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guide Archives - Game News https://rb88betting.com/tag/guide/ Video Games Reviews & News Wed, 01 Jan 2014 00:00:00 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 Battlefield 4 Levolution guide: How to trigger destruction https://rb88betting.com/battlefield-4-levolution-guide/ https://rb88betting.com/battlefield-4-levolution-guide/#respond Wed, 01 Jan 2014 00:00:00 +0000 https://rb88betting.com/battlefield-4-levolution-guide/ Each of the multiplayer maps in Battlefield 4 have actions that can be performed to change how they are played called “Levolutions”. While most of these actions are catastrophic events such as buildings and bridges collapsing, some are just as simple as moving a flag from one point to another. With our guide, we will …

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Each of the multiplayer maps in Battlefield 4 have actions that can be performed to change how they are played called “Levolutions”. While most of these actions are catastrophic events such as buildings and bridges collapsing, some are just as simple as moving a flag from one point to another. With our guide, we will tell you which levolution action happens on each map, how it affects gameplay, and how to trigger it to make things a little more hectic.

Table of Contents

Paracel Storm, Operation Locker
Lancang Dam, Flood Zone
Golmud Railway, Hainan Resort, Zavod 311
Rogue Transmission, Dawn Breaker, Siege of Shanghai

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Lost Planet 3: Memento Guide https://rb88betting.com/lost-planet-3-memento-guide/ https://rb88betting.com/lost-planet-3-memento-guide/#respond Wed, 28 Aug 2013 00:00:00 +0000 https://rb88betting.com/lost-planet-3-memento-guide/ When you reach the Camp of the Forgotten and meet their leader Soichi, he will ask four small favors of you from his former comrades. Around E.D.N. III there are mementos that mean a lot to Soichi and he’d like to back. Luckily we’re here to help you out in this already easy quest as …

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When you reach the Camp of the Forgotten and meet their leader Soichi, he will ask four small favors of you from his former comrades. Around E.D.N. III there are mementos that mean a lot to Soichi and he’d like to back. Luckily we’re here to help you out in this already easy quest as Soichi practically draws you a map to their location(s). You’ll also need the magnetic hook upgrade, but they provide all of that for you, so hunt away! Completing this quest chain is imperative if you’d like the Enhanced Vitality Player Upgrade (50% increase in health) and History Lesson achievement/trophy.

Memento 1: Juro Katsuragi (Silver Flask)

Head to Marshall’s Gorge, the lone area with a looming electrical storm in the distance and shoot your winch to the designated area. As soon as you land, head into the adjacent cave and down, down, down the crevices ahead of you. Eventually you’ll come across a magnetic hook launch point, so launch away. It will lead to an air duct which opens into a command center. Scour the room for a computer desk where you’ll find Katsuragi’s audio log and silver flask.

Memento 2: Lagan Cherupara (Knight Chess Piece)

Now that you’ve climbed back out of the icy crevices, head into the power plant nearby in Marshall’s Gorge. Fight your way back to the same area with the crates and decrepit bridge. You’ll see a magnetic hook location nearby, so shoot it and shoot up to its location. Warning: you’ll be swarmed with a bunch of Tarkaa that are hatching, so deal with them and then make your way down a level. You’ll find the chess piece and audio log across from one another. Halfway there…

Memento 3: Colonel Mason Pickett (Rusty Dog Tags)

Colonel Pickett’s memento is in the dead center area of Pickett’s Folly on an offshoot island with some Akrid. Make your way to the small collapsing tower and look north/northeast for another magnetic hook lock-on. As you drop down you’ll find Pickett’s rusty dog tags, but don’t leave quite yet; head down another level and get his audio log too.

Memento 4: Silvia Herrera (Gold Brooch)

While still in Pickett’s Folly, head in to the Security Installation nearby and as soon as you’re done with the enemies found within, look to the right for your last magnetic hook leading to a memento. As you drop in, you’ll discover a sad site and your audio log and golden brooch memento near by the Halberd gun.

