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Hitman (2016) Archives - Game News https://rb88betting.com/tag/hitman-2016/ Video Games Reviews & News Thu, 23 Feb 2017 00:00:00 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 Hitman Season 2 – “I would like a game where all levels are ups!” says IO Interactives creative director https://rb88betting.com/hitman-season-2-interview/ https://rb88betting.com/hitman-season-2-interview/#respond Thu, 23 Feb 2017 00:00:00 +0000 https://rb88betting.com/hitman-season-2-interview/ This interview was conducted by Official PlayStation Magazine Despite bagging a top ten spot in our 2016 Game Of The Year list, Hitman isn’t quite done. Just before Christmas we were surprised by the festive feast of a Home Alone-inspired Paris makeover (the two targets being the hapless goons from said film), and on 31 …

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This interview was conducted by Official PlayStation Magazine

Despite bagging a top ten spot in our 2016 Game Of The Year list, Hitman isn’t quite done. Just before Christmas we were surprised by the festive feast of a Home Alone-inspired Paris makeover (the two targets being the hapless goons from said film), and on 31 January, the same day as the game’s disc release, Hitman received a third Bonus Episode.

It’s called Landslide, and it sees Agent 47 returning to series high-point Sapienza to execute a corrupt politician. Just like the former two Bonus Episodes, the add-on will give its level a visual overhaul: this time around the sleepy Italian town is playing host to a concert in the piazza at sunset. Cue up all the ‘Murder On The Dancefloor’ gags…

So with the sun about to set on the first season, it’s time we catch up with IO Interactive’s studio creative director, Christian Elverdam, to see how the studio behind Hitman’s reinvention feels the project has evolved so far, and discover what’s in store for Season Two of the Danish developer’s ever-growing World Of Assassination.

OPM: Looking back, how happy are you with the complete first season? 

Christian Elverdam: I’m really happy. There was a bit of skepticism about the episodic format and we made a hard bed for ourselves with the way we went back and forth in terms of what would be in the initial package. This was the first time we did our version of a Hitman sandbox in ten years, and we had no idea how that would fare for an extended period of time.

I feel the intro was perfect. Sapienza stood on its own, and if we’d had a bigger starter package with more content in it we’d have the same problem as our other games, where people played them once and never touched them again. Watching how everybody was on the same page and finding everything together has been amazing. It’s exactly how I dreamed it would be. It fit the fantasy of being a hitman; every now and then getting a new assignment.

Then seeing how Elusive Targets have had an impact… Traditional Hitman was always this Groundhog Day mastering of missions by replaying them until you were God. The Elusive Targets were a bold statement of the opposite: “You will never master this hit because it will only be there once.” That then gave a really intense moment of the assassination fantasy. A lot of hardcore modes are about “when do I fail?” but here it’s pretty unique because the moment will not come back. It was super-well received, albeit sometimes with agony. But that comes with the territory – I like that it’s ‘play for keeps’. It’s honest emotion.

OPM: We noticed you extended the Elusive Target duration as the season progressed… 

CE: Yeah. We extended them because we saw it wasn’t a cool parameter to say: “Oh, you had a weekend in the countryside? Well, you missed out!” It didn’t really take away from the excitement of a time-limited target. If it starts to feel like you could do it whenever then we’d rein it back, but it hasn’t. Elusives will continue for a while longer. There will be more!

OPM: When you see people using exploits to kill Elusive Targets in just a few seconds, do you feel the need to step in and fix it?

CE: In general we have a lot of hardcore fans saying the game is too easy, but I think for many, many people it’s brutally hard. But for the Elusive Targets I love this! Our game is meant to be exploited. It’s not an eSport. It’s a sandbox. You’re supposed to have fun with it. Some people complete Elusive Targets by watching other people do a YouTube video of it, and I think that’s great because that’s the community working together. But then you have the purists who will only watch the briefing video and just go in on their own terms.

Our game is very much a case of you figuring out how you want to enjoy it. If you want to use the crazy exploits, that’s fine. It will take you hours to figure them out unless you use guides. But as long as people are having fun, that’s why we build the levels.

OPM: Do you have a favourite Season One kill?

CE: I cannot pick from the ones we did! I can’t pick a favourite. I was laughing at the yoga kill from Hokkaido because I thought it was hilarious, but I was doing that with lots through the season. Also in Hokkaido, Helmut Kruger made a comeback, and that’s because we were so surprised that he became the poster child of Paris. One thing we learned pretty significantly is that some of our best moments aren’t assassination moments; it might be walking onto a catwalk, simply because it’s a cool experience. Isn’t that weird? In a game about assassination and silent assassins, one of the marquee experiences is: “Do you want to be a male model?” People were like: “YEAH!”

