The post Elder Scrolls 6 Xbox exclusivity hinted at by Phil Spencer appeared first on Game News.
]]>Speaking to GQ (opens in new tab), the Xbox chief implied that Elder Scrolls 6 would follow in the footsteps of Starfield by launching exclusively on Microsoft’s platform. That decision, however, is “not about punishing any other platform,” but is part of an attempt to offer a “complete package” to Xbox fans.
“In order to be on Xbox, I want us to be able to bring the full complete package of what we have. And that would be true when I think about Elder Scrolls VI. That would be true when I think about any of our franchises.”
That’s not likely to be good news for PlayStation fans of the other studios brought into the Xbox family as part of the Zenimax acquisition that was completed earlier this year, like Deathloop developer Arkane or Doom’s iD Software, but it also shouldn’t come as much of a surprise.
Bethesda’s Pete Hines confirmed that Starfield PS5 is not happening back in August, with reports that Elder Scrolls 6 was a “planned” Xbox exclusive following shortly after. Since the buyout, Microsoft has made clear that Zenimax’s final PlayStation obligations – Deathloop and Ghostwire Tokyo – would be met, but after that, the situation would change.
Whatever platforms the Skyrim follow-up launches on, it’s likely to be several years before it arrives. Last week, Todd Howard hinted that the Elder Scrolls 6 might not arrive until 2026, pointing to Starfield’s launch next year and the four to five year development period that Bethesda is working within.
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]]>The post What the Xbox acquisition of ZeniMax could mean for games like The Elder Scrolls 6, Starfield, and Deathloop? appeared first on Game News.
]]>This ZeniMax deal includes publisher Bethesda Softworks, along with Arkane Studios, Alpha Dog, Bethesda Game Studios, id Software, MachineGames, Roundhouse, Tango Gameworks, and ZeniMax Online. These are development studios responsible for the likes of Doom, Dishonored, The Elder Scrolls, Fallout, The Evil Within, Wolfenstein, Quake (and so, so many more). All eight of ZeniMax Media’s development studios will live under the Xbox Game Studios umbrella, taking Microsoft’s creative studio teams from 15 to 23. This is a monumental deal, one that shakes at the very foundations of the industry and puts the Xbox Series X in a new light. But how will it impact you and the games that you want to play?
This isn’t the first time that Microsoft has made a move like this. The company has acquired seven studios in the last two years to bolster its first-party output and, back in 2014, it acquired Minecraft creator Mojang for $2.5 billion. Although this is of course, on a different level entirely. Having spent a generation listening to claims from the community that the Xbox One had no games, the Xbox division has responded in the firmest manner imaginable.
Does this mean all eight of ZeniMax’s studios are about to begin creating Xbox exclusives? Not necessarily, and definitely not in the immediate future. It’s been noted that Microsoft expects this acquisition to close in the second half of 2021. That’s a year that includes the releases of Deathloop and Ghostwire: Tokyo – two games that are already locked into partnership deals with Sony to launch as timed exclusives for PS5.

That isn’t likely to change. While there’s nothing to say that Arkane and Tango Gameworks won’t create exclusives for the Xbox ecosystem in the future, Microsoft’s recent history would suggest that it is more than happy to let its recently acquired studios conclude their business before turning their attention to new first-party releases. You need only look at Double Fine, Obsidian, and InXile. Double Fine continues its work on Psychonauts 2, a multi-platform game set for release later this year. Obsidian not only completed work on multi-platform release of The Outer Worlds, but was able to push production through for DLC before turning its attention to Grounded and Avowed. inXile recently released Wasteland 3, a game that (much like each of the aforementioned) was delayed so that it could make use of the additional support and resources provided by Microsoft to make the best game possible, regardless of what platform it was due to land on.
What I’m saying is that it will be business as usual for the foreseeable future. Fallout 76 and The Elder Scrolls Online players aren’t suddenly going to find themselves losing access to the game on PS4 – although we might finally get a little wiggle room on cross-platform multiplayer, which would be welcomed. Deathloop and Ghostwire: Tokyo aren’t about to disappear from the upcoming PS5 games lineup. As for games in the early stages of development across the group? Well, it sounds like Bethesda is still going to be in full control of how its key franchises are published and distributed…

