The post Best Dungeons and Dragons books 2022 appeared first on Game News.
]]>That’s why we’ve put together some recommendations of what you should priotize here – this is a list of the best Dungeons and Dragons books for fans, by fans. You’ll get the most out of these suggestions regardless of whether you’re a newcomer inspired by the likes of Stranger Things or a longtime adventurer hoping to expand their collection, and they’ll allow you to dive into one of the best tabletop RPGs without getting lost.
Because the best Dungeons and Dragons books can be expensive, we’ve been sure to include the lowest prices as well. Our bargain-hunting software is always rooting out discounts, so keep your eyes peeled for price cuts as you browse the best D&D books. You’ll be able to see any current discounts by clicking on the button under each entry.
As for how we chose these recommendations, our team only includes products we’ve used extensively ourselves. We run and play D&D games in our spare time, and in our experience, these have been the most useful Dungeons and Dragons books to have on the shelf.

The best Dungeons and Dragons book overall
For: EveryoneFeatures: Core rules and character creation
+Everything beginners need+Extensive character creation options+A one-stop shop for all things D&D
-Traits can be limiting
Of all the D&D books out there right now, this is arguably the most important. As a detailed guide on gameplay, rules, how to create a character, and more, it’s a one-stop-shop for everything you need in order to begin your tabletop adventure. That’s true no matter how experienced a player you are, too; along with entry-level advice, the Player’s Handbook is crammed with advanced mechanics for combat and spellcasting. In essence, this is the Dungeons and Dragons bible. It’s beyond useful for players of every stripe, and it’s always handy to have a copy close by.
Even though it doesn’t include every playable species or class in the game, the Player’s Handbook also has more than enough to give you countless hours of gameplay. With nine races to choose from (including the classic elves, dwarves, and halflings), numerous backgrounds you can use, and rules for almost every class, it’s the place to start when making an adventurer for your next campaign.
This is one the best Dungeons and Dragons books for Dungeon Masters as well. Besides featuring info on everything from gods of the multiverse to equipment stats, it provides a few ideas for what the party can do on the side. Do they have a job? Hobbies? The Player’s Handbook gives you plenty to chew on, and we can’t recommend it enough.

The best Dungeons and Dragons book for DMs
For: Creating adventuresFeatures: Campaign and world-building tools
+Inspiring tips+Extensive creation tools+Pages of advice on world-building
-Left wanting more
If you’ve ever thought about creating adventures for your group, the Dungeon Master’s Guide is essential reading. Besides arming you with all the tools you need for overseeing a game, it covers everything from making an awesome quest to forging a world of your own.
It’s not overwhelming, either. Regardless of what you want to do (be it crafting loot-filled ruins or getting tips on how to use miniatures in-game), the book’s advice is straightforward and easy to understand. Because there are so many helpful prompts, it’s practical as well.
The section on creating non-playable characters is particularly handy. It provides a wealth of traits, mannerisms, and quirks to choose from that can result in memorable individuals that are easier to roleplay. In addition, the fact that you can end up with countless permutations based on its suggestions is useful for time-strapped DMs.

The best Dungeons and Dragons book for new characters
For: Players and DMsFeatures: 33 new playable races, 250+ monsters
+New races to play+Intriguing lore+Loads of unique monsters
-We’ve seen a lot of it before
Tired of the same old character types? Monsters of the Multiverse should go straight onto your wishlist. It allows you to play something beyond traditional fantasy staples and offers 33 new races (ranging from fairies to owl-people) that can be used for your next hero. This makes it one of the best Dungeons and Dragons books by default; it lets your imagination run wild.
Crucially, all of the above will fit into any world. Although most started life elsewhere, they’ve been updated for this book with setting-neutral info. When combined with all-new lore and hand-written, pithy notes from existing characters, it’s a fascinating dive into D&D’s wilder side.
In addition, it features a sprawling 282-page bestiary filled with unusual and powerful monsters. Whole chapters are dedicated to beasts we often see as cannon-fodder, and you’re given a broader, less black-and-white view that makes them more well-rounded than they have been in the past. This isn’t about pigeon-holing cultures into categories of ‘good’ or ‘evil’; it takes a more measured, thoughtful approach.

The best Dungeons and Dragons book for DIY adventures
For: Creating encountersFeatures: Rules for almost every monster
+Hundreds of entries+Fantastic artwork+Lots of backstory and lore
-Almost TOO much choice
The Monster Manual is a must-have if you’re running your own game; it helps Dungeon Masters call upon a host of nasty creatures to use in battle. Featuring classic foes like goblins and more unusual entries such as the many-eyed beholder, it’s full of surprises with which to challenge your players. Basically? This is the ultimate collection of baddies.
It’s one of the biggest Dungeons and Dragons books, too. There are over 350 pages to enjoy with lavish illustrations throughout, making it one of the most comprehensive fantasy bestiaries out there. Even if you don’t play D&D, it’s an inspiring read from start to finish thanks to the extensive worldbuilding inside.
However, it’s more than a curiosity for DMs. For them, it’s borderline-essential. With stats, abilities, and flavor text for hundreds of creatures, there’s something within the Monster Manual to suit every campaign you can think of. You’ll find useful context on where these enemies can be encountered too, not to mention why. That helps DMs weave monsters into the story naturally, making for a more immersive experience overall.

