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BioShock Archives - Game News https://rb88betting.com/tag/bioshock/ Video Games Reviews & News Thu, 26 May 2022 00:00:00 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 BioShock Plasmid guide and the best powers to defeat Splicers https://rb88betting.com/bioshock-plasmid-guide/ https://rb88betting.com/bioshock-plasmid-guide/#respond Thu, 26 May 2022 00:00:00 +0000 https://rb88betting.com/bioshock-plasmid-guide/ The best BioShock plasmids to find and use will depend on how you’re playing this versatile game. While most are offensive, there are traps and support options that can enhance a variety of playstyles. You can also combine different plasmids to stack their effects, or set up a chain of consequences that can make them …

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The best BioShock plasmids to find and use will depend on how you’re playing this versatile game. While most are offensive, there are traps and support options that can enhance a variety of playstyles. You can also combine different plasmids to stack their effects, or set up a chain of consequences that can make them even more lethal against your enemies if you understand the interplays you can use.

Because there are all these layers, battles can play out differently depending on which BioShock plasmids you equip. And because you can’t carry them all you want to really understand what’s possible before you leave a useful option behind. With careful preparation you can make things a lot easier which is why we’re about to go through all the BioShock plasmids options, what they do and how best to use them.  

Every Bioshock plasmid

Electro Bolt Plasmid

What is it?

The Electro Bolt Plasmid is the first thing you’ll ever splice. The power of electricity is fused to your genetic makeup and, suddenly, firing lightning bolts out of your fingertips is as effortless as shooting a pistol.

When should I use it?

This is the most useful and versatile of all the plasmids. Electrocuting Splicers not only deals damage, it temporarily immobilizes them and leave them open to attack. For BioShock’s first couple of levels, in fact, most enemies can be dispatched instantly with one two blast of Electro Bolt and a swing of the wrench.

This electrical blast also carries through water so catch Splicers in a puddle, or flooded room and you can stun multiple enemies at once just by blasting the water. And, Electro Bolt can short circuit Rapture’s machinery. That includes non-combination locks, cameras, turrets, flying drones and more. Door can be opened and the rest will fritz out for several seconds, giving you time to hack it, destroy it or run away.

Does it work against a Big Daddy?

Yes, beautifully. Electro Bolt will stop a Big Daddy in its tracks, giving crucial seconds to dodge or attack. 

Telekinesis Plasmid

What is it?

With Telekinesis practically any object not nailed down can be pulled towards you and then fired out with lethal velocity. 

When should I use it?

Whenever you want to weaponize whatever you have to hand. Pull down the plasmid trigger and watch as strange and unexpectedly dangerous objects float into view: crates, signs, liquor, tennis balls, syringes, teddy bears, dead cats… The red gas tanks you see lying around can be grabbed and thrown to explode and burn an enemy on contact. The ceiling-crawling Splicers first introduced in Neptune’s Bounty toss fishing hooks that can be reversed and returned. Same goes for the bomb-hurling doctors featured in Medical Pavilion and beyond. Finally, Telekinesis is the only way to grab certain valuable and out-of-reach power ups.

Does it work against a Big Daddy?

Throwing random stuff at the Big Daddies certainly works, but it’s a slow and risky process. Gas tanks will do the job better, but you can’t rely on finding one at the right moment. However, the glowing green grenades they lob so often can easily be grabbed and thrown back.

Incinerate Plasmid

What is it?

As you might have guessed this lets you shoot fire from your fingers, with all the offensive potential that offers. 

When should I use it?

Incinerate is nearly as all-purpose as Electro Bolt. The basic attack is both extremely damaging and similarly debilitating. Any Splicer, Big Daddy or boss you ignite will panic until the flames subside, leaving you to plug away with other plasmids and weapons. Or you can increase the heat as the more you use it on a single enemy, the faster his life will burn away.

This plasmid is at its best, however, in combinations. Oil spills should be torched at every opportunity, as the larger, hotter fire can wipe out several Splicers at once. Producing makeshift Molotov cocktails is also possible – simply set an object on fire and then throw it with Telekinesis. Enemies on fire will also try and run to water, where you can then fry him with Electro Bolt.

