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trion worlds Archives - Game News https://rb88betting.com/tag/trion-worlds/ Video Games Reviews & News Wed, 29 Feb 2012 00:00:00 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 End of Nations preview – Trions massive persistent strategy game feels like a League of Legends MMO https://rb88betting.com/end-nations-12-12-multiplayer-feels-giant-game-league-legends/ https://rb88betting.com/end-nations-12-12-multiplayer-feels-giant-game-league-legends/#respond Wed, 29 Feb 2012 00:00:00 +0000 https://rb88betting.com/end-nations-12-12-multiplayer-feels-giant-game-league-legends/ Trion Worlds’ End of Nations is absurdly ambitious, but that’s sort of how that developer rolls. With Rift, Trion proved it was more than capable entering into the highly-competitive world of online gaming and succeeding, a feat it hopes to repeat with its upcoming free-to-play real-time strategy game. And, at face value, that’s just what …

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Trion Worlds’ End of Nations is absurdly ambitious, but that’s sort of how that developer rolls. With Rift, Trion proved it was more than capable entering into the highly-competitive world of online gaming and succeeding, a feat it hopes to repeat with its upcoming free-to-play real-time strategy game.

And, at face value, that’s just what End of Nations looks like – a fairly typical RTS, with tanks, infantry, helicopters, and everything else you’ve come to expect from games like Command & Conquer. But that’s just the tip of the iceberg. Beneath the surface lies a massive persistent strategy game, and one we had a chance to see at a recent event.

Above: The developers promise the free-to-play model isn’t “pay-for-power”

The first map we played didn’t do much in terms of flexing End of Nations’ massively persistent muscle. Instead, it taught us the fundamentals by having us hold out against waves of enemies while our opponent did the same. We couldn’t directly interact with our foe, but we could spend money to send extra units their way, making their “Horde mode” even more difficult. It wasn’t all that remarkable in and of itself, but it did a serviceable job of teaching us the mechanics by allowing us to experiment with our different units and learn how to use their unique abilities. Every unit type has its own skill that can be activated by clicking the appropriate icon, and using the infantry’s grenade or the tank’s heavy shot at the right time was essential to turning the tide of a battle.

But for as much fun as the one on one level was, it wasn’t until we saw a big map that we finally realized what End of Nations really was.

This time we were put on teams of twelve. Yes, that’s right, twelve on twelve in an RTS. Overall there were 24 players, each controlling their own arms of dozens of units, marching all over the map. It felt more… familiar than we expected. We thought it would play unlike anything we’d ever experienced, but in reality, it just ended up feeling like a massive game of League of Legends/Heroes of Newerth/Dota 2/Demigod/etc. It was a MOBA, even if it didn’t realize it.

Above: This is a “small” battle in End of Nations

And once we realized this, we started to notice the key tenants of the MOBA genre: there were a few different clearly-defined lanes, there were capturable bases that gave bonuses to our team, there were turrets placed in strategic locations, and there was an enemy base that needed to be destroyed. Our cluster of units, hand-picked and designed before the game started, serve as our Champion, marching around the map in one large clump. Each unit type’s unique ability ended up acting like our MOBA Champion’s ability – we’d find a group of foes and start taking them down, coordinating with our allies to come help gank the enemy.

In fact, after we began to get used to the gameplay we started thinking about all of the different ways that it actually moves the MOBA genre forward. In small-scale games we were using a point-buy system to make an RTS army. In big games, we were customizing several different MOBA Champions that we could switch between during a match. The customization options are robust, letting us not only paint and skin our company of units (with skins ranging from robotic to patriotic to bacon), but create a few different companies of units that we could switch around during the match. Getting beat up by the guy with a bunch of helicopters? It’s cool, just switch to your anti-air group once your current group is taken out.

Above: We prefer the “bacon” skin to this blue one

There weren’t nonstop waves of minions causing the constant stalemate in the center of the map because there didn’t need to be. We were essentially filling that role from time to time, attacking enemies in the middle of the map to draw attention away from our allies’ actions. And it… worked. It really did.