The bigger question, of course, is what this will mean for two of the most anticipated games of the next-generation: Starfield (opens in new tab) and The Elder Scrolls 6 (opens in new tab). While Microsoft would be within its rights to make both of these games exclusive to Xbox, it sounds as if Bethesda is going to have even more freedom within Microsoft than Mojang does. You need only look at a statement from Pete Hines to get a sense of this. Bethesda’s VP of PR and marketing says (opens in new tab): “But the key point is we’re still Bethesda. We’re still working on the same games we were yesterday, made by the same studios we’ve worked with for years, and those games will be published by us.”
That last point is key. If Bethesda Softworks (the publishing wing of ZeniMax) still has the latitude to publish games, even with the studios it is used to working with sitting under the Xbox Games Studios umbrella, there’s a pretty good chance that Microsoft will want to see these marquee games arriving on other platforms – such as PS5 and Switch – to maximise profits, not to mention awareness of services such as Game Pass. This has worked out fine for Mojang in the past, with Minecraft still supported and updated on multiple platforms, not to mention the release of Minecraft Dungeons for Xbox One, PC, PS4, and Nintendo Switch earlier this year.

“We’re still working on the same games we were yesterday, made by the same studios we’ve worked with for years, and those games will be published by us.”
Pete Hines
It would appear that Microsoft has invested in this ZeniMax ecosystem not for exclusives, but for what it will bring to Xbox Game Pass Ultimate. There are now over 15 million people subscribed to the service and that is only going to grow in lockstep with the strength of the library. Microsoft has already confirmed (opens in new tab) that it “will be adding Bethesda’s iconic franchises to Xbox Game Pass”, so that could include everything from original Xbox’s Elder Scrolls 3: Morrowind to more recent titles like Doom Eternal, creating a lineup with an envious amount of quality contained within it.
The company also announced that it has “intent to bring Bethesda’s future games into Xbox Game Pass the same day they launch on Xbox or PC”, which includes titles like Starfield, the space epic that’s still years away from release. What this means for Deathloop and Ghostwire: Tokyo, when their six month windows of exclusivity expire, it’s difficult to say – but it wouldn’t be out of the realms of possibility to expect these games to immediately weave into Game Pass.
That’s the strength of the deal. It puts Microsoft in a position to allow all of these amazing games like The Elder Scrolls 6 and Starfield to release on PS5 and Xbox Series X simultaneously, positioning Xbox as the key way to play. Why? Because it’ll cost $69.99/ £69.99 on one of those platforms, and on the other it’ll be available as part of a 14.99/£10.99 month subscription service alongside hundreds of other next-gen games, not to mention the discounts provided by EA Play. It’s an impossibly enticing proposition, not to mention a huge boon for the marketing wing of Microsoft in the months and years ahead.