Does it work against a Big Daddy?

A Big Daddy will react the same way as a Splicer when Incinerated although his moment of frenzy is usually much shorter, and he’s much angrier afterwards. Electro Bolt and Winter Blast are better options for stunning. Unless you’re attempting one of the combination methods described above, we would not recommend going at a Big Daddy with Incinerate alone.

Winter Blast Plasmid

What is it?

The opposite of Incinerate. Rather than burn enemies to a crisp, you freeze them into solid ice. Hack and shatter the stationary sculptures before they thaw for a clean and efficient kill.

When should I use it?

While extremely useful against acrobatic Splicers like the cart wheeling, back flipping ones in Fort Frolic, Winter Blast should never be used by itself. The ice you unleash will freeze your foe, but it will not harm him. Instead, hammer away with traditional weapons for long enough and the ice – including the body within – will fall apart. Fail to finish the job and he will thaw, untouched.

At first, shattering a frozen enemy is easy; one gunshot or a few wrench swings will do the trick. But as BioShock progresses and the enemies get tougher, you will definitely need to upgrade your plasmid to Winter Blast 2 and Winter Blast 3 for continued success. That costs Adam and, potentially, Little Sisters’ lives.

Winter Blast also has the same effect on security devices as Electro Bolt – it puts them out of commission until you can destroy or hack them. It can also put out fires, but not freeze water. 

Does it work against a Big Daddy?

As a tool, but not as a weapon. Freezing Big Daddies is perfect for buying time – with the upgrades, Winter Blast could halt one for even longer than Electro Bolt. Shoot the icy sculpture with anything less than a few heat-seeking RPGs, however, and you probably won’t complete the special progress bar before he thaws.

Enrage Plasmid

What is it?

This sends any creature it hits into a blind wrath. As soon as the pheromones – or whatever’s in the blob it fires out – make contact, the target will turn against the nearest living being and begin attacking it mercilessly.

When should I use it?

First, let’s emphasize when NOT to use Enrage. If you’re battling a single Splicer, hitting him with this will only cause him to assault you with more ferocity. In groups, however, Enrage can be a life saver. Mobs of Splicers don’t appear often in BioShock, but when they do, it’s overwhelming. Splatter one with this plasmid and – bam! – you have one fewer foe and one brand new ally. Better yet, peg them all with the red orb and watch as a blood-soaked, curse-laden cage fight ensues. Just remember to retag the Splicers occasionally if you want the freak show to continue.

A final note: Enrage only affects organic targets, so don’t bother with cameras or turrets.

Does it work against a Big Daddy?

Regular enemies rarely beat a Big Daddy one-on-one, but Enraging a Splicer can still distract him for awhile, giving you loads of preparation time. A crowd of Splicers, on the other hand, can whittle away a good chunk of the Big Daddy’s health before he dispatches them. Just resist the urge to join in the fun, as the Big Daddy might decide to ignore them and turn on you.

Security Bullseye Plasmid

What is it?

A glowing blue orb that marks enemies as threats to Rapture’s security system. Cameras, turrets and bots will hunt a Splicer tagged with Security Bullseye as fiercely as they would you. Sweet, sweet vengeance!

When should I use it?

Security Bullseye is probably the most useless plasmid in your arsenal – or at least the most inconvenient. When you happen to discover an enemy wandering in view of a security device and happen to have the power equipped, everything proceeds fantastically. Nothing’s more satisfying than watching a few of those blasted turret bots chase someone else for a change. But opportune moments to use Security Bullseye don’t crop up very often. We suggest playing around with Security Bullseye when you first receive it, as the game will provide you with a few obviously perfect chances to test it out. After that, consider it dead weight.

Does it work against a Big Daddy?

Our snide dismissal of the Security Bullseye plasmid doesn’t apply to Big Daddies. If you catch one stomping through a heavily monitored area, tossing a Security orb at him will cue a light-and-smoke stunt show the likes of which you have never seen. Seriously, grab some popcorn – these matches are even crazier than a mob of Splicers on Enrage.

