998, but this robotic ninjutsu practitioner was arguably the first to make the trend famous. At the start of MGS, it seemed hard to believe anyone could be more intimidating than Solid Snake–but Cyborg Ninja surpassed the Foxhound agent immediately with the trail of bloody corpses he left in his wake. Snake was barely able to hold his own against the assassin, and all computer expert Otakon could do was wet his pants in fear.
Beneath his striking white mask and blazing red eye, Cyborg Ninja had the pathos and secret pain youd expect from a Metal Gear character. He was once Foxhound agent Gray Fox, but had been transformed against his will into the cyber monstrosity/badass we all know and love. Eventually he worked against his programming and was committed to stopping instruments of destruction like Metal Gear Rex. In the end, helping Snake defeat the Metal Gear would cost Cyborg Ninja his life, but his sacrifice is fondly remembered by Snake and gamers everywhere.

Natsumes 1990 NES predicts a future that might still come true by 2029, but doesnt seem all that likely. America has been conquered by Lord Garudo, and can only be freed by the combined ninja might of Hayate and is non-enhanced colleague Kaede. The awesomely non-sensical story makes sense for the era it was created, and the same goes for how Hayates cybernetic powers feel like an afterthought.
The US cover art clearly shows Hayate is equipped with a robotic left arm, but it isnt all that clear in the games simple graphics, nor with his shuriken and sword skills that seem pretty average by ninja standards. Even more confusing is the fact that the UK box art also has Hayate with a cyborg arm, only this time its his right appendage. It makes you hope for an HD remake, if for no other reason than to clear up this discrepancy.

Originally a 360 Indie game, this XBLA success story reveled in the hardcore fun of hacking up cyborg ninjas–along with boring, regular cyborgs. The protagonist, a dishwasher turned samurai for the dystopia, wanted to free the world from cyborg oppression, as well as avenge the death of his sister, Yuki. Unfortunately for the dishwasher, one of his most challenging cyborg foes turned out to be his reanimated sister, and he had to de-animate her (so to speak) in his quest to save the world.
Sequels have a way of fixing tragedies like killing your brainwashed sister, and Yuki returned as a co-star in The Dishwasher: Vampire Smile. Now that she was back from the grave, players got to control her devastating combination of sword and chainsaw attacks. Old-school horror fans no doubt appreciated her Evil Dead-like appendage, and Yuki turned that unwanted enhancement back on her enemies with finesse matching her brothers. Perhaps she misses her right hand, but its hard to argue with the results.

Strider might be relegated to cameos and fighting game rosters these days, but there was a time when his futuristic adventures ruled both the Genesis and arcades. The Genesis version was one of the most expensive of its time–clocking in at a cool $80–but it was worth it for the privilege of cutting down robots left and right with Striders electrified blade. Like a ninjariffic Blade Runner, Strider hunted whoever he was told to hunt, and dispatched them down with unmatched skill.
Some sticklers might object and say Strider does have any implants, but merely uses futuristic equipment. We dont buy it. Not only is his grip strength suspect for an unaugmented human, theres the fact that he can call upon robotic animals at a moments notice during a fight. We dont see him holding a remote, so the only logical explanation is that he has some sort of receiver built into his body somewhere. Its just like a ninja to hide his tech upgrades in plain sight.

Yaiba has quite the pedigree for this list. Cyborgs and ninjas are pretty high on the list of disposable game enemies, but these days zombies are the hot trend when it comes to filler bad guys. Yaiba: Ninja Gaiden Z has the creative fearlessness to combine all those clichs into one pissed off assassin. Hes a reanimated, cybernetically altered ninja, and hes cutting through waves of other zombies to get revenge.
You see, Yaiba got his start as one of the faceless ninjas that Ninja Gaidens Ryu Hayabusa kills by the dozens. The newly modified Yaiba is stronger than ever and is ready to hunt down Ryu, but his vengeful quest seems to conflict with an ill-timed zombie outbreak. Can Yaiba cut through enough zombies to finally take another shot at Ryu Hayabusa?

