The post Several former Crackdown 3 leads are working on a new Xbox Game Studios project appeared first on Game News.
]]>As first reported by Tech4Gamers (opens in new tab), it seems as though several key developers of Crackdown 3 have moved on to work on a brand new project under Xbox Game Studios. James Goddard (opens in new tab), Mark Simon (opens in new tab), and Dave McCrate (opens in new tab) have all been listed as working on a new project at Xbox Game Studios, as per their LinkedIn profiles.
Some of those developers have been working on the mysterious new project for nearly three years now. Goddard, who was a design director on Crackdown 3 at Xbox Game Studios, has been listed as working on the new project since September 2019, while Simon and McCrate have been associated with the new venture since 2017 and 2019, respectively.
Right now however, there’s zero information to go on surrounding the enigmatic new game in development at Xbox Game Studios. The report from Tech4Gamers speculates that a brand new Crackdown game could be in development from the former Crackdown 3 leads, but this is all speculation as of right now, and considering the time it took to actually launch Crackdown 3, it seems unlikely.
As for what we do know is coming further down the line from developers similarly working under the Xbox Game Studios umbrella, it’s a considerable list. We’ve got the likes of Arkane’s vampiric shooter Redfall to look forward to later this year, as well as the esteemed Fable 4 reboot further off on the horizon. There’s also the likes of State of Decay 3 and the Perfect Dark reboot in the years to come.
Check out our complete guide to all the upcoming Xbox Series X games for everything you need to know about exclusives for Xbox’s new-gen console.
The post Several former Crackdown 3 leads are working on a new Xbox Game Studios project appeared first on Game News.
]]>The post “Weve rebuilt the Crackdown 3 franchise for a new generation” – Clint Bundrick on Xbox One Xs (eventual) first big exclusive appeared first on Game News.
]]>This has always been Crackdown’s greatest strength, but now it could also be its most glaring weakness. Because, close to two years after it faded into the shadows, our impressions and expectations of Crackdown 3 have only warped with time. It has mutated into a game that seems so large in scope and ambition that we can only begin to wonder whether the ensemble of development teams could ever truly pull it off. We – as you undoubtedly do too – remember Crackdown 3 being built around the concept of uninhibited destruction. Entire cityscapes could be levelled by your actions with no hit to the framerate; carnage caused by an array of weaponry that was expressly designed to inhibit as much structural damage in as short a period of time as possible – what we saw back in 2015 would prove to be the one true demonstration to the power of Microsoft’s languishing Azure Cloud technology.

It bought about the promise of persistent co-operative chaos in an online-only arena, the likes of which we had never experienced before. But time, well, it can be a killer. The summer 2016 multiplayer beta failed to materialise, the final release was quietly pushed into 2017 (and now 2018), and we began to fear that Crackdown 3 was going to go the way of ill-fated stable mates Fable Legends and Scalebound. Crackdown 3 as it exists today isn’t the game we thought it was going to be, although that, as we’ve come to discover, is not necessarily a bad thing.
“We’ve made a lot of progress since fans last saw [the game] at Gamescom 2015,” admits Clint Bundrick, the Microsoft Game Studios design director presiding over the combined Crackdown 3 experience. “We have completely rebuilt the Crackdown 3 franchise for a new generation of gamers while still delivering the classic Crackdown gameplay fans of the franchise know and love.”

It’s been little over a decade since Crackdown first debuted; sold on the strength of its reactive game structure (and yes, that infamous Halo 3 summer beta), we are happy to report that this sequel offers, in many respects, more of the same – albeit in a vastly upgraded visual package. E3 2017 saw the debut of Crackdown 3’s campaign mode, a far more focused affair than the somewhat open-ended structure of the multiplayer component, first revealed back in 2015.
“The development of Crackdown 3 is essentially the story of building two completely unique experiences,” Bundrick continues, noting that while destruction is still a part of the single-player experience, it just isn’t as broad and wide-reaching as that of the multiplayer offering. And for good reason too, because, as Bundrick is quick to note, “what kind of superhero destroys a city they were sent to save?” We’ll answer that one for you Clint – a bad one.

“We have a brand-new campaign game, playable in single player offline or online co-op for four players, and a multiplayer mode that is built off a never-before-seen technological innovation with 100 per cent destruction,” says Bundrick (and he really means 100%). “The glue between these two experiences is the DNA of Crackdown – our super-powered Agent abilities, the over-the- top action, and gameplay that is physical and most of all fun.”
And he isn’t wrong there. At its heart, Crackdown 3 is leaning on the same pillars that made the 2007 release so unquestionably entertaining – only this time it is set across an open world twice as large as that of our beloved Pacific City. New Providence is home to the campaign and it’s here where we will be free to run amok with re-imagined super-powered Agent abilities, be able to tactically dismantle the menacing Terra Nova criminal syndicate, go hunting for the ever-irresistible Agility Orbs, and generally push up against Crackdown 3’s most exciting new features.

