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]]>The author made a surprise appearance in developer Remedy Entertainment’s Control, working alongside Jesse Faden as part of the fantastic AWE expansion. The 2020 release not only helped to establish the Remedy Connected Universe – officially intertwining the worlds of Alan Wake, Quantum Break, and Control – it also exposed the character to what is surely his largest audience yet. Control has been played by over 10 million people and released on no fewer than seven platforms. Conversely, Alan Wake launched as an Xbox 360 exclusive back in 2010, had slow enough sell-through that a sequel never made it past pre-production, and ultimately spent a spell in limbo after expiring music licenses forced the game to be pulled from digital storefronts.
Alan Wake’s appearance in Control showed that there’s still plenty of stories for the author to tell and plenty of people out there that are excited to hear them. Perhaps more importantly, it demonstrated that there’s still a mass of players out there who deserve to experience ‘Departure’ for themselves – that’s the mysterious horror manuscript that Wake has no memory of writing but has otherwise sprung to life and enveloped the sleepy town of Bright Falls in a nightmare it cannot wake from.

I was always disappointed that Alan Wake became a cult classic. In a parallel timeline, it may have propelled Remedy toward being one of the most sought-after action developers of its generation, those qualities reflected in Alan Wake’s intuitive gunplay and evocative scenario design. Instead of waiting a decade for Wake to make a return in a cameo role, perhaps we’d have further explored the depths of Bright Falls and Cauldron Lake with little more than a flashlight in hand. Maybe we’d have followed Wake into the scripts of Night Springs, the in-universe Twilight Zone-style TV show that explores unexplainable phenomena. Or into the pages of his Alex Casey novels, an action thriller series that revolved around a hardened New York City cop that definitely wasn’t Max Payne.
There’s reason to believe that we may see some of these adventures in the future, but for now it’s worth getting excited over the prospect of seeing Bright Falls rendered in 4K. To experience one of the best adventures of the Xbox 360-era again with the sort of lighting, particle, and atmospheric effects that were so impressively presented in Control’s next-gen update. Remedy has also confirmed that the return of Alan Wake will include its two fantastic expansions – The Signal and The Writer – although its 2012 spin-off, Alan Wake’s American Nightmare, won’t be part of the package.
That was confirmed to GamesRadar+ by Remedy’s communications director, Thomas Puha: “AWAN [Alan Wake’s American Nightmare] was a digital-only release, a slightly more arcade-y follow-up to Alan Wake in 2012. That is a separate standalone game and not part of the remaster experience.” That’s the bad news. The good news is that Remedy has confirmed that “the music is exactly the same; all of the music from the original 2010 game is in the remaster” so expect the likes of Roy Orbison, Nick Cave & The Bad Seeds, Harry Nilsson, Poets of the Fall, and David Bowie to make a return to help punctuate the opening and closing of the game’s chapters.

“AWAN was a digital-only release, a slightly more arcade-y follow-up to Alan Wake in 2012. That is a separate standalone game and not part of the remaster experience”
Thomas Puha, Remedy
Alan Wake being treated to a full remaster always felt inevitable. It’s an iconic piece of Remedy history; it always deserved a larger audience. Remedy made that possible when it secured the publishing rights to Alan Wake from Microsoft in 2019, leading to Alan Wake’s appearance in Control. But it was the two-game publishing deal with Epic Games announced in 2020 that has likely secured Alan Wake’s future. Let’s return to a statement issued by Remedy at the time: “The first project is Remedy’s most ambitious one yet, an AAA multi-platform game already in pre-production. The second is a new, smaller-scale project set in the same franchise. Both games are being developed on Remedy’s proprietary, state-of-the-art Northlight game engine and tools.”
The second of those two projects, one could surmise, is Alan Wake Remastered. A smaller-scale experience designed to reintroduce Alan Wake to the world – to get younger players and PlayStation owners caught up with the pulpy, supernatural goings-on in Bright Falls. What of that first project, then? Remedy isn’t talking just yet, but that ambitious new game, one that is “set in the same franchise” as the smaller project? Well, this is just me trying to flip to the next chapter of a story that’s still being written, but I’d guess that Alan Wake 2 is closer than you might think to becoming a reality.
Alan Wake Remastered will launch in fall 2021. It’s being developed by Remedy Entertainment and published by Epic Games, and will land on PC, PS5, PS4, Xbox Series X, Xbox One.
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]]>In a new mini-documentary (opens in new tab), Remedy communications director Thomas Puha briefly spoke on the studio’s next game, which ties into both Control and Alan Wake (opens in new tab).
“All of our games have been so dark and melancholy, so now we’re only going to use yellow, and red, and pink, like you’re literally walking into a candy store,” Puha joked. “No, it’s going to be really dark and serious.”
The whole three-minute documentary is worth a watch, with some interesting insights from the developers and neat behind-the-scenes footage of the studio recording ambient sounds like guns cocking and footsteps in running over dirt.
In an accompanying blog post (opens in new tab) from Epic, the publisher said it’s “too early to shed light on Remedy’s next games,” but said the studio has a “robust and exciting vision.” We already know we’re getting the long-awaited Control/Alan Wake crossover (opens in new tab) in the former’s next DLC – you can check out a whole 15 minutes of gameplay for the Control: AWE expansion (opens in new tab) – and it’s also been confirmed that Remedy is currently working two new games (opens in new tab) looking towards next-gen.
If you’ve yet to jump into the mind-bending world of Remedy’s latest, the Control Ultimate Edition (opens in new tab) bundle is available now and includes all DLC and, get this, free next-gen upgrades on PS5 (opens in new tab) and Xbox Series X (opens in new tab).
ICYMI: Control was our top pick for the best games of 2019 (opens in new tab).
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]]>The post Alan Wakes American Nightmare gets Tarantinoesque in first Dev Diary appeared first on Game News.
]]>So in short, Remedy is just as prone as anyone else to putting on a grindhouse DVD and yelling at the screen, and it wanted to share that enthusiasm while giving Mr. Wake another outing? Good enough for us. Due on Feb 22, Alan Wake’s American Nightmare will run you 1200 MSP and, as you can see, allow you to shoot at least that many enemies…
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]]>The post Alan Wake trades his typewriter for a nail gun in the first image from Alan Wakes Night Springs appeared first on Game News.
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Above: The full image, which debuted on Game Informer’s website
Three things about this image stand out to us. The first is the sign to the right, which lists Night Springs as an actual location. In the original game, Night Springs was a fictional place that appeared on a TV series that was essentially a twisted, poorly-written version of the Twilight Zone. The fact that it’s a real place reveals one of three things: either Night Springs is actually a real place (not likely), we’re going to be playing a game that takes place inside of Wake’s mind (more likely), or Alan Wake’s Night Springs is a spinoff series that has nothing to do with the original game’s plot (also likely).
The second thing that stands out is his attire. Wake is dressed more like a construction worker here than a best-selling author, and he appears to be toting a nail gun instead of a pistol. This ties into the possibility of the game taking place outside of the real Alan Wake world, as there’s no reason he would randomly pick up carpentry (unless he really wants to put the house from the original game back together). The third thing we noticed in this image is the lights, which confirm that the gameplay will likely be the same as it was in the last game. Not only is Wake using a flashlight, but the presence of a massive, bright street light definitely reminds us of our time with the original.
We’ll know more in a few weeks, when the full trailer is shown off during the Spike TV VGA awards. In the meantime, feel free to continue speculating!
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