The post A Star Wars Battlefront 2 character could appear in The Mandalorian season 2 appeared first on Game News.
]]>A new tweet from Janina Gavankar (who played protagonist Iden Versio in DICE’s 2017 shooter) suggests the actress could be appearing in the next chapter of Disney Plus (opens in new tab)‘ flagship show.
The information comes after a Twitter user notified Gavankar of a potential cast leak for The Mandalorian season 2 online, asking her whether there was any truth to its claim that she would be appearing as Iden Versio when the show returns later this year. Her reply? Well, see for yourself below.
You’ll have to ask Mr. @dave_filoni https://t.co/bHjz4oX2prJanuary 15, 2020
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Truth be told, you could interpret Gavankar’s somewhat cheeky response in a number of ways, not least as a fairly coy way of debunking the cast leak while also expressing interest in joining The Mandalorian to its show runner, Dave Feloni.
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The 10 best Star Wars games (opens in new tab) of all time
That said, Gavankar doesn’t seem to reject the information outright, and the timelines for both The Mandalorian and Star Wars Battlefront 2 do curiously align to allow for such a crossover event. The former takes place five years after the events of Return of the Jedi, while the latter literally kicks off during that movie’s final act, so there’s certainly room for Iden Version to show up on Disney Plus in the future.
There’s precedent for a digital Star Wars character to make the hyperjump to live action, too, with Saw Gerrera most notably transitioning from Star Wars Rebels to Star Wars: Rogue One (opens in new tab), and back to Star Wars Jedi: Fallen Order (opens in new tab) in the space of a few years, albeit played by a different actor each time. Hopefully we’ll hear something more official from Disney soon.
Check out the biggest new games of 2020 (opens in new tab) and beyond still on the way, or watch the video below for our latest episode of Dialogue Options.
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]]>The post Star Wars Battlefront 2: Celebration Edition includes all customization content from launch through to the latest The Rise of Skywalker update appeared first on Game News.
]]>To clarify, since the game debuted in November 2017, customization items were available as in-game purchases. If you wanted a special Death Trooper outfit or a Hero emote, you’d have to buy it. The Celebration Edition comes with over 350 customization options that were previously available only as in-game purchases, so if you buy this special version of Battlefront 2, you’ll get all of the older customization items, as well as special Rise of Skywalker content. According to the official EA site, the Celebration Edition contains:
And the special Rise of Skywalker content, which drops on December 17, includes:
It’s important to note that purchasing Star Wars Battlefront 2: Celebration Edition will get you “all customization content acquirable through in-game purchase from launch and up to the release of Star Wars: The Rise of Skywalker content on December 20, 2019” which means any customization content that drops after December 20, 2019 will not be included.
December has become synonymous with Star Wars content, so check out our Star Wars Jedi: Fallen Order review, or keep tabs on The Mandalorian and Baby Yoda.
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]]>The post 8 things to watch out for this week appeared first on Game News.
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It’s easy to take Spielberg for granted, given that he’s been the accepted architect of so much of our cultural landscape since the ‘70s. But in that regard, I say to us all, ‘How dare you be so complacent?’ A bona fide master and pioneer of the medium, Spielberg continues to provide both the warmest, most reassuring pop culture touchstones, and some of modern cinema’s most significant, weighty, and relevant productions. Even as we speak, he’s attached to five major projects (opens in new tab), including a new Indiana Jones film, with little sign of letting up. And he never even seems to blink when changing gear.
So, after such a long time, and such a consistently brilliant track-record (even substandard Spielberg is better than 90% of films out there), what’s his secret, when so many other directors burn out after a handful of movies, if they even approach his level of quality at all? It’s impossible to distil such talent into a simple equation – otherwise everyone would be Spielberg, and they certainly aren’t – but one bizarrely easy-to-overlook factor is that he just has a real, unwavering instinct for storytelling, character, visual impact, and all the places that the three meet. These, fundamentally, are the bones of all good film-making, and they’re all-too-often ignored in far too many movies. But never by Spielberg. Whether delivering important political message or thrilling dinosaur spectacle, the man always focuses on what matters. David Houghton
What: Steven Spielberg’s 71st birthday
Where: Everywhere
When: December 18