If youre a fan of the brainless fun inherent in chopping down dudes as a cyborg ninja, Deus Exs introspective analysis of the price one pays for the benefits of cybernetic technology is a bit of a buzz kill. Adam Jensen was given a new lease on life after becoming a cyborg, but hes continually questioning the moral rightness of his upgrades, which really gets in the way of having mechanical arms. And its even more of a waste when Adam could be realizing his full potential as a cyborg ninja.
Deus Ex: Human Revolutions impressive openness means you can approach a stage in many different ways, but we dont understand why youd choose anything but the path of the ninja. If you play the level right, Adam can sneak into a building, grab what he needs, and sneak back out, silently cutting the throats of his enemies all the while. Sure, Adam hasnt really earned his diploma from ninja school, but his talent for stealth proves that some of the best cyborg ninjas are self-taught.

Raiden demonstrates that cybernetic upgrades dont just make you a better ninja–they make you more likable too. Raiden was one of the most hated characters in gaming, mostly because he abruptly replaced Snake as the lead in Metal Gear Solid 2, though it didnt help that he was prone to fits of whining. Even though he showed flashes of swordsmanship akin to the beloved Cyborg Ninja, fans rejected him with a passion. Perhaps thats why MGS creator Hideo Kojima decided to try and reform Raiden in the fans eyes, by going all the way with his Cyborg Ninja tribute.
When Raiden burst back onto the stage in Metal Gear Solid 4, he had transitioned into an unbeatable cyborg ninja. You can read the gory details of his transformation here, but the important part is that, from the neck down, Raiden was now an robotic killing machine. His unplayable appearances in MGS4 won him so many new fans, he earned his rightful place as the star of his own game, Metal Gear Rising: Revengeance.

Believe it or not, Raiden isnt the only cyborg ninja that appeared in a 2013 title developed by Platinum Games. Januarys Anarchy Reigns has a virtually all cyborg cast, from chainsaw lover Jack to the brute force Big Bull, so theres obviously room for a man of Zeros ninja skills. Like everyone else in the game, Zero is an unrepentant killer, but he does his job with a certain delicacy.
Zero pops in and out of the campaign hunting down AR hero Jack, holding his own for some time until Zero ultimately met the same fate as most people that challenge Jack (grisly death). Zero is also playable in the multiplayer, where people can wield his twin katanas Onimaru and Juzumaru. You know a guy has cut a lot of people in half for money when his swords have names.

Yes, you read that right, there is more than one cyborg ninja named Zero, though this Borderlands character mixes things up by replacing the o with the number. Zer0 joined a team of Vault Hunters searching for loot after growing bored with killing people who wont even fight back. While Zer0 isnt against using a gun, hes more inclined to stab enemies in the back with a laser sword after distracting them with a hologram version of himself.
Zer0 takes the silence of his role somewhat seriously, but he finds clever, internet age workarounds. He never talks, instead replacing speech with pre-recorded haikus and emoticons that pop up on his faceplate. Seeing him text FML when downed fits with the dark comedy of the Borderlands world, as does the fact Zer0 only has four fingers per hand a la Mickey Mouse or Bugs Bunny. At least youll have a nice chuckle before he disembowels you.

Cybernetic implants are a dime a dozen in the world of Mass Effect, used by soldiers and politicians alike. Many became more efficient killers thanks to the wonders of technology, but Kai Leng took cyber assassinations to a new level. He was so talented that, after a decorated stint as an N7 marine, the Earth-born soldier eventually became the most trusted killer in the employ of the Illusive Man. It seems the two bonded over a shared distaste for aliens.
Kai pops up in some Mass Effect side fiction, but he makes his greatest impact battling Commander Shepard on and off through much of Mass Effect 3. Kai chafes at Illusive Mans decree that he not murder Shepard, but Leng battles Shepards team regardless, ultimately leading to one of the tougher boss fights in the game. Leng ends up losing to Shepard, but youve got to give him credit for dying with a sword in his hand.

