The post GTA Trilogy physical edition delayed by Rockstar with Switch version pushed to 2022 appeared first on Game News.
]]>In a tweet posted by Rockstar (opens in new tab), the developer announced: “The release dates for the physical versions of Grand Theft Auto: The Trilogy – The Definitive Edition have changed.” Rather than releasing on December 7, 2021, like originally planned, the physical version of the collection will now be released on December 17, 2021.
If you were hoping to pick up the Nintendo Switch version of the remastered GTA Trilogy, however, we have some bad news. The Nintendo Switch version of the collection has been pushed back even further to an unspecified date sometime in 2022.
The release dates for the physical versions of Grand Theft Auto: The Trilogy – The Definitive Edition have changed.Xbox Series X / Xbox One and PS4 will now release on December 17. The Nintendo Switch version is coming in early 2022.Check your local retailer for availability. pic.twitter.com/6avP8yp6laNovember 30, 2021
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It’s possible that this delay could be due to the hefty update Rockstar released for the GTA Trilogy yesterday, which featured well over 100 fixes in the game from issues with misspellings on signs, UI errors, and several problems related to the rain in the game. Perhaps most notably though, the update reintroduced San Andreas’ foggy skyline, something fans have been petitioning for since the remastered collection was released.
Unfortunately, it’s been a rocky start for the GTA Trilogy which seems to consistently come up against issue after issue even before its release last month. Not only was the game full of bugs – prior to the latest update – it also missed out a tonne of classic elements which left a lot of long-time fans disappointed. This includes some of the game’s soundtrack and some of the classic cheats in the original titles.
Find out what the Grand Theft Auto community thinks of the GTA Trilogy’s turbulent launch.
GTA 3 cheats | GTA 3 hidden packages | GTA 3 Espresso 2 Go | GTA 3 Silence The Sneak | GTA Vice City cheats | GTA Vice City hidden packages | GTA Vice City rampages | GTA San Andreas cheats | GTA San Andreas girlfriends | GTA San Andreas oysters | GTA San Andreas tags | GTA San Andreas snapshots | GTA San Andreas horseshoes
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]]>The post Suicide Squad: Kill the Justice League lets fans prank call Amanda Waller appeared first on Game News.
]]>Released to the public in a cryptic tweet, the official Suicide Squad: Kill the Justice League Twitter account (opens in new tab) shared a mysterious phone number with the caption “Waller’s got another message for you.”
+1 (310) 564-7047October 13, 2021
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According to Game Rant (opens in new tab), upon calling the number, fans will be put through to a pre-recorded message from Amanda Waller who accuses you of being Harley Quinn making a prank call.
“I know this is you, Harley,” Waller says, “I have given you weapons, resources, and full sign-off to execute the Justice League and you’re here spending my time on prank calls? Stop screwing around and take the targets down. Now!”
Calling the number several times actually gives you a different response, as one Twitter user replied (opens in new tab) to the original tweet with a video of them calling the same number that sounds as if Waller is now talking to Deadshot and telling him to kill the Justice League by any means necessary.
For those not wanting to waste their minutes on a fake phone call, there is an option to text the phone number, which will apparently result (opens in new tab) in Amanda Waller replying and asking if you have “A.R.G.U.S clearance” and a providing link to register with a community group that’ll give you updates about the game before its release.
Rocksteady’s upcoming Suicide Squad game was first revealed at DC Fandome in 2020 where we got our first trailer for the game. The good news is Suicide Squad: Kill the Justice League is due to appear at this year’s DC Fandome which is taking place this weekend.
We’re yet to get a release date for this game however it is due sometime in 2022 and will be available on PS5, Xbox Series X, and PC.
Just can’t wait to see more of Suicide Squad: Kill the Justice League? Take a look at the latest trailer for DC Fandome 2021.
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]]>The post Mortal Kombat behind-the-scenes video shows the birth of Scorpions iconic “get over here” appeared first on Game News.
]]>The prolific Mortal Kombat series’ undeniable mascot is the undead ninja Scorpion, and his long-reaching Spear move – and its accompanying catchphrase – is one of the most iconic moments in gaming. And now, thanks to a two-minute clip shared by series creator Ed Boon to celebrate Mortal Kombat’s upcoming 30th anniversary, we get to see how it came to life. Check it out:
Mortal Kombat will be 30 years old in 2022. But 2021 marks 30 years since we actually BEGAN working on the game. To celebrate, it seemed like a fun idea to share some behind-the-scenes stuff. This clip shows how we created Scorpion’s iconic (GET OVER HERE!) spear move. (1 of 9) pic.twitter.com/3f1tdvjG9ROctober 12, 2021
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In a reply thread, Boon gives some useful context as to what’s being discussed in the above video, which includes a conversation between Boon and co-creator John Tobias. At one point, you can clearly hear Boon ask rhetorically, “You know what would be a cool ass move?”, and it’s just really cool to witness the very germ of what would eventually become such A Thing.
You even get to see the moment Boon and Tobias decide to give the move its pullback effect that almost always leads the attacker into an uppercut. Boon further explains that the performing actor needed to keep their movements simple so as to minimize frames for 1991 hardware constraints, and you can see Boon and Tobias ask the actor to reposition the spear throw to chest height so that ducking opponents could dodge it.
As we inch closer to Mortal Kombat’s big birthday next year, Boon says he’s hoping to release more “fly on the wall” videos from the series’ history, and like, yes. Please do.
Here’s what we think are the best fighting games to play right now.
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]]>The post How to watch the final Super Smash Bros. Ultimate DLC fighter reveal appeared first on Game News.
]]>Later today, Super Smash Bros. Ultimate will unveil its final DLC addition to the massive fighting game. The final instalment in the ongoing reveal streams for new fighters debuting in Nintendo’s game will premiere at approximately 07:00 PT/10:00 ET/15:00 BST.
This is, simply put, the end of an era. Today’s broadcast will be the final episode of ‘Mr. Sakurai Presents,’ where Super Smash Bros. Ultimate director Masahiro Sakurai guides viewers through an extensive look at the forthcoming character coming to the fighting game, giving a small talk about their game history, as well as sharing information pertaining to their in-game abilities, and more.
You can expect Sakurai to announce the final fighter to arrive in Super Smash Bros. Ultimate right at the beginning of the episode, before delving into their history. Then, the director will likely walk viewers through how this newcomer is going to function in the fighting game, before wrapping up with an announcement of their release date.
It’s been a long road for Super Smash Bros. Ultimate, Masahiro Sakurai, and everyone developing the extensive fighting game for the Nintendo Switch. Sakurai has always been very forthcoming about his dedication to the game, previously mentioning that his commitment in part comes from the final mission given to him by the late Nintendo president Satoru Iwata (opens in new tab).
Sakurai’s dedication to developing Super Smash Bros. Ultimate has at times even been to the detriment of his own personal health, as he revealed in March 2019 (opens in new tab) that when diagnosed with food poisoning, he hooked himself up to an IV drip and continued work as normal, instead of taking time off.
Head over to our Super Smash Bros. Ultimate character unlocks guide for a full walkthrough on how to obtain every character in the base game.
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]]>The post Nickelodeon All-Star Brawl is bringing a roster straight out of your childhood memories appeared first on Game News.
]]>CatDog was a much-requested character after the game was announced earlier this year, but don’t expect any of the live-action Nick characters to join the battle anytime soon (or ever). That’s because the team at Ludosity has thought long and hard about which Nickelodeon characters to include and why, and won’t just add characters willy-nilly. They’re also well-aware of the Super Smash Bros. comparisons, but feel Nickelodeon All-Star Brawl is bringing something totally unique to the fight.
We got a chance to sit down with Joel Nyström, producer and CEO at developer Ludosity for the Future Games Show and learn a bit more about what Nickelodeon All-Star Brawl has to offer players now and in the future.

