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The cancellation of Silent Hills was just cruel. So much terrifying potential lurked in the single corridor of P.T that a full game might have been too much fear to actually handle. So, in mourning of what could have been, lets take a look back at some, er, magical moments from the Silent Hill series. Nothing from the films obviously. Or Homecoming, because bloody hell, it was plops.
Oh, just a warning, there will be spoilers aplenty.

What better way to celebrate the horror of Silent Hill than by starting from the very beginning. Harry Mason runs through a foggy town, looking for his recalcitrant daughter, only to be led down an alley. Of course, wandering down an alley in a mysterious place with no one around in any horror media is a SPLENDID idea. What follows is a series of very Hitchcock-esque, dutched camera angles, a siren wailing, a descent into pitch black darkness, a lot of rust, blood, hanging corpses and tiny skinless decapitated bear things clawing you to death. Lovely. It made Resident Evil look like Gex, and proved that video game horror could easily be as unsettling as anything seen in films.

Horror games have become a lot nastier in the 15 years since Silent Hill was released, but as the old saying goes, you never forget your first: and this moment in the original Silent Hill is a keeper as far as nightmarish imagery is concerned. Especially if you were in your formative years when playing it. Poor old nurse Lisa, (who is only ever encountered in Silent Hills Hellworld, which should set alarm bells ringing) begins to realise somethings not quite right, before she starts leaking blood from her eyes and mouth. The truly horrifying thing? Shes still asking Harry for help, but all Harry can do is make a beeline for the door. What a git.

This entry isnt horrifying in the traditional sense, but it shows just how confident Team Silent truly was in the fruit of its doubtless mangled loins. Protagonist James Sunderland starts off towards the titular town, his journey taking him through a wooded area with a long, winding road and it seems to go on forever, with only a quick detour at a cemetery to break up the descent. Nothing happens, but youre constantly expecting it to thanks to unsettling noises and your own febrile imagination. After a good long while, he finally makes it to town. Its an inauspicious start, but it absolutely fills you with dread.

Pyramid Head is easily Silent Hills most iconic enemy. The best thing about him though? Theres no big entrance, no grand cut scene announcing his arrival. James is frittering about the Woodside Apartments building minding his own business and trying to open doors when suddenly a scream! Oh crumbs. He runs up to where the scream was, only to be confronted by this thing looking at him from beyond a set of bars. Its not moving. Its just silently watching James, while his radio is emitting static like crazy. Of course, its not there again when he looks back. But you know its prowling around. Somewhere.

Now comes the horrifying realisation that Silent Hill 2s real monster is you! It was you all along! James, though not evil in the pantomime sense, did a very bad thing, and without giving too much away, that revelation helps unravel certain other elements of the game. This game isnt just abstract for the sake of it: everything has meaning. For example (berets at the ready), the first enemy James encounters is that armless vomiting thing. Its not hard to deal with, and cant really fight back (due to no arms), except to puke things up at you, but given the revelation near the end of the game? Vomiting and sickness? Cant fight back? Sound like someone? Eh, eh?

Silent Hill 3 is a return to the cult shenanigans of the first game, as opposed to the more conceptual stuff seen in 2. So its a bit more daft, and not really as interesting, but no matter. It still has plenty of nasty tricks up its sleeve. Heather Mason ends up in a room with a large mirror and–this being Silent Hill–things happen. Blood starts pouring out of the sink on the mirror side and spilling out into the real world. Meanwhile, Heathers reflection just sort of stops, and starts looking a bit ill. Its already been established by the way, that Heather has a fear of mirrors, so Silent Hill is probably the most sadistic sentient place in games. Apart from the Mushroom Kingdom.

Silent Hill 4: The Room is genuinely probably the scariest of the series, and its all thanks to the hauntings in the titular room. These range from fairly innocuous, like a pair of shoes moving (maybe protagonist Henrys mum moved them because hes a messy swine), to the downright hideous, like a load of screaming faces appearing in the wall. Plus, you lose all important health the closer you get to these hauntings. The Room starts out as some kind of safe haven, but thats gradually turned around the further you get into the game, so no place is safe. Easily the worst one is when staring out the peephole in the door, you see a ghastly bloodied version of yourself staring back. Aaaargh.

Theres always been a bit of David Lynch to the Silent Hill series, especially when hes at his most discombobulating and terrifying (like Eraserhead or Inland Empire). Everything will seem normal, if a bit strange, and then suddenly theres a deformed woman singing a song inside a radiator. This bit in Silent Hill 4 is reminiscent of that. Henrys minding his own business, wandering around an unassuming hospital in a nightmare hellscape, when he walks into a room featuring the massive head of deuteragonist, Eileen Galvin. Of course, the eyes follow you round the room too, because its Silent Hill, and Silent Hill is bloody horrible. Youd never see that ornament in Bargain Hunt.