Cyclone Trap Plasmid

What is it?

Pinpoint a spot on the ground and this plasmid will produce a swirling tornado there. Anyone who passes through it will be rocketed helplessly towards the ceiling.

When should I use it?

Cyclone Trap is designed for ambushes. You’re not shooting gusts of wind straight at enemies, but placing dangerous hot spots on the ground like you would with proximity mines or trip wires. Therefore, the best time to employ this plasmid is when you know – or think you know – exactly where a Splicer is going to go. Door frames, narrow hallways, catwalks and any other confined space is perfect.

The trick is to aim not at the enemies themselves, but at the patch of ground directly in front of their feet. The tornado takes half a second to appear, so you’ll need to lead your prey like you would with a sniper rifle. NEVER use Cyclone Trap in close quarters combat.

Does it work against a Big Daddy?

If used correctly, yes. The Big Daddies are far too massive to be troubled by a little gust of wind, so don’t expect to send one flying through the air. For some reason, though, they can’t move through the tornadoes.

By creating multiple Cyclones in a row, you can form a wall that effectively and permanently blocks the Big Daddy’s progress. He’ll still be able to shoot and lob grenades at you, but the threat of charging is removed. With enough space and maneuvering, you can even build an elemental prison around the Big Daddy, trapping him in one place forever.

Target Dummy Plasmid

What is it?

A ghostly decoy that stands, wherever you place him. Splicers will forget all about you and concentrate on the bait instead.

When should I use it?

When losing to a large group of monsters, this plasmid can buy you precious seconds as Splicers will invariably prefer bullying the poor Target Dummy instead of you. After you’ve shot them enough however, the Splicers will remember you, so make sure to choose weapons that can finish them off quickly. It can also be used to set traps by luring enemies to a specific position. 

Does it work against a Big Daddy?

When you and a Big Daddy are the only guys in the room, the Target Dummy is your only option for distraction. Conjure him a good distance away from you and the Dummy can keep a Big Daddy out of your face for much longer than Electro Bolt or Winter Blast. 

Insect Swarm Plasmid

What is it?

This lets you produce an army of angry bees from your arm and send them swarming at your enemies.

When should I use it?

This is a perfect Plasmid to create chaos and distraction. The bees will attack anything and is the only plasmid that can harm multiple enemies at once. Don’t worry about lining up a shot – just unleash the cloud of poisoned stingers as fast as possible.

Insect Swarm, like many plasmids, is only a short-term solution though. The bees take awhile to finish monsters off, so you’ll want to use other weapons to do the job while everyone’s distracted. Oh, and stay away from the buzzing chaos, because you’re as likely to get stung as everyone else.

Does it work against a Big Daddy?

The bees will bother a Big Daddy for the same amount of time they do regular enemies, and nothing’s funnier than watching a guy in a giant diving suit swat blindly at teensy tiny insects. Like Incinerate, however, Insect Swarm will only make him angrier at you. If you have enough Eve, the game’s equivalent of mana, feel free to pile on more and more bees. But if you run out and he’s still not dead, you’d best have a Plan B ready.

Hypnotize Big Daddy Plasmid

What is it?

Nail a Big Daddy with this gooey green orb and you’ll get a brainwashed bodyguard who believes you’re his Little Sister and who will pound anyone who tries to mess with you.

When should I use it?

If you have the plasmid handy and a Big Daddy nearby, there’s no reason not to use it. Fighting alongside BioShock’s iconic bad boy ranks among the coolest moments of the entire game. Not only will he assail your enemies, he’ll follow you from room to room and sacrifice himself to protect you, putting his own body in the Splicers’ line of fire. 

A note of caution: Do not hurt the Big Daddy while he is on your side. Hitting him with a single attack… even accidentally, even splash damage… will immediately turn him against you. You’ll know you’ve made a mistake when the happy green glow inside his helmet transforms to stop sign red. For that reason, you should never, never use Insect Swarm in these situations. The bees’ attack patterns are just too unpredictable.