When Nickelodeon All-Star Brawl was announced, the internet reacted with as much fervor as you’d expect – after all, many of us who spend our spare time on Twitter are the children of the Nickelodeon heyday. Threads were started over who should be included in the game but were mysteriously absent, like the Angry Beavers and CatDog, while others wondered if any of the live-action characters from shows like iCarly or Victorious would be added to the game later on.
As far as the first question goes, CatDog was announced for Nickelodeon All-Star Brawl during the Future Games Show – so fans of the two-headed cat/dog hybrid will be happy to know it’s a playable character at launch. And April O’Neill of Teenage Mutant Ninja Turtles fame has joined, as well!
But when it comes to the live-action characters, well, don’t hold your breath. Not only is the Ludosity team relatively unaware of Nickelodeon’s spate of live-action shows (“they haven’t aired in Sweden,” says Nyström), but the team feels like they may not be the right fit. There goes my hopes and dreams of playing Ariana Grande in another video game…
“I’d assume they don’t feature a giant, two-ton hammer suddenly produced from your back pocket,” Nyström says when asked about including live-action fighters. “There’s just so much weird and zany stuff to draw from the animated shows! And there is no shortage of amazing characters there.” To be fair, whereas Smash Bros. can easily incorporate existing game characters with a well-known fighting style or weapon, it’s a lot harder to pull in two live-action stepbrothers into a brawler game.
Despite the lack of live-action fighters, the team “fought to include” some unexpected fighters, like Powdered Toast Man from The Ren & Stimpy Show. Ultimately, the team at Ludosity picked characters they “felt had opportunities for unique move-sets, and fan favorites,” explains Nyström. “Our process for creating the move-sets involves the entire team to come up with ideas, we collaborate on an online whiteboard and just draw and draw, silly stuff, cool stuff, anything goes. Our core team of designers then narrows it down to something coherent. As the characters are implemented, we put an enormous focus on playtesting – where we balance and tweak so that it plays well. In this stage [of development], we’ve also sometimes changed out a move if it didn’t quite work, but most characters have had only minimal changes.”

