The post Heres the first trailer for Capcoms upcoming Monster Hunter movie appeared first on Game News.
]]>The movie – which stars Milla Jovovich – was delayed from its original September release to April 23, 2021 (opens in new tab). However, this new teaser ends by promising the movie is out “only in theaters December”, intimating the team might have made up some of the time initially lost to the COVID-19 pandemic (thanks, IGN (opens in new tab)).
The project is being written and directed by Paul W.S. Anderson, who’s known for his work on various video game adaptations including 1995’s Mortal Kombat and the Resident Evil film series that ended with Resident Evil: Final Chapter in 2016. Anderson also directed 1997’s Event Horizon and 2004’s Alien vs. Predator.
The plot of Monster Hunter follows Jovovich as Captain Natalie Artemis, a member of a US military team who falls into a portal and enters a foreign planet filled with hostile monsters. There, Jovovich and her military squad recruit Jaa’s Hunter to assist in their mutual survival.
This isn’t the only Capcom IP being translated into other forms of entertainment, of course. In addition to the Resident Evil Netflix series that was recently announced (opens in new tab) after reports last year indicated that a live-action show was in the works (opens in new tab), the streaming service also recently confirmed yet a Resident Evil show is on its way – Resident Evil: Infinite Darkness (opens in new tab).
The surprise announcement was scuppered somewhat by a premature tweet from Netflix Portugal, but the show was officially revealed a short while later at Tokyo Game Show. Not much is known about the new venture, but the CGI series is thought to debut sometime in 2021 and looks to star the protagonists from Resident Evil 2, Leon Kennedy and Claire Redfield.
In the meantime, check out some of the best shows on Netflix (opens in new tab).
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]]>The post Final Monster Hunter World update will add the famed dragon Fatalis this October appeared first on Game News.
]]>Capcom revealed the update in its latest developer diary (opens in new tab), and Fatalis itself got its own trailer. We’re dealing with Black Fatalis, for the record. The White and Red variants were added later in the series, but Capcom is going old-school this time. If Fatalis is anything like it was in Monster Hunter 4 Ultimate, the hunters of the new world are in for a hell of a fight. Fatalis is much larger than the likes of Alatreon, and more agile than Safi’Jiiva, plus Capcom is keeping its updated move set under wraps. One thing’s for sure: this is gonna hurt.
Fortunately, the pain will be worth it. Fatalis gear has always been strong and stylish, and based on the switch axe and bow shown in the new dev diary, it’s been faithfully recreated for World. Capcom also teased a powerful armor set bonus that will seemingly enhance all skills (not unlike the set bonus for the final boss armor in Monster Hunter Generations). And just look at this Palico armor:

Additionally, the update will introduce the arch-tempered version of Iceborne’s flagship Elder Dragon, Velkhana, which is a fitting sendoff. There’s a big batch of quality of life changes in the update as well. Here are the highlights:
After the unprecedented success of World and Iceborne, Capcom is undoubtedly interested in continuing Monster Hunter on other platforms. Perhaps we’ll see a Switch announcement to follow Monster Hunter Generations Ultimate, or even a next-gen installment with PS5 (opens in new tab) and Xbox Series X (opens in new tab) fast approaching. The PC success of World should also ensure that the platform isn’t left out of future releases. In any case, if World was your first Monster Hunter, you’ve got plenty to look forward to.
The Monster Hunter movie is now scheduled for 2021 (opens in new tab).
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]]>The post Monster Hunter World is getting Furious Rajang and Raging Brachydios this spring appeared first on Game News.
]]>Raging Brachydios was first introduced in Monster Hunter 4 Ultimate as one of several post-game bosses. It’s much bigger than normal Brachydios, and the slime covering its body randomly glows and explodes when struck, forcing players to retreat after attacking. It also creates more and larger explosions, which makes maintaining the right distance even more important. Judging from the trailer above, it’s also gotten some new tricks for Iceborne, like an AoE flurry which causes tremors in the arena, covers it in explosive slime, and blocks the exits with molten rock. Yeah, that’s going to hurt. Hopefully the new Lightbreak gear is worth it.
Furious Rajang is a much older monster and was first seen in Monster Hunter Freedom Unite, and it’s basically just Rajang turned up to 11. It hits harder and moves more unpredictably, with flashier and more dramatic special attacks. It looks to have gained a devastating pin and AoE attack in Iceborne, and where normal Rajang’s fury can be muted by attacking its tail, Furious Rajang doesn’t seem to have a tail, so it’s going to be all mad, all the time. I can’t wait for the event quest featuring Furious Rajang, Raging Brachydios, and Seething Bazelgeuse, which will presumably be called The Angry Hunt.
Capcom recently outlined its plans for the third year of Monster Hunter World content (opens in new tab).
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]]>The post Monster Hunter World: Iceborne Coral Pukei-Pukei guide – tips and tricks for defeating it appeared first on Game News.
]]>It’s not uncommon for Monster Hunter World: Iceborne (opens in new tab) hunting parties to fall victim to Coral Pukei-Pukei’s aquatic attacks, especially when you happen to get caught by one of its high pressurised water beams. Hunting this deadly Bird Wyvern can be a little tricky, so if you’ve hit a wall and need a few tips for beating Iceborne’s Coral Pukei-Pukei, then make sure you follow our monster guide below to discover the tips and tricks you need to claim a decisive victory.
Monster Hunter World Iceborne tips (opens in new tab) | Monster Hunter World Iceborne Acidic Glavenus guide (opens in new tab) | Monster Hunter World Iceborne Anjanath guide (opens in new tab) | Monster Hunter World Iceborne Barioth guide (opens in new tab) | Monster Hunter World Iceborne Brachydios guide (opens in new tab) | Monster Hunter World Iceborne Ebony Odogaron guide (opens in new tab) | Monster Hunter World Iceborne Glavenus guide (opens in new tab) | Monster Hunter World Iceborne Nightshade Paolumu (opens in new tab) | Monster Hunter World Iceborne Velkhana guide (opens in new tab) | Monster Hunter World Iceborne Viper Tobi-Kadachi (opens in new tab)