Did we miss any cybernetic assassins of note? Tell us in the comments, but before you do, be sure youre suggesting a cyborg ninja and not a robot ninja. Itll take too long to explain intrinsic differences between the two, so do your research first, ok?
And if you’re looking for more on assassinations, check out the top 7 assassins and top 7 lamest ninjas.
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The basic idea behind H&H is that you pick a side, either pro or anti-Galactus, then power your team up with 3 character cards. Each character card gives your team a specific advantage or special ability, and finding a combination that works well with your team is a fun learning process. It’s fun because of the absolutely ridiculous things the cards let you do. Capcom really has gone all out with this mode, throwing any semblance of balance out the window with some truly broken abilities and card combinations. And that’s a compliment.
In a genre that’s endlessly obsessed with balance, tier lists and the like, it’s refreshing to see something that’s much more interested in player creativity and just having fun with the game. The cards allow players to use X-Factor multiple times in a round, add hyper armor to already powerful moves, be immune to projectiles, turn invisible, and even more ridiculous things. Even in the hands of amateur players these cards will add plenty of insane options, but in the hands of pros, well we’re already looking forward to the Desk combo exhibition videos.
While it’s mostly an aesthetic touch, the cards themselves are a massive dose of fan-service that will please even the saltiest fanboy. Peter Porker, the Spectacular Spider-Ham, Gene from God Hand, and yes Mega Man (X) are all here. The full list of character cards and effects is too long to post there, but check them out over on Capcom’s official site. You start off with a small number of cards and unlock more as you play, though it’ll be a long time before you’ve tracked all of them down.
H&H is broken up into two distinct parts, online and offline. Offline pits you against CPU players in different stages, looking to take control of the level for your team via a series of matches. Completely take over a stage or beat a specific group of characters on your “Hit List” and you’ll unlock a rare card. The online mode is more interesting; once a week you pick either Heroes or Heralds and fight matches online against opposing players. At the end of the week, the overall wins for each faction are calculated and if you’re on the winning team you’ll get a rare card. It’s a great way to reward players for playing online even if you’re likely to occasionally get steamrolled by someone with a super cheap card combo.

Heroes & Heralds is the kind of fun, creative game mode that Ultimate Marvel vs. Capcom needed to really differentiate itself from the original MVC3, and it does a nice job giving both single and multiplayer fans something to play around with. The cards really are the highlight here though, and we’re glad to see Capcom letting their hair down with a ridiculously unbalanced mode that lets the player break the game and have fun with it. If you’ve already grabbed your copy of UMVC3, Heralds and Heroes is free DLC that will be available December 19th, if you haven’t grabbed it yet it’s a fun mode that, combined with the new characters totally justifies its $39.99 price.
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No, the thing that intrigues me is the multiple control mechanics, which could make for some of the most interesting gaming experiences yet. This thing has a gyroscope, a touch screen, two analog sticks, and a back touch screen? That’s crazy. I can’t wait for a game that uses all of them well. The best 3DS and Wii games were the ones that truly took full advantage of the control mechanisms, and I have a feeling we’ll be able to say the same in a few years looking back at the Vita. Developers have new tools at their disposal, and seeing how they use them has me ready to drop my money on day one.
I’ve already played a handful of games with console counterparts such as LittleBigPlanet, Dynasty Warriors, Modnation Racers and Hot Shots Golf and I was impressed with how these titles looked on the 5-inch screen. None of these were ports though, but built from the ground up specifically for the Vita.
But what I’m really looking forward to is seeing what kind of original IPs developers will come up with. Sound Shapes is one of my most anticipated games on the system and I’m hoping that there will be other creative minds in the industry lined up to take advantage of the Vita’s hardware.