After four years of GTA Online, Rockstar has dropped the most boombastic update yet with The Doomsday Heist (opens in new tab). Completing a series of new missions involving orbital lasers and flying cars leads to the heist finale, which resolves the long running Mount Chiliad mystery by busting open its previous inaccessible vault and stealing the GTA holy grail – a jet pack! By tying up a loose end of that magnitude, it’s hard not to see this as the last big content addition to GTA Online, but with Red Dead Redemption 2 (opens in new tab) looming on the horizon that shouldn’t be a surprise. No online mode has been confirmed for RDR2 as yet but it would be unfathomable to suggest it won’t happen, so it makes sense for Rockstar to move its online focus to the next project. It’s easy to see how the mechanics established in GTA Online would transfer to Red Dead Redemption – crews become posses, CEOs and MC Presidents are gang leaders, heists revolve around train robberies and bank hold ups – and the years of experience should mean RDR Online gets off to the best possible start. Iain Wilson
What: The Doomsday Heist
Where: GTA Online
When: Now

I’m loving Life Is Strange: Before The Storm. This three episode prequel has more warmth and heart than the original, even if it repeats a handful of the themes and locations. The final episode launches on Tuesday 19 December, and the biggest challenge it faces is telling a compelling story where we already know the end. Not only that, but the first couple of episodes have made such a virtue of both choice and the adorable, burgeoning relationship between Chloe and Rachel, that it’s going to be so tough for this final chapter to give us satisfying pay-offs to either. Because we know what happens, our choices ultimately won’t change the outcome, which renders them a little meaningless. Right? Maybe the point is that games are more about the journey, rather than the destination, and in an age where we’re often rushing to reach the end, Before The Storm could be one of few titles that reminds us to slow down and enjoy the moment, especially if the ending is all set to be so tragic. I certainly hope so, and can’t wait to settle back into Arcadia Bay next week. Andy Hartup
What: The final episode of Life Is Strange: Before The Storm
Where: PS4, Xbox One, PC
When: 19 December, globally

Look, we get it. The internet was not happy about the way Star Wars: Battlefront 2’s multiplayer progression structure worked. But today, we want to talk about the next phase of the game itself, which has just been released as free DLC. The update adds a nice, faction-war style, side-choosing dynamic to the multiplayer, but more interesting is the Star Wars Battlefront 2 Resurrection (opens in new tab) story chapter, which moves the campaign’s tale away from the cameo-packed Original Trilogy storytelling of the vanilla game, and into a pre-Force Awakens area all of its own. Finally starting to feel like a real, legit chunk of Star Wars in its own right, the Resurrection side-story is very much part of the bigger, sequel trilogy narrative, and perhaps sets the foundation for Battlefront 2 to go ahead as its own, episodic corner of Star Wars canon. The gameplay might not be revelatory, but as a chunk of Star Wars ‘gaiden’ storytelling along the likes of the comics, novels, or even Rogue One, it seems that Battlefront 2 could become rather compelling in the future, should the frequency and price-point of updates hit the right balance. David Houghton
What: Star Wars: Battlefront 2 Resurrection DLC
Where: PS4, Xbox One, PC
When: Out now

PlayStation announced The Last Guardian (opens in new tab) VR Demo and PlayStation Experience last week, and as soon as the show opened I elbowed my way to the front of the queue to try it out. And it delivers. It delivers what I’ve really wanted since I first caught a glimpse of Trico’s feathery butt all those years ago, the chance to give him a stroke and ride on his back. The demo is short and simple, but gives you a hit of Trico right to the veins. You can call him, pick up barrels to feed him, and climb him to reach platforms. Perform these very simple tasks and you’re rewarded with the stomach flipping VR experience of riding him like a pony, as he jumps and jogs across the game’s sun dappled landscape. It’s free, it’s delightful, and it’s the perfect way to show off VR to your family once Christmas cabin fever sets in.
What: The Last Guardian VR Demo
Where: PSVR
When: Out now

You’ve probably heard about Disney buying 20th Century Fox (for a cool $52.4 billion) and wondered why everyone can’t stop talking about it. It’s just two companies merging, right? Well, yes… but when those companies are two of the biggest movie and TV power houses in the world and own most of the major entertainment franchises between them, it suddenly becomes a lot clearer why you should care. Everyone’s going to be watching to see how the acquisition affects the entertainment we watch from Star Wars to The Simpsons, and there’s already been talk of the X-Men, Deadpool, and the Fantastic Four joining the MCU. In fact, the closer you look into it, the more interesting this deal becomes. The exact details haven’t been released yet, but there’s a good chance Disney will have a say in anything from the streaming service Hulu, to James Cameron’s planned Avatar sequels and more. Watch this space. Lauren O’Callaghan
What: Disney’s acquisition of 20th Century Fox
Where: Everywhere
When: Now

