The post How to get the Monster Hunter Rise Twisted Stiffbone appeared first on Game News.
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MH Rise Purecrystal

Find Monster Hunter Rise Sunbreak Purecrystal materials with out guide here!
The Twisted Stiffbone has a lot of crafting uses, hence the demand for finding them. Its recipes don’t require a lot of them, but there are a lot of recipes that need at least one, so sooner or later players find themselves running into this particular wall.
Unlike many other resources that came out in the DLC, such as the Monster Hunter Rise Sunbreak Prized Pelts, the Stiffbone also is used to create a wide range of items. Some materials are limited purely to forging weapons, armor or decorations, but the Twisted Stiffbone is used to some degree in all three. We’ll cover everything you can make with them below, broken into categories.
The main two standouts here are that the entire Bone X set is dependent on having nine separate Twisted Stiffbones, and the Protection Jewel is incredibly valuable, as equipping one will offer two separate levels of the Divine Blessing skill – aka, a permanent 30% protection buff! Slot that into any set to make it a viable contender for the Monster Hunter Rise best armor in your arsenal.
Keep in mind that there’s plenty more to be accessed from MH Rise Sunbreak beyond that, and even more hidden resources, such as the Transcendent Rhino in Monster Hunter Rise, which can be used to complete quests and to earn Kamura Points.
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]]>The post All the new monsters in Monster Hunter Rise Sunbreak appeared first on Game News.
]]>It goes without saying, but the following includes spoilers for all the encounters in Sunbreak.
There are seventeen new monsters in MH Rise Sunbreak, listed below in the approximate order you’ll likely encounter them:
MH Rise Transcendent Rhino

Looking for smaller monsters? Find the Monster Hunter Rise Transcendent Rhino here!
Click on any of the monsters or scroll down to find out more, but even at a glance players should be able to recognise some familiar names. Bishaten, Somnacanth, Almudron, Rakna-Kadaki, Rajang and MH: Rise mascot Magnamalo all have tougher (or at least different) subspecies returning to the series, while older patrons of the Monster Hunter series will recognise some of the other names floating around, like Hermitaur and Ceanataur bouncing back from Monster Hunter 2.
Beyond that, there’s four entirely new monsters in that list: Garangolm, Lunagaron, Malzeno and Gaismagorm, who have never been seen in the Monster Hunter series until now and are debuting in Sunbreak. The first three are collectively referred to as the “Three Lords”, effectively the main bosses that mark plot points across the DLC.
Of course, there’s plenty of other changes Sunbreak has made, such as adding new materials, mini monsters, weapons and more, usually based acquiring new crafting resources like the Monster Hunter Rise Sunbreak Prized Pelts. It’s a pretty bulky DLC pack as a whole, a secondary campaign that allows players to abuse animals in a whole new section of the world (because while the mechanics and story of Monster Hunter might’ve been updated, the ethics never will be).

A giant monstrous crab that’s the first beast you’ll encounter in Sunbreak, this beast has a slight fire vulnerability, and uses its bulky armor and summoned minions to harass the player while throwing out Water attacks. Keep your eyes on the claws, and hack at the face when it’s left unprotected. Honestly, that’s good advice in any fight.

A variant of the impish ape Bishaten, this one deals in fiery exploding fruit rather than the poisonous kind. Water and Thunder will hurt it more than anything else, and slashing weapons on the head and tail will take it apart effectively. Armor against flame and try and get close enough to prevent it from throwing bombs at you.

The first of the Three Lords, Garangolm is a giant, bulky plant monster that attacks with both Fire and Water. It doesn’t really have much in terms of weakness beyond a slight vulnerability to Thunder and Slashing (though barely), and will primarily work with melee attacks infused with elemental damage. Stay agile and try to keep behind it when possible.

Whereas the Hermitaur was a crab, the Ceanataur is a lobster (and not a centaur like you would’ve expected). Thunder, Fire and Blast are probably your best bets to break through its defences, and breaking the shell with repeated damage leaves it vulnerable to follow-up attacks. When it comes to defence, you’ll need to gear up against water, unsurprisingly. Choose early on whether you’re prioritising the shell or head before working on breaking that part of it.

An ethereal, icy variant of the existing Somnacanth, cracking the frost will require obvious solutions – Fire and Blunt attacks, both of which it’s weak to. It’s a fast mover, slippery and evasive, so you’ll need to play defensively and guard against its Ice attacks until it leaves its guard open for retaliation.