Does it work against a Big Daddy?

Well, obviously it works on a Big Daddy, but you can’t really use it to kill him unless you have him fight as many Splicers as possible. Eventually, he’ll be taken down.

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Men arent cannon-fodder: the addition of low-level female enemies in video games is one of the best patterns in gaming https://rb88betting.com/men-arent-cannon-fodder-the-addition-of-low-level-female-enemies-in-video-games-is-one-of-the-best-patterns-in-gaming/ https://rb88betting.com/men-arent-cannon-fodder-the-addition-of-low-level-female-enemies-in-video-games-is-one-of-the-best-patterns-in-gaming/#respond Thu, 30 May 2019 00:00:00 +0000 https://rb88betting.com/men-arent-cannon-fodder-the-addition-of-low-level-female-enemies-in-video-games-is-one-of-the-best-patterns-in-gaming/ You’re making your way through the gaming world of your choice, and suddenly hear an overenthusiastic war cry. Turning around, there’s a handful of those generic enemies sprinting towards you with some obviously lethal intentions: they could be bandits, soldiers, roving post-apocalyptic fiends, or just some hostile bipedal humanoids – but chances are that no …

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You’re making your way through the gaming world of your choice, and suddenly hear an overenthusiastic war cry. Turning around, there’s a handful of those generic enemies sprinting towards you with some obviously lethal intentions: they could be bandits, soldiers, roving post-apocalyptic fiends, or just some hostile bipedal humanoids – but chances are that no matter the game, they’re a mixture of both men and women. It wasn’t so long ago that these generic, nameless baddies were simply men, yet this switch to include women among their ranks is one of the most important patterns in gaming. Because – in a revelation that won’t shock any of you, I’m sure – some girls can be evil too. 

However perverted this might sound, being able to fight off bloodthirsty women as well as men makes me so god damn happy. Whether these nameless, cookie-cutter foes are being used as meatbag distractions during a boss fight or are the kind that roam across an open world and are all too happy to open fire on you, having a mixture of men and women in their ranks is one step closer to equality between the sexes in video games, and helps to get rid of the damaging notion that women aren’t aggressors. Let me explain why. 

Mixed-sex cannon-fodder

It might just sound like an aesthetic choice, a small tweak that you don’t really notice when you’re gaming. But having both men and women attack you slowly but surely erodes the idea that men are the default setting for generic enemies: that they’re nameless cannon fodder, disposable and meant to be killed without a second thought. However, great as it is to have major female NPCs, treating men and women the same when it comes to the lowest level of nameless-NPCs is just as important. This is far from a new trend, though: Skyrim (opens in new tab) has mixed-sex guards and bandits, Far Cry 5 (opens in new tab) has cultists and Highwaymen of both genders, the soldiers patrolling Assassin’s Creed Odyssey (opens in new tab)’s forts and cities are both male and female, and other games like Dishonored 2 (opens in new tab), all the Bioshock (opens in new tab) games, and Left 4 Dead (opens in new tab) have the same gender balance. Most recently Borderlands 3 (opens in new tab) joined the party by giving us female psychos (at last). 

Bioshock's Baby Jane Splicer

Bioshock’s Baby Jane Splicer

Whichever way you look at it, it’s good to prove that like men, women can be dicks and join causes that belong to the baddies, as well as leading those hordes of evil ne’er-do-wells. Pretending otherwise is just putting women on a pedestal, implying that we’re without fault and couldn’t possibly contemplate hurting another living being. But even though most games already include lethal ladies, part of what is holding some titles back (and could have occurred to you too) might be that faint and outdated idea that you shouldn’t hit a girl, no matter what. And you shouldn’t, as a rule, but – and I hope this is so obvious that I don’t have to point it out – nor should you hit boys. But there is one big exception: if they seem thirsty for your blood, gender doesn’t really matter when it comes down to making sure your vital organs actually stay inside your body. It’s like that scene in 22 Jump Street, where Schmidt doesn’t want to hit Mercedes (opens in new tab), or Colossus’ initial reluctance to fight Angel Dust (opens in new tab) in Deadpool (opens in new tab)

