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You have one chance–one chance–to make a first impression. So why would you squander it with a hideous image? Box art designers have failed to learn this lesson time and again, constantly slapping a repugnant visual onto the cover of their game and shipping it to store shelves. Though the well of horrid DS and Wii shovelware has been running dry as of late, we’ve still been able to wrangle together 50–count ’em, 50–specimens from the bottom of the bad box art barrel.
As is tradition, we’d like to remind you that we’re not passing judgment over the games themselves–just the boxes that they unfortunately shipped in. With that, let’s steel ourselves to run the gauntlet of the ugliest, most unappealing, and flat-out worst box art of 2012…

Inner monologue of that poorly-Photoshopped-in man in the foreground: “$#!*, I locked the keys inside.”

Let’s pretend, for a moment, that young girls would have an affinity for brightly colored hermit crabs. Even IF they had any clue how to pronounce this game name, or had any interest in skittering and/or scattering, how does the presence of a living globe, clock, cupcake, and stunted eskimo make any sense? At all?

The longer you stare at this cripplingly boring boxart, the less value your life seems to have. Also, guys, a Spy Hunter game came out this year. Yeah, we dont remember it either.

Some of the worlds greatest mathematicians have been driven to madness by one cryptic formula: ? +13. Whats the missing number? Only after youve plummeted into the deepest depths of cerebral insanity can you know the answer.

Not only could they not afford to license the likenesses of Will Smith, Tommy Lee Jones, or Josh Brolin, but were not even sure thats the same pug from the Men In Black movies. Cmon, guys.

Typically, when were spear-fighting someone, we have this habit of actually looking in the direction of the person were clashing blades with. Throw in a hydra in the background with absolutely no context, and youve got some truly golden box art.

If a chef delivered our food to the table with a chin looking like that, wed immediately lose our appetites. Also: Was the second exclamation point really necessary?

Honestly, the bottom half isnt so bad. The top half, on the other hand, depicts a creepy, dead-eyed man doing the E.T. finger. Could this the grown-up version of the freaky space baby from 2001?

I’d like to buy a better-looking game, Pat.
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]]>The post Inversion release date set for spring appeared first on Game News.
]]>“The extra development time for Inversion affords the team the opportunity to create an enjoyable and engaging third-person shooter experience with a comprehensive multiplayer component, including extensive competitive and co-operative modes,” said Namco Bandai in today’s announcement.
In development for PS3, Xbox 360, and PC, Inversion will let players wreak havoc on their environment and enemies via the multi-purpose, gravity-manipulating Grav Link device. The result is a mix of Matrix action in a RAGE-esque wasteland, with hints of the Inception hotel scene thrown in for good measure.
Of course, Inversion will ship with an equally topsy-turvy multiplayer, allowing players to gun down friends and strangers in an assortment of zero-G, post-apocalyptic environments. Read our impressions of that mode here.
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