Lunagaron is the second of the Three Lords, another Ice-based foe who looks like a big werewolf. Again, Fire will take it apart, as well as Thunder to a certain extent, and it probably wouldn’t hurt to use a Blunt weapon if you’ve got a good one lying around. Protect yourself against Ice and Iceblight, and be wary – Lunagaron loves to coat itself in frost to empower its attacks. Breaking the ice will stun it, but enrage it afterwards, similar to Boss Harag. Beyond that it’s primarily a melee fighter, so back up on your wirebugs if you need a respite.

A giant electrical Wyvern, Astalos is flighty foe best hampered with Slashing and Ice damage, though its speed means that it’s also viable to use Ammo weapons – they’re less powerful, but easier to land hits. Astalos specialises in ranged Thunder attacks and hit-and-run tactics, visibly charging up electricity when it’s about to go berserk, though attacking those charged body parts can cancel these attacks (if you do enough damage).

Another Wyvern, this one covered in dusty gold scales, Seregios is weak to Blunt and Thunder damage, though won’t do well against Ice either if you’ve got it. A little more defensive and bulky than Astalos, Seregios’ main danger is that it can inflict bleeding with most of its attacks, a new status effect that’s deadly if you’re not prepared. Crouching still for a while or eating a Well-Done Steak will both cure bleed, though pick your moment – Seregios will try and hassle you out of such an approach.

The strange snake/otter Almudron is back, complete with bulbous tail, and now a whole load of Fire attacks, so guard yourself accordingly. Magma Almudron’s weakness is, of course, the tail bulb, and hitting it with Water/Slashing damage will do a lot to hurt the big beast. Almudrons of any kind are slippery opponents, staying out of reach while doing AOE attacks, so try to keep up with it and land hits where you can, then back up to avoid the inevitable fiery blast.

A status-effect loving Wyvern, the Espinas deals Fire damage, as well as Poison, because Capcom wants you to be unhappy. While Fire damage is only dealt through the ranged attacks, pretty much everything Espinas does is laced with poison, including the fireballs, so have Herbal medicines on hand, and use Ice damage to heavily compromise it.

A massive, unclassified beast, Gore Magala is an insect/dragon thing that suffers when hit by Fire and Thunder, and can be stunned by bashing the feelers on its head. It inflicts the new Frenzy status effect with its attacks – which stops passive health regeneration, and increases damage taken. More concerningly, the only way to cure Frenzy is to attack Gore Magala until it wears off, as dealing damage effectively burns up the status effect. Hanging back to wait or eating medicines won’t help you here.

If you somehow didn’t think the existing Rakna-Kadaki was fiery enough, this spider queen is even more inflammatory. Blunt and Water damage will do a lot to hurt it (as well as Ice, to some extent), but otherwise the best option to make use of Rakna-Kadaki’s long wind-ups. Her attacks tend to be brutal and long-lasting, hurting everything around her, but take a moment to set up. Use these windows to leap in, do some damage, then wirebug away before she can squash you.

The third of the Three Lords, Malzeno is a big Elder Dragon who sets up the new Qurio “Afflicted” monsters explained further below. It uses wide-spread AOE attacks, making speed essential, and inflicts a new status called Bloodblight, which drains the recoverable red section of your healthbar and reduces health recovery as a whole, but does grant the target some lifesteal on their attacks. It’s actually incurable and will be an issue for the whole fight until Malzeno is defeated, so you’ll need to play aggressively to survive. But be warned – if the big dragon drains enough health from you this way, it’ll get a powerup that makes it more dangerous. For the best chance, know that it’s both weak to Dragon damage and deals Dragon damage itself, and has a habit of teleporting behind you to set up for fast strikes. Play forcefully and don’t let up, riding it into the lava when the opportunity presents itself.

Another Elder Dragon that’s actually a more deadly version of Gore Magala, a lot of the same patterns will apply here. You want to use Fire, Dragon and Slashing damage, and maybe Poison if you have it, targeting the upper body while watching out for its sudden strikes and flying attacks. Fast weapons will do well, and watch out for that Frenzy Virus we mentioned above. Its attacks have no element, so just go for the most generally protective armor you have.

The final boss of the main Sunbreak campaign, Gaismagorm is another Elder Dragon that’s suffused with Qurio, and is a little more of a fixed fight than the other monsters. Follow the NPC’s advice when it comes up, and stay behind its front arms for the best chance. Dragon attacks will devastate Gaismagorm’s defences, but like Shagaru Magala, its own lack of elemental power means you won’t really have any chance to resist it. Target the accumulations of Qurio on its body to deal huge damage and compromise its ability to attack.