Nyström and the team at Ludosity know that Super Smash Bros. is the blueprint from which Nickelodeon All-Star Brawl was drawn – but they believe they’ve got something new to bring to the table. Nyström calls the comparison “fair”, saying “Smash Bros. is the grandfather of the game,” but he’s quick to point out some distinctions.
“Every new platform fighter brings something unique to the fight and I personally can’t wait to see what this genre can become in the future. With Nick All-Star Brawl, we have made a more streamlined experience with a control scheme that draws from the lessons of the entire scene – while at the same time keeping it competitive. And above all else, fun!” We’ll have to play Nickelodeon All-Star Brawl to see what the new control scheme feels like, but streamlined is always a good thing, especially in colorful brawlers that can often lean towards the chaotic.
Ludosity is behind another streamlined platform fighter called Slap City, so the devs are well-versed when it comes to making a successful brawler. “Slap City has an extremely diverse, fun roster in terms of playlists,” Nyström says when asked what the team has learned from the 2018 game. “That and the very strong core gameplay mechanics is why so many have fallen in love with it, I think. We hope to continue this legacy with All-Star Brawl and even expand it.”
It’ll be exciting to see how Nickelodeon All-Star Brawl plays, how each character fits into the fight, and how the Ludosity team plans on growing what is already set to be an iconic game full of iconic characters.
Nickelodeon All-Star Brawl is set to release fall 2021 for PS4, PS5, Xbox One, Xbox Series X/S, PC, and Nintendo Switch.
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]]>The post The Simpsons producer Matt Selman “would love” to see a Hit and Run remaster appeared first on Game News.
]]>In an interview with IGN (opens in new tab), Matt Selman – who has been a writer for the show since the late 90s as well as co-writer of not only The Simpsons Hit and Run video game, but also The Simpsons Road Rage, and The Simpsons Game – told the outlet: “I would love to see a remastered version of [The Simpsons: Hit & Run], I would [but] it’s a complicated corporate octopus to try to make that happen.”
Reminiscing about the development process, Selman also told IGN, “we were all playing Grand Theft Auto at the time and [the] publisher… they just wanted another driving game. And we were like, everyone’s playing whatever version of Grand Theft Auto, people need to get out of the cars.”
Selman, who is now co-showrunner of The Simpsons continued: “That was a huge creative battle over whether it was just a ‘driving around doing missions’ game or a ‘getting out of the car and doing missions’ game. But I do think the battle was worth fighting.”
Unsurprisingly enough, Selman isn’t the only staff member on The Simpsons who wants to see the 2003 GTA-inspired game return. Back in 2019, Vlad Ceraldi who produced The Simpsons: Hit and Run also said he could see a similar style working in video games today noting that: “it would be fun to explore those characters and that universe again, that work again.”
There were inklings of a Simpsons: Hit and Run sequel had been considered when it was revealed at the beginning of last year that The Simpsons: Hit and Run 2 was in the works at one stage and had a gameplay prototype. However, Hit and Run’s senior designer Joe McGinn let fans down gently when he explained why the project never got off the ground stating: “We never got very far before EA won the rights to the Simpsons Movie game, so sadly there was nothing we could do but move on.”
Relive all your favorite Springfield shenanigans with our list of the best Simpsons episodes.
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]]>The post Punching with purpose: The resurgence of beat em ups continues to offer a welcomed respite from reality appeared first on Game News.
]]>This has always been the case. Since the first time I dumped quarters into Double Dragon. Grabbing the sticks with my dad and moving right off the starting point, we’d go on to assault various gang members in hopes of rescuing Billy Lee’s girlfriend. The first goon I ran up on seemingly got it the worst though. Slapping the large “punch” button as hard as I could, I sent the white, muscle shirt-wearing foe reeling. I was hooked.