It’s also worth looking at what Phil Spencer has to say for himself. As he discussed this landmark deal, the head of Xbox reaffirmed his open and inclusive approach to the upcoming generation. He describes a plan that has been many years in the making that enters its next phase with the release of Xbox Series X and Series S on November 10.
He explains that (opens in new tab): “A plan that is the fulfilment of a promise, to you the Xbox player, to deliver the most performant, immersive and compatible next-generation gaming experiences, and the freedom to play blockbuster games with your friends, anytime, anywhere. Today is a landmark step in our journey together and I’m incredibly energized by what this step means for Xbox.”
“Like our original partnership, this one is about more than one system or one screen”
Todd Howard
“The freedom to play blockbuster games with your friends, anytime, anywhere” is the sentence you ought to pay attention to. Because it just so happens to be the one that is echoed by Bethesda Game Studios’ creative director and executive producer, Todd Howard. “Like our original partnership, this one is about more than one system or one screen,” he says (opens in new tab), reflecting on the company’s relationship with Microsoft since 1999.
“We share a deep belief in the fundamental power of games, in their ability to connect, empower, and bring joy. And a belief we should bring that to everyone – regardless of who you are, where you live, or what you play on. Regardless of the screen size, the controller, or your ability to even use one.”
As far as Microsoft is concerned, the consoles wars are over. What comes now is the dismantling of barriers to play. If Elder Scrolls 6 or Starfield launched exclusively on Xbox wouldn’t that be in direct opposition of that ideal? I’d say so, but only time will tell.
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]]>The post Bethesdas overhauling its engine for Starfield and The Elder Scrolls 6 appeared first on Game News.
]]>Writing earlier today (opens in new tab) in the aftermath of Bethesda’s blockbuster acquisition by Microsoft, Bethesda’s Todd Howard spoke about the effect of partnering with Microsoft with the Xbox Series X on the horizon, saying that “it’s led to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield, as well as The Elder Scrolls 6.”
We ultimately know precious little about Starfield. Aside from it being Bethesda’s first new IP in roughly 25 years, and being an RPG set in space, we’ve had no additional information about the game since a debut trailer announced the project back at E3 2018.
But it’s not just Starfield that’s the recipient of this overhauled Bethesda engine. Howard also names The Elder Scrolls 6 as an upcoming game that will take advantage of the flashy new engine. Just like Starfield though, The Elder Scrolls 6 is another game we’ve heard next to nothing about since 2018.
Microsoft’s acquisition of Bethesda parent company Zenimax Media earlier today was certainly a bold start to the week. Crucially, the deal is set to go through in the latter half of the 2021 fiscal year (opens in new tab), which could mean Bethesda’s timed PS5 exclusives Deathloop and Ghostwire Tokyo shouldn’t be affected by the acquisition.
Looking for a rundown of all the information we know so far about The Elder Scrolls 6 and Starfield? Head over to our Elder Scrolls 6 and Starfield guides for more.
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Platform(s): TBA
Release date: TBA
Elder Scrolls 6 (opens in new tab) is still a long, long way off by the sound of things, and we already knew it wouldn’t be at E3 2019 (though Todd Howard did dare to speak its name during the Bethesda E3 2019 show). Given how little we have to go on at the moment, it’s very likely that Elder Scrolls 6 will arrive on the next generation of consoles ushered in by the PS5 (opens in new tab) and Xbox Project Scarlett (opens in new tab), so it’s totally understandable that it’d have nothing to show at E3 2019. Still, that doesn’t make the waiting any easier, especially considering we won’t be getting it until after the launch of the equally mysterious Starfield.

Platform(s): PC
Release date: TBA
At E3 2018, Microsoft pushed the Gears of War franchise harder than it has ever done in the past. Alongside the reveal of Gears 5 and Gears Pop! it also showed pre-alpha footage of Gears Tactics in action. The game, set to be a real-time strategy game for PC looked pretty awesome but it was sadly absent from Microsoft’s E3 2019 briefing. Microsoft has since confirmed that Gears Tactics is still in development in an effort to quell fears that the game had been cancelled – it hasn’t been seen for a year after all – but provided no further clarification as to when the upcoming game would come back into the public eye.
Platform(s): PS4
Release date: November 8, 2019
Sony E3 2019 was an underwhelming affair because, well, PlayStation wasn’t there. Thankfully, Death Stranding (opens in new tab) went big in the weeks leading up to E3 2019. Hideo Kojima got to throw fans a bone with a huge new Death Stranding trailer (opens in new tab) two weeks before E3, but its absence was felt at this year’s show after it featured so prominently since its big debut at E3 2016. The good news is that the Death Stranding release date (opens in new tab) is locked in for later this year, so Kojima fans won’t have to wait long to see the game in full. The bad news is that we have no idea when we’ll get to hear about those other PlayStation exclusives, as Sony continues work on the PS5 lineup behind the scenes.
Platform(s): Switch
Release date: TBA
All it took for Nintendo to make people’s heads explode at E3 2017 was a logo reveal for Metroid Prime 4 (opens in new tab), confirming that a new game in the sci-fi FPS series starring Samus Aran is in development. But this past January, Nintendo delivered the bad news that the game needed to be delayed and rebooted (opens in new tab) after it was failing to meet internal standards. On the upside, Metroid Prime 4 is now being developed by Retro Studios, which made the original Metroid Prime trilogy, though the team is still looking to fill some key roles (opens in new tab). With Retro Studios needing to restart everything from scratch, there was no way Metroid Prime 4 could ever be ready to be shown at E3 2019.