The best Dungeons and Dragons book for advanced players
For: Advanced players and DMsFeatures: New subclasses, DM tools, and inclusive traits
+Inventive new subclasses+Playful, whimsical tone+Very accommodating
-Origins section is too short
Few D&D books make bigger promises than Tasha’s Cauldron of Everything. In fact, it sets out to fundamentally change the game. And you know what? It works. Although there are the usual spells and magical items you’d expect, this one adds the Artificer class (tech whizzes that let you play as a medieval Iron Man) to shake things up. New subclasses have been thrown in for good measure, too. These are almost universally excellent, ranging from psionic warriors that battle with the power of their mind to fungi-based Druid circles that feel as if they’ve been pulled from The Last of Us.
What’s more, tweaked character traits are a revelation (even if they could do with more depth). Allowing players to escape rules that potentially force them toward one playstyle or another, it upends the table and lets you live your best fictional life. Want to be an academic orc who’d rather hit the books than smack someone with their axe? Now’s your chance.
In much the same vein, DMs are given more ideas, tools, and quest hooks than they’ll know what to do with. Tasha’s Cauldron winds up being the best D&D update in years as a result.

The best Dungeons and Dragons book for advanced DMs
For: Advanced DMs and playersFeatures: New backgrounds, subclasses, and DM tools
+Excellent subclasses+Fun character backstories+Numerous DM tools
-Some overpowered options
The title isn’t an exaggeration; this supplement provides players and Dungeon Masters alike with new rules for almost every part of the game. No matter whether you’re looking for fresh spells, unusual subclasses, or traps in which to catch unsuspecting adventurers, Xanathar’s Guide has you covered.
However, we’d argue that DMs will get the most out of this Dungeons and Dragons book. There are dozens of encounter tables here to make exploration more exciting (and easier, for that matter) along with extensive rules on traps. Even downtime rivalries and pastimes are included, so the advice here should give your games additional spice.
Tying this esoteric knowledge together are asides from Xanathar (a beholder crime lord whose most prized possession is a goldfish), and these add flavor to proceedings. Wry notes are scattered throughout, leaving us with a memorable read.

The best Dungeons and Dragons book for oneshot games
For: Short, one-off sessionsFeatures: 17 oneshot adventures
+One-off adventures+Fresh perspectives+Memorable storylines
-Some adventures are better than others
Although prewritten adventures make up some of the best Dungeons and Dragons books, they’re a massive time commitment. Candlekeep Mysteries bucks that trend. Offering a series of one-off stories that can be plugged into any campaign, world, or setting, these quests can be completed in a single sitting. That makes them a great fit for groups that can’t meet regularly enough for weekly or monthly sessions.
More importantly, those adventures are great. Despite being united by some sort of mystery driving the plot (hence the name), there’s a tremendous amount of variety on offer. Traditional tales of derring-do, horror, satirical comedy, and more can be found within the pages of this D&D book, so there’s bound to be something to suit your party.
There’s a refreshing variety of perspectives on offer throughout, too. Candlekeep Mysteries isn’t limited to classic European fantasy, either; adventurers will visit places inspired by mythologies and cultures from around the world. Because so many of the stories told there are sure to stay with you for a long time, it’s well worth a look.