My early experiences playing beat ’em ups were exciting. The reasons are varied, with some being more impactful than others; spending time with my dad after his deployments (thanks to being on active duty in a foreign country) was certainly a highlight.
One of the things that resonated with me the most though, was the opportunity to be heroic alongside him. We were there to right a wrong and that first punch set the tone. How dare these meatheads assault and kidnap Billy’s girlfriend! You ruffians! En garde or some such. Basically, we wanted all the smoke.
Years later and that sentiment remains. I adore the genre, and the recent influx of beat ’em ups tells me that I’m not alone in that regard. Fans have been enjoying the hell out of games like River City Girls and Mother Russia Bleeds. Judging by the love garnered for the new Battletoads game in some circles, it would seem that the desire to punch random bad guys is stronger than ever.

“It would seem that the desire to punch random bad guys is stronger than ever in 2020”
This renewed interest in an older genre isn’t new though. We saw the same thing happen with survival horror after Amnesia. That said, I don’t think this resurgence of beat ’em ups was necessarily due to developers capitalizing on a missing genre, at least not entirely. Let them tell it, and they’ll say they’re just fans of Final Fight, Streets of Rage, and so on. That makes sense, given the risks involved; developers have to be pretty confident that people would want to play these retro-inspired games without any pre-existing connection to the genre, considering its perceived faults.
Beat ’em ups are rather simplistic in design. Repetitive punching and kicking take precedence over things like plot, nuanced characters, and even logic. The genre’s staples struggle to evolve, then, though there are outliers to the pattern, especially nowadays. Treachery in Beatdown City’s menu-based combat system, for example, presents a notable change to the well-worn formula, even if the core experience is still centered on the moment to moment fighting. Everything else comes second, after all.
Placing the combat above the other aspects of play isn’t a bad choice. Quite the contrary, it’s actually a positive characteristic in most cases. For one, it allows these games to be accessible to just about anyone. This is punch. This is kick. That person over there is the bad guy. Take ’em out! The happenings onscreen would be understood within moments of stepping up to the arcade cabinet or sitting down on your couch.

