The post Yes, it sounds like bullsh*t, but according to this experiment gaming, movie, and TV spoilers supposedly make stories better appeared first on Game News.
]]>In their own words, “for every genre we tested – murder mysteries, tales that end with ironic twists, and more evocative literary stories – spoilers actually enhanced pleasure”. The people participating in the experiment were given short stories to read, with spoilers explaining the outcome of the story inserted midway through the tale. Basically they then knew exactly how the plot would develop, and afterwards rated the story based on whether it unfolded as they predicted, how ‘beautiful/evocative’ it was, how much they enjoyed it, and how easy it was to understand (which the study calls ‘fluency’).

Unsurprisingly, the experiment found that spoilers makes stories easier to understand. Which seems kind of obvious, to be honest. After watching The Prestige a second time, it’s a lot easier to comprehend exactly how Borden managed to perform his Transported Man trick (don’t worry, rather ironically I’m not going to spoil it here) as you’re saved the effort of trying to work out how he did it while the movie is playing. You’re not being distracted from the plot, and don’t have that bemusing moment where all is revealed and you have to quickly piece together what it means in the space of three seconds.
But here’s the are-you-seriously-kidding-me bit: the results of the experiment showed that spoiling stories increased how much the subjects enjoyed each tale. What that doesn’t mean is that people now have permission to freely spoil movies or games with the asshole excuse that ‘you’ll enjoy it more now you know the ending, science said so’. Anyone who does that should be put in the naughty corner without hesitation. There’s a big difference between purposefully spoiling a story and replaying, rewatching, or rereading it for a second time when you know a twist is coming.
Appreciating spoilers because they make stories easier to understand, and therefore more enjoyable, might sound at first like we’re lazy and enjoy being spoon-fed endings, but that’s simply not true. The study suggests that the results point to “curious readers seeking comprehension… the increased fluency associated with spoiled stories may ultimately lead to deeper comprehension of thematic elements, without altering the artful presentations of stories”. Sounds about right, as I can’t go any further without mentioning an obvious example that supports the whole spoilers-make-stories-better theory: would you kindly.
Those three words turned BioShock (opens in new tab) from an FPS in a breath-taking setting into a commentary on just how much control we think we have in video games. Playing through BioShock for the first time, you don’t truly appreciate the ‘thematic elements’: how similar you are to the Little Sisters and Big Daddies, being just another mind-controlled test subject acting on orders without seeing the world as it really is. It also led to a point where I had to put down my controller and just take a moment to register the almighty and literally game-changing moment that had just been dropped on me. Appreciating the magnitude of what that phrase meant for the game as a whole doesn’t really become clear until you replay BioShock from the beginning and realise how subtle that wording is.

Same goes for Guardians of the Galaxy Vol 2 (opens in new tab). If you knew beforehand that Ego was the central villain, his behaviour beforehand makes complete sense. He’s not an absent father. He’s a maniacal asshole with a serious god complex who regularly practises infanticide and treats women like they’re single-use baby machines. Yondu doesn’t kidnap Quill and prevent him from having a meaningful relationship with his father; he gave Quill the freedom to grow up without being pressured into becoming a tyrant like his father. Mantis’ odd behaviour makes sense, and what at first appeared like an idyllic planet is instead eerie in its emptiness from the moment the Guardians step foot on it.
So why do spoilers make stories more enjoyable? It’s not a simple case of knowing the ending means we like the story more. It goes way deeper than that. A more plausible explanation is that knowing a twist is coming allows us to connect the dots in the lead-up to the big revelation; we see it coming and appreciate how artfully it was hinted at beforehand. Being able to see a movie or play a game for the second time and experience glee instead of bewilderment at the Big Thing happening now that you know it’s on the horizon is a deliriously fulfilling moment. All the pieces have already fallen into place. Instead of flailing around in the aftermath of the twist when your whole brain is screaming “Wait, what the hell just happened!?”, you can focus on the fallout from the twist and appreciate how everything comes together (well, unless the ending is absolute garbage, of course).