One of God of War's Valkyries

Time to point out the obvious: if some girl is trying to whack your head in with a baseball bat, it’s alright to fight back. For whatever reason, for some fighting women who are pretty ok with fighting you seems to be one of those old weird chivalry rules that hasn’t quite gone away yet. I sincerely hope that if any of us were faced with Mickey and Lou from Far Cry New Dawn (opens in new tab), Doom (opens in new tab)’s Olivia Pierce, Irene Engel from Wolfenstein 2 (opens in new tab), God of War (opens in new tab)’s Valkyries, or Lady Butterfly from Sekiro (opens in new tab): Shadows Die Twice, we’d be ok with shedding some blood in the name of survival. 

Monstrous mobs

This goes far beyond just low-level female and male mobs though, and into the depiction of monsters and the monstrous in video games. Although with some creatures it’s almost impossible to tell their gender due to their androgynous appearance – like Devil May Cry 5 (opens in new tab)’s Hell Atenora or Metro Exodus (opens in new tab)’ humanimals – other games seem to incline more towards having a majority of monsters with masculine physical qualities. Take Outlast (opens in new tab) and Outlast 2 (opens in new tab), for example. Even though the second game had horrific female enemies like Val and Marta, the Heretics that you fought near the end of the game are all men, as evidenced by their almost-naked bodies and, ahem, genitalia. Then Outlast only had male enemies, despite there being a female ward at Mount Massive Asylum. 

One of Outlast's Variants

One of Outlast’s Variants

Helwalkers, Trolls, and Draugr in God of War all have male physical characteristics too (broad shoulders, slim hips), plus in Legend of Zelda: Breath of the Wild (opens in new tab) Lynels, as just one example, are all evidently buff lion centaur dudes. Depicting most monsters as having typically male qualities is limiting to say the least. Although they look cool as heck in a kind of horrifying way, monsters can and should have female characteristics too, like God of War’s Revenants or Left 4 Dead 2 (opens in new tab)’s Spitter and Witch special infected. By the way, those two examples also prove that women can be monstrous without using their gender as the reason for their monstrosity, which is unfortunately the category that enemies like Marguerite Baker from Resident Evil 7 (opens in new tab) fall into, with her twisted form seemingly relying on a twisted mockery of pregnancy (opens in new tab) to disgust us. 

Read more

The best upcoming new games of 2019 (opens in new tab) (and beyond)

And yeah, I know my entire argument can be simplified into ‘let me kill more women in video games, dammit’, but I’m ok with that. You want to support a tyrant? A cult leader? You can, no matter what’s between your legs! Including women among those low-level mobs undermines the idea that women can’t be aggressors, and helps to combat the sexist idea that women can’t be violent. A notion like that harms both genders, and who knows, this could just be a small step towards men being treated as women’s equals in other bits of real life too. Since we’ve started to talk more about equality between the sexes it’s no coincidence that current trends indicate men are feeling more able to open up about being the victims of violence: reports of sexual offences against men having tripled in the last 10 years (opens in new tab), and reports of men being domestically abused have risen (opens in new tab) also. Having a balanced depiction of generic, evil men and women in video games might seem like a trivial point, but it’s small things like this that end up making it easier for all of us to be treated equally. 

If you want to know what’s going on this week, here’s our pick of the week’s best TV, movies, and games (May 6-12) (opens in new tab), or look below to see it in video form!