OPM: Was that the biggest surprise?

CE: [I’d say it was] understanding, truly, how crazy-diverse our group of players is. That has been profoundly reaffirming. I honestly didn’t know until I saw people doing some pure, crazy skills… I saw a ninja playthrough of a guy doing the Silent Assassin Suit Only in Hokkaido, dressed as a ninja – so he doesn’t have any outfits to open doors. He stealths his way through, and then sneaks into an illegal area where the door only opens from one side. Then he jams his katana into the door because our physics mechanics allow for doors to be blocked. He stops the door, does the kill, then sneaks back, takes back the katana and escapes.

OPM: You must be pleased with the overall reaction to the series?

CE: Two years before launching Paris, one of the big things for us was that we wanted to do a disguise system that was different. We had some good clues from Blood Money and Absolution, but we hadn’t hit the nail on the head. When Paris was out it was pretty clear that [system] was solid – it was working and didn’t need fixing. It might seem basic, but when you’re launching something you don’t always know how it’s going to pan out. That meant we weren’t afraid to tamper with the disguise system in Hokkaido – it felt like a cool thing to do. A fun and surprising diversion for players. If our disguise system had been met with criticism initially, I don’t think Hokkaido would have had the same playfulness.

If you ask somebody who was a fan of Hitman: Blood Money about what makes Hitman so great, it wouldn’t be hard for them to talk about the non-linearity and about finding all these things to do. But if you look at the reality of it, a lot of people jumped into Blood Money, played it a little bit, didn’t really get above critical mass and just left the game.

Absolution tried to solve that problem by making the game simpler, but then people couldn’t find any depth. But now we can see new players who’ve been spending a lot of time in Paris and Sapienza due to the episodic release, getting a little bit of guidance from the Opportunities, and it just clicking. They say: “Ah, that’s the fantasy! I get it!” We still need to figure out how to balance that. For as long as we make this game, we are walking under this knife edge of how much we assist you and how much of it is you calling the shots.

OPM: The episodic nature has meant every level has been scrutinised to an unprecedented degree. Do you need to be mindful of that when you saw the reviews roll in for, say, Marrakesh versus Sapienza?

CE: We do a lot of testing of our levels so we have a pretty good idea of roughly how levels will come out. We tried some things with Marrakesh where some areas were a bit closer to Absolution, and a bit more restrictive. But anything coming out after Sapienza was going to have a hard time! I’m a little sad because in terms of the feel of the level and the military coup I think Marrakesh is super-interesting.

It was good learning experience. People are obviously down in the studio if your level doesn’t get a perfect reception, but it’s par for the course. There’s no doubt in my mind it wasn’t as strong as Paris or Sapienza.

OPM: But surely Season Two can’t just be six Sapienzas! You need ups and downs…

CE: I don’t think you need ups and downs in terms of quality – I would like a game where all levels are ups! There are many things like themes, size and the feel of a level that can be vastly different from one level to the next. We don’t need to make the levels identical: if you think about it, Paris and Sapienza are two open levels, with widely different feelings. Hokkaido is a pretty open but super-condensed map.

In terms of game mechanics it’s definitely possible to do a variation without making something way better or way worse. The baseline must be if you’re spending a month inside a level it has to be worthwhile and it has to keep surprising you, because people will dig down and find everything.

OPM: Will small levels the scale of A New Life ever return outside of the training zone?

CE: We don’t know yet. In my mind Hokkaido is pretty small. If you measure it in square metres it’s not that huge, but it just goes to show what you can do in the way you construct a level. Most people would be surprised to know that Paris is the largest when measured in pure square metres, even though Sapienza and Colorado feel huge. So there’s also a huge mind-trick going on when you think about what makes a big level. If it’s the intimacy of a house in the suburbs, it’s not about size but the complexity, with a lot of moving parts and lots to discover. That needs to be the key ingredient.

OPM: So what will we get in Season Two?

CE: Well, I can tell you that we always wanted an ever-expanding world; this feeling that you travel to locations for assignments. There would be an overarching story that spans seasons, and the story of Season One is just an opener that’s established some pretty central characters.