Calling all true crime fans. Netflix has gifted you plenty of fantastic crime dramas and documentaries ranging from Making a Murderer, to The Keepers and Mindhunter (opens in new tab), and now there’s a brand new docu-drama demanding your attention. Wormwood arrives on Netflix on Friday, December 15, and it’s all about the CIA conspiracy known as MK-Ultra. The story goes that the CIA was using LSD as a truth serum as part of a secret Cold War program. The truth though, goes much, much deeper. With legendary filmmaker Errol Morris (famous for The thin Blue Line and The Fog of War) behind the lens here, it’s clear this is Netflix aiming for another success like Making of a Murderer. And with appetite for true crime at an all time high, thanks to podcasts like My Favorite Murder, Serial, S Town and Last Podcast on the Left, as well as TV content like this, Wormwood will definitely be worth adding to your watch list right away. Sam Loveridge
What: Wormwood
Where: Netflix
When: Friday, December 15

One of the bigger surprises this week has been the announcement that Ubisoft is adding the Predator to the previously otherwise straight laced Ghost Recon. Not only will players be able to hunt and (try to) defeat the galaxy’s greatest hunter, but they can play as him in a new PvP mode, and unlock exclusive stuff like the helmet, complete with heat vision, or those nasty extendable wrist blades. It’s described as “the most difficult fight in all Ghost Recon Wildlands” and basically seems to be one big fan serving love-in from the dev team to the movie. On the one hand it’s slightly odd given Wildlands previous focus on the authenticity and scale of its Bolivian setting. But, on the other, it’s a fun addition that, while… let’s say unexpected, takes the basic mechanics of the game and gives its a really interesting spin. It’s something more games should try as, often, DLC can extend the experience without changing it. More experimental expansions like this could bring in new players just as much as satisfy the existing ones. Be quick though, you’ve only got until “early January.” Leon Hurley
What: Ghost Recon Wildlands
Where: Coming to PS4, Xbox One and PC as free DLC
When: Now
8 Things to Watch This Week is published every Friday at 16.00 GMT / 11.00 ET / 08.00 PT. Follow @gamesradar (opens in new tab) on Twitter for the latest updates.
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]]>The post How Star Wars Battlefront 2 loot crates actually work appeared first on Game News.
]]>To start with you get a crate every day, just for logging in. This usually yields a single Star Card, a small amount of credits, and some crafting points.
You can also buy a loot box with credits earned in game. You get credits for completing battles, for hitting milestones – like getting 50 kills as an Assault class, or 25 in an X-Wing etc – and from other crates. You can also buy crates with Crystals, which can be bought with real money. There are three types of box you can buy – Trooper, Hero, and Starfighter – and the rewards in them will be tailored towards those specific parts of the game. So, if you want a new Star Card for Captain Phasma (who appears when Star Wars The Last Jedi (opens in new tab) drops in December), you’re more likely to grab it from a Hero box.
Now, you’ll also see on the cards that there are four tabs at the top. This is the rarity of the card, and you will either get: Common, Uncommon, or Rare cards in boxes. The final and best Star Card grade is Epic, which you can only achieve by upgrading your Star Card using Crafting Points.
Read more: What’s in Star Wars Battlefront 2’s first season of stuff? (opens in new tab)