Once again, this doesn’t mean you should be told a story’s twist in the opening credits. The experiment clearly points out that “enjoying a story more when it is spoiled is not the same as wanting stories to spill their secrets quickly, in lieu of artfully concealing them. In prior work, when spoilers were presented as if they were part of the stories themselves, they no longer increased enjoyment.” In other words, when spoilers were worked their way into the fabric of the tale instead of being mentioned in a separate aside that was obviously not part of the story, no-one enjoyed them that much more.
Sometimes spoilers can be the most frustrating things on the planet, ruining weeks, months, or even years of anticipation as you wait for the next instalment of your favourite TV show / movie / game. I don’t believe for one second that you’d ever thank someone for spoiling something like that for you. But if you get a spoiler about something you’re not that bothered about, maybe try watching or playing the title for yourself. See how you feel about it now you know some big revelation is coming. Is the story like a carefully-woven fabric, with all threads leading back to the spoiler? Or does it quickly unravel after the spoiler comes to fruition? Whatever you do, keep a hard copy of the study on hand as evidence that you’re not making it up. You’ll probably need it.
The post Yes, it sounds like bullsh*t, but according to this experiment gaming, movie, and TV spoilers supposedly make stories better appeared first on Game News.
]]>The post Who does Sylvester Stallone play in Guardians of the Galaxy 2? Evidence points to an obscure hero appeared first on Game News.
]]>Considering that we haven’t seen Stallone in costume yet, it’s possible Marvel and director James Gunn want this to be a surprise. So read on if you like, or exit this article now to avoid any potential spoilers. You have been warned.
Uno dei comunicati stampa di #GuardiansOfTheGalaxy in cui #SylvesterStallone è indicato come #Stakar (#Starhawk)! #Marvel #GotGVol2 pic.twitter.com/jKb6u2BHHoApril 5, 2017
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In case you can’t read Italian, the important bit translates to “Sylvester Stallone in the role of Stakar.” In the comics, Stakar (opens in new tab) is an interplanetary, time-traveling hero who also goes by the name Starhawk. In that continuity, Stakar is the son of Kismet, AKA Ayesha.
If that name sounds familiar, it may be because you recognize her as the Guardians of the Galaxy 2 villain (who was revealed via a Funko toy) (opens in new tab). So will Stakar be fighting on the side of good or will he be a bit of a momma’s boy? Hopefully we’ll get some more official news soon.
Speaking of characters revealed via toys, did you see the Funko figures of Ego, The Living Planet (opens in new tab)? You can also catch a glimpse of Kurt Russell at the tail end of the newest trailer (opens in new tab).
Images: MGM
The post Who does Sylvester Stallone play in Guardians of the Galaxy 2? Evidence points to an obscure hero appeared first on Game News.
]]>The post Guardians of the Galaxy 2 director teases Sylvester Stallone and Michael Rosenbaums “very important” new characters appeared first on Game News.
]]>Writer/director James Gunn was a guest on The Adam Corolla Show (opens in new tab) recently, and he teased a little bit about those two new characters. “We do have a couple of characters who are very important to the Marvel Universe who are going to make their debut in Guardians of the Galaxy Vol. 2 which people don’t know about,” he said. “Sylvester Stallone plays one of these characters…my friend Michael Rosenbaum also has a pretty decent role in the movie as well and it sort of works in tandem with Sly’s character.”
There’s long been speculation that Stallone might be playing a member of the Nova Corps, but as far as I can tell, that speculation originated with an observation that those characters’ comic book costumes look similar to Stallone’s costume in 1995’s Judge Dredd.

As for Rosenbaum (a longtime friend of Gunn’s), I’ve seen some people hope that he’ll be playing Richard Rider, a Nova Corps member who was born on Earth in the comics. However, I’d love to see him play a cosmic hero named Adam Warlock, while Stallone could play the High Evolutionary – a space researcher and explorer who transformed into a godlike being and encountered both Warlock and Thor in the comics. Hey, if Kurt Russell is playing a living planet, why can’t his Tango and Cash co-star play a godlike space explorer?
Directed by James Gunn and starring Chris Pratt, Zoe Saldana, Dave Bautista, Kurt Russell, and more, Guardians of the Galaxy Vol. 2 will hit UK cinemas on April 28, 2017 and open in US theatres on May 5, 2017.
Images: Marvel/Buena Vista Pictures
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