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I could have worked on any skill during quarantine, and I chose fighting games
Being repetitive isn’t so bad either. Again, this goes back to being accessible. One of the reasons playing Double Dragon with my dad was so entertaining was because we both were able to hold our own. He didn’t have to explain the rules or stress which buttons did what.
All I had to do was continually hit the enemies until they fell over and blinked out of existence. Upgradable abilities, intricate combos, RPG elements – all of these modern trappings are welcome. My brother and I will often indulge in the complexities of combat. These things aren’t what I look for when sharing this genre with my oldest daughter though.
Typically, the narrative beats aren’t important. That’s not to say that beat ’em ups don’t have stories worth telling (the Yakuza series is known for its elaborate storyline); it’s just that most of them tend to paint with broad strokes. Everything is black and white. We’re the good guys, they’re the bad guys. In doing so, developers negate some of the moral implications of being a vigilante.

Beat ’em ups often cater to a dangerous side of valor, where the ideal measure of crime fighting is overshadowed by a visceral sense of justice. This is evident in Streets of Rage 4, where Axel and his crew must stop a criminal organization from taking over their city using hypnotic music. The premise is silly, yet having to battle a corrupt police force is anything but. While I’m not one to advocate for a violent response to the systemic issues plaguing our justice system, it doesn’t take much to understand why some of us wouldn’t mind throwing hands with a few of them.
All bets are off when it comes to Wood Oak City. As Axel, I can freely right a wrong by knocking some sense into a hooligan. A corrupt police chief isn’t so scary when I can summon flames from my hands. I’m not worried about the repercussions or of a nuanced set of characters, with realistic motives and such. Nope. I can simply be on the right side of things, satiating a strong desire to fix some of the world’s deep-seated problems.
That’s why I always lauded that first punch. When I was younger, it was because it set the tone for what’s to come – a reckoning for evil doers. Fast forward to today, however, and I no longer assume to know what it means to be the hero in every circumstance; we all have the capacity to be wrong, after all. All of that is thrown out when playing video games, though, and while other genres can elicit the same feelings, not many of them also provide this gritty form of entertainment. It felt good saving Hyrule as Link and putting an end to Rafe Adler as Nathan Drake. But neither of them afforded me the pleasure of beating the snot out of a ruthless criminal in his own penthouse.
Many of the beat ’em ups listed here are available through Xbox Game Pass and will be playable on Xbox Series X and Series S. You can read our Xbox Series X hands-on preview here.
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]]>The post How to unlock all Super Smash Bros. Ultimate characters – and win with every fighter appeared first on Game News.
]]>Here are two surefire methods to snag all the Smash Bros. Ultimate unlock characters – one that’s quick and dirty using a workaround, and a more traditional method that’ll still speed up the process. Whichever one you choose, you’ll be on your way to a complete set of Super Smash Bros. Ultimate fighters in no time – and for some players, that’s when the fun really begins. And you might want to invest in the Fighters Pass, too – as announced during the Nintendo E3 2019 (opens in new tab) show, Banjo-Kazooie and the Dragon Quest Hero are coming later this year, in addition to the previously released Joker (opens in new tab) from Persona 5.
As is often the case, the most efficient way to get things done is to game the system – in this case, the “Challenger Approaching” battles. As YouTuber Fallout Plays (opens in new tab) explains in the video above, by closing your game immediately after defeating and unlocking a new challenger, you can force it to queue up another challenger immediately when you boot it up again. In other words, once you get one challenger to appear, you can continually reset the game to fight everyone back to back to back. The quickest way to start this process is spamming one-stock matches in traditional Smash mode and jumping off the edge, as you don’t need to win to make a challenger appear.

Adventure Mode: World of Light is Super Smash Bros. Ultimate’s main solo campaign, where you’ll collect Spirits from a host of Nintendo titles and slowly reawaken fighters from the control of the big bad Galeem. And wouldn’t you know it: releasing a fighter from Galeem’s power will also unlock them in your roster. You’ll find these fighters as blue, winged icons on the World of Light map; there’s no one set path to finding them all, but you’ll amass plenty as you fight through the Adventure Mode.
While simply playing World of Light will unlock characters at a steady pace, there’s an added way to speed things up. Every ten minutes of play, the game will queue up a “Challenger Approaching” fight where a new character enters the ring and you’ll unlock them if you win. But these sudden battles won’t trigger when you’re in the midst of Adventure Mode, so you’ll need to back out to the main menu in order to activate them. As far as we can tell, the triggers won’t stack if you spend hours in Adventure Mode without exiting to the menu, so make a habit of backing out every few fights to make sure you don’t miss out.
By using this method, you can effectively thin out the seemingly endless procession of characters who’ll challenge you, as you’ll never be challenged by a fighter you’ve already unlocked on the World of Light map. That said, be aware that this doesn’t work the other way around, so there may be times when you reach a World of Light character encounter only to find that you’ve already unlocked that fighter through other means. No worries – the fight won’t take long, and you’ll be able to play as that character in World of Light from that moment on.