The best Dungeons and Dragons book for horror fans
For: Horror fansFeatures: New horror settings and worldbuilding tools
+Over 30 horror settings to play in+Inspiring tips on worldbuilding+Intriguing quest ideas
-Lacks fun in-character notes
This D&D book is unsettling, but that’s the point. A whistle-stop tour of horror tropes both old and new, it’s crammed with tips on how to inject the genre into your games. Based around the horror-tinged realms of Ravenloft (prison-worlds created to contain evil Dark Lords in their own personal hell), it provides a baked-in excuse to explore any kind of fear-inducing cliche you can think of.
Like Candlekeep Mysteries, it’s got creativity to spare as well. In spite of a brisk pace that rattles through over 30 realms in total, the worldbuilding of Van Richten’s Guide is second to none. You get a real sense of each domain even though they’re only given three to four pages each, and all of them contain numerous quest hooks to fuel your campaigns. Some of these are compelling enough to maintain full-length adventures in their own right, so there’s plenty of value for your money here.
The same can be said about the book’s suggestions for creating your own horror worlds and characters. Namely, it’s insightful while also being laser-focused on what makes the genre tick (if you enjoy creating your own homebrew settings, it’s hard not to come away inspired). Sure, the genre isn’t for everyone. But the tips in Van Richten’s Guide are. This is comfortably one of the best Dungeons and Dragons books as a result.
For some models to go with your Dungeons and Dragons books, check out the best WizKids miniatures. You can also get some advice on how to create your first character in D&D or the best D&D class for beginners via our guides.
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]]>The post Best classic board games – revisit some old favorites in 2022 appeared first on Game News.
]]>As such, we’ve been gathering some of our favorites right here to brighten your day with a hit of nostalgia. Although there wasn’t room to include everything, you’ll find a whistle-stop tour of the best classic board games from yesteryear below. Even though they’re a bit long in the tooth these days, they’ve still got it where it counts.
Thanks to our bargain-hunting software, you’ll also find the best discounts here wherever possible. It’s always on the lookout for reductions and is updated automatically every 30 minutes, so you can be sure you’re seeing the lowest available price alongside each recommendation.
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The best classic board game overall
Players: 3 – 4Ages: 10+Difficulty: HardLasts: 90 mins
+Strategic+Trading and deals+Unusual mechanics
-Some rules can be frustrating
In the grand scheme of things, Catan is a fresh-faced addition to the best classic board games – it was first published in 1995. However, it deserves to lead the pack. A resource management extravaganza where you’re tasked with constructing a civilization from scratch, it sees players trading and building settlements to get the upper hand.
This may sound simple, but you’ll need plenty of cunning to achieve victory. Players win points by building towns, and you’ll have to round up a variety of resources to do that. Because the board (and the locations that give you those resources) is randomised, this makes clever placement crucial. And while probability-based dice rolls introduce an element of chance, foresight is rewarded.
You’ll never have all the goods you need either, so bartering becomes essential. This makes Catan an intriguing balancing act; swapping wood, clay, stone, or sheep may help you in the short-term, but it might also bring your opponent one step closer to victory.
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The best classic adventure board game
Players: 2 – 5Ages: 14+Difficulty: HardLasts: 60+ mins
+Original gameplay remains intact+Reimagined art and miniatures+Unique competitive gameplay
-Very, very cheesy
The original HeroQuest was an ’80s child through and through; it was populated by loincloth-wearing barbarians, hulking orcs, wizards with dreadful fashion sense, and a classic high fantasy story of good battling evil. It was, in a word, marvellous.
Fast-forward a few decades and the classic board game dungeon-crawl is back for round two. Revised and republished by Hasbro, it gives the original game a facelift for the modern day. Although the core mechanics are largely intact, this version of HeroQuest sports new artwork, updated miniatures, and sturdier terrain to populate your underground lairs. There’s even a fully-voiced app for solo play if you want to go it alone. And yes, the brawwwwdswooord is here too.
When combined with gameplay that’s not too dissimilar to a Dungeon Master from the best tabletop RPGs (putting one player in control of the game’s monsters), HeroQuest is still as enchanting as it was all those years ago. OK, it may have been superseded by flashier alternatives in its absence. But in terms of good old fashioned sword and sorcery, it can’t be beaten.
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The best classic board game with a story
Players: 2 – 6Ages: 10+Difficulty: ModerateLasts: 60 mins
+Each case has a unique written story+75 cases overall+A more advanced Clue / Cluedo
-Some clues haven’t aged well
Designed in 1975 and based on the sleuthing of Sherlock Holmes, 221B Baker Street is best described as a souped-up version of Clue. Its mechanics work in much the same way, but everything is tied up in a shiny wrapper of story.
Players work their way through 75 unique cases of murder, and each one begins with a detailed narrative to set the scene (as you might expect from a game that’s decades old, there’s an expansion pack of 50 new cases to keep you busy as well). You’ll then have to figure out who the killer is, their motive, what weapon they used, and more by hitting the streets of Victorian London. Figure it out and you’ll rush back to 221B Baker Street before smugly reading out your theory like Mr. Holmes himself. Basically, it’s a race to the finish-line.
Getting to that point won’t be easy. Each location on the board could harbour a vital clue, but you’ll have to work for them; players must solve riddles, word-games, or read between the lines to blow this case wide open. There’s even a chance for underhand trickery – everyone can ‘lock’ a location and hide whatever clue is inside, but doing so draws attention. 221B then becomes a game of bluffing. Is the hidden info useful, or are your rivals sending you on a wild goose chase?
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The best classic strategy board game
Players: 2 – 5Ages: 10+Difficulty: ModerateLasts: 60 mins
+Tactical+Dice rolls level the playing field+Lots of licensed versions
-Dice mechanics can be arbitrary
Much like Monopoly, Risk is a classic board game that’s been through more iterations than we can count. However, it’s still the same excellent strategy epic it was back when it launched in 1957 no matter whether you’re sticking with the standard version or branching out with the fantasy-themed The Lord of the Rings edition (opens in new tab).
A game focused on conquering regions around the world to create an empire, it revolves around armies and dice rolls that simulate combat. As the name would suggest, you won’t get anywhere by being a pacifist; the winners are those who go out on a limb to snatch territory from their opponents. The bigger the risk, the bigger the reward.
While it doesn’t rank amongst the best cooperative board games, this leads to plenty of political tussling with alliances, betrayals, and wins snatched from the jaws of defeat. Rolling dice in battle may not seem exciting, but when your lone unit has managed to hold off an overwhelming army for many turns in a row, it’s one of the most satisfying feelings you can get at the tabletop.
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The best classic trivia board game
Players: 2 – 6Ages: 16+Difficulty: HardLasts: 60 mins
+Everyone can get involved+Broad range of categories+Universal appeal
-Some questions are too hard
For those that love quizzes and tests of knowledge, it doesn’t get any better than Trivial Pursuit. This is undoubtedly one of the best classic board games for exercising your gray matter, and it’s every bit as good now as it was when it first appeared in the early 1980s. Throw in a variety of licensed adaptations ranging from Harry Potter (opens in new tab) to Star Wars (opens in new tab) and you’ve got a winner on your hands.