Shattered Memories is easily one of the best in the series, and let no plonker tell you otherwise. It takes a completely different approach from the other games, going all in for atmosphere and tension, rather than the grotesque. Anyway, there are no enemies, and the game largely involves Harry Mason wandering around a snowy Silent Hill looking for his daughter (its a reimagining of the first game). Occasionally, though, its iteration of the Hellworld will break through, and youre be forced to run away from Raw Shocks. These bits are exercises in blind panic, as youve no clue where to go, with these things on your tail.

Finally we come to Downpour, which is savagely undervalued too, perhaps because the dreadful Homecoming really hurt the franchise. Anyway, Downpour–in many ways–could be the darkest of the Silent Hill games, dealing with molestation and child murder. In one scene, Murphy Pendleton is forced to watch while the bogeyman picks up a hapless child, slowly and agonisingly snapping the little tykes neck. Considering most games shy away from showing kids getting killed, youre always expecting something to interrupt the process. But no! It goes ahead and does it, and the tot slumps to the ground, neck flopping about. Crikey.
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Platform: Xbox 360, PS3, PC
EU: March 9
What, you expected something else to lead this piece? Arguably the biggest release of the month, if not the quarter – and for many, no doubt, the year – Mass Effect 3 touches down on Xbox 360, PlayStation 3, and PC in just a few short days, finally bringing Commander Shepard’s action/role-playing trilogy to a close. After months spent bickering about additions like multiplayer and Kinect controls, not to mention the recent playable demo and discs-in-space PR stunt, we can’t wait for everyone to dive in and simply experience this long-awaited conclusion, which will quite hopefully have been worth the wait. Not fully up to speed on what to expect from this sci-fi blockbuster? Be sure to consult our various hands-on previews for in-depth impressions.
Platform: Xbox 360, PS3
EU: March 9
Perhaps the most surprising fighting crossover game to date drops next week, bringing together the casts of Street Fighter and Tekken in a tag-team entry based on the fighting style of the former. The Xbox 360 version features nearly 40 fighters, with half pulled from each series, while the PlayStation 3 release adds a few extras, like Cole from Infamous, Pac-Man, and Mega Man in his hilarious NES box art incarnation. A PC version is set to follow in May, while a Vita release is due this fall with all the PS3 extras plus 12 more fighters (six each from the two series). Whatever system you want it on, Street Fighter X Tekken looks to be an exciting blend of two very different genre leaders.
Platform: PlayStation Vita
EU: March 7
The Vita’s second wave of releases starts next week, headlined by Unit 13, the original shooter developed by SOCOM creator Zipper Interactive. While visually quite similar to its long-running counterpart, Unit 13 focuses on solo operatives, of which the game includes six differentiated by unique strengths (like stealth or explosives). Moreover, Unit 13 is defined in large part by its emphasis on quick-hit missions, with some that can be completed in as little as three minutes. It’s that handheld-friendly approach that Zipper hopes makes this a standout Vita shooter, plus a random daily challenge gives you something new to check out with each sunrise. Be sure to scope out our latest hands-on preview for more on this military-themed affair.
Platform: PlayStation 3, PlayStation Vita
EU: N/A
The other big early Vita release this month spawns from the most consistent sports franchise on the market: Sony’s MLB: The Show. Replacing the flat-lining PSP side of the series, the Vita entry will hopefully bring much of the beloved PlayStation 3 baseball experience to the small screen – but it’s certainly not alone this year. On PS3, MLB 12: The Show looks to introduce some new additions and enhancements, such as full PlayStation Move integration and totally redone “TruBroadcast” presentation that looks to better emulate TV broadcasts. The Show hasn’t let us down on the console side in years; with luck, MLB 12 can kick-start a similar baseball dynasty on the Vita as well.
Platform: Xbox 360, PS3, PC, Wii, PSP, DS, PS2
EU: N/A
2K Sports’ own hardball series continues the trend of being the sim available for the widest array of platforms, even reaching as far back as PlayStation 2 and Nintendo DS this time around; though Vita and 3DS are curiously missing. Major League Baseball 2K12 looks to build upon the same core formula it’s been trying to perfect for years – with last year’s being a pretty good effort – while adding the new MLB Today Season mode, wherein you can play that day’s real-life game for your team of choice throughout the season. And in a cool twist for Xbox 360 owners, 2K will make available a bundle pack with MLB 2K12 and NBA 2K12 for $69.99 – $10 more than buying MLB 2K12 alone – to give baseball fans an affordable way to check out the fantastic b-ball sim on the side.
Platform: PSN (PS3/Vita)
EU: Out