The more characters you unlock, the tougher each subsequent fight will be, as the CPU’s difficulty ramps up towards the maximum Level 9. It’s very likely that you’ll lose a few matches on your way to a full roster – maybe the stage screwed you up, or you were forced to reuse a fighter who you’re not familiar with just yet, or the AI just beat the snot out of you. If this happens, don’t worry – you haven’t lost your opportunity to unlock this fighter, and you’ll get a rematch soon enough.
Whenever you lose a “Challenger Approaching” battle, you’ll have the chance to fight that character again via the Challenger’s Approach, a glowing door icon in the bottom right of the Games & More section of the main menu. If you lose an unlock battle, that fighter will reappear at the Challenger’s Approach door after around 10-20 minutes, and you can choose any fighter you like before the rematch. You’ll never be challenged by the same locked character twice using the above methods, so if you’re having trouble against a certain opponent, you can just leave them waiting at the Challenger’s Approach door until you think you’re ready to give them another go.
Which character is best for you? What are their strengths and weaknesses? Check out our Super Smash Bros. Ultimate character guide on the next page
Current page:
How to unlock every Smash Bros. Character
Next Page Super Smash Bros. Character Guide – Part One
The post How to unlock all Super Smash Bros. Ultimate characters – and win with every fighter appeared first on Game News.
]]>The post Best Super Smash Bros. Ultimate characters appeared first on Game News.
]]>While this isn’t a definitive list of the best characters to use, they are some of the most dominant and fun to play with. Balance patches and updates will change the game over time, but many of these fighters will still be a blast to play after Nintendo’s tweaks and fixes.
If you’re looking a fighter to master as you go along in your ultimate journey, look no further than the list below.

King K. Rool, of Donkey Kong Country infamy, is a new heavy, fantastically powerful character with all sorts of quirky moves. His crown can be used as a boomerang to do damage over a short distance and he can pull out a pirate gun that can shoot cannon balls and suck enemies in. His up, down, and side smashes can send enemies flying across the map early in the fight.
His recovery and speed are impressive as well although the best counter for the crocodile is a speedier fighter like Falco or Inkling kid. Rool is hard to launch and difficult to block, perfect for players who haven’t had a lot of time to test out Ultimate’s movement systems.

After disappearing from the action in Super Smash Bros. Wii U, Hideo Kojima’s mega popular creation is finally back on the battlefield in Ultimate. A lot has changed since his last appearance in Brawl, and while you may not see the worlds best players using him – he is a blast to play.
He’s got good, quick movements and a powerful dash attack. His explosives, while slow, feel incredible and can send smaller character flying at nearly any time in a fight. On top of all that, it’s just fun to beat up a colorful cast of cartoon-like characters with a gritty, war-torn veteran who’s wearing a skin tight cheetah-print suit.

The Inkling kids are one of the funnest additions to Ultimate since they fit into the style of the game incredibly well. It feels like they just finished a splatfest before heading across the street to trade punches in Smashville.
Every part of their arsenal is taken directly from their source material. Their recovery is a squid jump, they can smush enemies into the floor with the roller, and their splattershot is used in all sorts of attacks. It’s just a joy to pull out a paint brush and send enemies flying with a powerful side smash.
The cherry on the top is that their Splatoon-famous fashion is used as different skins for the fighter. One match you’ll be sporting a great skull bandana and the next a nice button down jellyfish top.