Now we’re asking ourselves: “What worked?” For the teams that did Sapienza, Marrakesh, Hokkaido and Colorado… it’s a good time for them all to reflect and see what clicked. They’ve now watched other people play their levels and have a wealth of emotional data, and actual metrics about where players went and what they did. I feel really good that we’re now looking at a ton of stuff that worked, and are asking “how can we make that better?” rather than asking “how can we fix that?”

A lot of uncertainty and questions that we had before Season One we now don’t have for Season Two, which gives us some freedom.

This article originally appeared in Official PlayStation Magazine. For more great PlayStation coverage, you can subscribe here (opens in new tab).

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Hitman has more killer episodic seasons on the way https://rb88betting.com/hitman-has-more-killer-episodic-seasons-on-the-way/ https://rb88betting.com/hitman-has-more-killer-episodic-seasons-on-the-way/#respond Mon, 08 Aug 2016 00:00:00 +0000 https://rb88betting.com/hitman-has-more-killer-episodic-seasons-on-the-way/ We’ve still not finished the assassiny delights of the current season of Hitman (opens in new tab) – there’s still Bangkok in Thailand (opens in new tab) to jet off to on August 16 and then a trip to the USA and Japan later in the year – but IO Interactive isn’t planning on stopping …

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We’ve still not finished the assassiny delights of the current season of Hitman (opens in new tab) – there’s still Bangkok in Thailand (opens in new tab) to jet off to on August 16 and then a trip to the USA and Japan later in the year – but IO Interactive isn’t planning on stopping any time soon. Tweets in response to fan questions on the official Hitman account (opens in new tab) have revealed that the plan is to have three seasons but season two “hasn’t been confirmed yet.”

@bergf89 Of course, our plan is to have three seasons. Although Season Two hasn’t been confirmed yet.August 6, 2016

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And just to make sure we definitely know it’s happening, the team said that no remasters or revisits to classic levels will be taking place just yet because it’ll be “focusing on future seasons of Hitman”. Given how incredible it’s been to explore the delights of the individual locations and the joys of the elusive targets, the idea of more seasons is music to our finely honed stalker ears. 

Seen something newsworthy? Tell us! (opens in new tab)

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Hitmans first Elusive Target event has been delayed https://rb88betting.com/hitman-elusive-target-delayed/ https://rb88betting.com/hitman-elusive-target-delayed/#respond Wed, 23 Mar 2016 00:00:00 +0000 https://rb88betting.com/hitman-elusive-target-delayed/ One of the main selling points for buying Hitman (opens in new tab) early was getting in on no limited-time events (opens in new tab) like Elusive Contracts. Unfortunately you’ll have to wait a bit longer to try out the first one, as IO Interactive has confirmed (opens in new tab) that it won’t be …

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One of the main selling points for buying Hitman (opens in new tab) early was getting in on no limited-time events (opens in new tab) like Elusive Contracts. Unfortunately you’ll have to wait a bit longer to try out the first one, as IO Interactive has confirmed (opens in new tab) that it won’t be ready to share its first Elusive Target until closer to the release of Hitman’s second episode next month.

On top of being present in the game for a limited time, Elusive Targets only allow you one shot / garrote / toilet drowning to take them down. No perfectionist mission restarts: if the proverbial chandelier misses your target, you’ll just have to move on to Plan B (which, at least in my case, generally involves a lot more shouting and shooting).

The silent assassin will be able to explore Sapienza starting in April, with an all-new set of targets and challenges in a posh Italian villa. It’s included as part of Hitman’s Full Experience package, otherwise it will be sold as DLC for the first Hitman episode. In the meantime, you can try out two new Paris Escalation Contracts titled The Osterman Mosaic and The Gemini Fiasco.

Then again, The Holmwood Disturbance (opens in new tab) may have ruined you on all Hitman experiences that don’t let you wear a cape and top hat. Fortunately, IO Interactive says the free Vampire Magician Challenge pack will be released alongside a game update “in the coming weeks”, giving players 10 new challenges featuring the infamous outfit.