Ok, so that’s boxes. What do you actually do with Star Cards? There are two types of card for regular troops: Boost and Ability. Boost cards enhance your stats, like add extra health or grant more XP per kill. Ability Cards add new abilities to your character, like different grenades, heavy weapons, or active buffs. At the start you can only equip a single Star Card on your trooper, hero, or vehicle.
To open up the second and third Star Card slots on your characters you need to acquire more Star Cards. So, with regular troop classes, getting 5 Star Cards opens up the second slot, and getting ten cards opens up the third. With Heros and ships it’s fewer cards, because they have fewer Star Cards to collect in total.
How do you get Star Cards other than loot boxes? You can buy them with Crafting Points, which you also get from other boxes, and from completing certain milestone challenges.
All very confusing? It is a bit. The basic stuff you need to know is that you never have to pay a penny to actually progress in Battlefront 2, and the pace at which you unlock stuff always seems perfectly fair. However, if you want to pay for more boxes… you’ll inevitably have an advantage over someone who hasn’t (assuming you started at the same time) because you’ll have more Star Cards (and open Star Card slots) to buff your character. While skill will always trump gadgets in this game, Star Cards give you more options and slightly better odds of surviving one-on-one encounters. In the 16+ hours I played it rarely felt uneven or unbalanced, even when playing against people who had three Star Cards active and I had none. Success in Star Wars always comes down to playing smarter and working better as a team. However, for those who want all the toys and anyone who feels a slight personal advantage makes a huge difference… paying to get more crates will yield results.
More than anything it’s the wealth of options and ways to buys stuff that feels most confusing, and will be the stuff that most will take issue with when the game launches.
Read more: Watch us play the first three levels of Star Wars Battlefront 2’s single player mode (opens in new tab)
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]]>The post Star Wars Battlefront 2 beta is your first look at Arcade Mode appeared first on Game News.
]]>The beta will let players try out two Arcade Mode options on the Theed map (that’s the capitol city of Naboo as seen in Star Wars: The Phantom Menace): either a 10v10 team battle populated by you and AI allies/enemies, or one that lets you play as Darth Maul and cut through an onslaught of AI opponents. That’s just an amuse-bouche for Arcade Mode in the full version of the game, however.
Once Star Wars Battlefront 2 launches in November, you’ll be able to configure Arcade battles to your liking: bring in the loadout-tweaking Star Cards you earned from multiplayer, change the AI’s trooper classes, tweak the difficulty, pick your preferred Star Wars eras, and so on. There are also pre-made Battle Scenarios that sound like they take the place of the wave-based Missions from the original Star Wars Battlefront.
Both kinds of Arcade play support two-player split-screen on consoles, letting you either team up or face off against a local buddy. You’ll even earn credits for playing, which lets you buy more loot crates for more Star Cards. Special Arcade Mode challenges will give you the opportunity to earn even more bonuses while playing.
My favorite memories of Star Wars Battlefront 2 (2005) are of playing split-screen co-op with my buddy, setting up the maps just right so we could run around and blast Ewoks on Endor (which was surprisingly difficult, since they barely stood taller than the foliage). It warms my heart to think of a new generation of players having that kind of sandbox fun together with the equivalent of a massive, virtual Star Wars toy chest.
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]]>The post Star Wars: Battlefront 2 multiplayer hands-on: Still accessible, still spectacular, but this time there’s a dash of real, Battlefield depth to go with it appeared first on Game News.
]]>It’s not just the addition of a single-player story campaign that does it, though that does already look fantastic, plays brilliantly, and promises an epic, 30-year chunk of serious, currently unknown Star Wars narrative history to boot. Battlefront 2 goes beyond that. This isn’t a game simply concerned with filling out its universe with sheer volume. Rather, developer DICE is doubling (maybe tripling) down on the depth and intricacy of ways to inhabit that universe, to really interact with it.
Nowhere does this become more apparent than in the game’s signature multiplayer. Now significantly fleshed out in every area, deepened in its systems, and chiseled into a far more intricate form, Star Wars Battlefront 2’s competitive combat is clearly on a mission to overturn all accusations of the lightweight and the shallow that were so long (rightly) leveled at its predecessor.
The change in attitude is immediately obvious from the load-out screen. With four truly distinct, purposeful classes available, Battlefront 2 is clearly a game with strategy on its mind. With its squad-spawn system – which drops players into the battleground as an impromptu unit, with Battle Point bonuses for sticking together – matching the same number in its player cap, Battlefront 2 obviously wants you to find meaningful purpose, and coordinate abilities for the greater good. The randomised nature of squad make-ups might admittedly not always make for the most balanced team-building, but hey. This is still Star Wars Battlefront, with its core mindset of immediate, accessible fun. But it’s certainly now making an effort to balance the hoots with smart shooting.
In my matches – playing an Imperial side – the four available classes couldn’t be more separate or complementary in their archetypes. The Assault trooper is your standard all-rounder, all medium-range combat and grenades. Then there’s the Specialist, the tricksy sniper class with the trip mines. The Heavy is the slow-moving master of the Gatling blaster and mobile shield. The Officer, meanwhile, sports a relatively weak pistol, but can sound a rallying cry to buff any troops in an immediate radius. If you’re less confident in shooting, but great at support, this is the character for you.