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Yes, it sounds like bullsh*t, but according to this experiment gaming, movie, and TV spoilers supposedly make stories better https://rb88betting.com/yes-it-sounds-like-bullsht-but-according-to-this-experiment-gaming-movie-and-tv-spoilers-supposedly-make-stories-better/ https://rb88betting.com/yes-it-sounds-like-bullsht-but-according-to-this-experiment-gaming-movie-and-tv-spoilers-supposedly-make-stories-better/#respond Thu, 05 Apr 2018 00:00:00 +0000 https://rb88betting.com/yes-it-sounds-like-bullsht-but-according-to-this-experiment-gaming-movie-and-tv-spoilers-supposedly-make-stories-better/ Yeah, yeah, I know. You’re probably ready to mount my head on a pike for suggesting that spoilers can increase your enjoyment of a movie, TV show, or game. And by no means am I suggesting we should start blurting out spoilers as soon as we get our hands on them, because that would just …

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Yeah, yeah, I know. You’re probably ready to mount my head on a pike for suggesting that spoilers can increase your enjoyment of a movie, TV show, or game. And by no means am I suggesting we should start blurting out spoilers as soon as we get our hands on them, because that would just be phenomenally dickish. But before you assemble a mob, science has actually proved that spoilers seem to increase our enjoyment of stories. Jonathan D. Leavitt and Nicholas J.S. Christenfeld released a study called ‘The fluency of spoilers: Why giving away endings improves stories (opens in new tab)’ in 2013 where they carried out a series of experiments to determine the impact spoilers have on stories, and found out that knowing what’s coming makes the tale itself more satisfying. Not exactly the conclusion you’d expect, really. 

In their own words, “for every genre we tested – murder mysteries, tales that end with ironic twists, and more evocative literary stories – spoilers actually enhanced pleasure”. The people participating in the experiment were given short stories to read, with spoilers explaining the outcome of the story inserted midway through the tale. Basically they then knew exactly how the plot would develop, and afterwards rated the story based on whether it unfolded as they predicted, how ‘beautiful/evocative’ it was, how much they enjoyed it, and how easy it was to understand (which the study calls ‘fluency’). 

Unsurprisingly, the experiment found that spoilers makes stories easier to understand. Which seems kind of obvious, to be honest. After watching The Prestige a second time, it’s a lot easier to comprehend exactly how Borden managed to perform his Transported Man trick (don’t worry, rather ironically I’m not going to spoil it here) as you’re saved the effort of trying to work out how he did it while the movie is playing. You’re not being distracted from the plot, and don’t have that bemusing moment where all is revealed and you have to quickly piece together what it means in the space of three seconds. 

But here’s the are-you-seriously-kidding-me bit: the results of the experiment showed that spoiling stories increased how much the subjects enjoyed each tale. What that doesn’t mean is that people now have permission to freely spoil movies or games with the asshole excuse that ‘you’ll enjoy it more now you know the ending, science said so’. Anyone who does that should be put in the naughty corner without hesitation. There’s a big difference between purposefully spoiling a story and replaying, rewatching, or rereading it for a second time when you know a twist is coming. 

Appreciating spoilers because they make stories easier to understand, and therefore more enjoyable, might sound at first like we’re lazy and enjoy being spoon-fed endings, but that’s simply not true. The study suggests that the results point to “curious readers seeking comprehension… the increased fluency associated with spoiled stories may ultimately lead to deeper comprehension of thematic elements, without altering the artful presentations of stories”. Sounds about right, as I can’t go any further without mentioning an obvious example that supports the whole spoilers-make-stories-better theory: would you kindly. 

Those three words turned BioShock (opens in new tab) from an FPS in a breath-taking setting into a commentary on just how much control we think we have in video games. Playing through BioShock for the first time, you don’t truly appreciate the ‘thematic elements’: how similar you are to the Little Sisters and Big Daddies, being just another mind-controlled test subject acting on orders without seeing the world as it really is. It also led to a point where I had to put down my controller and just take a moment to register the almighty and literally game-changing moment that had just been dropped on me. Appreciating the magnitude of what that phrase meant for the game as a whole doesn’t really become clear until you replay BioShock from the beginning and realise how subtle that wording is.  

Same goes for Guardians of the Galaxy Vol 2 (opens in new tab). If you knew beforehand that Ego was the central villain, his behaviour beforehand makes complete sense. He’s not an absent father. He’s a maniacal asshole with a serious god complex who regularly practises infanticide and treats women like they’re single-use baby machines. Yondu doesn’t kidnap Quill and prevent him from having a meaningful relationship with his father; he gave Quill the freedom to grow up without being pressured into becoming a tyrant like his father. Mantis’ odd behaviour makes sense, and what at first appeared like an idyllic planet is instead eerie in its emptiness from the moment the Guardians step foot on it. 