That’s it you’ve done it, you have collected all of Soichi’s mementos, so return them to him ASAP and earn your Enhanced Vitality Player Upgrade and achievement/trophy.

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Hitman: Sniper challenge guide https://rb88betting.com/hitman-sniper-challenge-guide/ https://rb88betting.com/hitman-sniper-challenge-guide/#respond Wed, 23 May 2012 00:00:00 +0000 https://rb88betting.com/hitman-sniper-challenge-guide/ The Hitman: Absolution Sniper Challenge DLC is a Chicago rooftop sniping mission that allows you to unlock items for use in the full game when it releases this November. To get the special upgrades you’ll need to beat the scores set for each item. To get the scores needed you‘ll need to complete the challenges …

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The Hitman: Absolution Sniper Challenge DLC is a Chicago rooftop sniping mission that allows you to unlock items for use in the full game when it releases this November. To get the special upgrades you’ll need to beat the scores set for each item. To get the scores needed you‘ll need to complete the challenges that are hidden within the game to increase your point modifiers.

Since we’re the helpful type here at Gamesradar, we’ve put this guide together to show you how to complete each and every one of the hidden challenges and get the most out of your killing. With these challenges under your belt, you’ll be able to work on unlocking each upgrade all that much quicker and be stacked, ready for the real game.

Here is a full list of the unlockable upgrades:

Agency Kazo TRG – unlocks at start of challenge
Silencer – unlocks at start of challenge

Controlled Breathing I – Unlocks at 10,000 points
Extended Clip I – Unlocks at 300,000 points
Rapid Fire Bolt I -Unlocks at 1,000,000 points
Magazine Well I – Unlocks at 2,500,000 points

Controlled Breathing II – Unlocks at 7,000,000 points
Extended Clip II – Unlocks at 9,000,000 points
Rapid Fire Bolt II -Unlocks at 12,000,000 points
Magazine Well II – Unlocks at 15,000,000 points

Controlled Breathing III – Unlocks at 20,000,000 points
Extended Clip III – Unlocks at 30,000,000 points
Rapid Fire Bolt III -Unlocks at 40,000,000 points
Magazine Well III – Unlocks at 50,000,000 points

Challenges:

RELATED GUIDES

Hitman: Absolution Silent Assassin Guide

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Binary Domain collectibles guide – Secure-Coms, Shopping Terminals and Nanomachines https://rb88betting.com/binary-domain-collectibles-guide-secure-coms-shopping-terminals-and-nanomachines/ https://rb88betting.com/binary-domain-collectibles-guide-secure-coms-shopping-terminals-and-nanomachines/#respond Sat, 10 Mar 2012 00:00:00 +0000 https://rb88betting.com/binary-domain-collectibles-guide-secure-coms-shopping-terminals-and-nanomachines/ Welcome to the very comprehensive Binary Domain guide. Everything you need to find all the Secure-Coms, Shopping Terminals and Nanomachines. The game contains over 80 items to find and interact with spread across 6 chapters. Before you jump into the guide itself let me explain the 3 types of items you are looking for. Secure-Coms …

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Welcome to the very comprehensive Binary Domain guide. Everything you need to find all the Secure-Coms, Shopping Terminals and Nanomachines. The game contains over 80 items to find and interact with spread across 6 chapters. Before you jump into the guide itself let me explain the 3 types of items you are looking for.

Secure-Coms are small ipad looking devices spread around the environment. They are the more classic collectible and are often hidden in locations that are not directly in your path. These are the easiest to miss so don’t feel bad if you do.

Shopping Terminals are less collectible but more an object that you must interact with. Most of them are directly in your path and are obvious to spot. Something to note about the shopping terminals is that you must interact with them for it to count.

The final items to find are the Nanomachines. There are only 6 of them to find and they are found within the first 2 levels. The others must be bought from the Shopping Terminals. For this reason it is very important that you find all terminals on the same playthrough that you collect nanomachines. You must pick up the 6 found in the environment plus buy all nanomachines found in each terminal. On a side note, the nanomachine locations have been attached to the end of the shopping terminal videos.

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Current page:

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