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Oh dear, oh dear. The Chuckle Brothers playing real life Hitman is disturbingly brilliant https://rb88betting.com/oh-dear-oh-dear-chuckle-brothers-playing-hitman-bloody-good-fun/ https://rb88betting.com/oh-dear-oh-dear-chuckle-brothers-playing-hitman-bloody-good-fun/#respond Fri, 11 Mar 2016 00:00:00 +0000 https://rb88betting.com/oh-dear-oh-dear-chuckle-brothers-playing-hitman-bloody-good-fun/ For the half of you on the side of the Atlantic who didn’t grow up with the Chuckle Brothers on TV, I’m sorry, I’m about to get super British on you. Remember the real life Hitman (opens in new tab) from earlier in the week from Realm Pictures? Well this time it’s the turn of …

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For the half of you on the side of the Atlantic who didn’t grow up with the Chuckle Brothers on TV, I’m sorry, I’m about to get super British on you. Remember the real life Hitman (opens in new tab) from earlier in the week from Realm Pictures? Well this time it’s the turn of 90s children’s entertainment duo Paul and Barry Chuckle to take on a Serbian Arms dealer as Agent 47 and it’s just as full of ‘to me, to you’s as you would expect. Except this time, with murder.

It turns out that the Chuckle Brothers are really into their murder. Like, kill everyone and it’s brilliant. Quietly disturbing, but brilliant. Bravo, Square Enix marketing, bravo. If you want to see what Leon thinks of the game itself, the pixelated version that is, read our Hitman review (opens in new tab).

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Hitman goes fully episodic, starting with the prologue and Paris map in March https://rb88betting.com/hitman-episodic-locations/ https://rb88betting.com/hitman-episodic-locations/#respond Thu, 14 Jan 2016 00:00:00 +0000 https://rb88betting.com/hitman-episodic-locations/ Hitman (opens in new tab) is getting another delay (opens in new tab), but only partially. Square Enix announced that it no longer plans to release the globetrotting assassination game’s first three major locations all at once (opens in new tab), instead parceling them out month-by-month in a more standard episodic format. The first big …

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Hitman (opens in new tab) is getting another delay (opens in new tab), but only partially. Square Enix announced that it no longer plans to release the globetrotting assassination game’s first three major locations all at once (opens in new tab), instead parceling them out month-by-month in a more standard episodic format. The first big sandbox area, which includes that Paris fashion show (opens in new tab), is still set to be released on March 11.

The Italy location will be released in April, and then the Morocco map will roll out in May. Areas set in Thailand, the US, and Japan will be released in that order throughout the rest of 2016, along with additional monthly content updates. IO Interactive is still planning a full lineup of live events throughout the year, on top of the usual story missions and player-made Contracts.

This also changes how the game will be sold, which explains why Hitman pre-orders were recently canceled (opens in new tab) across PlayStation Network. You’ll be able to buy the Prologue (which flashes back to 47’s first days with the assassination agency (opens in new tab)) and Paris levels as part of a $15 intro pack, then pay an extra $10 for each additional location. Or you can buy the Full Experience pack outright for the standard $60. The disc version will be released at the end of the year.

IO Interactive studio head Hannes Seifert said in a press release that the studio made the switch partly to ensure that each sandbox area has more time to meet its standards for quality. But it will also help “create a living game that will expand and evolve over time and establish a foundation for the future – this is the first game in a storyline which will continue and expand with future Hitman games.”

The studio also revealed the $139.99 Hitman Collector’s Edition, which includes a 10-inch seated 47 statuette, an artbook, and, most importantly, a red tie and Hitman emblem clip. The Hitman beta is still scheduled to hit PS4 on February 12 and PC on February 19.

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Hitman pre-orders being pulled and revoked, Square Enix says dont panic https://rb88betting.com/hitman-pre-orders-being-pulled-and-revoked-square-enix-says-dont-panic/ https://rb88betting.com/hitman-pre-orders-being-pulled-and-revoked-square-enix-says-dont-panic/#respond Wed, 13 Jan 2016 00:00:00 +0000 https://rb88betting.com/hitman-pre-orders-being-pulled-and-revoked-square-enix-says-dont-panic/ The upcoming Hitman game – creatively dubbed “Hitman (opens in new tab)” – is disappearing from the PlayStation Store. Pre-order pages no longer exist, and those who managed to claim a copy before the removal are finding their pre-orders cancelled. The Hitman Twitter account has stated that the game is still set for a March …

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The upcoming Hitman game – creatively dubbed “Hitman (opens in new tab)” – is disappearing from the PlayStation Store. Pre-order pages no longer exist, and those who managed to claim a copy before the removal are finding their pre-orders cancelled. The Hitman Twitter account has stated that the game is still set for a March 11 release date, so what’s going on here?

According to the pop-up message when customers are notified that their pre-order has been cancelled, the “configuration of the product … has changed significantly.” The message also promises that a “revised” pre-order will be available soon. Developer IO Interactive said on Twitter that the team is “adjusting a few things and will update in a few days.”