Yeah, that bloody bull-chimp is back again. Furious Rajang is a version of the original that never leaves its empowered gold-fur state, and consequently is about as lethal as anything can be. It deals primarily Thunder damage, and is weak to Ice (and Water, a little) if you have it. Be prepared for an incredibly aggressive enemy, and one that can get even worse when it enters a rage state (which you can cancel out by hitting it in the head enough times).

The box-cover brute of MH Rise returns in a new, superior form for Sunbreak’s endgame, so get Water attacks ready to douse it. Scorned Magnamalo uses the species’ unique Hellfire status to make players blow up if they don’t wiredash instantly, and uses sweeping strikes and beams of energy to launch attacks over a wide area. Your wirebugs will be essential in this fight – have them ready to deploy in a moment’s notice.
Afflicted monsters are a new variation of monster that can appear, and form a lot of MH Rise Sunbreak’s endgame content. Introduced after killing Gaismagorm, Afflicted Monsters are infested with the parasitic Qurio moths, effectively modifying the standard encounter and making them harder. Here’s the actual changes made to afflicted monsters:
It’s a risk/reward venture – when going after an afflicted monster, be prepared for something nastier than normal, but if you can pull it off, you’ll get some phenomenal rewards. Those who can conquer the Afflicted Monsters can handle anything Sunbreak has to throw at them.
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]]>The post Monster Hunter Rise Sunbreak Awegite location appeared first on Game News.
]]>It’s not clear at time of writing yet what the difference is between the Blue and White outcrops when it comes to the drop rates for Awegite (both are marked on the map above), but both can drop Awegite, similar to the Monster Hunter Rise Machalite Ore. We’ve had more luck getting it to spawn from blue drops over white ones, but we can’t say if that’s coincidental or not. Either way, you might as well shear through them all, just to be safe.
Awegite also has a slim chance of being dropped by the rare Rock-Tail Lizards when found in Master Rank quests, but considering the extreme rarity of Rock-Tail Lizards and their unpredictable spawning patterns, there’s no way to use this to your advantage when farming Awegite. Kill the Lizards if you see them, but if you need to get Awegite, using the outcrops is a far more reliable process.