I sense that, based on what I played at E3, the quality of games isn’t much of an issue. So for me, the most intriguing element of the Vita is the operating system and how my PSN ID will interact with it. I loved my PSP, but I really wanted so much more out of it, and I thought that Sony wasn’t nearly as quick to jump onboard with the sorts of tweaks that the platform needed. With a new machine and a much more proactive stance, I’m excited for how Sony will really tap into its potential.
So, yeah, it’ll be nice to have my trophies for handheld games showing up on Facebook and all, but I really want to get in and toy with its capabilities and see the foundation for what the machine can be.
But here’s the question I’m anticipating an answer to: Will developers take advantage? We’ve seen some very impressive, quirky stuff from Sony at various preview events (Sound Shapes and Escape Plan come immediately to mind), but if the Vita is to avoid the malaise that eventually overtook much of the Wii and DS libraries (or even the original PSP), third-party companies will have to join the first-party developers in constantly pushing the envelope and surprising us with bold new experiences. If they can, this will be an amazing system. I can’t wait to find out.
What are you hoping to see from the PlayStation Vita before it hits your shores? Also, don’t forget to check back on Sunday (that’s Pacific time) for updates as we start to jump in and get hands on with the new hardware!
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]]>With a planned release for November of this year, Ultimate Marvel vs Capcom 3 boosts the total character roster to 50 (provided you downloaded Jill and Shuma-Gorath), and despite our massive amounts of journalistic integrity, we’re pretty god damn hyped based on the four we’ve seen today. Here’s the breakdown:
With a planned release for November of this year, Ultimate Marvel vs Capcom 3 boosts the total character roster to 50 (provided you downloaded Jill and Shuma-Gorath), and despite our massive amounts of journalistic integrity, we’re pretty god damn hyped based on the four we’ve seen today. Here’s the breakdown:
Pretty much a forgotten character, Firebrand was the star of forgotten Ghost ‘n’ Goblins spin-off Gargoyle, one of our favorite Game Boy games of all time (opens in new tab). He made a cameo in MvC3 (opens in new tab), so it’s only fitting Arthur’s old enemy be fully playable in this update.
Pretty much a forgotten character, Firebrand was the star of forgotten Ghost ‘n’ Goblins spin-off Gargoyle, one of our favorite Game Boy games of all time (opens in new tab). He made a cameo in MvC3 (opens in new tab), so it’s only fitting Arthur’s old enemy be fully playable in this update.
Another classic Capcom star that’s unfortunately shifted to the background lately, this fantastic, futuristic ninja was a favorite in MvC2, so it’s about time he appeared in this game.
Another classic Capcom star that’s unfortunately shifted to the background lately, this fantastic, futuristic ninja was a favorite in MvC2, so it’s about time he appeared in this game.
Love him or hate him, Hawkeye is one of the core members of the Avengers and integral to Marvel’s history. Sure, he’s a circus freak that shoots arrows in a world where people lift mountains, but he’s still a fun character that adds a lot to a team. And did you see his special attack where he shoots Ant-Man at you? SQUEEEEE!
Love him or hate him, Hawkeye is one of the core members of the Avengers and integral to Marvel’s history. Sure, he’s a circus freak that shoots arrows in a world where people lift mountains, but he’s still a fun character that adds a lot to a team. And did you see his special attack where he shoots Ant-Man at you? SQUEEEEE!
Forget the horrible Nicolas Cage film, Ghost Rider is one of the most badass characters in Marvel’s pantheon, at least as far as looks go. He may not have been in any ground-breaking stories, but a biker with a flaming skull that whips people with chains and breathes hellfire will always be awesome.
So ultimately (HAHAHAHAH) beyond the new characters, some other updates are coming to the title, with promises of balance fixes (something MvC3 sorely needs) and a new spectator mode so you can see the masters at work. And just like Super Street Fighter IV, the publisher is charging $39.99 for it.
Forget the horrible Nicolas Cage film, Ghost Rider is one of the most badass characters in Marvel’s pantheon, at least as far as looks go. He may not have been in any ground-breaking stories, but a biker with a flaming skull that whips people with chains and breathes hellfire will always be awesome.
So ultimately (HAHAHAHAH) beyond the new characters, some other updates are coming to the title, with promises of balance fixes (something MvC3 sorely needs) and a new spectator mode so you can see the masters at work. And just like Super Street Fighter IV, the publisher is charging $39.99 for it.

But what about the rest of the characters? By our count, both Capcom and Marvel have four more to add each, so who will they be? Daredevil? Mega Man? The Thing? Frank West? Doc Ock? Captain Commando? Black Widow? Blanka?
UPDATE: Our speculation was short lived, as the eight remaining characters leaked a matter of minutes after the reveal. See themhere (opens in new tab).
Jul 20, 2011
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