Platform(s): TBA
Release date: TBA
Bethesda had a fairly strong showing at E3 2019, but many of us were left disappointed by the lack of Starfield (opens in new tab) and The Elder Scrolls 6 information. Todd Howard gave both titles a passing mention in the Bethesda E3 2019 conference, confirming that development was moving forward, but failed to share any further details. This isn’t a huge surprise, the studio told us the pair of games wouldn’t be at E3 ahead of the show starting, but that didn’t stop any of us from hoping that we were being lied to. Here’s hoping that we get more info on Bethesda’s ambitious sci-fi game before the year’s end.

Platform(s): TBA
Release date: TBA
Beyond Good and Evil 2 (opens in new tab) went from leaked trailer vaporware (remember Jade parkouring around that nondescript city?) to an actual, in-development project in 2017, but it’s still tough to get a bead on Ubisoft’s plans for the game. Case in point: a Beyond Good & Evil 2 stream that took place the week before E3 2019. Most companies would use that kind of time slot to get out ahead of the publicity blowout and share some big news about their projects. Beyond Good and Evil 2 used that time to show us to concept art of animal-human hybrids dying and some pot-smoking rhinos (opens in new tab). Once that stream was over, it was pretty clear that Ubisoft had no big intentions for Beyond Good and Evil 2 at E3 2019. Maybe it will kick back into gear once the new console generation begins?
Platform(s): Switch
Release date: TBA
It’s a miracle Bayonetta 3 (opens in new tab) is in development at all given the rocky road Bayonetta 2 faced, but Platinum Games says the sequel is coming along well despite skipping E3 2019. In an interview with NintendoLife (opens in new tab), studio head Atsushi Inaba said: “Things are going well and I know a lot of people are asking for it. Giving updates for everything at E3 isn’t the smartest PR strategy to begin with. So just because we’re not showing it here, doesn’t mean it’s not going well.” He also assured concerned players that “it’s going to be a high-quality title and we’re putting our all into it,” which is precisely why the studio’s staying silent for now. Bayonetta was great and Bayonetta 2 was phenomenal, so there’s little doubt Bayonetta 3 will be worth the wait. In the meantime, Switch owners have Platinum’s Astral Chain coming this August.

Platform(s): PS4
Release date: TBA
We are desperate for more information on The Last of Us: Part 2 (opens in new tab). Naughty Dog has been hard at work on the highly anticipated sequel for years now and many had hoped that Sony would give The Last of Us: Part 2 the State of Play treatment during the week of E3 in an effort to pull some attention away from Microsoft and its slew of announcements. Sadly, that didn’t come to be. The time will soon be upon us, however, for more details to be revealed; questions regarding its supposed 2019 release date are starting to be asked, as too are questions over whether it will be a PS4 game or positioned as a PS5 launch title.
Platform(s): Xbox One, PC
Release date: Late 2019
In our timeline where EA vehemently refuses to confirm Skate 4 (opens in new tab), Microsoft used that absence to its advantage by channeling all that skateboarding game hype into Session (opens in new tab) with an impressive trailer the Xbox E3 2018 press conference. This 3D skating game has a similar emphasis on lifelike tricks, and looks great despite being made on a Kickstarter budget rather than EA’s deep pockets. But as developer Vincent Da Silva posted in a Kickstarter update (opens in new tab) near the end of May, the team decided to skip E3 to keep plugging away on the game. “With early access getting closer every day, we knew it would have an impact on the development,” said Silva, “so we decided to stay focused on developing Session instead.”

Platform(s): PS4, Xbox One, PC
Release date: TBA
Here’s another no-show we knew about ahead of time, but anyone who didn’t hear the news about the latest Skull and Bones delay (opens in new tab) might’ve been thrown when it didn’t show up in the Ubisoft E3 2019 show. The multiplayer ship-vs-ship battles between pirates and naval officers in Skull and Bones (opens in new tab) need more time in the dock, with producer Karl Luhe saying “We will be back as soon as we can with exciting new updates.” Until then, the earliest you can expect to play Skull and Bones is April 2020, as the recent Ubisoft earnings call placed its release date sometime in the 2020/2021 fiscal year.