But why?

So why do spoilers make stories more enjoyable? It’s not a simple case of knowing the ending means we like the story more. It goes way deeper than that. A more plausible explanation is that knowing a twist is coming allows us to connect the dots in the lead-up to the big revelation; we see it coming and appreciate how artfully it was hinted at beforehand. Being able to see a movie or play a game for the second time and experience glee instead of bewilderment at the Big Thing happening now that you know it’s on the horizon is a deliriously fulfilling moment. All the pieces have already fallen into place. Instead of flailing around in the aftermath of the twist when your whole brain is screaming “Wait, what the hell just happened!?”, you can focus on the fallout from the twist and appreciate how everything comes together (well, unless the ending is absolute garbage, of course). 

Once again, this doesn’t mean you should be told a story’s twist in the opening credits. The experiment clearly points out that “enjoying a story more when it is spoiled is not the same as wanting stories to spill their secrets quickly, in lieu of artfully concealing them. In prior work, when spoilers were presented as if they were part of the stories themselves, they no longer increased enjoyment.” In other words, when spoilers were worked their way into the fabric of the tale instead of being mentioned in a separate aside that was obviously not part of the story, no-one enjoyed them that much more.  

Sometimes spoilers can be the most frustrating things on the planet, ruining weeks, months, or even years of anticipation as you wait for the next instalment of your favourite TV show / movie / game. I don’t believe for one second that you’d ever thank someone for spoiling something like that for you. But if you get a spoiler about something you’re not that bothered about, maybe try watching or playing the title for yourself. See how you feel about it now you know some big revelation is coming. Is the story like a carefully-woven fabric, with all threads leading back to the spoiler? Or does it quickly unravel after the spoiler comes to fruition? Whatever you do, keep a hard copy of the study on hand as evidence that you’re not making it up. You’ll probably need it. 

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BioShock Infinite: characters with character https://rb88betting.com/bioshock-infinite-characters-character/ https://rb88betting.com/bioshock-infinite-characters-character/#respond Tue, 06 Sep 2011 00:00:00 +0000 https://rb88betting.com/bioshock-infinite-characters-character/ What defines a character? It’s the kind of question we tend to ask more with novels and movies than games – but when it comes to BioShock, it’s a valid query. We’ve got two exclusive videos that dig into the evolution of character in BioShock Infinite. We recently had an opportunity to chat with actors …

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What defines a character? It’s the kind of question we tend to ask more with novels and movies than games – but when it comes to BioShock, it’s a valid query. We’ve got two exclusive videos that dig into the evolution of character in BioShock Infinite.

We recently had an opportunity to chat with actors Troy Baker (Booker DeWitt) and Courtnee Draper (Elizabeth) about their characters and how they built the roles they’re playing. What’s most interesting: How they’ve worked together, along with Irrational Games creative director Ken Levine, to craft their evolving personas. Watch the video for all kinds of nifty insights.

And speaking of Ken Levine, we chatted with him as well. Fascinating stuff, especially how Infinite defies Levine’s previous approach to the performances in his games. Check it out.

So, whaddya think? Are you as excited as we are for Infinite? And do you agree with us when we say that Troy Baker is poised to be the next Nolan North? (Which we mean in the best way possible – Baker’s got some serious vocal chops, and we’d love to hear him in even more major roles.)

Sep. 6, 2011

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Gamings maddest mad doctors https://rb88betting.com/gamings-maddest-mad-doctors/ https://rb88betting.com/gamings-maddest-mad-doctors/#respond Thu, 31 Mar 2011 00:00:00 +0000 https://rb88betting.com/gamings-maddest-mad-doctors/ The mad scientist has been an archetypal breed of character for years. Centuries, in fact. From Doctor Moreau to Doctor Giggles, the worlds of literature, television and film have been filled with scientists and surgeons who sport a Ph.D in crazy. Naturally, videogames are no different. In memory of some of gaming’s most mental scientists …

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The mad scientist has been an archetypal breed of character for years. Centuries, in fact. From Doctor Moreau to Doctor Giggles, the worlds of literature, television and film have been filled with scientists and surgeons who sport a Ph.D in crazy. Naturally, videogames are no different.