The original version listed here plays host to six major categories: Entertainment, Sports and Leisure, Geography, Arts and Literature, Science and Nature, and History. It’s a well-rounded lineup that everyone can get involved in, making it ideal for parties or larger family gatherings. A focus on general knowledge instead of niche topics means no-one will feel left behind, either. You don’t even need to worry about the questions being out of date; thanks to the game’s age, it’s been tweaked with more contemporary material.
What we’re left with is reminiscent of the best quiz shows. Players answer any questions they land on while moving around the board, and they have to collect ‘wedges’ that fill up their wheel. Once this is done, they put it all on the line with one final question. Trivial Pursuit is surprisingly tense as a result, and that secures it as one of the best party board games despite having more than a few decades under its belt.
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The best quick classic board game
Players: 1+Ages: 8+Difficulty: MediumLasts: 3+ mins
+Quick+Affordable+Portable
-Timer adds anxiety
Word games are a much-loved tabletop staple, and it doesn’t get any better than Boggle. It’s actually proven to be so popular since its 1972 debut that Junior (opens in new tab), super-sized (opens in new tab), and Folio versions (opens in new tab) have since been introduced.
The beauty of this classic board game is that it’s so simple. Players have to make up as many words as they can from a four-by-four tray of 16 letters, and to up the ante, they only have three minutes in which to complete their search. This adds a much-needed element of pressure to get the heart racing, especially because words featuring the most letters pay out more points. Oh, and if anyone puts down the same word? It’s discredited straight away (bummer).
This forces players to think outside the box and stretch themselves. Other quick, portable word games like Upwords and Bananagrams are excellent, but for our money, Boggle remains the winner.
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The best classic mystery board game
Players: 2 – 6Ages: 8+Difficulty: EasyLasts: 45 mins
+Satisfying process of elimination+Straightforward+Great in a large group
-Simplistic
If you like to think of yourself as an armchair detective, Clue – or Cluedo, if you’re from the UK – puts those skills to the test. Indeed, it’s one of the best murder mystery board games for adults out there despite having been around since 1943.
It’s certainly got a good elevator pitch; trapped inside a stately manor that’s hiding secrets of its own, players have to uncover the truth and catch a killer. Who murdered the victim, where did they do the deed, and which weapon was used? This classic board game is a race against time to gather evidence before everyone else does. Such methodical gameplay helps you feel like an investigator worthy of Poirot, especially due to its focus on the process of elimination (no pun intended).
Being able to play mind-games with your opponents raises the stakes, too. Seeing which clues they’re prioritising lets you connect the dots yourself, and that gives cunning sleuths an advantage. Well, sometimes. This can also be used against players if their foes possess a good poker face. It’s endearingly devious.
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The best classic board game for families
Players: 2 – 6Ages: 8+Difficulty: ModerateLasts: 90 mins
+Accessible+Moreish+Loads of different versions
-Games can last too long
There’s no way we could have a list of the best classic board games without mentioning Monopoly. It’s one of the most enduring board games for families ever made, having thrived through numerous updates, revisions, adaptations, and spin-offs since its inception in the early 1900s. And frankly, there’s no stopping it – Monopoly has a special edition for almost every pop-culture hit we can think of. Friends (opens in new tab)? Check. The Avengers (opens in new tab)? Absolutely. Fortnite (opens in new tab)? You betcha. There’s even a version featuring Super Mario (opens in new tab) and co, complete with a mystery block that promises to shake up the formula.
No matter which version you get, Monopoly’s gameplay remains the same. You know the drill – it’s all about buying property and building houses or hotels that you can then charge rent on whenever anyone else lands there. It’s brilliantly straightforward, and the game has lasted for well over a century because it’s so easy to learn. Even though newer alternatives shake things up, the game never loses that sense of accessibility.
There’s a certain collectomania to it as well. Managing to gather and then build on a complete set of locations is satisfying, as is amassing wads of toy money. It’s all about scheming your way to the top, and we’ve got to respect the hustle.
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The best classic board game for relaxing
Players: 2 – 4Ages: 8+Difficulty: MediumLasts: 45 mins
+Chilled out+Exercises your brain+Can make you feel very smug
-Possibility to get a set of rubbish letters
Scrabble has been around for over 80 years, and it isn’t difficult to see why. A chilled-out word game that’s perfect for whiling away a lazy afternoon, it’s meditative and relaxing. What’s more, it gives your brain a fair workout.
You know how it works: Scrabble tasks you with making words from the random letters in your possession. Certain combinations – and specific tiles – offer more points, but you can only add to words that already exist on the board. It’s a blissfully uncomplicated concept, but still requires flexibility and skill.
Better still, it’s different every single time. Because you never know what combination of letters you’ll end up with, you’ll always need to think on your feet. It’s truly one of the best classic board games out there, and perfect for a Sunday afternoon at home.
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The best classic board game for kids
Players: 2Ages: 7+Difficulty: EasyLasts: 15 mins
+Tense+Methodical+Relies on intuition
-A lot of guesswork to begin with
Much like Monopoly or Clue, you can’t have a list of the best classic board games without featuring Battleship. It’s existed in one form or another since the 1930s, and it went on to worldwide success after being brought to the tabletop in 1967. There’s even an underwhelming movie adaptation featuring the U.S. Navy vs aliens.
Pitched as the ‘ultimate battle of wits’, players start by secretly placing their battleships on a grid that’s hidden from their rival. They then take it in turns to choose coordinates, fire a missile, and see if it hits anything. This makes it a game of elimination in both senses of the word; you systematically hunt down your opponent’s craft before they get yours.
Battleship stays fresh no matter how many times you play as a result. Your opponent’s fleet will always end up in a different place, meaning you can’t ever rest on your laurels. Dogged persistence and a stroke of luck are the only things you can count on, and that’s true no matter which version you try. While there are fully-voiced electronic kits, digital equivalents, travel sets, and beyond, they all rank amongst the best board games for kids thanks to ageless mechanics underpinning them all.
This doesn’t come at the expense of accessibility
We’re big fans of 221B Baker Street, too. It plays in much the same way as Clue, but the systems on offer are more complex and they push the idea further with an in-depth narrative. However, this doesn’t come at the expense of accessibility. Similarly, HeroQuest is one of the best adventure board games from days gone by – it’s still remarkably sound more than 30 years after it first hit shelves.
For more recommendations, don’t forget to check out these board games for 2 players or the best tabletop RPGs. You can also find cool additions to a galaxy far, far away with the best Star Wars board games. For a younger audience, on the other hand, take a look at the most highly-recommended board games for kindergartners.
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]]>The post What is MTG Double Masters 2022, and is it worth buying? appeared first on Game News.
]]>To help you decide whether Double Masters 2022 is worth your time, we’ve rounded up all the details you need to know here. That includes whether it’s a solid introduction to one of the best card games on shelves right now, what you’re getting for your money, and how it compares to standard Magic: The Gathering.
Our bargain-hunting software has also been busy sniffing out the lowest prices for Double Masters 2022. You’ll find these offers listed at the bottom of the page, and they’re automatically updated with discounts as and when they become available.

