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gamescom 2014 Archives - Game News https://rb88betting.com/tag/gamescom-2014/ Video Games Reviews & News Wed, 13 Aug 2014 00:00:00 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 Lords of the Fallen is Dark Souls-hard, but with softer edges https://rb88betting.com/lords-fallen-dark-souls-hard-softer-edges/ https://rb88betting.com/lords-fallen-dark-souls-hard-softer-edges/#respond Wed, 13 Aug 2014 00:00:00 +0000 https://rb88betting.com/lords-fallen-dark-souls-hard-softer-edges/ Praise the lords Lets get one thing out of the way right now. Lords of the Fallen is a lot like Dark Souls. Its a brutally hard, dark, medieval-styled action-RPG in which merciless enemies combine with a iterative gameplay loop in order to teach mastery by way of many, many beatdowns. It even uses the …

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Praise the lords

Lets get one thing out of the way right now. Lords of the Fallen is a lot like Dark Souls. Its a brutally hard, dark, medieval-styled action-RPG in which merciless enemies combine with a iterative gameplay loop in order to teach mastery by way of many, many beatdowns. It even uses the same control scheme. But while Fallen certainly walks in the same shoes as Souls, it uses them to tread a path all of its own.

You wont notice the differences at first, but a decent gameplay session–like the one I heartily enjoyed today–will show them up. First of all theres the fighting game influence. The games devs are also citing Street Fighter and Tekken as inspirations, and theyre entirely right to do so. While LotFs combat does require a sharp observation of attack windows and frame-perfect evasion, its melee battling is flowing, fluid and combo-friendly, where Dark Souls can be altogether more staccato.

On a similar note of accessibility, Fallens variant of Dark Souls bonfire save system is a good deal less punishing, while still trading on the same philosophy of rinsing and repeating your way to victory. Its save points refill your characters health, but they dont reset the areas enemies. Only death does that. The penalty for failure–and crucial opportunity to learn how to succeed–remains, but forward momentum is not hampered for those simply wishing for a safety net. Its a subtle change, but one which gives LotF a noticeably softer, friendlier persona and gameflow all of its own.

As for the all-important boss fights? The ones Ive encountered so far have been hard, stern lessons in carefully-learned attack patterns and modest, disciplined counter-aggression. All very Souls of course, and damn satisfying. But there seems to be less abstraction and obfuscation here. Less repeat, early deaths while simply trying to comprehend whats even going on, and a great deal more immediate clarity. None of this is to say that Lords of the Fallen is a dumbed-down Dark Souls-Lite. Far from it. Its systems are refined and layered just as intelligently–and with just as much intent–as those of From Softwares masterpiece. Its just that their intent seems to be to warmly welcome those frustrated by the Souls games harder edges, as well as the battle-hardened Chosen Undead.

Click through the following slides for more Lords of the Fallen images and info.

At Gamescom, GR’s own Dave Houghton was the first to stab this clown right up

This game is insanely pretty

There are three core character classes: the tank-like Warrior, balanced Cleric and weak, precision-fighting Rogue

Customisation is quick and easy. A radial menu, bold, clear equipment menus, and minimal fuss

Magic covers a range of uses, from all-out attack, to deception, distraction and debuffing

Lords visuals are sublime, like a meaty, bleak, high-fidelity World of Warcraft

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Screamride is every sadistic theme-park creators dream come true https://rb88betting.com/screamride-every-sadistic-theme-park-creators-dream-come-true/ https://rb88betting.com/screamride-every-sadistic-theme-park-creators-dream-come-true/#respond Tue, 12 Aug 2014 00:00:00 +0000 https://rb88betting.com/screamride-every-sadistic-theme-park-creators-dream-come-true/ I don’t know about you, but when I played Rollercoaster Tycoon, my goal was always to create the most insane, death-defying loops, and then send my patrons flying off the track as fast as possible. Microsoft and Frontier seems to get this, and has announced Screamride during their Gamescom 2014 press conference. Set in a …

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I don’t know about you, but when I played Rollercoaster Tycoon, my goal was always to create the most insane, death-defying loops, and then send my patrons flying off the track as fast as possible. Microsoft and Frontier seems to get this, and has announced Screamride during their Gamescom 2014 press conference.

Set in a sterile white future filled with flying cars, Screamride appears to be a theme park simulator where the ultimate goal is to create the most insane, gut wrenching attractions ever made–and of course, those rides need to be tested on living humans first. People will go flying out of their seats, cars will go flying off of their tracks, and buildings explode and break apart in hilarious ways.

Not much else was shown outside of a single trailer, but expect Screamride in Spring of 2015, exclusively on Xbox One.

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