MotorStorm RC squeezes the first couple entries’ style of multi-vehicle off-road mayhem into a much smaller package in two ways: not only does it feature tiny remote-controlled cars tearing it up in the desert and jungle, but it’s a PlayStation Network download. And on top of that, it’s a single release that works near-identically on both PlayStation 3 and Vita for a surely tiny price point. We have to wait ’til next week to play on either platform, but our European counterparts got MotorStorm RC at the Vita launch and we’ve been hearing some very strong things about the racer. It looks like an updated take on the classic Micro Machines formula, overhead perspective and all.
Platform: Nintendo 3DS
EU: Out
Fans of the original PSP version of Crush – released nearly five years ago – can anxiously tell you why Crush 3D should be on the horizon of any Nintendo 3DS puzzle fan, but actually finding many might be tough. Crush earned itself a loyal following with its cerebral, perspective-based take on puzzling platform scenarios, but was dead on arrival at retail. Luckily, the idea of “crushing” 3D stages to into 2D versions works beautifully with the 3DS’ visual effect, so Sega saw fit to spawn this remake, which outfits the original content with a brand new art style and additional features to round out the package. Hopefully, Sega finds the 3DS install base large enough this time around, after delaying the game from fall due to slow system sales.
Platform: PC
EU: March 9
The Sims 3 train keeps chugging along on PC after nearly three years, with the next big expansion pack – The Sims 3: Showtime – due out next week. With a focus on crafting big-time entertainers, Showtime lets you create a singer, magician, acrobat, or DJ and work your way to stardom via interactive performances. Additionally, the pack introduces a new SimPort feature, which lets you share one Sim with a friend and likewise host one in your Sims world. For super fans, EA is releasing a Katy Perry-themed Special Edition, which features the likeness and songs of the pop star, while the standard version is inexplicably called a Limited Edition. And if you’re starting fresh, there’s a pack with both The Sims 3 and Showtime in one.
Platform: Xbox 360, PS3
EU: April 5
It’s been more than 25 years since Tom Cruise and Val Kilmer traversed the highway to the danger zone, as it were, but the popular ’80s film continues to spawn new combat flight titles – like the latest, Top Gun: Hard Lock. A single-player campaign mode promises 15 missions based on a fresh wave of Top Gun Academy graduates, along with three online multiplayer modes designed for 16 players. With numerous licensed aircraft onboard, Hard Lock should appease flight fans looking for something a little more modern on the console side; even if the name doesn’t deliver the same kind of fresh feeling it did back when.
Platform: Nintendo 3DS
EU: N/A
Rather than release Major League Baseball 2K12 on the Nintendo 3DS, 2K Sports will instead drop an enhanced version of last fall’s cartoonish, arcade-style option, titled Nicktoons MLB 3D. The earlier console release essentially added the likes of Ren & Stimpy and SpongeBob SquarePants to The Bigs, and from what we’ve seen, the 3DS version looks to be a fairly faithful handheld translation. Nicktoons MLB 3D includes 27 cartoon players and 175 pros with updated rosters (and the new Miami Marlins uniforms), along with a new Frosty Freeze Toss augmented reality mode.
Platform: PlayStation Vita
EU: March 9
For PlayStation Vita owners, next week’s release of LEGO Harry Potter: Years 5-7 offers an opportunity to catch up on one of the better family-friendly titles of the holiday season. From what we can surmise, the Vita version of the game – which spans the content from the last three books/four movies of the popular franchise – looks to add new locations, challenges, spells, and more, along with both front and rear touch controls. You’ll be able to aim spells and lock onto foes with the back touch panel, while snagging items and assembling objects (and participating in duels) with the front screen.
Platform: Xbox Live Arcade
EU: March 7
Ubisoft’s I Am Alive has been on the horizon for longer than most of the big retail releases hitting stores this month, but it’s finally set to launch on Xbox Live Arcade next week as the last title in the XBLA House Party (a PSN release will follow later). Set in a large city one year following the apocalyptic “Event,” you’ll play as a man forced to survive in a wasteland dominated by crumbling buildings and aggressive rival survivors, all while battling the toxic elements and managing resources. Third-person pairings of navigation and combat aren’t unfamiliar, but the unique setting of a trashed, scalable urban metropolis looks to give I Am Alive a fresh slant. Scope out our last hands-on preview for much more on what to expect come next week.
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]]>The post Silent Hill HD Collection delayed, March release now planned appeared first on Game News.
]]>The change in date for Silent Hill HD Collection (which includes visually improved ports of Silent Hill 2 and 3) was first spotted by fans when the game’s Amazon and GameStop pages had a vague March release date replacing the announced January 24 date. Eventually Konami answered fan concerns and confirmed the HD upgrade had once again been pushed a matter of weeks. For those of you out there dying to see the game, perhaps our recent developer playthrough (opens in new tab) will help ease the pain?
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