The post Free-to-play robo-shooter Hawken mechs its way to Xbox One and PS4 in July appeared first on Game News.
]]>Much like EA’s own robotic combat series, Hawken straps players into the cockpits of hulking machines that stride and boost across the battlefield at impossibly fast speeds, using heavy weapons to decimate their enemies. In other words, this isn’t a slow-paced tactical positioning game, this is a twitch-reaction FPS.
You may notice that I haven’t listed a price. Hawken is free to play, with players able to spend their real-world cash to avoid grinding and unlock weapons and gear faster. The only items that cannot be earned and must be bought using real-world currency are cosmetic unlocks.
Even if you checked out Hawken before (say, between 2012 and 2014 while it was under the care of Adhesive Games) the console version should feel different. There will be 30 playable mechs, nearly double the count from 2014, and new developer Reloaded Games has plans to implement a stronger narrative in the future. In the meantime though, just enjoy the pew-pew.
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Platform: PC, Xbox 360, PS3
EU: Out
The month’s most notable release is also one of the year’s most anticipated shooters, as Far Cry 3 delivers something quite different from the average military murder-fest. We’ve already put the game through its paces, and we came away in awe of the ample single-player quest, which lets you tear up a pair of open islands as a twentysomething bro in search of his kidnapped pals. As he finds purpose in killing and battling the intense antagonist, Vaas, the campaign hits a fever pitch that’s only amplified by crazed wildlife and enemy gangs. Multiplayer and co-op may not hit nearly the same heights, but unlike many modern FPS favorites, this is a shooter that thrives because of its killer campaign. Get lost in it.
Platform: PlayStation Network, Xbox Live Arcade (12/5)
EU: December 4 (XBLA: 12/5)

Before ducking into a theater later this month for Peter Jackson’s The Hobbit: An Unexpected Journey, revisit the universe via Guardians of Middle-Earth, a downloadable console take on the MOBA (multiplayer online battle arena) genre. Monolith’s second XBLA/PSN release this year (following Gotham City Impostors), Guardians takes after genre hits like League of Legends and DotA, letting players team up for five-on-five arena battles using a wide array of fighters from the Middle-Earth universe. We thought it likely to be “an inexpensive game whose complexity far overshadows many full-retail titles on the market,” which bodes well for keeping players entertained throughout the long winter.
Platform: Xbox 360
EU: December 4
By all accounts, the third add-on for The Elder Scrolls V: Skyrim – titled Dragonborn – will be the largest to date, delivering what fans hope will be a vast addition on par with that of Shivering Isles from The Elder Scrolls IV: Oblivion. Priced at 1600 Microsoft Points ($20) and initially exclusive to Xbox 360, Dragonborn takes players back to Solstheim, the island seen in the Bloodmoon expansion for Morrowind, letting them explore that familiar terrain as they tame dragons, learn dark powers, and wield new armor and weapons against fresh foes. We suspect a PC release will follow early next year, with a PlayStation 3 debut… sometime, maybe.
Platform: PlayStation 3
EU: December 7

Last month, the Xbox 360 and PC versions of Mass Effect Trilogy launched, delivering a fantastic value to anyone who hadn’t kept up with the series over the past few years. But it’s this month’s PlayStation 3 version that’s most notable, as it marks the debut of the 2007 original on the platform, finally allowing Sony die-hards to experience the trilogy from the beginning. And if you don’t want to shell out for the whole set, the original Mass Effect will also be sold separately for just $14.99 on PlayStation Network on the same date.
Platform: Wii U
EU: TBD

Now here’s an interesting transition. Marvel Avengers: Battle for Earth launched a few weeks back on Xbox 360, using Kinect to let you unleash super-powered moves in a framework carried over from last year’s PowerUp Heroes. Now, the Wii U release essentially adapts the Kinect commands for the GamePad touchscreen, allowing you to draw gestures with your finger or stylus to execute the same moves. Aside from the input change – which includes the option to use a Wii Remote and Nunchuk – the overall experience looks very similar, serving up a comic-inspired tag-team fighter that emphasizes those flashy maneuvers over simple attacks.
Platform: Wii U
EU: TBD

Hot on the heels of its release on other platforms comes a Wii U version of Cabela’s Dangerous Hunts 2013, the latest entry in the hunting brand’s amped-up series – but we haven’t seen or heard anything about what this specific release has to offer. What we do know is that Dangerous Hunts 2013 is not sold with the optional Top Shot Fearmaster peripheral on other platforms, which reads your heart rate and feeds that information into the game. We’re curious to see whether the Wii U release puts the GamePad screen to great use, or if it’ll be a pretty straight port from the Wii. Guess we’ll have to wait and see when it drops, though.
Platform: Wii U
EU: Out

Every new platform needs a mini-game collection, right? The Wii U has Nintendo Land–and Rabbids Land. Need another? D3Publisher’s Family Party: 30 Great Games Obstacle Arcade looks to fill that spot, and if the series’ history is any indication, it’ll be another quantity-over-quality proposition that’s hardly in line with the boastful title. Serving up 1-on-3 experiences with one player on the GamePad and all others using Wii Remotes, Obstacle Arcade collects an array of bite-sized play experiences that include skydiving and soccer-themed activities, as well as taunting alligators on dangling ropes. Hey, it’s $30. Set expectations accordingly.
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]]>The post Watch PC Gamers first annual PC Gaming Press Conference appeared first on Game News.
]]>Why throw a PC press conference at PAX? Like PAX, collaboration and community are at the core of PC gaming, and unlike the consoles, no one gets on a big stage at E3 with smoke machines and lasers and jumps around telling us why we should be excited about it. So what about fans of that vibrant, unique, outlandishly creative thing called PC gaming? Who speaks directly to them? Well, PC Gamer does. And did. And we’ll do it again, so watch the video, because it’s the start of something big. (And if you don’t think it’s relevant to you, mister “I’m not much of a PC gamer,” just wait until you see Hawken. Holy crap.)
But PC Gamer’s conference isn’t the only reason my words are snuggled up with you under GamesRadar’s lovely orange glow, because um yeah, hi! I’m Tyler, and you may remember that I used to write stuff here. A few months ago, I packed up my toys and strolled twenty feet down the hall to join PC Gamer as associate editor. When asked why, all I could say was that I was given a very exciting opportunity. Now I can finally tell you: that opportunity was PC Gamer Digital.

Above: New media just got newer
Digital is fearlessly new – a downloadable application with unique, interactive features that completely transform the way we cover games. The magazine and website aren’t going away, but their new sibling is due on Steam soon, and there’s nothing else like it.
Logan Decker, PC Gamer’s electrifying editor-in-chief, announced Digital about half-way through our conference. To paraphrase Logan (read: steal even more stuff he’s said), I could talk all day about Digital, but I’d rather just show it to you, so watch the conference, and stay tuned to www.pcgamer.com for further announcements.
So now you know: I’m working with an immensely talented team to help create the future of media. Exciting enough for you? Oh, not that websites are the past or anything. Websites are awesome. Especially this one. Soo… gotta go!
(I am honored to have contributed to the radiant, unstoppable electromagnetic force that is GamesRadar, and privileged to continue working in the vicinity of its super-human staff. Except for Brett Elston. What a jerk!)
(Have fun at Capcom, Brett.)
Aug 30, 2011
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