It’s a chance to revisit some old favorites
The pulls you get aren’t limited to Double Masters either. Powerful and legendary cards can be called upon for your Commander or Eternal decks, so there’s a degree of flexibility for players that want maximum bang for buck.
As for everyone else, the nostalgia on offer should help you avoid buyer’s remorse. We’ve not seen some of these cards since the late 2000s, so the set will be a hit with many long-time fans – it’s a chance to revisit some old favorites. Want to see a couple of them? Check out our exclusive Double Masters 2022 preview.
In terms of what’s available in the Double Masters 2022 range, you can choose between the three-booster draft pack, collector boosters, and a draft booster box with 24 packs to its name.

You’ll get the most out of Double Masters 2022 if you fall into one of three camps: you play competitively, you’re a collector, or you have a regular MTG group. For starters, it resurrects cards from the last several years of Magic history with new, premium designs. Secondly, there are no pre-built decks – the range is made up exclusively of draft booster packs. In other words? It’s designed for players who’ve been around the MTG block a few times.
With that in mind, it’s probably worth sitting this one out if you’re a beginner. There are cheaper, easier ways of getting into Magic than Double Masters 2022, so we’d recommend holding off until something like Dominaria United comes out this September 9 if you want to get into MTG.
Want more recommendations? Don’t miss the best tabletop RPGs or the best board games. It’s worth checking out these board games for 2 players as well.
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]]>The post Bureau of Investigation review: “A clever novelty” appeared first on Game News.
]]>What’s perhaps more surprising is that few other games attempted to follow this novel idea. Bureau of Investigation has finally picked up the baton by giving the concept a neat twist. As you may have guessed from the title, in this board game you’re not Sherlock Holmes; you’re the FBI, delving into the mysteries of H.P. Lovecraft’s Cthulhu mythos.
Essential info

– Game type: Co-op mystery
– Players: 1 – 8
– Difficulty: Moderate
– Lasts: 90 mins
– Ages: 14+
– Price: $40 / £38
– Play if you enjoy: Consulting Detective, Arkham Horror, Cthulhu mythos, escape rooms
Inside the box, there are five case booklets which begin by describing the mystery you are being asked to solve. There is also a relevant newspaper clipping for each, a double-sided map, and a gazetteer in which you can look up names and businesses. Both the numbers on the map and the names in the gazetteer correspond to codes that you can look up in the scenario booklet, a bit like an adventure book.
The difference is that while an adventure gamebook will instruct you where you can go from a given paragraph, Bureau of Investigation is open-ended and relies on you joining the dots. This is hard to explain without spoilers, but let’s try. In the first scenario, there are three dead bodies but only one gives you a code to go to the site where it was found. For the other two, you’ve got to scan the text for clues and work out for yourself, using the accompanying documents, what the relevant locations are.
You can try playing again for additional clues
Once you’ve got a site, you have the choice of either interviewing the people there or staking it out for observation. Each action has a separate entry in the scenario book and can yield different information. But you need to make the choice sparingly because you only have a limited number of actions you can take before you run out of time and the scenario ends (though sometimes, the results of one action can extend the number of actions you have overall).
When you run out of time, you have to choose three locations to send officers to try and resolve the mystery. At the back of the book, there’s a page to tell you whether the chosen locations are correct or not, and it awards you a points value for each. Score four or more to win, seven or more for a commendation. There’s also a full explanation of the mystery if you want, mainly because it’s quite possible to avert the danger and get a good score without fully grasping what’s going on. If so, and you don’t read the explanation, you can try playing again for additional clues to work it out yourself.

Bureau of Investigation can be played solo or as an addition to your collection of cooperative board games, with the latter meaning players take turns deciding on what actions to undertake. It works fine both ways, but the latter highlights what an odd bird this is. Unlike almost every other cooperative game you’ve played, there are no ‘right’ answers. Rather, there is genuine cooperation as players discuss the clues they have and try to reach a conclusion over which is likely to be most productive. This makes it stand out in the sea of identikit puzzle or narrative-based co-op titles.
For some, that’s reason enough to walk away from this. If you stick with it, though, you’ll uncover quite a novel experience. The first two cases are relatively easy to crack so long as you’re paying attention. After that, things become more difficult. Although this never reaches the mind-bending levels of the Consulting Detective series, the later cases can still leave you stuck in a frustrating rut with no leads to follow. The addition of the mystery, leaving you able to delve again to try and resolve the full story, does give it a bit of extra mystery and replay value, though.
Bureau of Investigations often poses some rather unlikely problems in the name of trying to make an engaging game
After the first case, further scenarios introduce further wrinkles to the formula. The second case has a time-based element, where you can revisit scenes and interviewees for possible additional information as the investigation progresses. The third and fifth both add elements of spatial movement to the challenge, while the fourth is something of an information dump. It’s a good amount of variety to get your teeth into. In all of them, the action limit, an addition to the Consulting Detective formula borrowed from another game called Mythos Tales, helps to inject some much-needed tension into proceedings.
The other major addition, the split between interviews and investigation at each location, is less successful. Often it rewards sensible decision making, such as a public official. You might expect such an individual to give you useful information, but without a suggestion that they’re corrupt, tailing them is unlikely to turn up anything helpful. However, this is not always the case, and the mechanic can waste those valuable actions. Worse, it can lead to nonsensical situations such as tipping off a criminal they’re under investigation with an interview, only to find they’re still operating freely for you to stake out their hideout.