If your HITMAN preorder is cancelled, don’t panic. Release date is still March 11. We’re adjusting a few things & will update in a few days.January 13, 2016

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If I had to guess, I’d say this has something to do with Hitman’s quasi-episodic, on-a-disc-someday structure (opens in new tab). As originally announced at E3 2015, the plan was to launch with a small amount of content and release new missions, locations, and targets over time. That changed when the game was delayed to March 11, and more launch content was planned.

Given that the pre-order cancellations seem limited to PlayStation owners but the game is slated for PS4, Xbox One, and PC, I’d wager something about this release structure conflicts with Sony’s Terms and Conditions. Remember, out of the three platforms Hitman is launching on, the PS4 is the only one without some sort of early access program. Square Enix and IO Interactive may need to restructure around that. Or, it could be something to do with the Hitman beta (opens in new tab), which was scheduled to hit PS4 first – if pre-orders were tied to said beta and plans have changed, that could be another reason for the revocation.

Or, I could be totally wrong and it’s actually being postponed because Agent 47 has become sentient and they need to scale back the game’s AI a bit. I’m not a scientist, people.

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Leaked Hitman alpha video looks sharp (even as it ruins a fashion show) https://rb88betting.com/hitman-alpha-video-leak/ https://rb88betting.com/hitman-alpha-video-leak/#respond Thu, 23 Jul 2015 00:00:00 +0000 https://rb88betting.com/hitman-alpha-video-leak/ The closed alpha for Hitman keeps leaking (opens in new tab) like a faucet. But as annoying as these too-early gameplay videos must be for Square Enix and IO Interactive, at least 47’s latest adventure already looks like a slick return to form for the silent assassin. This five-minute long video follows Agent 47 as …

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The closed alpha for Hitman keeps leaking (opens in new tab) like a faucet. But as annoying as these too-early gameplay videos must be for Square Enix and IO Interactive, at least 47’s latest adventure already looks like a slick return to form for the silent assassin.

This five-minute long video follows Agent 47 as he infiltrates a fashion show… unfortunately, the player doesn’t have any idea who he’s supposed to assassinate, so he just wanders through the crowds and watches the runway walk for a while. Then he goes on a brief guest-tossing rampage before getting shot down by armed guards.

IO Interactive plans to let people start buying Hitman (opens in new tab) on December 8, at which point it will kick off an ongoing “live” campaign, adding new maps, objectives, and even some limited-time assassin targets over time. You’ll also be able to buy it all in a single static package after the campaign ends, if you prefer.

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Leaked Hitman footage is real, but devs say its already looking better https://rb88betting.com/leaked-footage-suggests-new-hitman-will-be-killer/ https://rb88betting.com/leaked-footage-suggests-new-hitman-will-be-killer/#respond Mon, 13 Jul 2015 00:00:00 +0000 https://rb88betting.com/leaked-footage-suggests-new-hitman-will-be-killer/ Update: Hitman community manager Travis Barbour handled the leaked gameplay footage about as gracefully as possible, saying on Twitter that the game has improved quite a bit from this early build. The game looks and plays a lot better than most of what you’re seeing out there today. Proof to come, of course.July 13, 2015 …

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Update: Hitman community manager Travis Barbour handled the leaked gameplay footage about as gracefully as possible, saying on Twitter that the game has improved quite a bit from this early build.

The game looks and plays a lot better than most of what you’re seeing out there today. Proof to come, of course.July 13, 2015

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That’s easy enough to say, of course, but it’s pretty exciting if true – Hitman’s already looking nice in this early, not-meant-for-public-consumption footage.

Original story: There’s been a lot of talk about how the new Hitman game will return the series to its roots – now there’s a lot of leaked, alpha build gameplay to back up that claim. Some sort of covert agent has put up a series of clips (opens in new tab), detailing what looks like progress through a single mission, from briefing to execution.

Basically, it looks like Hitman, and that’s a very good thing. We see a detailed loadout screen (including the choice to use an Emetic Poison, which sounds like a lot of fun), disguises, improvised weapons (a crowbar as a garrote! A screwdriver as a throwing knife!), environmental skulduggery, and, in time-honoured Hitman style, lots and lots of rich people to terrify.

Of course, by the time you’re reading this, all of the videos may well have been taken down – so here are some gifs depicting a few of my favourite moments, including a beautifully stylish weapon selection wheel:

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