At this scale – the scale End of Nations is meant to be played at – everything fell into place surprisingly well. It suddenly made sense why there weren’t any absurdly deep mechanics. It made sense why there weren’t tank physics or cover. End of Nations isn’t about the micro, it’s all about the macro, because your army isn’t really a bunch of different units, even if it looks like that. It’s one big, fat, customizable unit masquerading as an army, and we can’t wait to dig in more when the game releases.

End of Nations is due out later this year, with a release scheduled for the fall. You’ll get a chance to play before that, however as an open beta is scheduled for the summer, giving you a chance to check out the free-to-play massive persistent strategy game yourself.

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Trion Worlds attempting Guinness World Record for in-game weddings https://rb88betting.com/trion-worlds-attempting-guinness-world-record-game-weddings/ https://rb88betting.com/trion-worlds-attempting-guinness-world-record-game-weddings/#respond Thu, 26 Jan 2012 00:00:00 +0000 https://rb88betting.com/trion-worlds-attempting-guinness-world-record-game-weddings/ Want to help an MMO wed its way into the Guinness Book of World Records? All you need is a copy of Rift, an open schedule on Valentine’s Day (which we’re hoping you don’t have), and someone else from the fantasy MMO who’s willing to marry you… at least for a day. Trion Worlds issued …

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Want to help an MMO wed its way into the Guinness Book of World Records? All you need is a copy of Rift, an open schedule on Valentine’s Day (which we’re hoping you don’t have), and someone else from the fantasy MMO who’s willing to marry you… at least for a day.

Trion Worlds issued the challenge to promote its incoming 1.7 update, which will add the ability to get married in Telera when it arrives in early February. Players who wish to participate in the record breaking event are instructed to tie the knot with their significant other between 9am PST on February 14 and 9am PST on February 15. To do so, participants are instructed to visit a marriage vendor in their capitol city, buy a ring, and use it to pop the question to their soon-to-be life partner. After, they can enjoy an actual in-game ceremony with guests at Hammerknell and Orphiel’s Spire, or even petition Trion to send one of its own people to officiate.

Telara marriages are open to any two consenting players, regardless of sex or race; however, starstruck lovers from opposing factions will not be allowed to wed. Sorry, no Romeo and Juliet stories this time.

“MMOs are the most fun when you’re playing with friends and loved ones,” said Scott Hartsman, Trion’s CCO and Rift’s executive producer. “Whether exploring Telara and adventuring with your significant other, or meeting up with geographically distant friends in a virtual pub, the MMO experience is about bringing people together, and our new weddings and gatherings exemplify this philosophy. We think the Valentine’s Day record attempt is a unique way for players to celebrate Rift’s spirit of camaraderie while making real-world history.”

To further promote Rift’s romantic wedding features, Trion is offering all participants a special “Tier of Knots” title and encouraging newly engaged Rifters to write in with their in-game love story for a chance to be married by the studio’s own community manager, Elrar, on the day of the World Record attempt.

Rest assured, eager players who get hitched before February 14 can purchase and utilize Divorce Papers and then remarry on Valentine’s day to get the title and take part in the event. Oh, how romantic.

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Exclusive: Rifts “Instant Adventure” going live next week https://rb88betting.com/rifts-instant-adventure-going-live-next-week/ https://rb88betting.com/rifts-instant-adventure-going-live-next-week/#respond Sat, 03 Dec 2011 00:00:00 +0000 https://rb88betting.com/rifts-instant-adventure-going-live-next-week/ Instant Adventure is fairly simple: join into a group just as you do when joining a dungeon and you’ll be given a random outdoor quest in a level-appropriate area. The quests scale to the size and level of the group, rolling into new quests as the old ones are finished. Eventually it’ll peak, hitting a …

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Instant Adventure is fairly simple: join into a group just as you do when joining a dungeon and you’ll be given a random outdoor quest in a level-appropriate area. The quests scale to the size and level of the group, rolling into new quests as the old ones are finished. Eventually it’ll peak, hitting a rare monster and giving everyone involved sweet loot, before dropping back down and continuing to push the mass of players around the level. It sounds like a great addition for both hardcore and casual players alike, as it’ll give those who have done everything infinite new content to do, and those who don’t have time to do everything a chance to participate in big groups for as little (or as long) as they wish.

We’ll have more about Rift next week, so check back if you’re interested in finding out even more awesome Rift news.

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