What this comes down to in practice is a distinctly less arcadey experience, where strategy, placing, teamwork, and the timed use of asymmetric abilities are fundamental to the gameflow. No longer will you simply run-and-gun, letting blind luck and fast trigger-fingers dictate your fate. The inclusion of accuracy-boosting ironsights this time around speaks volumes to DICE’s intent, immediately making both the pace of the game and the lining of shots a whole lot more deliberate. Battlefront 2’s weapons still retail the ‘powerful but spammable’ identity of the first-game’s gunplay, for the sake of accessibility – the Specialist, for instance, can still make a pretty good fist of a rapid-fire stand-off if caught out at close-range – but there’s much greater facility for using them with thought and intent this time around, and much greater reward when you do.
As I play more, I discover that the combat model’s newfound purism is further shaped and reinforced by the more physical framework of map design. The Naboo city of Theed in particular might look like a fairly straightforward, urban skirmish-zone on first glance, but once down into those blaster-torn streets, it can be an unforgiving meat-grinder of a place. A picturesque location through and through, but one hiding a great deal of brutality in its layout.
Long, open promenades offer long-range death-by-Specialist to any unwary Assault trooper emerging too quickly from the corner of an enclosed street. Tight alleyways double up as safe flanking routes and godforsaken, multi-kill death-traps if a Heavy happens to control one, or someone has laid booby traps. Cavernous throne rooms hold vital objectives, but are lethal in their openness, should you even make it past the uncompromising choke-point sieges at their doors. To get around challenges like these you’ll need to think a lot harder, work a lot harder, and operate as a tighter team than ever before. It’s not quite Battlefield, in either scale or intent, but the influence of DICE’s other big FPS can be felt through and through. This is a Battlefront with immediate fun, but also the potential for a gratifying amount of longer-term depth.

Even the appearance of enhanced special units and abilities has been made less cartoonish, and entirely more fair and logical. Power-up icons are now a thing of the past, meaning that such rewards are now truly rewards, rather than the product of stumbling upon the right, recently-spawned icon at the right time. In Battlefront 2, a generously accruing pool of Battle Points – doled out as payment for a multitude of in-game actions – will act as currency, dictating the (frequent) availability of an array of bonus load-outs on spawn. And while AT-RT robo-legs, troopers with jump-packs, and Naboo fighters might feel excessive bonuses to have so readily on hand, in practice, each is remarkably well balanced, strategically purposeful, and thoughtfully designed. Extravagant sci-fi wonder toys they may be, but they’re also far too easy to waste in uncareful hands. And besides, this is a Star Wars FPS. Surely the point is to have as much cool, cinematic Star Wars stuff going on as possible, right? No-one really wants to skimp on the X-Wings.
Star Wars: Battlefront 2, then, is a much more gratifying game to play than its predecessor. Surprisingly so, in fact. No longer reliant on the shock and awe of Star Wars authenticity – though providing that in spades, with settings and characters now taking in all three eras – it now provides a different sort of authenticity too. A DICE authenticity. A serious, competitive shooter authenticity. It doesn’t come at the expense of the all-welcoming accessibility the series still obviously craves, but it is most certainly there. As such, there’s no small chance this could finally be the game we’ve been hoping for since that assault on Hoth in 2013.
Make sure you check out our full E3 2017 schedule (opens in new tab) to stay tuned for all the details as they arrive, and check out our roundup of all the E3 2017 trailers (opens in new tab).
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]]>The post 20 cool things we saw in that Star Wars Battlefront 2 gameplay demo at E3 2017 appeared first on Game News.
]]>Before we dive in, you can read our impressions of the single-player campaign (opens in new tab) with its giddying scale and focus on big set-pieces.
Still, please enjoy our observations as we sit back and catch our collective breaths. And check out the latest trailer too…
Let us know what you think plus anything we missed!
The post 20 cool things we saw in that Star Wars Battlefront 2 gameplay demo at E3 2017 appeared first on Game News.
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