Coral Pukei-Pukei is not only more vibrant than its World counterpart, it also has a bunch of fresh moves that revolve around water elemental attacks. When enraged, Coral Puekei-Puekei’s face, feet, and claws turn red and its movements become more erratic. This water-loving subspecies is able to store high concentrations of water in its tail by drinking from the gigantic plants that inhabit the Coral Highlands. Once it has guzzled enough water, it will begin to constantly barrage its foes with high powered water beams that inflict waterblight.
Coral Pukei-Pukei’s water-based attacks can make fighting this beast a real nightmare, especially when you happen to get caught by one of its many jet attacks. Just like Jyuratodus, Coral Pukei-Pukei’s moves inflict hunters with the waterblight ailment. If you get hit by this Wyvern’s high pressured water jets, then make sure you eat a Nulberry to instantly cure the reduced stamina recovery. Fighting Coral Pukei-Pukei with little stamina is a recipe for disaster, especially since you’ll be needing to constantly dodge and dive under its beam attacks. Of course, you can always use some gems to up your Blight resistance if you want to have the easiest time possible.
Once enraged, Coral Pukei-Pukei will take to the sky and perform a front flip while shooting a water beam from its tail. Try to keep well away from this move as it follows this up by hovering in the air and unleashing a 360 degree water beam that decimates anything that get caught within it. If you can’t get away from it then you can also avoid this attack by getting underneath it, though it takes a lot of skill and some crafty dodging to do so safely.
Once Coral Pukei-Pukei has used up the majority of its water reserves, it will locate and drink from one of the gigantic plants that inhabit the Coral Highlands. Coral Pukei-Pukei is incredibly vulnerable during this state, so be sure to unleash the bulk of your damage here. You’ll often have enough time to break any specific parts, laydown traps, and put down some barrel bombs to help shave off the amount of time needed to slay this deadly subspecies. If you’re tired of getting drenched by Coral Pukei-Pukei’s water beam attacks, then consider positioning yourself to the front of the monster as you’ll minimise the chances of getting hit by the high pressured jets from its tail. If you see it hunker down and open its mouth then you should try and get behind it as fast as possible, this signals a water beam from its mouth which it can split into two in order to hit a wide area. If you want to make the fight easier for yourself then bring a Thunder or Ice weapon to the fray.
Looking for more help with the new DLC monsters? Then check out our complete Monster Hunter World Iceborne monsters (opens in new tab) guide, or pick up some general tips from our video below:
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]]>The post Monster Hunter World: Iceborne PC trailer locks in a January 9 release date appeared first on Game News.
]]>Iceborne’s PC trailer is nothing we haven’t seen before, at least in terms of cutscenes and features, but the presentation is immaculate. Our Monster Hunter World: Iceborne review (opens in new tab) was handled on a base PS4, and even then Iceborne’s frosty environments and towering creatures looked amazing. But the PC version supports high-res textures, 4K and ultra-wide output, DirectX 12, and uncapped framerates. So yeah, it looks pretty good. The PC trailer also promises improved mouse and keyboard controls, which is a nice option for PC purists.
Notably, the PC trailer also features Rajang, the electric ape who was added to Iceborne through a free post-launch update (opens in new tab). Rajang’s appearance is significant because it suggests the PC version will launch with Rajang as well as the Guiding Lands area that it calls home. In the past, updates and new monsters have only come to PC several months after their console release, like Final Fantasy 14’s Behemoth, which is ironic since it’s from a PC game.
If Rajang is available on PC at Iceborne’s launch, that would suggest Capcom is finally closing the release gap between World’s PC and console versions, which would be nice to see. PC players already have to wait around four months to play Iceborne at all, so waiting on new monsters and quality of life improvements which are already out would just be salt in the wound. Here’s hoping Iceborne is up to speed when it launches on PC.
Update: in an email, Capcom clarified that Rajang will come to PC in early February. Another update coming in March will add another new monster. That’s still a much faster PC turnaround than previous updates, and Capcom says that “title updates for PC are planned to converge with the console schedule for release at the same time in the future.”
Speaking of quality of life updates: World is getting an expanded transmog system and Guiding Lands improvements (opens in new tab).
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]]>The post Monster Hunter World preview: Its big, very alive and… OMG my Palico has a rubber ring appeared first on Game News.
]]>The section of the game I play is set in the same area as the gameplay we’ve seen before with the leathery and feathery beast that is the Anjanath. But this time around I get to tackle two separate missions, one to capture a Great Jagras and another that will see me pulling off an accidentally impressive mounted attack on my very own Anjanath.