Pikachu is one of the original characters from the Super Smash Bros. 64 days, so why is it on this list? It’s because it rocks in Ultimate. It’s quicker, deadlier, and even cuter with it’s little luchador outfit.
While some of Pikachu moves have changed, it’s still got the powerful base from previous games. It’s even more annoying now then they have been in 64, Melee, Brawl, and Wii U. Nintendo has made them even stronger this time around, maybe Let’s Go Pikachu’s success inspired them to give the critter a boost.

Simon’s one of the most interesting additions to Ultimate’s roster as Castlevania is a rough, dark, and violent series doesn’t seem like it would mesh well with Super Smash Bros. Luckily, that’s not the case. Simon, and his Echo Fighter Richter, feel right at home.
It also helps that he’s one of the top performers in the game. His whip has incredibly reach and power. It makes spacing and keeping enemies at a distance easier to handle. Richter’s not too different, but if you want a Castlevania classic then go with Simon.

Falco is one or the original bad boys of Smash. He’s consistently used by the best Super Smash Bros. Melee players in the world. Quick movements, an annoying laser gun, and awesome aerial abilities make him one of the most competent fighters in the game.
He keeps that level of power in Ultimate as well, his laser gun seems to cause more knockback and he can still deal a ton of damage in a short period of time.

The Street Fighter star makes his first appearance in Ultimate and he makes an impact – even though he’s an Echo Fighter for Ryu. He’s consistently better than Ryu in almost every way, his shoryuken is more versatile and he deals damage more quickly than his counterpart.
While he’s decisive on flat battlefields, be careful on stages with drop offs as Ken and Ryu’s recoveries are nothing short of terrible. Simply getting knocked off stage, even in a minor way, can be a death sentence.
Do you love Super Smash Bros. Ultimate? Then check out where it ranks in our best Nintendo Switch games list.
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]]>The post Where to pre-order Super Smash Bros. Ultimate for Nintendo Switch cheaper, and get Limited Editions appeared first on Game News.
]]>As recently reported here, Smash Bros Ultimate (opens in new tab) is looking to be the best way to experience the franchise. With a every single character coming back for the new fight, fans have already been going mad over every drop of news. But Nintendo isn’t holding back, bringing new characters King K.Rool from the Donkey Kong games, alongside Simon and Richter Belmont from the Castlevania series. Early opinions praise the idea of bringing together everyone as “a museum for its own franchise” (opens in new tab). So whether you want to play online, be the best in the world or just rough up your mates in local multiplayer, we’ve got you covered for where to buy. And if you need one before it arrives, here are the best Nintendo Switch bundle (opens in new tab) deals out there (alternatively, stop by our cheap Nintendo game deals (opens in new tab) hub).

For the ultimate experience, this Limited Edition version of the game comes with the standard release of Ultimate, but also features a Smash Ultimate branded Gamecube controller. And this is a genuine Gamecube controller, rather than a shell with Switch features implemented. This means you’ll need an adaptor, but this edition comes with that too. Perfect for recreating the best way to play the franchise.
Buy it US – This edition is unavailable in the U.S.
Buy it UK – £89.99 from Amazon (opens in new tab)

While the Limited Edition version is not available in the U.S. a version is available from Best Buy, which includes a steelbook case for the game and a Wireless Pro Controller with the Smash Bros logo emblazoned.
Buy it US – $139.99 from Best Buy (opens in new tab)
Buy it UK – The Steelbook version can be bought from GAME for £49.99 (opens in new tab), however the Pro Controller is unavailable, but will surely find its way to Amazon Marketplace

If you want to play with the controller all the professionals tend to use and the controller that Smash was designed for, you’ll want this Gamecube controller. However, to connect it to your Switch, you’ll also need an adaptor which will set you back a bit more. Keep in mind you only need one adaptor to support up to four players using the Gamecube controller.
Buy it US – Controller for $29.99 at Amazon (opens in new tab). Amazon also sell the Adapter for $19.99 (opens in new tab).
Buy it UK – Controller for £29.99 at Amazon (opens in new tab). Amazon also sell the Adapter for £19.99 (opens in new tab).
Some online stores give us a small cut if you buy something through one of our links. Read our affiliate policy (opens in new tab) for more info.
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