Platform(s): TBA
Release date: TBA
EA had a pretty light showing at E3 2019. While we knew we were never going to get the Skate 4 we’ve all been dreaming of for a decade, we were hoping to get a sneak peak at the new Need for Speed (opens in new tab) game that’s in development. Criterion has since confirmed that the new entry to the long-running series is happening and, amazingly, will be launching later this year. Details are thin on the ground, but it sounds as if Criterion opted to skip E3 2019 to continue working on the game. Stay tuned, basically! Need for Speed is coming back and we truly do hope that the studio is able to get it back into the right lane after a divisive few entries.

Platform(s): TBA
Release date: TBA
Here’s the thing, Nioh 2 is technically – technically – a PS4 console-exclusive, which meant developer Team Ninja opted to follow suit with Sony and skip out on showing its latest samurai action game off at E3 2019. Revealed at last year’s Sony E3 conference, the game seems to be moving through development nicely. In fact, word out of the recent Nioh 2 closed alpha (opens in new tab) were positive enough and a good sign that the game is still on the right path. Nothing to worry about here, it’s business as usual over at Team Ninja even if we were a little disappointed we didn’t get to see a new Nioh 2 trailer.

Platform(s): PC
Release date: TBA
RTS fans have been dying for news on Age of Empires 4 (opens in new tab), a new entry in the legendary strategy series featuring a wide range of civilizations and time periods of war. It’s being developed by Relic Entertainment, the same studio behind beloved RTS series like Company of Heroes and Warhammer 40,000: Dawn of War. In an interview with PC Gamer (opens in new tab), Xbox boss Phil Spencer explained why we didn’t get to see Age of Empires 4 during the Xbox E3 2019 show. “We’ll talk about it more this year,” he said, adding “Relic’s great as a studio, [and] we’re making good progress with it.” To tide Age of Empires fans over, Microsoft is launching Age of Empires 2 Definitive Edition later this year, which remasters the 1999 original with 4K-ready visuals and a new campaign called The Last Khans.
Platform(s): PC
Release date: TBA
Firewatch (opens in new tab) was a humdinger of a debut game for Campo Santo: it was evocative, funny, and expertly subverted expectations. In The Valley of Gods (opens in new tab) looked like a fantastic follow-up when it was announced in 2017. Then Valve bought Campo Santo (opens in new tab) and all expectations of a normal development schedule dissolved into the quantic phenomenon known as Valve time. The developers formerly known as Campo Santo announced the acquisition with assurances that In The Valley of Gods was still their top priority, and I don’t doubt that’s still the case. But with how long it’s been since we’ve heard anything new about the game, it’s hard not to imagine them all just wheeling their desks over to this project for a few weeks, then that project for a few weeks… until it’s E3 2019 and we still barely know anything about it.

Platform(s): TBA
Release date: TBA
Back in December 2018, BioWare revealed that Dragon Age 4 (opens in new tab) – as we’ve taken to calling it, in lieu of an official name – was a real game that was definitely in development. Then Anthem happened and, well, you know the rest. While it was reported that the Anthem creative leads had moved to working on Dragon Age 4 full time (opens in new tab), and that BioWare was pushing for Dragon Age 4 live-service elements (opens in new tab) internally, it also sounds like development has been tricky. BioWare is still very early in production, which made its absense from E3 2019 expected but no less disappointing.

Platform(s): TBA
Release date: TBA
What happened Microsoft? The fact that Playground Games is working on Fable 4 (opens in new tab) is practically an open secret in the wider games industry now, thanks in no small part to numerous Fable 4 leaks (opens in new tab) and clear signs that the studio is working on a third-person open-world adventure game. Playground was purchased by Microsoft last year and so it looked as if the stars were aligning to give us the reveal we’ve spent so many years waiting for. Sadly, the Xbox E3 2019 conference came and went without ever a mention of the legendary Xbox franchise. It is yet to be confirmed that this game exists, but we are now holding out hope for the Xbox fan event this November, XO19, which is being held in London, could be where Fable 4 is finally shown to the world.