Like always, my mission starts with heading to a lady with a list of open quests, packing my bag at my little camp and making sure my fuzzy Palico pal is ready to fight. The similarities don’t stop there of course, but it’s the way Monster Hunter World tweaks and evolves the series’ gameplay tropes that make this feel like Capcom has thought about the game’s wider appeal, now it’s coming to consoles.
For one, it introduces a world that can happily exist without you. There’s an ecosystem here with the beasts and the flora that includes an entire food chain. For a small portion of my preview session, I sit nestled in the long grass watching the scaly critters play out a mini version of a David Attenborough documentary by the watering hole. It really is quite something to admire… from afar.

Of course, you’ll have to get in there eventually because this is called Monster Hunter not Monster Watcher and the combat feels as satisfying as you’d hope. I can use the scenery and world to my advantage, getting higher ground in an attempt to leap onto the beast’s back for a mounted attack or collecting rocks to use as distractions in my little pea shooter. It’s definitely going to take some practice to master how to use the world to your advantage, but even in the preview I somehow leap on the Anjanath’s back and get a load of rocks to fall on its head. It still kills me mind, but for a moment I feel invincible.
There are brilliant smaller tweaks too, such as being able to change armour and weapons from the hunting map, drink potions on the move and having multiple camps to spawn from across the map’s zones. Capcom has recognised the need to make it more accessible to new fans, to make the actions feel more natural and realistic.

It’s just a shame that the world doesn’t look quite as alive as it really is. Playing on PS4, there are a lot of issues with clipping, my prey wandering through the scenery as if it wasn’t even there and the monsters falling into my avatar to the point they look like strange conjoined twins.
And the combat lock doesn’t work that well either, leaving me thrashing and flailing my gigantic axe into the space around the massive beasties rather than into the flesh as you’d hope. Hopefully this is just pre-release teething problems, because it’s going to be a major issue come launch if not.
It’s not as open-world as I’d hoped either. As I play this preview I sneak a peek at the map and it’s more of a hub world split into different zones than a traditional open world. That’s not a bad thing per se, but don’t let the lovely gameplay trailers convince you that you’re going to be exploring this big Jurassic world. It seems like it’s more of a Jurassic Park with set boundaries and walls, where you’ll learn the lay of the land as you explore and work out how best to tackle each quest by knowing each section of the map.

The scout flies almost make the world feel more linear too. These glowing little bugs gain strength the more clues you pick up on the monster’s trail, whether that’s mucus slicked across a rock or footprints left in the mud. They help lead you to where the beast is lurking, but almost blind you to what’s around you – at least that’s what it was like against the clock in the section I play.
But for me it’s the Palico who absolutely steals the show in this Monster Hunter World preview. Animals generally make a game great, but there are some lovely little touches even in the 30 minutes I get to play here. On the trail to take out the Great Jagras, we meet a gaggle of regular Jagras and for some (amazing) reason I turn around to see my Palico riding one of them. It’s not quite clear what taming powers the Palico has, but seeing a cat riding a lizard is one of those viral Facebook videos waiting to happen.

And then, the dinghy. OMG the dinghy. I didn’t think a Palico could get any cuter, but wander towards any body of water and the little fella jumps into a rubber ring and paddles himself across it with an oar. I think a piece of my heart melted.
It’s the little things like this that make Monster Hunter World feel different to the games we’ve had before. Sadly, if the graphical quality doesn’t improve in the next six months, and some of the glitches aren’t cleared up, Monster Hunter World is going to pale in comparison to games like Horizon Zero Dawn (opens in new tab). We’ll see what happens when the game launches in early 2018.
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