In a similar vein, Bureau of Investigation: : Investigations in Arkham & Elsewhere often poses some rather unlikely problems in the name of trying to make an engaging game. As an FBI agent you would not, in reality, have to spend time trying to work out where the local police station is; you’d either know, or your superiors would have told you. But here it’s something you have to sort out for yourself. There are examples of these kinds of improbably pedestrian puzzles littering all five scenarios, and they’re frustrating in addition to removing you from the narrative.
As such, the writing is fine. Given you’re going to spend a lot of time reading and analysing the text then, ideally, you’d want it more than ‘fine’, but it suffices to deliver character and atmosphere to proceedings. The publisher is French, however, and while the English translation is both passable and parsable, it contains idiosyncrasies that can make a native speaker stop and re-read. Which is perhaps not a fault in a game that rewards close reading and analysis.
Whether this is a game for you or not depends on your reaction to two things. The first is the idea that it requires neither strategy nor luck, but a mixture of textual interpretation, good notes, and making conceptual links. The second is your tolerance for the mythos of arch-racist H. P. Lovecraft. Not that there’s anything problematic in this game, but many find his ideas repellent and hackneyed enough to reject anything related to them.
If neither applies to you, then, despite a few issues and a limited replay value, Bureau of Investigation is worth your time as a clever novelty.
The Verdict
3.5
3.5 out of 5
Bureau of Investigation
Bureau of Investigation offers enough co-op fun to warrant a look, but there are cracks beneath the surface.
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]]>The post Save up to $20 in Magic: The Gathering deals – but only for a few more hours appeared first on Game News.
]]>While many of the discounts are modest with a couple of dollars off here or there, there are a few big reductions in today’s Magic: The Gathering deals. The most eye-catching would be the Pioneer Challenger Deck 2021 for $29.99 instead of almost $50 (opens in new tab), or the Innistrad: Crimson Vow Commander Deck at $24.99 rather than $41.99 (opens in new tab) (a saving of $17).
Not interested in those bigger packs? There are plenty of smaller price cuts on booster sleeves, ranging from Innistrad (opens in new tab) to Adventures in the Forgotten Realms (opens in new tab). There’s even a starter kit for just $4.99 (opens in new tab) ($2 less than normal).
You’ll find all the Magic: The Gathering deals by clicking on the link below. As for what’s still to come, you can also check out the latest MTG Kamigawa: Neon Dynasty card reveal here.
Magic: The Gathering | Check all the deals at Best Buy (opens in new tab)
Take a look at the full range of discounts to see if anything tickles your fancy, be it booster packs or full decks. However, be advised that the sale ends in a few hours. Take advantage of it now while you can!
Hoping to pick up something new? Be sure to consult our guide to top board games for adults.
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]]>The post A World of Warcraft Pandemic board game is bringing Wrath of the Lich King to tabletop appeared first on Game News.
]]>As explained via a new YouTube trailer and an early look at the game’s rulebook, this World of Warcraft Pandemic hybrid pits you against Arthas the Lich King as one of seven heroes. Their ranks include classic WoW figures like Sylvanas Windrunner, Thrall, Jaina Proudmoor, and Muradin Bronzebeard. More importantly, each one features a special ability that sets them apart.
Although the gameplay seems broadly similar to the original Pandemic board game thanks to undead monsters that replace disease tokens, fresh mechanics like quests and dice-based combat are also being thrown into the mix for Wrath of the Lich King. These give players a more active role in clearing the board.
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It makes turn-by-turn gameplay more dangerous, too. Your foe can now strike back, and some enemies – abominations, to be specific – will actively chase your character across the board. These require three strikes in one turn to kill, so being a lone wolf is even deadlier than it was in the first Pandemic.
Alongside combat dice, your hero’s abilities are dictated by specific cards like Attack, Defend, or Heal. Because you can only ever have seven of these cards in total at any time, this adds an interesting wrinkle to proceedings; should you collect aggressive ones to clear the field or prioritise Heal cards in case you get overwhelmed? That seems to be where a lot of the board game’s revised strategy comes into play.
Throughout the game, the Lich King “exerts his malevolent influence over the matching region, adding negative effects when the heroes fight and quest there.”
Quests are equally interesting. These represent bosses you’ll have to defeat in order to reach the Lich King himself, and they provide special bonuses upon completion. It sounds like you’ll need those benefits; throughout the game, the Lich King “exerts his malevolent influence over the matching region, adding negative effects when the heroes fight and quest there.” This only stops when you enter the fortress of Icecrown Citadel (which is a physical cardboard token, by the way) to fight him directly. As you might have guessed, doing so is your one chance of winning the game.
We’ll have to wait for more details, but considering its predecessor’s place at the top of our best board games guide, this crossover is one to watch.
Before the crossover comes out, you can familiarise yourself with the board game it’s based on for 64% less than normal thanks to this Amazon deal (opens in new tab). If you want a quick introduction to the series, it’s also worth checking out the more bitesize Pandemic Hot Zone: North America.
Pandemic | $45 $16 at Amazon (opens in new tab)
You can get the original Pandemic for less than half-price if you act fast; it’s been reduced by 64% at Amazon. Even if you’re undecided about the WoW crossover, this one’s a worthwhile purchase anyway – it’s amongst the best cooperative board games (opens in new tab).
Get more tabletop action with the top board games for 2 players, board games for adults, and board games for families.
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]]>The post Ticket to Ride review: “Thoughtful, easy-going, and thoroughly chilled out” appeared first on Game News.
]]>Essential info
Price: $55 (opens in new tab) / £37 (opens in new tab)
Players: 2 – 5
Ages: 8+
Difficulty: Easy
Setup: 2 mins
Lasts: 60 mins
You’ve got to channel your inner travel magnate in Ticket to Ride as players are pitted against each other in a race to create train lines across the continent. Certain routes net you more points, but there are a limited number of tracks to build on. That means you’ll have to move quickly if you want to secure a good pay-out at the end of the game – otherwise all the best lines will be snapped up.
Route cards add an extra dimension to this. These offer a rather tasty bonus if your line stretches from one named city to another… but failure sees those points taken off your total. That makes managing them a risky balancing act, particularly because an opponent might claim a stretch of track you need first. You’ll then have to take a lengthy detour.