All Monsters in MH Rise Sunbreak

Want to know all you’re up against? See the full Monster Hunter Rise Sunbreak monster list here!
Awegite is used for a lot of Sunbreak’s armor components, in particular the Kamura Legacy set and the associated weapons, but even if you’re not pursuing any gear in which Awegite is a component, it might be worth doing if only as an alternative to the Monster Hunter Rise Zenny farm, as Awegite is worth 1200 when sold and can be a decent way to quickly make money without any real danger.
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]]>The post Monster Hunter Rise: Sunbreak launch smashes Steam player records appeared first on Game News.
]]>The brand new Sunbreak expansion for Monster Hunter Rise launched earlier today on June 30, and it seems to be a hit already. Per SteamDB (opens in new tab) charts, Monster Hunter Rise’s player count on PC peaked at around 72,000 yesterday, and rose to a whopping 194,000 earlier today on June 30.
These charts have Monster Hunter Rise easily doubling its concurrent player count thanks to the Sunbreak expansion, and even coming close to tripling it. Considering this is merely day one for the new expansion, it’s not out of the question that this concurrent figure could be beaten over the coming weekend.
In fact, the SteamDB charts reveal Monster Hunter Rise has actually set a new concurrent player record for itself. 194,000 players at launch for the Sunbreak expansion easily surpasses the 134,000 players the game achieved when it first launched on PC earlier this year, marking a new record for Capcom’s game.
If you’re unfamiliar with the Sunbreak expansion for Monster Hunter Rise, it’s basically a massive DLC drop for the base game, adding on new story events, quests, areas, and more. Monster Hunter expansions are generally aimed at challenging both new and veteran players, and Sunbreak is undoubtedly offering much more of that for players of all skill level.
As such, there’s plenty of new monsters to find out in the wilds thanks to Sunbreak, and a brand new hub area to explore. There’s even new characters to meet and befriend, one of which is already winning hordes of fans thanks to her domineering presence. Hey, at least there’s finally someone to rival Elder Fugen for intimidation around Kamura Village.
Sunbreak even offers you the chance to go hunting with your favorite characters in Monster Hunter Rise.
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]]>The post Monster Hunter Rise: Sunbreak lets you go hunting with your favorite story characters appeared first on Game News.
]]>Follower quests were revealed as part of today’s big Sunbreak showcase (opens in new tab), and they’re among the most exciting features in the expansion coming to PC and Switch on June 30. Followers won’t be available for every quest and Follower quests are single-player only, but those are minor restrictions for the ability to hunt with fan-favorites like the village shrine maidens Hinoa and Minoto, not to mention several new characters coming in Sunbreak.
It seems you can also bring an animal buddy – presumably either your Palamute or Palico – into a Follower quest, and Followers look to be similar in strength. They can heal you, place traps, and damage or even mount monsters. Hunting with Followers can also unlock “exclusive rewards” – most likely some unique gear suited for layered armor sets.
“You’ll gradually unlock more characters to pick from as you advance in the game,” game director Yoshitake Suzuki explained during today’s stream. “For the characters from [the new base] Elgado, you’ll be able to take Fiorayne, Luchika, Jae, Admiral Galleus, and Master Arlow with you.”
Today’s reveal also confirmed the return of Monster Hunter 4 Ultimate’s Seregios, as well as added subspecies for two Rise original monsters: Aurora Somnacanth and Magma Almudron. These three have joined a growing list of new monsters led by the Elder Dragon Malzeno, and we’ll also see Master rank versions of old monsters bearing new tricks.
Fortunately, hunters are getting some new tools to deal with these beasts. Sunbreak is adding Swap Scrolls that let you save and swap between two loadouts of weapon Switch Skills, essentially doubling the number of special moves you can bring into each hunt. There’s even a “Swap Evade” that you can use to change skills while evading attacks, which ought to help preserve the flow of combat. Capcom says it’ll share more of the new Switch Skills coming in Sunbreak later this month.
Monster Hunter is often described as a game about turning dinosaurs into swords, but Exoprimal, a bonkers shooter coming from Capcom next year, is about turning dinosaurs into a fine red mist.
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]]>The post Monster Hunter Rise update 3.0 adds a whole new ending later today appeared first on Game News.
]]>Just below, you can see the overview trailer for Monster Hunter Rise update 3.0, which debuted earlier today during a special Monster Hunter showcase from Capcom.
Launch sequence initiated for #MHRise Update Ver. 3.0… 🌠Crimson Glow Valstrax, Apex Zinogre and a new story ending will be available tonight.May 26 at 5pm PDTMay 27 at 1am BST pic.twitter.com/Q4F6UAuaQ5May 26, 2021
See more
When Capcom’s game launched earlier this year, things were left a little unresolved after the player vanquished Thunder Serpent Narwa, but now Narwa and Wind Serpent Ibushi are joining forces for a new showdown.
This new ending should resolve whatever’s been going on with Minoto and Hinoa, both of whom were somehow connected to the two monsters. The new update launches later today for North America, but won’t hit until the early hours of tomorrow on May 27 for Europe and Japan.
Headlining the new update in terms of actual monsters is the Crimson Glow Valstrax. This fearsome Elder Dragon roams the skies and divebombs players at will, switching up directions with strange glowing energy wings. Crimson Glow Valstrax was the flagship beast in Monster Hunter Generations Ultimate, and now it’s making its presence felt in Monster Hunter Rise.
Elsewhere, there’s the fearsome Apex Zinogre to contend with in Monster Hunter Rise update 3.0. The Zinogre was tough to deal with at the best of times, even with a full squad of hunters working together, so it’s going to be one intimidating foe. Guarded with glowing lightning over its body, the Apex Zinogre can be found in either Rampage Quests, or through standard hunting missions.
Additionally, there’s some paid DLC launching for Monster Hunter Rise alongside update 3.0 later today. If you’re willing to shell out, there’s some new stickers, photo poses, and other cosmetic components available for purchase later today alongside update 3.0, which is obviously completely free to download for all players, just as all past updates have been.
At the end of the presentation from Capcom, a further slate of updates was revealed for Monster Hunter Rise. In mid-June, Rise will have a crossover event with Monster Hunter Stories 2: Wings of Ruin, which is set to release for the Nintendo Switch on July 9, where new layered armor will launch in the former game. This is just the first planned crossover update with another Capcom game though, with two more mysterious crossovers taking place in July and August.
There’s also three sets of new event quests coming to Monster Hunter Rise. At the end of June, July, and August, new event quests will land in Capcom’s game, and while we don’t know the specifics about each round of updates, it’s nice to know that Capcom will be supporting the game until at least the end of August.
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