In memory of some of gaming’s most mental scientists and demented quacks, we present this humble list. They’re all geniuses, but they’re all completely over the rainbow. Read on as we take you on a tour through gaming’s maddest mad doctors.

Dr. Neo Cortex

From: Crash Bandicoot
Speciality: Artificially stimulated evolution, putting pants on animals

Dr. Neo Periwinkle Cortex is the ultimate cliche. Bullied as a child, Cortex’s ambition of world domination is driven by the ridicule he’s suffered over the years. Boasting a massive cranium matched only by his ego, and resplendent in the obligatory white lab coat, elbow-length rubber gloves, and evil beard of villainy, Cortex is everything a mad doctor should be. He’s also quite, quite mad, as evidenced by the fact that he has an army of rapidly evolved animals that he thinks will help him rule Earth. The big “N” plastered on his forehead probably isn’t great evidence of emotional stability, either.

Dr. Nefarious

From: Ratchet & Clank: Up Your Arsenal
Speciality: Time travel, destruction of anything with a pulse

Nefarious is the personification of self-loathing. His hatred of all living things pushed him over the brink of madness, despite the fact that he himself was once a biological life form. Fortunately, that’s no longer a problem because he is now a robot and therefore free to pursue a genocidal war against the “squishiness and foul stench” of organic beings. In short, he’s a complete lunatic who wants to disintegrate anything that isn’t made of metal and rule a galaxy populated entirely by machines. Pretty cuckoo, then.

Adrian Baker

From: Heavy Rain
Speciality: Extreme surgery, roofies

Adrian Baker is one of many “rent-a-villains” found in Heavy Rain, who seem to exist solely to wave their hands around and shout, “I AM QUITE SUSPICIOUS MAYBE I AM THE ORIGAMI KILLER ACTUALLY!” Also known as The Doc, Baker is one of the craziest suspects found in Quantic Dream’s quasi-film, as evidenced by his love of drugging young women and performing surgery on their conscious, unaneasthetized bodies. He himself is happy to admit that he went a little peculiar after he lost the ability to perform real surgery, but that’s okay. A circular saw in the basement and a city full of soft female flesh is more than enough to make up for it.

Dr. Killjoy

From: The Suffering
Speciality: Curing the criminally insane, being criminally insane

Dr. Killjoy is the classic lunatic running the asylum. Although he genuinely desires to fix the minds of the psychopaths on Carnate Island, his methods are said to be depraved (not to mention often fatal) and his current existence as a living memory who seeks to “cure” protagonist Torque hasn’t seemed to do much for the man’s sanity. Appearing throughout The Suffering as a sixteen millimeter film projection, Killjoy attempts to help the criminally insane in the only way he knows – by sending blinded freaks with swords for arms after them.

Dr
Baldhead/Faust

From: Guilty Gear (series)
Specialty: Lacerating opponents with a six-foot scalpel while wearing a bag over his head

Okay, stay with us on this one: Faust – who is supposedly 360cm (11 feet, 9 inches) tall – was originally named Dr Baldhead, and he was a genius of a physician. But he wasn’t infallible, and when a little girl died on his operating table, he dealt with the pain just as any medical professional would: He went batshit insane and became a serial killer. However, when the ghost of the little girl who died appeared to him and said it wasn’t his fault, he became UN-insane again (note we didn’t say “sane”), changed his name to Faust, and rededicated himself to preserving life and fostering peace. However, the fact that his peacekeeping methods involve him wearing a bag over his head and slashing away at other people with a gigantic scalpel leads us to question just how sane he’s become. We’re going with, “not quite sane enough.”

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