This gives players many (literal) paths to victory. Should you focus on quicker but less valuable routes to rack up points quickly? Or is it better to focus on longer, more lucrative lines that could potentially go wrong?
There’s an undercurrent of strategy holding it all together
There’s no right answer, providing Ticket to Ride with plenty of tactical depth under its calm surface. More specifically, there’s an undercurrent of strategy holding it all together despite that laid-back demeanor.
However, that battle of wills isn’t stressful like the Pandemic board game or as competitive as something like Disney Villainous – instead, it’s much more laid back. Although it can be frustrating when someone swoops in and claims a route you need first, it’s not going to ruin friendships. Plus, there’s almost always an alternative with which to salvage your efforts.

It’s not easy to be spiteful in this game either. You need to use train cards with specific colors to lay down track (routes are color-coded), and because these cards are drawn a few at a time for everyone to choose from, progress is naturally throttled. Unless you get very lucky, you’ll need to bide your time and collect enough cards to complete a route.
Accessible, low-key, and very replayable, this is the perfect option for newcomers and tabletop veterans alike
This allows you to keep track (no pun intended) of what other players are doing even when it’s not your turn. Are they collecting loads of blue cards? That probably means they’re going after a blue route. You can then start to figure out which one they’re shooting for – and whether you need to get there first.
If there was ever a great board game for families, it’s Ticket to Ride. Accessible, low-key, and very replayable, this is the perfect option for newcomers and tabletop veterans alike.
To be precise, this is easy-going fun at its best; you don’t need to think too hard or react too fast. That makes Ticket to Ride the perfect post-Thanksgiving or Christmas dinner board game for when everyone’s full of food and a bit sleepy.

There are more than a few different versions of Ticket to Ride: alongside the classic edition that takes place in North America, there are numerous variants that revolve around everything from specific cities to sea travel.
So, which one should you buy? If you’re new to the idea, I’d recommend opting for the ‘classic’ USA game (opens in new tab) or its European equivalent (opens in new tab). These show off everything Ticket to Ride has to offer and provide the best entry-point. Meanwhile, younger players should aim for the more streamlined Ticket to Ride: First Journey (opens in new tab).
If you can find it on offer, it’s also worth considering the special Ticket to Ride Europe 15th Anniversary Deluxe Edition (opens in new tab). Despite being more expensive (and arguably too steep for anyone that already isn’t a fan), you get what you pay for: each player receives unique miniatures to use in-game, and these are all stored within gorgeous collectors’ tins featuring an original design. Additionally, the board and cards have been given a more colorful, intricate makeover that’s very handsome. It’s the ultimate version of Ticket to Ride in every sense and is a good way to honor such a beloved board game.
The Verdict
5
5 out of 5
Ticket to Ride
Ticket to Ride is a family favorite for good reason – it’s the perfect chillout board game for newcomers and tabletop veterans.
The post Ticket to Ride review: “Thoughtful, easy-going, and thoroughly chilled out” appeared first on Game News.
]]>The post Blockbuster: The Game review: “Deliciously evil” appeared first on Game News.
]]>It’s not another quiz wannabe, though. Trust me, you’ll want to take note of this one – Blockbuster: The Game tops our list of board games for adults and our guide to the best party board games. It’s something of an over-achiever.
Essential Info
Price: $19.99 (opens in new tab) / £19.99 (opens in new tab)
Players: 4+
Ages: 12+
Difficulty: Easy
Setup: 1 min
Lasts: 30 mins
Much like Big Potato’s other releases, this is a party game that relies on quick reactions. It’s also a cute nod to everything ‘90s: the box is modelled after a VHS case, its cards are designed to look like tapes, and the board is reminiscent of an old Blockbuster car park. It even features the iconic but-slightly-wonky sign.
However, it’s not a slave to nostalgia. Although Blockbuster: The Game trades on happy memories at a surface level, the gameplay is more than strong enough to hold your attention even if you never set foot in a Blockbuster store.