“With so many high-quality games around we knew we had to do something unique and we needed a compelling reason for why players would want to come play in our world,” admits Bundrick. For Sumo Digital, responsible for the campaign, this came down to incubating two features, both of which are made in service of Crackdown’s wild sense of power escalation.
“The first is the Skills for Kills system, it empowers players to collect Orbs and perform over-the-top actions to develop their character from a regular human to a building-leaping, fuel truck-throwing super- Agent,” Bundrick continues, noting that this exponential skill curve is what keeps the game fresh, ensuring that every hour played brings a fresh suite of abilities and upgrades to the table.

Ultimately, the focus is still on improving your mobility and agility in the world. The entirety of New Providence is accessible from the beginning of the game – the final boss a potential target as soon as you take your first steps – though you’ll need the improved jetpack-assisted air-bursts and double jump abilities if you really want to see everything this neon-infused city has to offer. As before, five ability stats still govern your progression – Strength, Firearms, Explosives, Driving and Agility – and it’s only through dutiful experimentation and exploration that you’ll be able to unlock exciting new ways to take on the ruling gang and the mobsters.
This plays into what Bundrick calls the “Gangs Bite Back system” which, we’re told, “ensures that every playthrough of Crackdown is different.” This is down to the city being divided into distinct districts, each ruled over by a Captain. It’s only by taking out large pockets of gang members, disrupting cash flow, and generally being a superheroic nuisance, that you’ll be able to trigger retaliatory and reactive boss battles – your chance to seize control over districts and reassert the agency’s authority over New Providence. “Our goal is to provide players with the tools to dismantle Terra Nova any way they see fit and have their experience be entirely unique based on how they did it.”

Ultimately, Crackdown 3 is going to be the first real test for the Xbox One X. It’s arriving in Spring 2018, a few short months after the launch of the new premium system and we will be looking to it to see how Microsoft’s first-party studios plan on leveraging the new power on offer. While Crackdown 3 may have been originally sold on its destruction, the full picture seems to offer so much more. A full campaign that will deliver a pure Crackdown experience, imbued by a decade of lessons learned in the open-world space, while the multiplayer will offer the sort of pure chaos that the Cloud had always promised – but never been able to deliver. The power to provide an unforgettable experience is in the hands of Sumo Digital and Reagent Games. Now it’s finally time to see if the studios can do it.
This article originally appeared in Xbox: The Official Magazine. For more great Xbox coverage, you can subscribe here (opens in new tab).
The post “Weve rebuilt the Crackdown 3 franchise for a new generation” – Clint Bundrick on Xbox One Xs (eventual) first big exclusive appeared first on Game News.
]]>The post Crackdown 3 *is* going to have destructible environments, theyre just limited to multiplayer appeared first on Game News.
]]>“The destruction was always planned for the multiplayer side of the game,” Wilson said. “We’ve got this big competitive multiplayer game where you play in a large multiplayer arena, 20-30 minute battles, and the aim of the game is to smash the crap out of their tower, and they have to destroy your tower before the time runs out. That’s where the destruction works great.”
Wilson said that there were two main reasons for not including such significant destruction in the campaign: the ability to play offline and story. Since Crackdown 3 uses online computations to help handle the stress of such vast environmental destruction, the game would require a constant internet connection (even in single-player) if developer Sumo Digital were to implement destruction in both modes. Wilson also said that the story of Crackdown 3 is about saving the city of New Providence, not destroying it.
Personally, I’d add in “satisfying gameplay” to those reasons. Sure, blowing up a building once is fun, but eventually you’d tear the entire city down and be running around a flat desert of rubble. Plus, how would you collect Agility Orbs hiding on top of a skyscraper if it no longer existed? That doesn’t sound particularly fun to me.
Wilson said keeping the multiplayer destruction limited to multiplayer was always the plan. “With hindsight, we didn’t do a particularly good job of messaging that. It was always that we were going to have two games: a classic campaign with four-player co-op, which is a homage to the original title with similar mechanics and updated graphics and more narrative. And then the cloud stuff was always going to be in the multiplayer.”
Well, glad we cleared that up.
Crackdown not your thing? Xbox had plenty of other games to show off at the Microsoft E3 2017 press conference (opens in new tab), most of which ran at a slick 4K and powered by Xbox One X (opens in new tab).
The post Crackdown 3 *is* going to have destructible environments, theyre just limited to multiplayer appeared first on Game News.
]]>