Platform(s): TBA
Release date: TBA
Rocksteady, what are you doing to us? The studio behind the critically acclaimed Batman Arkham series of games has been suspiciously quiet since it release Batman Arkham VR back in 2016, sadly it skipped E3 for the second year in a row. Aware that fans would be disappointed, Rocksteady’s co-founder Sefton Hill clarified that the upcoming mystery game wouldn’t be at E3 2019 (opens in new tab) to continue work on its next big project. It means we are still no closer to knowing what Rocksteady is working on, outside of the knowledge that it will 100% not be a Superman game (opens in new tab). Here’s hoping we aren’t made to wait for a year to see what the team is working on.

Platform(s): PS4
Release date: TBA
It’s been a long time since we last received an update on Ghost of Tsushima (opens in new tab). The upcoming open-world samurai game from developer Sucker Punch, set to let you explore 13th century Japan as you battle back against Mongol invaders, has long been one of our most anticipated PS4 games. Sadly, the game was forced to bow out of E3 2019 when Sony made the decision to skip the annual event entirely. That means we’ll be waiting a little longer to find out whether rumours of Ghost of Tsushima slipping to 2020 (opens in new tab) are true, and to see whether it’s still set to launch on PS4 or whether it’ll end up as a PS5 launch title.
For a look at a long-awaited game that was at the show, check out our E3 2019 preview of Marvel’s Avengers (opens in new tab):
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]]>The post Elder Scrolls 6 could launch as late as 2021 because of a battle over that Bethesda Redfall trademark appeared first on Game News.
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UPDATE: Jay J. Falconer, author of the Redfall series, has got in touch with us with the below information:
@zoe_dels Your Redfall Article. My lawyers made attempts to contact gaming company to work out a simple licensing deal for them to use my Redfall name. They ignored me every time. Shame. Left me no choice. All could have been avoided. Just call my attorneys back.February 20, 2019
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Elder Scrolls 6 (opens in new tab) is a very, very long way away, and if this battle is anything to go by, then the ride to get there certainly isn’t going to be an easy one. Youtuber Skullzi TV (opens in new tab) has spotted that BookBreeze.com is opposing the Redfall trademark (opens in new tab) application against ZeniMax Media (i.e. the owners of Bethesda Game Studios) over their attempt to trademark the term ‘Redfall’. Ok, that might sound about as exciting as a minor plot point in Law and Order, but I spoke to our legal team and turns out it’s when you dig into the trial dates via the United States Trademark and Patent Office that things get interesting.
Look into the trial schedule and it shows that deadlines have been scheduled for the major points in the case, the latest being in August 2020. I don’t think anyone was under the illusion that we’d be getting Elder Scrolls before then, but this is the cold, hard evidence that with a trademark battle going on there really is no chance that the sequel to Skyrim will be coming out any time soon. Although that might mean more time for the studio to work on the Elder Scrolls 6 engine (opens in new tab).
With this opposition going on, there’s little chance we’ll hear anything official about the full title either (or get a new trailer – unless Bethesda was to just run the game with ‘Elder Scrolls 6’ as the title in the meantime, like it did with their E3 teaser trailer). Yeah, that makes me sad too. That also means that without a title and in absence of any new assets we can’t speculate where it’ll take place, or what it’ll be about. Now I’m double sad.

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So, why is BookBreeze.com opposing ZeniMax’s Redfall trademark? Redfall is the name of an established series of post-apocalyptic survival thrillers by Jay J. Falconer, which BookBreeze.com publishes. The whole case comes down to the argument that the general public might confuse Zenimax’s Redfall game with the book Redfall (which would understably get confusing should ZeniMax want to publish lore books or comics about Elder Scrolls 6), and if BookBreeze.com ever wanted to sell the gaming rights to Falconer’s book, it would obviously want the title to be ‘Redfall’. In terms of next steps, ZeniMax might abandon the Redfall trademark and call Elder Scrolls 6 something different altogether to avoid the legal dispute might ensure (if indeed, Redfall is the proposed title for the next Scrolls game).
Or, ZeniMax could stick it out and continue to persevere with its trademark application, which means at the moment it doesn’t look like it’ll be over until after August 2020, which means that with Starfield still due to come out before Elder Scrolls 6, we’re still in for a long wait when it comes to the next instalment in the phenomenally successful franchise. Boooo.
Want to get more Elder Scrolls goodness in your life? According to an ESO dev, there will be a different console generation out before we get a chance to play it (opens in new tab).
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