And before you say it, no – you don’t need to know lots about films to play. This is a game anyone can get involved with. In fact, it quickly earned itself a place on our best board games list for that reason.
So, how does it work? Blockbuster: The Game is similar to other speedy quizzers like Five Second Rule or Pinch ‘N’ Pass. You’re racing against the clock to describe, quote, and act out as many movies as you can. Aimed at teams of at least two people per side, the goal is to build a deck of eight ‘genre’ cards before your opponents do. And that’s it. As with any good party game, it’s easy to explain, understand, and set up. This makes Blockbuster ideal for a get-together with friends or family.
Every sensible answer seems to leak out of your head just as the timer starts ticking
It doesn’t take any prisoners either. For example, Round One is amusingly brutal. After being given a category to work with (e.g. “movies with dogs”) a member of each team has to yell out a relevant film and hit the buzzer. That resets the 15-second time limit. This head-to-head squabble continues until one side can’t think of anything else. Which will happen faster than you think, by the way. Every sensible answer seems to leak out of your head just as the timer starts ticking.
‘Triple Charades Jeopardy’ comes next, and the winner of Round One takes charge. Don’t worry, it’s less intimidating than it sounds. Whoever came out on top picks six random cards from the deck. A movie will be featured on each of them, ranging from The Dark Knight to Jaws. They then have to describe the first film using one word, use/make up a quote from the second, and mime a third for their team. The twist? Players only have 30 seconds to get through the lot.

Oh, and one more thing: the winner of Round One is able to pick the three easiest movies for themselves, saving harder ones for their opponents. It’s deliciously evil, and I’m all for it.
Once that’s over, both rounds repeat until one side or another has claimed eight genre cards and victory. The result is a lot of light-hearted silliness. It’s a real laugh for those who are OK with time pressure, and it’ll appeal to most people as well.
Blockbuster: The Game is a great way to spend your evening, especially if drinks are involved and spirits are high. If you can get a large enough group together, it’s also a fun exercise in teamwork and/or exasperation. While it’s not necessarily the best cooperative board game out there, it’s a good icebreaker nonetheless.
The Verdict
5
5 out of 5
Blockbuster
Blockbuster: The Game more than earns its place as one of the best modern party classics.
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]]>The post Critical Role miniatures are coming out soon including a ridiculously massive Udaak appeared first on Game News.
]]>Minis bring any D&D session to life, but the new Critical Role miniatures (the first batch in an official partnership with WizKids) go one better. Besides being pre-painted and ready to play right off the bat, the range features some properly colossal models to ruin your party’s day. Is that a foot-tall Udaak? Yes. Yes, it is.
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The current range includes groups and monsters from across the world of Wildemount (the Critical Role podcast’s setting), and many of the figures are inspired by artwork seen throughout the Explorer’s Guide to Wildemount sourcebook. We’ve listed the full set below, but you can choose from the continent’s three factions (there are separate packs for the Dwendalian Empire, Kryn Dynasty, and Clovis Concord), two monster bundles, or the premium Udaak figure.
I managed to go hands-on with each set, and the monsters in particular are standouts. Intricate and well-painted with a clear love for their inspiring source material. Especially the Udaak – as you’d expect from a premium figure costing $79.99, it’s hugely detailed and has an impressive presence on the table. Which isn’t any wonder, considering the fact that it’s the size of a small cat.
Monsters of Wildemount (1) | $59.99 at Amazon (opens in new tab)
Memorable creatures to battle are the lifeblood of D&D, so these Critical Role miniatures are the crown jewels of the collection. You’re getting an array of unusual monsters here, including the incredibly creepy Core Spawn Seer and Aeorian Nullifier.
View Deal (opens in new tab) (opens in new tab)
Monsters of Wildemount (2) | $59.99 at Amazon (opens in new tab)
The second monster pack is as good as the first, if not better – it features Critical Role miniatures of the Swavain Basilisk and the Nergaliid, the latter of which is fantastic. They bring a lot of menace to the table.
View Deal (opens in new tab) (opens in new tab)
Udaak | $79.99 at Amazon (opens in new tab)
OK, now we’re talking. The headline act of the Critical Role miniatures range, the Udaak is an impressive premium figure that’s genuinely massive – I was taken aback by its size. It’s well worth investing in if you want a show-stopping boss fight.
View Deal (opens in new tab) (opens in new tab)
Dwendalian Empire | $49.99 at Amazon (opens in new tab)
With figures ranging from noble aristocrats to Dragonborn warriors, this set brings you eight Critical Role miniatures that span military and civilian life. Even jolly Firbolg trader Pumat Sol is available within this pack.
View Deal (opens in new tab) (opens in new tab)
Kryn Dynasty & Xhorhas | $49.99 at Amazon (opens in new tab)
Featuring another set of figures for your table, this particular pack of Critical Role miniatures offers a slice of Kryn society via nobles and a Graviturgy Wizard, not to mention the Echo Knight with their transparent doppelganger that helps them out in combat.
View Deal (opens in new tab) (opens in new tab)
Clovis Concord & Menagerie Coast | $49.99 at Amazon (opens in new tab)
With more Critical Role miniatures inspired by inhabitants of the Menagerie Coast included within the box, this pack is perfect for adventures taking place along the shoreline. You also get minis for the Hollow One and Blood Hunter subclasses, which is pretty cool.
Want some D&D recommendations? Don’t forget to check out the best Dungeons and Dragons books, not to mention the best tabletop RPGs.
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