The post Bloodborne cut bosses, enemies, and NPCS restored appeared first on Game News.
]]>McDonalds owes much of his work to a datamine from December which revealed plenty of unused beasties for the game, several of which you see in the video above. As McDonalds points out, the creatures all exist in varying degrees of incompleteness. Some have full resolution textures and attack animations, while others simply scoot around or animate jerkily as they flail at (but cannot damage) the player.
Still others seem like they were fairly far along in development before they were canned. The “Lesser Demon” and “King Skeleton” are particularly close to finished, as the former can navigate an environment quite well as it performs a variety of attacks, and the latter can not only attack and be attacked by players, but even has a unique death animation. McDonalds posits that the Lesser Demon was likely a boss or mini-boss, while the King Skeleton was likely a more standard NPC enemy. It’s suspected (but not confirmed) they were both cut for not quite fitting into the Bloodborne aesthetic – skeletons are distinctly lacking in blood after all, and demons are more of a Dark Souls thing.
In any case, it’s pretty cool that new mysteries are still being uncovered in a game quickly approaching its three-year anniversary. And if you still can’t get enough of the Hunters and their neverending quest to cleanse our world of beasts, be sure check out the Bloodborne comic coming in February (opens in new tab).
The post Bloodborne cut bosses, enemies, and NPCS restored appeared first on Game News.
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